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Some Advisor
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Posted - 2009.04.26 08:48:00 -
[91]
Originally by: Tractory Long and the short of it is that there is always something to do in wh space, and the deeper and more dangerous the wormhole the more profitable your operations.
and the risk...
oh wait. thats the purpose, right? :P no risk no fun, no income yada :)
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Qual
Gallente Cornexant Research
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Posted - 2009.04.26 12:36:00 -
[92]
Edited by: Qual on 26/04/2009 12:37:19
Originally by: Tractory
Long and the short of it is that there is always something to do in wh space, and the deeper and more dangerous the wormhole the more profitable your operations.
How long have you had your POS out there? This seems to set in after 2-4 weeks. THe first few weeks everything is all fine and dandy, then you get hit by the spawn decrease. This is not only related to normal destribution of sites, or mining them out. I was a long time about getting everything in place, and jsut figuring out the logistics of this. By the time I was ready to really get going, everything stopped spawning, BEFORE I started to actually finsih sites off. So, seems i'll be relocating soon.
I will start expeimenting to find out what this is actually based on: The precence of a pos, players in the system, or something else.
"The short version: Qual is right." -Papa Smurf |
Leandro Salazar
Better Dead Then Smeg
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Posted - 2009.04.26 12:45:00 -
[93]
Imho CCP never should have allowed POSes in WH space. Exactly because it is supposed to be content for explorers, not for settlers. These days it is getting harder and harder for the actual explorers to get their fix in WHs because of all the damn settlers. So yes, CCP DID nerf exploration. The OP is not a victim of it though but part of the problem... And if you are reading this, you have arrived at the signature without noticing...
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Merindan
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Posted - 2009.04.26 13:41:00 -
[94]
we've had our POS in a class 3 for a month now. Every single day we've had sites to clear. Hell yesterday 10 combat sites popped up... Too bad we're only 6ppl so we couldn't farm them all :)
hacking sites, archaeology, etc... they all spawn. not everyday no, but enough
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Im Hot
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Posted - 2009.04.26 20:02:00 -
[95]
Not allowing POS's in WH's would go against everything that the 0.0 stands for. It means anything goes wild wild west style. Putting up a POS does not hinder exploration it enables you to explore more and sometimes to deeper parts by having a small base to store stuff at more or less a closet of goodies. For miners you have to have someplace to store the ore because its ludicrouse to build a Rorq out there to compress it. So you put up a POS to store it till you get a WH back to High sec.
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Tractory
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Posted - 2009.04.27 05:53:00 -
[96]
Originally by: Qual Edited by: Qual on 26/04/2009 12:37:19
Originally by: Tractory
Long and the short of it is that there is always something to do in wh space, and the deeper and more dangerous the wormhole the more profitable your operations.
How long have you had your POS out there? This seems to set in after 2-4 weeks. THe first few weeks everything is all fine and dandy, then you get hit by the spawn decrease. This is not only related to normal destribution of sites, or mining them out. I was a long time about getting everything in place, and jsut figuring out the logistics of this. By the time I was ready to really get going, everything stopped spawning, BEFORE I started to actually finsih sites off. So, seems i'll be relocating soon.
I will start expeimenting to find out what this is actually based on: The precence of a pos, players in the system, or something else.
We set up about a week after the patch deployed. Naturally you would have seen a decrease in sigs over this time as it was implemented in 1.1. People have to understand WH space isnt like running missions in empire. You dont just drop a probe and get offered something else to do immediately, you have to find the stuff to do, not expect it to be on your doorstep 23/7.
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Snackycake
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Posted - 2009.05.23 20:40:00 -
[97]
Originally by: Min Qa Hate to break it to you, but ALL w-space systems seem to be mostly devoid of sites other than grav. All the systems I've been in have been mostly grav sites, and none of the ones I've been in have a POS setup.
I was stuck in a system for a few days as I didn't like any of the exits. It was also fairly empty for the same reason. None of the grav sites moved, while the few combat/ladar/mag sites that popped up seemed to despawn without anyone harvesting them. This system specifically had 11 grav sites for the duration I was there, and only 3 combat sites max, and no more than 1 ladar/mag at a time.
I'm sorry for you luck in wormhole exploration but i will have to differ. Currently sitting in a Class 3 wormhole with a POS I daily have a radar/mag/ladar site spawn. This is quite satisfying because the loot from these sites are worth in upwards of 1 billion per spawn. The sites however are extrememly challenging so the loot should be worth it. The problem with this wormhole is since the initial week we took up quarters in this wormhole we have not had another grav spawn. Does anyone have any information or theories on how possibly number/type of anomalies in a wormhole can affect the number and type of spawns in the wormhole?
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Shadow Devourer
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Posted - 2009.05.23 22:09:00 -
[98]
Originally by: Leandro Salazar Imho CCP never should have allowed POSes in WH space. Exactly because it is supposed to be content for explorers, not for settlers. These days it is getting harder and harder for the actual explorers to get their fix in WHs because of all the damn settlers. So yes, CCP DID nerf exploration. The OP is not a victim of it though but part of the problem...
Settlers have their place in wormhole space just as much as explorers. You don't want to be a settler then no one is forcing you to.
Originally by: CCP Whisper
Originally by: Demeterus Hehe, but ask yourself this: which was more important to the development of the New World - the Santa Maria or the Mayflower ;)
The Santa Maria proved that it could be done and inspired more to follow in its wake. The Mayflower brought those willing to work and fight to start a new life. I'd say they were both pretty important in the long-run. Which one are we aiming for in Apocrypha? Personally I am aiming for a bit of both.
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Baillif's Slave
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Posted - 2009.05.23 23:25:00 -
[99]
Yes! Wormholes are terrible! It is impossible to make a living in them! Don't go into them at all!
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Gekeim
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Posted - 2009.05.24 16:15:00 -
[100]
I don't think the title accurately reflects the issue being discussed. We're talking about wormhole camping more than wormhole exploration.
The impression I get from articles and comments I have read from CCP reps lead me to believe they want us scanning them down, going in and exploring, then moving on to explore other things - not setting up shop there.
Long term, it would devalue bothering to even try scanning them down. The likelihood that the one you found is farmed would go up over time and make it not worth the effort to try finding it.
The fact that they allow you to anchor POSes doesn't necessarily mean they want you to. It could just be that they wanted to preserve the 'sandboxness' of the game. It could also be that they figured the populace would figure out that it's generally not cost effective and stop themselves making it pointless to spend time coding in restrictions.
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