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Thread Statistics | Show CCP posts - 5 post(s) |
TechnoMag
Minmatar Reikoku
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Posted - 2009.09.17 11:48:00 -
[31]
Titan nerf : well good it was about time but its not kinda to much? Even if i got dd'ed ****ing lots of time and i hate titans (i dont have one and dont intend to buy one) this nerf its a little bit too much. Aspects and suggestions: - One shot one headshot ...great thing capital ship goes boom ... this is good but for what dreads will be good anymore when u can siege a pos with 30 titans (right now number of titans in game i guess its over 200 and will be nice from CCP to have some numbers of titans + mommy builded until now). - titans will have a siege thing? They can be remote repped after they firing? - titans can shot in low-sec? - all lvl 5 skill can destroy a super-cap in one shot? - one shot one kill: no more hugin station carriers ... this is nice
Nerf suggestion: dont remove dd thing, u dont think will be much more interesting to reduce dd area (30 km instead 300km) and introduce the focus fire? Something like interdictor bubble u put a script on the DD weapon for focus dmg or splash dmg, with focus script u will have 5min cycle time and with splash dmg 60min cycle time ... (u cannot put to 2dd weapons on ship u cant change the script when its in cycle... u cannot unfit the dd when its in cycle ...this to avoid exploits)
Supercarriers: - will can be docked now?
SuperCapital parking pos: - anchoring a supercap inside bubble of a pos. Having a stuck char into a ship suck big time. We should have for this ships something like an anchoring near pos and acces the ship only with a password as long as the pos its online or anchored. So a owner of a supercap will come to a corp pos and anchor his ship. After the ship its anchored he can eject and when its ejecting he will need to put a password (pass will lock the supercap to be boarded, to take something from corporate hangars or ship maintance bay... u will need that pass to take anything or board) Parking pass its independent from the pos password and cant be reset by ceo/directors from that corp.. dont have anything with corp access and rights. - if pos will go out of fuel and will go offline (no pos force field) ship still cannot be boarded without the parking pass ... but u can destroy the ship. -if pos got destroyed parked ships there are now unanchored and anyone can board them without a pass. - u cannot unanchor a pos if u have a ship parked.
- parking a ship will position the ship near the tower by default (so u cannot park the ship at 15km from the tower). Maybe u can put a parking slots limit 1/2/3 for each pos and when u parking a ship in that anchoring time will move the ship in a predefined position to the tower. -parked ships cannot be bumped and theyr positions will be static even another titan coming and bump. -parked ship will need some cpu and powergrid from tower (so the parking pos will consume more fuel when it have a supercap anchored) - u cannot park a supercap if it isnt inside pos force field EULA 7. CONDUCT A. 1. You may not take any action that imposes an unreasonable or disproportionately large load on the System. |
Neige
Cardshark Influence Quarantine Zone
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Posted - 2009.09.17 13:31:00 -
[32]
Allow SC to dock !
They are not mommy's anymore so there is no reason they can't dock, the're not so big ! You must have a charater just to park it it's spimle crazy for Carrier tiers 2
And the reduction of cost is not enought just maybe 1B so you pay you SC 14B intead of 15B :/ immagine you wine 1B per week (and i'm very far of this ), you need 3 or 4 month to get it and not buying anything else and nned the fit too it's too big for normal alliance who don't win 300b per month with r64 Why loosing 14 B on one battle ? but with carrier you just lost 800M and buy many more for other battles. The price is very expensive for the capabilities of the ship
And others thing i'm wondering
the be called now Super Carrier but one thing is actually an heresie for me they jump less far than a simple carrier not the same or better but less far so the don't are so "super" than carriers
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.17 16:05:00 -
[33]
Quote: Seems fine to me. Even though I have major doubts about only letting moms use bombers (Bad idea, major bad idea Evil or Very Mad) you wouldnĘt want every carrier pilot to have them w/o any extra work. Besides, flying a SC w/o fighters V anyways just seems.... wrong.
Oh totally forgot that part.
Seemingly you can put them in carriers. With the limitation of either/or for fighters. you cant haveboth.. So i think it's good.
fighter 5 I just dont know. Fighters 4 will allow more death and destruction though.
Quote: So far only Titans should have the name Super Cap. SC should be remade into normal caps, dock able and cheaper (3-5 bil)
Not cheaper and not buildable in stations also.
Quote: Jumprange really needs to be looked at, if cal5 motherships could have the same range as cal4 dreads (currently like .5ly short) it'd make them a lot more appealing. Also, mothership infinite point module, please.
I wouldnt mind the jumprange change. I dont like the mom infiny point. Back when hics were in testing. I want another mom-titan to be the one holding them there. However now the moms/titans are far more offensive. I dont think it fits in. The big issue. Hics can be easily neuted out by titans and moms. The special part of the titan dmg bonus. They are far less likely to fit neuts. So it is a hictor boost in the eyes of supercap capturing.
Though someone should test how much dps those capital turrets and citadels can do to hictors. I can fly neither a hic nor titan atm.
Quote: They are not mommy's anymore so there is no reason they can't dock, the're not so big ! You must have a charater just to park it it's spimle crazy for Carrier tiers 2
This is what I was reading during the blog.
The simple fact is that this class of ship now stays mostly parked on trained alts and is rarely used as they are nothing more than expensive targets for hungry legions of Dread pilots.
It really does hurt because of this. Allowing them to dock would be a fix to this garbage. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.17 16:27:00 -
[34]
What about production costs for the Super Carriers? Just taking off 1bil isk isn't much when they cost about 15billion. Maybe slash it to hell to about 6 or 7 I don't know. Just seems to me that if they're replacing the mothership with something else (which is what I think from the wording in the blog) it would make more sense to make them cheaper.
If they do go down in price massively, and make them dockable... I would like one :D
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Misanth
Reaper Industries
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Posted - 2009.09.17 16:30:00 -
[35]
Originally by: CCP Abathur For right now just keep doing what you are doing and keep the feedback as constructive and factual as possible.
Straight to the point then?
I've been doing some testing with my Aeon, obvious I had to train the FB-skill (now lv2, testing done with lv1 skill). Some experiences;
FB's - As other mentioned, they die incredibly easy to smartbombs. I engaged two titans and some dreads, one wave of smartbombs goes off and I had to pull them back to remote rep them up, else they'd been dead.. Damage wise? Even at lv1 it's noticeable. I like them so far. The explosion gfx is huge (I assume this will be fixed?). The spam from 20 FB's totally cover the screen, I don't even see the titans.
Capital Repairer - I ate three Doomsdays and some dread/titan guns, dropped down to 28% armor. Warped out, and put my dual reppers to work. It took exactly 40 (fourty) minutes to rep up to full. That's an Aeon with HG slaves and Akemon's 8% implant, no Trimarks. If it stays this way I'll fit Trimarks and drop both reppers, if they were bad before, they're useless now. Assuming it'll take an hour to rep full hp with dual reppers..
Local tank - Can't comment on this one. Three doomsdays (no clue about skill level) and some random caps put me to 28% armor in short due, with 90% allround resists. One single dread and carrier struggled to even dent me. With no knowledge about skill levels and DD's mixed in, I can't say if tank is too strong or too weak at this point. The DD's are bloody damn scarey even with 90% resists, I can say that much.
Waiting for FB skill to go up and some more proper testing vs opponents I know skill level of. Tad worried about the local buffer/resist, if it is enough to keep you up seeing as you can't self-rep. Far from everyone can field multiple xMom's each time they go and play. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
sathan dakara
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Posted - 2009.09.17 17:48:00 -
[36]
Originally by: Hull Blaster RL carriers i.e. Nimitz class - Super Carrier carriers like HMS Ark Royal - Carrier
Enough of the name whining pleeeease.
cept the new english super carriers can carry upto 50 fighters, whilst the nyx only does 20. but thats beside the point. the point is it needs a more threatening name, not a military classification. we're privateers, not soldiers. liking the changes, but can i just confirm there are no changes to carrier/mom skill requirements other than fighters 5 (which you should really have) to use fighter bombers?
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kidrob
PPN United Against ALL Authorities
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Posted - 2009.09.17 18:22:00 -
[37]
The new fighters are awesome, but the requirement of Fighters at level 5 is just too much in my point of view
Not, that the skill is not nice - but i dont think it fits with the requirement of the new super-gold-deluxe-T2-carriers itself as they have very "low" requirements compared to this 60d "skill-monster" and for myself its more or less totally wasted time. Even as a "real" MS pilot ig for years...
Please comment this and/or confirm that skill req will still be level5 at deployment so ill start training this asap instead of skilling smth more usefull in bloody 60d...
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Misanth
Reaper Industries
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Posted - 2009.09.17 18:25:00 -
[38]
Originally by: Misanth Local tank
I can update a bit on this part now;
Victim: Misanth Destroyed: Aeon Damage Taken: 3811458
[ 2009.09.17 17:34:05 ] (combat) <color=0xffbb6600>Compact Thor Torpedo I belonging to Pooseidon hits you, doing 1098.4 damage.
That was the first hit. I start to initiate warp as I see that most people in the room is -A- pilots and all titans is locking me up. Ooops.
[ 2009.09.17 17:35:34 ] (notify) External factors are preventing your warp drive from responding to this command.
Damn! Onyx and Broadsword ***s on me. Wth..
[ 2009.09.17 17:37:25 ] (combat) <color=0xffbb6600>Dual Giga Pulse Laser I belonging to INZi barely scratches you, causing 251.7 damage. [ 2009.09.17 17:37:26 ] (notify) Ship is out of control
3 minutes and 20sec. Avatar x2, Leviathan, Leviathan, Nyx, Phoenix x4, Moros, Revelation x2. Two HIC's.
HG slaves, Akemon's 8%, I still had the dual rep tank and 2x CCC II with a Anti-EM Pump II, hadn't swapped it out yet. X-Type hardeners and A-type EANMs. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
BiggestT
Caldari Amarrian Retribution
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Posted - 2009.09.17 18:36:00 -
[39]
Edited by: BiggestT on 17/09/2009 18:37:10
Originally by: Misanth
Originally by: Misanth Local tank
I can update a bit on this part now;
Victim: Misanth Destroyed: Aeon Damage Taken: 3811458
[ 2009.09.17 17:34:05 ] (combat) <color=0xffbb6600>Compact Thor Torpedo I belonging to Pooseidon hits you, doing 1098.4 damage.
That was the first hit. I start to initiate warp as I see that most people in the room is -A- pilots and all titans is locking me up. Ooops.
[ 2009.09.17 17:35:34 ] (notify) External factors are preventing your warp drive from responding to this command.
Damn! Onyx and Broadsword ***s on me. Wth..
[ 2009.09.17 17:37:25 ] (combat) <color=0xffbb6600>Dual Giga Pulse Laser I belonging to INZi barely scratches you, causing 251.7 damage. [ 2009.09.17 17:37:26 ] (notify) Ship is out of control
3 minutes and 20sec. Avatar x2, Leviathan, Leviathan, Nyx, Phoenix x4, Moros, Revelation x2. Two HIC's.
HG slaves, Akemon's 8%, I still had the dual rep tank and 2x CCC II with a Anti-EM Pump II, hadn't swapped it out yet. X-Type hardeners and A-type EANMs.
Hmm, if the titan spam of current allainces continues, then perhaps ms will be unusable on the field due to insta primary from the titans...edit: well thats if they did indeed dd you, did they? (If they didn't then I think ms need a massive rep bonus or nice hp bonus..)
If you were DD'd, maybe make MS immune to focused titan dd? EVE Trivia EVE History
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Misanth
Reaper Industries
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Posted - 2009.09.17 18:59:00 -
[40]
Originally by: BiggestT Hmm, if the titan spam of current allainces continues, then perhaps ms will be unusable on the field due to insta primary from the titans...edit: well thats if they did indeed dd you, did they? (If they didn't then I think ms need a massive rep bonus or nice hp bonus..)
If you were DD'd, maybe make MS immune to focused titan dd?
I went in there with low shield and full armor/structure. Majority of damage taken was from DD's.
#1 Avatar Damage Done: 889762 #2 Avatar Damage Done: 830851 #3 Leviathan Damage Done: 690245
Compare to highest non-titan; # Nyx (Compact Rift Torpedo I) Damage Done: 110654 ..and highest dread; # Phoenix Damage Done: 78259 - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
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Fossil Wolf
omen.
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Posted - 2009.09.17 20:58:00 -
[41]
Can we have shield slaves please
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Loco Lemming
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Posted - 2009.09.17 21:00:00 -
[42]
Originally by: Fossil Wolf Can we have shield slaves please
ahh hahahahahaha
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Rooster Fish
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Posted - 2009.09.17 21:02:00 -
[43]
i second that,
i bet i could get a great buffer tank on the nyx...
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Arzal
omen.
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Posted - 2009.09.17 21:08:00 -
[44]
Originally by: kidrob The new fighters are awesome, but the requirement of Fighters at level 5 is just too much in my point of view
Not, that the skill is not nice - but i dont think it fits with the requirement of the new super-gold-deluxe-T2-carriers itself as they have very "low" requirements compared to this 60d "skill-monster" and for myself its more or less totally wasted time. Even as a "real" MS pilot ig for years...
Please comment this and/or confirm that skill req will still be level5 at deployment so ill start training this asap instead of skilling smth more usefull in bloody 60d...
tbh mate, as a mom pilot I have had fighters 5 before I got in it, its a requirement imho.
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Pirate McTackler
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Posted - 2009.09.17 21:10:00 -
[45]
Increase physical model size of Supercarrier (still gonna call 'em Motherships tbh) by 50% to make it out-size Dreadnoughts.
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VoiceInTheDesert
Inroads
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Posted - 2009.09.17 21:20:00 -
[46]
Originally by: Theron Gyrow FYI, if the stats I have are correct (expl rad 1000, expl vel 29, DRF 5) AND that player's skills don't affect those in any way, the fighter-bombers will do about: 17% (~1700 DPS) of their max damage to a 400-sigrad BS going 100 m/s 36% (~3600 DPS) of their max damage to above BS when it's single-webbed 3% (~300 DPS) of their max damage to 130-sig cruiser (Rupture) going 240 m/s 7% (~700 DPS) of their max damage to above cruiser when single-webbed 12.5% (~1250 DPS) of their max damage to above cruiser when double-webbed.
Discuss.
Also, a question: do player skills (target navigation prediction being a real possibility) affect these weapons?
These stats are not a problem because you're not supposed to be using anti-cap weapons on sub cap ships...
If the DD changes stay the way they are though, SC's will not be able to show their face in a fleet fight without becoming instaprimary.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.17 21:32:00 -
[47]
Regarding Super Carrier and DD's... perhaps give the SC's a ship bonus that grants them a % resist specifically to DD's. Like 60% or something. That would leave the Titan's to pop the dreads and remain somewhat effective whilst having the SC survive a wee bit longer instead of being insta-popped because it got primaried by 4 Titan's.
No need to make the SC's any bigger than they are. I think it would be a good idea (as many others have stated) that SC's be made a dockable ship, CCP you said it yourself they fall too easily to hordes of hungry dread pilots leaving them to hug POS's. Making them able to dock would fix this problem over night.
Fighter-Bombers most likely need to have their orbit range increased... as they will fall to smart bombs way too easily. If they stay the same they will be useless as carriers will just bunch up with the dreads smartbombing.
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Arzal
omen.
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Posted - 2009.09.17 21:41:00 -
[48]
Originally by: Hull Blaster Regarding Super Carrier and DD's... perhaps give the SC's a ship bonus that grants them a % resist specifically to DD's. Like 60% or something. That would leave the Titan's to pop the dreads and remain somewhat effective whilst having the SC survive a wee bit longer instead of being insta-popped because it got primaried by 4 Titan's.
No need to make the SC's any bigger than they are. I think it would be a good idea (as many others have stated) that SC's be made a dockable ship, CCP you said it yourself they fall too easily to hordes of hungry dread pilots leaving them to hug POS's. Making them able to dock would fix this problem over night.
Fighter-Bombers most likely need to have their orbit range increased... as they will fall to smart bombs way too easily. If they stay the same they will be useless as carriers will just bunch up with the dreads smartbombing.
hmm, thing is, orbit ranges will make no difference if they bunch up anyway,they will cover all the bases. secondly if carriers and dreads bunch up, RR will be a pain due to range, and they will be bumping off each other like kinds on crack. and smart bombing all the dreads drones (insert moros here). My personal vue is to improve drone bays for replacements.
oh and the DD/mega death ray thing, yeh I agree, moms can still be melted, this needs to be looked at if you are ever going to see 10b isk hulls in a fleet, also needs to be said about titans, seeing 10 titans wtf pawning another titan could be a problem, considering what some sides can already muster.
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Misanth
Reaper Industries
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Posted - 2009.09.17 22:31:00 -
[49]
Edited by: Misanth on 17/09/2009 22:35:54
Originally by: Arzal hmm, thing is, orbit ranges will make no difference if they bunch up anyway,they will cover all the bases. secondly if carriers and dreads bunch up, RR will be a pain due to range, and they will be bumping off each other like kinds on crack. and smart bombing all the dreads drones (insert moros here). My personal vue is to improve drone bays for replacements.
oh and the DD/mega death ray thing, yeh I agree, moms can still be melted, this needs to be looked at if you are ever going to see 10b isk hulls in a fleet, also needs to be said about titans, seeing 10 titans wtf pawning another titan could be a problem, considering what some sides can already muster.
Yup, they need a massive hp increase, not a shorter orbit range. It will help in lag situations as well, keep them alive before they respond to your calls for them to return/swap target.
My testing on SiSi came to an abrupt halt there, but my feeling so far is that we need a new "capital ship" bonus on the xMoms. +50% rep per level (grand total of +250% at lv5) per level in Capital Ships.
Not sure if more HP, reduced dmg to Titan DD or whatever is needed, but it was just 4 titans doing the bulk of the damage on me in just over 3 mins. Which alliance that means anything can NOT field four+ titans at the same time? And how much remote rep would I have needed to make my Aeon stay alive at a decent time? And how fast would a Hel or Nyx have died, not having the resist bonus that I had?
The FB's are a "fun addition", but if that and the small (it is small, particulary when thinking when thinking that you have X time before you have to leave field, since you lack rep) HP boost to the moms is what we got.. I dunno, I hope CCP use these two months well. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Neige
Cardshark Influence Quarantine Zone
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Posted - 2009.09.17 22:59:00 -
[50]
I like the idTas of the resistance againt's new DD,
FB need more range because every cap ship with a smart bomb can tell you're new epensive SC is useless just with a T2 smartbomb Or they can be an other type or FB like sentry, don't move but have extra power and extra range
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BlackHorizon
The Illuminati. Pandemic Legion
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Posted - 2009.09.17 23:53:00 -
[51]
Edited by: BlackHorizon on 17/09/2009 23:54:40 Fighter Bombers' torpedos should do a small splash/AoE damage.
They also ought to orbit a little farther out, perhaps 10km or more, than they do currently. Other than that, I think they're well balanced.
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Nekmet Awai
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Posted - 2009.09.18 01:19:00 -
[52]
ow YER lets make even stronger supercaps, as if the whole capital online isn't doing it.. sigh... the worst thing ever to enter eve is cap ships, they are WAY overpowered considered anything else and they have no counter at all of smaller ships. no ship smaller then a cap stand a change in hell to take down a moros,no matter what.. that's just wrong.
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Ceriaus
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Posted - 2009.09.18 02:20:00 -
[53]
Originally by: Misanth
Capital Repairer 28% armor. Warped out, and put my dual reppers to work. It took exactly 40 (fourty) minutes to rep up to full. That's an Aeon with HG slaves and Akemon's 8% implant, no Trimarks.
Ok So i don't fly super carriers yet.... I fly a Chimera and am very seriously considering a Wyvern in Dominion. I haven't heard anything about the Wyv yet but that above quote freaks me the out!! 40 mins to rep yourself is ridiculous.
Also I agree if these things are meant to be front line cap fleet vessels paying 15bil for one is alot. I get grouchy loosing a chimera which fully fit with t2 and some faction gear is like 1.2 - 1.5 billion. I would happily pay maybe 7-10 billion as long as i know It won't be insta popped and as long as I can dock it.
Does a SC do 15x the damage of a carrier? Do they have 15x more tank? Are they 15x more a pain in the ass cause you can't dock or jump far?
I really want a SC but paying 15x for one compared to paying 5-8bill for a 2nd carrier character and 2 boxing 2 carriers ....??
TL;DR - Cheaper, better hit points or rep, can dock.
Do this and I will save my pennies.
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Viper ShizzIe
The Illuminati. Pandemic Legion
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Posted - 2009.09.18 04:22:00 -
[54]
Please don't allow them to dock or make them any cheaper than removing the clone vat bay components. Both have been whines for ages and frankly they're unnecessary. Currently they're pretty well balanced (this is assuming fighter bombers and their missiles get a pretty large HP boost) and the amount of EHP you can get on a well-fit mothership allows it to withstand a pretty massive amount of firepower.
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Hsan Evets
Gallente BricK sQuAD.
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Posted - 2009.09.18 04:49:00 -
[55]
I have to agree with the docking issue. If they are supercarriers, let them dock.
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Battle Tested
Shiva
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Posted - 2009.09.18 04:52:00 -
[56]
People need to quit asking for the supercarrier to be dockable....Its not gonna happen, it has already gotten reduced in price drastically because it wont need the clone vat bays. If they make it dockable you will see far too many of them. The bigger problem that hasnt been pointed out is the sov 4 going away....where are people gonna safely build supercaps? Any POS with a capital construction yard is gonna get reinforced easily, baby titans and moms are gonna be tough to build secretly. You will see threads on CAOD of construction yard locations. |
Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.09.18 04:56:00 -
[57]
Was able to log in and play around a bit today. Here's my feedback:
Again, I'm going to strongly voice that a buffer tank setup will not allow supercaps to survive on today's fleet fighting battlefield. Titans and Supercarriers are primaried without exception. Average fleet fights include 40+ dreads and 150 support ships. This should be what the testing centers around....placing the supercarrier in the average fleet fight setting. Supercarriers will drop in 4 minutes or less in this scenario and thus this must be remedied.
So, I agree with the above poster, 50% increase to armor/shield rep amount per level would go a long ways to solving this problem.
Onto FB's... As stated by others, smartbombs eat them up, and carriers love using smartbombs to protect dreads. A massive HP boost to FB's,and an increase in their orbit range is needed. Or, you could nerf smartbombs on carriers by making them a class-level weapon....so large smartbombs could only be used on battleships, mediums on cruisers, etc. I kind of like the latter.
I'd also like to note displeasure with not having a truly unique role on the battlefield. We're getting fighter bombers...but we're effectively just going to be doing the same job as dreads. Titans get portals/gang bonuses in addition to their superweapon. Remote ECM burst's effect is barely a speed bump in a fleet fight, nothing real threatening, it's effect it too short. I'd like to see us with our own fleet bonuses, or new special abilities that give us something other than "kill caps."(The rumor about being a mobile cyno jammer sounded sweet, to give an idea).
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Nyx Spire
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Posted - 2009.09.18 04:56:00 -
[58]
Originally by: TechnoMag
Nerf suggestion: dont remove dd, think what will be much more interesting to reduce dd area (30 km instead 300km) and introduce the focus fire? Something like interdictor bubble u put a script on the DD weapon for focus dmg or splash dmg, with focus script u will have 5min cycle time and with splash dmg 10min cycle time ... (u cannot put to 2dd weapons on ship u cant change the script when its in cycle... u cannot unfit the dd when its in cycle ...this to avoid exploits)
Supercarriers: - can they be docked now?
SuperCapital parking pos: - anchoring a supercap inside bubble of a pos. /quote]
My spin on this, 1 what's going to rip a tittan to bits, short range high damage guns with say anti matter what's the optimal range?,
i think 30km DD is perfect, 30 seconds warm up delay. still keep warning. forcing ships to warp off grid, get out of range. or communicate to warp too a fast cepter just out side of 30km. or they fit guns and ammo for out side of 30km and do reduced damage.
focus script is perfect idea, id like to see resistances really effect DD though. if your going up against a avatar fit with judgement with a script, and you know it before hand, full EM hardener resisting to 90% should reduce that damage massively.
#1 Avatar Damage Done: 889762 #2 Avatar Damage Done: 830851
with resistances 90% to EMP in said window of same three minute fight #1 Avatar Damage Done: 88976 #2 Avatar Damage Done: 83085
Secondly, yeah why not anchor carriers at poss, put a pilot password on it and a general access password. i wouldn't get too technical with it, one pass to pilot one to access its extras.
This guy has the right idea. Docking would still be a nice touch- maybe it takes 3 minutes to dock, as that is how long it takes a tug boat with tractor beams to drag you into station. additonaly no ones commented on the effect...and i have had a good look at the other main thread based on this topic of SC. no one mentioned the detrimental effect of not being able to fit all the warfare links, this will have a nasty effect on your surrounding support fleet which your trying to promote.
and clone vats have always been flawed - if a fleet member gets poded in same system as carrier he should spawn at carrier and be able to undock a new ship from its bay, be reassigned fighters and carry on his way.
triage module -it can be handy, it depends what your aim is, if your mother ship is warping around SS's repairing ships that warp to it assigning fighters and so on then its doing its job until it sits some were too long gets probed and gets hic'ted its at that point their were the triarge modual being engaded to buy you time until your fleet can get there. can take out the hic'ter/'s and move on.
fighters and bombers die, its going to happen its a very expensive habit. the thing i could never get my head around was why don't the other drone upgrade moduales assist in fighter and now bomber viability. if your fighters benefited from nav coms and got orbit velocity and mwd velocity bonus from nav coms they are going to dodge more fire. upping their survivability, if they received bonuses from omni directionals they are going to have a better optimal range / tracking and miss less more direct hits means more damage.
the other thing that always annoyed me is omni directionals more range so why are drones still orbiting close, bombers and fighters if effected by omni's will also be able to negate smartbombs from the gained viability of being able to orbit further out or only be effected by large Smartbombs
also drone link augmenters. make them viable for SC, maybe it means SC drones repair when in bay - or add a new upgrade, maybe bombers have full grid access, can be assigned to fleet members, or it allows control of fighters within 1LY
lastly remote ecm burst, tweak it a bit. make it more viable if a SC isnt living 5 min whats the point of 5-10min ROF
more options not less. that or strip it make it like a freighter
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Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.09.18 05:08:00 -
[59]
Edited by: Mioelnir on 18/09/2009 05:14:21 Found something odd while looking at the HP boost currently on Sisi.
Hull HP got a x2 boost. The secondary HP got a x2.5 boost ("not tanking HP type"). The primary HP got a x4 boost ("tanking HP type").
Old Nyx ---> New Nyx Hull 300'000 ---> 600'000 (x2) Armor 262'500 ---> 1'050'000 (x4) Shield 225'00 ---> 562'500 (x2.5)
Old Wyvern ---> New Wyvern Hull 275'000 ---> 550'000 (x2) Armor 237'500 ---> 593'750 (x2.5) Shield 250'000 ---> 1'000'000 (x4)
So far, so good. Now the oddities:
Old Aeon ---> New Aeon Hull 287'500 ---> 575'000 (x2) Armor 275'000 ---> 1'102'000 (x4 + 2000) ?? Shield 212'500 ---> 531'250 (x2.5)
Is that a typo?
And now the king of duct tape engineering:
Old Hel ---> New Hel Hull 262'500 ---> 525'000 Armor 250'000 ---> 625'000 (x2.5) Shield 237'500 ---> 950'000 (x4)
The boost factors are correct and from them we can deduct that CCP wants the Hel to shield tank. Ok, reasonable choice at 5 lows and 7 meds. But why then is the Hel the only supercarrier with more armor than shield, if it should tank shield? This gets masked by difference in HP-boost factors on Sisi, but those work on top of wrong stats. I there for propose:
#1: Keeping the pre-boost armor plus over shields, but consequently switching layouts accordingly.
Old Hel ---> Maybe New Hel #1 Hull 262'500 ---> 525'000 (x2) Armor 250'000 ---> 1'000'000 (x4) Shield 237'500 ---> 593'750 (x2.5) 7 lows, 5 meds
#2: Keeping the Hel a shield tank, but switching the HP amounts before boosting them.
Old Hel ---> Maybe New Hel #2 Hull 262'500 ---> 525'000 (x2) Armor 237'500 ---> 593'750 (x2.5) Shield 250'000 ---> 1'000'000 (x4) 5 lows, 7 meds
Those 50k more base shields (case #2) translate into nearly 600k EHP (at 88% resists). And the Hel does not have any spare EHP lying around to give away. It is already regarded as the weakest mothership, and the new bonus likely won't change that perception once it is called supercarrier.
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Necronus
Amarr Monks of War Banzai Boyz
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Posted - 2009.09.18 05:45:00 -
[60]
Edited by: Necronus on 18/09/2009 05:47:25 Edited by: Necronus on 18/09/2009 05:46:13 My 5 cents:
1) DD - great innovation. But supercapitals should be somehow protected from it. Because in large fleet engagement Titans will focus fire a DD's on Supercarriers or another Titans , which in my opinion will be pretty OP. And this brings us back to the problem we currently have at TQ.
2) Hp buff of supercapitals - great thing. But now MS and Titans have effective hitpoints equal to Large control towers, which makes them easy and appealing to field in actual combat BUT makes them almost totally invulnurable to subcapital fleets due to logoffski factor. I think if you catch supercapital without any support it should die horribly not just logout and escape. Now its impossible without a blob or your own supercapital fleet.
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