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Thread Statistics | Show CCP posts - 1 post(s) |
Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 22:03:00 -
[1]
I don't mind the 2 sec refresh rate on scanner. But having a window pop up with notification message is a very bad design decision
Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
There's no good reason to force the player to hit Scan every few seconds, and forcing a pop up window message is completely unacceptable. If CCP believe in great game design, they will follow along that path. But if they lose touch with player experience, they'll continue to do what they do.
Seriously, why do we even have to talk about this? this should be obvious no-brainer for anyone into games.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 22:26:00 -
[2]
I'll offer a point of view from different perspective (tho my original point of good game design should take priority):
The purpose of this change was to increase server performance efficiency. In other words, it is designed to reduce lag in order to improve player experience. Now we have this change that creates quite a bit of frustration for many (not all) players. We should compare the advantages and disadvantages - what is the net gain on player experience - positive or negative?
Considering that before the change, there were no major annoying lag problems (aside from massive fleet battles and Jita), it seems like the decrease in good player experience due to annoying scanner message outweighs the benefit.
Being purely calculating, without caring for good game design, the logical conclusion is that the change to scanner does not improve player experience.
UNLESS, we can find at least a dozen people who can testify that their lag has reduced noticeably due to new scanner optimization. Do we have people willing to support that claim?
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 22:36:00 -
[3]
ok, I hate being a spammer, but I just remembered something important from my own experience:
I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.
The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.
But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements.
Before I was making hypothetical arguments, now it is personal.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 23:01:00 -
[4]
I notice there are 2 major camps on this issue:
Camp A: this change is annoying and harmful to my game experience Camp B: this change does not effect me in any way, stop complaining
Ok, in that situation, isn't the logical thing to do would be to revert the scanner changes, and BOTH groups would be happy? Because the opposition group does not care either way.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 23:17:00 -
[5]
Since this is a somewhat serious issue, it has been taken up in the Assembly Hall forum, post your comments there: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.21 18:20:00 -
[6]
Anyone who says 2 sec scanner is fine has not personally experienced belt scanning.
Initially I didn't mind 2 sec timer either, until I tried belt scanning for farmers in 0.0 This change makes it very annoying and gives even more advantages to the defender - as if local was not enough.
Considering the highly questionable benefits to server performance from this change, the down side to player experience is greater.
And seriously, why do things have to become worse over time? what's up with regression of game design? The natural progress of game design would go along the idea of automatic directional scanner updates, similar to Overview, perhaps even merge Overview with directional scanner data. Instead we have the opposite - things getting more limiting and crude to the users.
Advancing game technology at expense of good game design is wrong.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.21 19:32:00 -
[7]
Originally by: Bidermaier I have been thinking. If local was anonymous... the scaner button would be bashed by farmers like in Hypersports. So... maybe CCP has decided to make Local anonymous and this is some kind of prenerf???
As I said many times already, the natural progression of game design would mean a dynamic directional scanner. Nobody should NEED to keep mashing the Scan button. When things get "improved", it would work just like Overview - automatically update every 0.5 seconds. With that kind of progress, nerfing local would be much easier.
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