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Smokeyblood
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Posted - 2009.03.01 03:09:00 -
[1]
Just got back in game and was told blasteranis is useless compared to rail ranis. Also hearing ares got buffed.
Whats the new accepted general outfit for the ranis?
Before i left i was flying
3x ion II 1x nos 1x mwd 1x web 1x scram 1x dcu 1x mag stab 1x micro aux pc
This is with null as the only ammo used (at least its the only one in the bay when i got back in the ship assuming it was all i was using)
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Kelio Rift
Caldari EtE Clan Sc0rched Earth
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Posted - 2009.03.01 03:20:00 -
[2]
Edited by: Kelio Rift on 01/03/2009 03:20:42 I use:
3x Ion II MWD, 2pt Scram II, Web II Overdrive II, Magfield Stab II, Damage Control II
Hybrid Rigs
2x Warrior II
Have to be a bit dogfighter style, but kicks ass!
EDIT: With Null OC... "In a living body, a dead, senseless soul floats, waiting for death, yet cannot laugh..." |
yrknat
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Posted - 2009.03.01 03:51:00 -
[3]
[Taranis, Blasters (ION) 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Pseudoelectron Containment Field I
1MN MicroWarpdrive II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Salvager I /OFFLINE Light Ion Blaster II, Null S
Hybrid Burst Aerator I [empty rig slot]
Warrior II x2
Actually I don't bother with the rig on TQ cuz I'm too cheap. With high enough skills you can actually fit 2 damage rigs if you feel like it. Yes I have flown this since QR, it works.
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Smokeyblood
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Posted - 2009.03.01 05:59:00 -
[4]
Does this still work against other intys? Or is it like i was told better off with rails?
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IG 88
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Posted - 2009.03.01 06:36:00 -
[5]
I run 3x ion II (fed antimater)
MWD II SCRAM II Web II
DCU II overdrive II Mag stab II
I do fly both the rail taranis and the blaster, and depends on the day what one i think is better, but the blaster ranis is hardly useless its quite amazing the amount of damage the thing puts out.
To give you an idea my blaster taranis puts out 209dps acording to eft and my rail taranis puts out 150dps from my rail setup, what the rail setup has going for it is my optimal is about 7km with a 6km falloff so i dont have to be right on top of a target to hit them sometimes that means i do more damage if i cant quite get on top of them or it takes time to get into range sometimes it means i do alot less against slow targets.
Also the slightly larger cap useage of the 125mm II's over Ion II's is quite noticable in a fight and you are cutting out the 125mm's much sooner to keep your mwd/scram/web/dcu going.
Anyways i would try both, i like both currently i am finding the blaster fitting to be quite nasty.
Just remember to launch drones as they are a considerable amount of your dps nerly 1/4.
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IG 88
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Posted - 2009.03.01 06:38:00 -
[6]
Edited by: IG 88 on 01/03/2009 06:39:43
Originally by: Smokeyblood Does this still work against other intys? Or is it like i was told better off with rails?
Depends on the inty, generaly i have problems with faster interceptors then me thast why i run the OD over the second mag stab.
Anything faster then you and you are toast, especially if they are running a disruptor isntead of a scram, you can catch them with good piloting but its hard.
With rails you might be able to hit a faster ship then you at its preferd range, that can be a big advantage.
So really down to personal prefernce.
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Spectre3353
Gallente The Bastards
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Posted - 2009.03.01 07:12:00 -
[7]
I usually fit:
3x Ion 1x MWD 1x Scram 1x Web 2x MagStab 1x DC 2x Warrior
The ship is far from dead. You are a bit more vulnerable to being scrambled (before the speed nerf you could escape from bad situations where as now you are stuck a lot of times) but otherwise it still does very well. My favorite ship by far. ----- My Pirate Blog: http://evenewb.blogspot.com/ |
Prometheus Exenthal
Heretic Army
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Posted - 2009.03.01 07:13:00 -
[8]
200dps rail club reporting - MY LATEST VIDEO - FRIGANK 4 |
Smokeyblood
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Posted - 2009.03.01 07:19:00 -
[9]
Originally by: Prometheus Exenthal 200dps rail club reporting
Do go on
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Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2009.03.01 10:28:00 -
[10]
RIP Blasterranis? No.
And 200 dps railranis is, what, 3 x 150mm II with Fedmatter, dual magstabs and drones, overheated?
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General Coochie
The Bastards
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Posted - 2009.03.01 11:07:00 -
[11]
A member in our corp has like 3 vaga solo kills in his AB blaster ranis among a lot of other nice kills.
Vigil and Caracal, Duo PvP
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bettybettybettybetty
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Posted - 2009.03.01 11:20:00 -
[12]
Originally by: General Coochie A member in our corp has like 3 vaga solo kills in his AB blaster ranis among a lot of other nice kills.
He must know a place where all the moron vagabond pilots hang out then.
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Suitonia
Gallente interimo End of The Line.
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Posted - 2009.03.01 11:35:00 -
[13]
Railranis is better for dogfights, (although the blasteranis isn't too bad either). Blasteranis is better for fights vs bigger ships.
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Psiri
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Posted - 2009.03.01 15:44:00 -
[14]
Blasteranis is doing well still, problem is that nowdays AF's are quite popular and they'll often just have the ranis outgunned in a dogfight.
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General Coochie
The Bastards
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Posted - 2009.03.02 00:23:00 -
[15]
Originally by: bettybettybettybetty
Originally by: General Coochie A member in our corp has like 3 vaga solo kills in his AB blaster ranis among a lot of other nice kills.
He must know a place where all the moron vagabond pilots hang out then.
90% of the pilots in eve are morons. He gets the work done thats all that matters.
Vigil and Caracal, Duo PvP
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Guer
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Posted - 2009.03.02 01:21:00 -
[16]
blaster ranis is still king. Don't expect to kill vagas unless you have a small nos though.
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5pinDizzy
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Posted - 2009.03.02 01:41:00 -
[17]
I know it goes against the ship strengths but I wouldn't fit a MWD on a blaster taranis, that thing needs to get well within web range and maintain a stable close orbit and everything I'm coming across these days is using that flippin scrambler + web combo and I've been finding it is a lot more deadly then dual webs even was, usually a quick death.
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Smokeyblood
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Posted - 2009.03.02 02:50:00 -
[18]
Originally by: 5pinDizzy I know it goes against the ship strengths but I wouldn't fit a MWD on a blaster taranis, that thing needs to get well within web range and maintain a stable close orbit and everything I'm coming across these days is using that flippin scrambler + web combo and I've been finding it is a lot more deadly then dual webs even was, usually a quick death.
Problem being that with no mwd you will get kited out of scram range. And who the hell kills vagas in a taranis and what setup is he running
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IG 88
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Posted - 2009.03.02 05:24:00 -
[19]
Originally by: 5pinDizzy I know it goes against the ship strengths but I wouldn't fit a MWD on a blaster taranis, that thing needs to get well within web range and maintain a stable close orbit and everything I'm coming across these days is using that flippin scrambler + web combo and I've been finding it is a lot more deadly then dual webs even was, usually a quick death.
You are an interceptor... what the hell are you going to tackle with a ab and a scram?
I dont mind afterburners but not on a ship thats primary goal is to stop things from getting away, if you are running afterburner fits i think you should be in an enyo or iskur.
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arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2009.03.02 05:29:00 -
[20]
you can get well over 300 dps in these things with blasters
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UMEE
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Posted - 2009.03.02 06:04:00 -
[21]
Originally by: arbiter reformed you can get well over 300 dps in these things with blasters
uh, no u cant.
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.02 06:26:00 -
[22]
Originally by: UMEE
Originally by: arbiter reformed you can get well over 300 dps in these things with blasters
uh, no u cant.
The trick is the "well over" part.
It is possible to get "over" 300 DPS. In fact it can get up to around 320 or so(including drones), but I wouldn't really qualify that as "well over."
Take The EvE Personality Test today! |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.03.02 06:44:00 -
[23]
Originally by: UMEE
Originally by: arbiter reformed you can get well over 300 dps in these things with blasters
uh, no u cant.
LOL, yes you can, easily... With maxed skills and a MWD+Web+Scram gank fit(tank is a DC), 346 DPS with heat and a 5% DPS implant, 359 with DG AM. ---
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Admiral IceBlock
Caldari Northern Intelligence Nexus-Alliance
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Posted - 2009.03.02 11:00:00 -
[24]
Yarrr EFT-Warriors!
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TimMc
Gallente Extradition
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Posted - 2009.03.02 11:10:00 -
[25]
Originally by: Suitonia Railranis is better for dogfights, (although the blasteranis isn't too bad either). Blasteranis is better for fights vs bigger ships.
This. Can take on cruisers solo, or when in gang I act as tackler then zoom in for blasters when not being attacked.
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Easley Thames
The Maverick Navy Southern Cross Alliance
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Posted - 2009.03.02 12:11:00 -
[26]
As a taranis junkie I found it hard to switch from the raw dps of an ion setup but my experience with rails so far has been very positive.
Scram buff changed the game dramatically.
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Cmndr Griff
Capitalistic Tendencies
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Posted - 2009.03.02 12:24:00 -
[27]
I'm really new to the Taranis, and I see a lot of fits that encourage Overdrive Injectors. Even with a Damage Control surely a little less speed with the ability to repair some damage would be better? Sometimes fights do drag on for a lot longer even if you had more DPS. Any feed back appreciated:
Hi-slots Light Electron Blaster II (Caldari Navy Antimatter) Small 'Solace' I Remote Bulwark Reconstruction (offline) Light Electron Blaster II (Caldari Navy Antimatter) Light Electron Blaster II (Caldari Navy Antimatter)
Mid-slots: Catalyzed Cold-Gas I Arcjet Thrusters (or a Gistii as they are pretty cheap and speed you up) Warp Disruptor II Faint Epsilon Warp Prohibitor I
Low-slots: Small Armor Repairer II (or a C-type for a bit more oomph as they are pretty cheap) Damage Control II Magnetic Field Stabiliser II
Rigs: Hybrid Collision Accelerator I Hybrid Burst Aerator I
Drones: Warrior II x 2
Maxed skills sees 242dps which I think is pretty impressive, and if you have hybrid weapon rigging and AWU at IV you can fit an Ion Blaster in there for a little bit more. Cap is stable with the scrambler and disruptor if you need to pin down two targets though it does strain the cap a bit more if you do.
I think an interceptor should have a disruptor as really you are a tackler first and foremost. It also means you can pin down your target till you get to scrambler range. Downside is a lack of webifier and due to not much testing I am unsure which way to go. I'm also curious if I would benefit more from a small nos over the heat sink for overheating? One is less fun granted!
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Spectre3353
Gallente The Carebear Stare
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Posted - 2009.03.02 20:40:00 -
[28]
Originally by: Cmndr Griff I'm really new to the Taranis, and I see a lot of fits that encourage Overdrive Injectors. Even with a Damage Control surely a little less speed with the ability to repair some damage would be better? Sometimes fights do drag on for a lot longer even if you had more DPS. Any feed back appreciated:
Hi-slots Light Electron Blaster II (Caldari Navy Antimatter) Small 'Solace' I Remote Bulwark Reconstruction (offline) Light Electron Blaster II (Caldari Navy Antimatter) Light Electron Blaster II (Caldari Navy Antimatter)
Mid-slots: Catalyzed Cold-Gas I Arcjet Thrusters (or a Gistii as they are pretty cheap and speed you up) Warp Disruptor II Faint Epsilon Warp Prohibitor I
Low-slots: Small Armor Repairer II (or a C-type for a bit more oomph as they are pretty cheap) Damage Control II Magnetic Field Stabiliser II
Rigs: Hybrid Collision Accelerator I Hybrid Burst Aerator I
Drones: Warrior II x 2
Maxed skills sees 242dps which I think is pretty impressive, and if you have hybrid weapon rigging and AWU at IV you can fit an Ion Blaster in there for a little bit more. Cap is stable with the scrambler and disruptor if you need to pin down two targets though it does strain the cap a bit more if you do.
I think an interceptor should have a disruptor as really you are a tackler first and foremost. It also means you can pin down your target till you get to scrambler range. Downside is a lack of webifier and due to not much testing I am unsure which way to go. I'm also curious if I would benefit more from a small nos over the heat sink for overheating? One is less fun granted!
AHHHHHH MY EYES AHHHHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhh.............. *dies* ----- My Pirate Blog: http://evenewb.blogspot.com/ |
Cmndr Griff
Capitalistic Tendencies
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Posted - 2009.03.03 11:47:00 -
[29]
Originally by: Spectre3353
Originally by: Cmndr Griff I'm really new to the Taranis, and I see a lot of fits that encourage Overdrive Injectors. Even with a Damage Control surely a little less speed with the ability to repair some damage would be better? Sometimes fights do drag on for a lot longer even if you had more DPS. Any feed back appreciated:
Hi-slots Light Electron Blaster II (Caldari Navy Antimatter) Small 'Solace' I Remote Bulwark Reconstruction (offline) Light Electron Blaster II (Caldari Navy Antimatter) Light Electron Blaster II (Caldari Navy Antimatter)
Mid-slots: Catalyzed Cold-Gas I Arcjet Thrusters (or a Gistii as they are pretty cheap and speed you up) Warp Disruptor II Faint Epsilon Warp Prohibitor I
Low-slots: Small Armor Repairer II (or a C-type for a bit more oomph as they are pretty cheap) Damage Control II Magnetic Field Stabiliser II
Rigs: Hybrid Collision Accelerator I Hybrid Burst Aerator I
Drones: Warrior II x 2
Maxed skills sees 242dps which I think is pretty impressive, and if you have hybrid weapon rigging and AWU at IV you can fit an Ion Blaster in there for a little bit more. Cap is stable with the scrambler and disruptor if you need to pin down two targets though it does strain the cap a bit more if you do.
I think an interceptor should have a disruptor as really you are a tackler first and foremost. It also means you can pin down your target till you get to scrambler range. Downside is a lack of webifier and due to not much testing I am unsure which way to go. I'm also curious if I would benefit more from a small nos over the heat sink for overheating? One is less fun granted!
AHHHHHH MY EYES AHHHHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhh.............. *dies*
I could say the same to your very informative post.
As I said I am new to the ship and have very limited experience. Perhaps you dislike the lack of a webifier, the rigs on a frigate, not enough dps and should be neutrons/all Ions, lack of the Overdrive Injector I mentioned in my first post or what? Advice appreciated.
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.03 13:52:00 -
[30]
HIGH: 3 x Light Electron Blaster II 1 x Small Nos II
MEDS: 1 x 1mn MWD II 1 x Warp Scrambler II 1 x Stasis Web II
LOWS: 1 x MAPC I 1 x SAR II 1 x DC II
RIGS: 1 x Hybrid Burst Aerator I 1 x Hybrid Collision Accelerator I
DRONES: 2 x Warrior II
This setup has killed every other interceptor I've taken it against. Long range, close range, it doesn't matter; they all died. Has also butchered its way through larger targets as well.
EFT all you like, this one is combat proven. Putting the 'irate' into 'Pirate' |
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