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Thread Statistics | Show CCP posts - 0 post(s) |
Dasquirrel715
Universalis Imperium Tactical Narcotics Team
9
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Posted - 2012.01.13 02:26:00 -
[31] - Quote
TBH what needs to happen is for a ship to be added(or a module that modifies and existing ship) that really acts like a completely mobile base, something that can be setup on the fly. Yes POSes are similar to this, but these require multiple haulers and modules all totaling a much larger effort.
What I would like to see is something like a carrier module which essentially converts the carrier/mothership/whatever into a miniature station for a time, so long as its fueled. Something that can be packed up extremely quickly, within an hour, and moved. |
Vanessa Vansen
Cybermana
13
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Posted - 2012.03.03 19:57:00 -
[32] - Quote
bumb |
Jace Errata
Lawlz Brawlz
109
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Posted - 2012.03.03 23:02:00 -
[33] - Quote
Confirming this thread is full of Good IdeasGäó Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter |
Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
2
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Posted - 2012.03.05 11:07:00 -
[34] - Quote
+1 That would help to boldly go where no one has gone before
McOboe wrote:Industrial mother-ships? Sounds a lot like old-school HOMEWORLD. exactly |
Vanessa Vansen
Cybermana
14
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Posted - 2012.03.06 17:20:00 -
[35] - Quote
I would love to talk to a game designer about nomadic stuff at the FanFest but I can't go there |
Buzzy Warstl
Huron Syndicate
41
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Posted - 2012.03.06 17:35:00 -
[36] - Quote
Homeworld was an awesome game, I was so disappointed when EvE "motherships" turned out to be just &%#^ed carriers. |
Vanessa Vansen
Cybermana
14
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Posted - 2012.03.06 20:37:00 -
[37] - Quote
Confirming Homeworld and it's sequels Homeworld Cataclysm and Homeworld 2 are awesome and some of the ideas could be incorporated into eve.
- auto-targeting repair modules Move close to your "repair ship" and get repped. Yes, I know that there are RR modules and RR drones, the important thing is auto-targetting :D
- motherships * able to build and do research * two hulls -- smaller one, less modules (dockable!) -- larger one, more modules (not dockable?) * modular like strategic cruiser, whatever you can have in a station/outpost or at a POS -- production module -- research module -- repair module -- trade module * drone bay, for self defense (no fighters!)
just an idea ... for more, have a look at Homeworld Shipyard |
wurblewind
The Synenose Accord Celestial Imperative
10
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Posted - 2012.03.31 05:42:00 -
[38] - Quote
Confirming that I do indeed still support this idea, for the nomads and Homeworld addicts in us all.
Quite a few of these are good ideas. If nothing else, I do like some of the ideas I've heard recently about deployable factory/refit/research caps, that could do the basic job. Though I still hold to my space train obsession as primary.
-Keep low, fly fast, die well. |
Rogatien Soldier
EVE University Ivy League
10
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Posted - 2012.03.31 06:25:00 -
[39] - Quote
I want a T2 or T3 Orca that really would function as more of a pirate faction orca. So an Orca modified as a deep-space combat outpost. Don't anchor ****, just maybe give it some or all of the following: advanced cloaking; ability to use cynos, improved PG (the ability to fit MWD and warfare links in the highs; modify the ore hold to allow storage of an ammo / drone supply depot... and/or allow it to throw up a temporary non-anchored POS-type bubble with say, a four hour "reinforced" mode; add an improved communication center where I can interact with agents in nearby systems (accept/complete missions)... but maybe make that really expensive so there is still an incentive to dock in a station. In one of the EVE books there is an instance where a capsuleer stays in space awaiting a trigger for onward movement for weeks, just chillin in space. I don't think I should need to dock/undock ten times an hour. It just doesn't make sense.
I basically want to be able to fly my orca everywhere, park it in deep space in a way that it can't be stolen like a normal ship that you exit in space, and then access the ship bay in order to do whatever I want to do in that system... doesn't have to have crazy ass ship services... a single-person clone bay would be awesome, but possibly borderline over the edge of what a T2/T3 orca "should" be capable of. I would lean toward a T2 variant...
But a T3 would open all sorts of doors. Could configure it as a giant ship transport (get rid of ore hold and add that volume to the ship maintenance bay), a black ops command center, an improved mining support platform that could tie into the whole ring-mining thing... etc.
I seriously consider the Orca one of the most useful ships in the game. Love the damn thing. Pirate modified or a T2 (secret ORE project to support war efforts or some ****) would allow CCP to embrace the role that **players have created*** for this ship as a swiss army knife and advance the storyline all in one go. |
Buzzy Warstl
The Strontium Asylum
85
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Posted - 2012.03.31 14:15:00 -
[40] - Quote
While I appreciate the idea of a "parkable" low- and nullsec Winnebago, I would still dual account for roaming just because fleet bonuses are so blasted useful (even in the absence of Gang Modules). |
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Vanessa Vansen
Cybermana
18
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Posted - 2012.03.31 18:22:00 -
[41] - Quote
Inside station lab
And it has been suggested by CCP itself.
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Grammaticus DeVere
POS Builder Inc. Silent Requiem
7
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Posted - 2012.04.02 20:16:00 -
[42] - Quote
I think this thread has some great ideas - my suggestion would be some sort of ultra-deep-space mining/research/exploration ship, able to travel great distances between systems without using a jumpgate:
- Based on a Rorqual hull; - Can carry fighters; - Drone bay; - Must have a scanner fitted to scan down interstellar grav sites; - Needs fuel that can only be found in such grav or ladar sites; - Can act as a POS if anchored somewhere in deep space;
G
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Nicolo da'Vicenza
Divine Power. Cascade Imminent
650
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Posted - 2012.04.02 20:21:00 -
[43] - Quote
Most of these ideas could happen just by CCP going through with the POS interface overhaul that has been demanded by numerous CSM councils since like forever.
Maybe give an already existing capital/supercap likr a rorqual a gigantic "POS Module"-exclusive cargo bay as well. |
Vanessa Vansen
Cybermana
18
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Posted - 2012.04.19 04:34:00 -
[44] - Quote
Fanfest Keynote - POS
crossing fingers |
X Gallentius
Quantum Cats Syndicate Villore Accords
165
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Posted - 2012.04.19 15:21:00 -
[45] - Quote
I liked the backpack idea. A set of modules that takes up 100m3 that can be deployed by jet-canning it. Each one does something like a station but in a limited fashion. They die like wrecks if they are left in space for too long. 1. Repair 2. Fitting 3. Refining 4. One factory slot (would have to be for something quick to build like ammo, etc...) 5. etc...
You, or your team of guys can put one in your ship and deploy it like a tent/temporary mobile base of operations. When you are done, you scoop it back up into your cargohold and move on. |
Tryaz
The Scope Gallente Federation
1
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Posted - 2012.04.19 17:21:00 -
[46] - Quote
tankus2 wrote:Of course, she would likely become the biggest ship flying, easily 20km at her beam.
You understand that beam is width right?
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Tryaz
The Scope Gallente Federation
1
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Posted - 2012.04.19 17:23:00 -
[47] - Quote
I haven't got enough experience of Capital ships to have an opinion on the nuts and bolts of implementing this idea but I am generally in support of this.
Perhaps we should introduce a ships which can serve as a mobile clone bay/ship hangar without the huge skill requirement or the industrial/combat leaning of the titan and rorqual?
Having a mobile base of operations would still be invaluable to pirates and nomads alike, even if it isn't particularly awesome at anything.
Your thoughts? |
Vanessa Vansen
Cybermana
40
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Posted - 2012.06.17 23:47:00 -
[48] - Quote
new devblog: mining frigate and yield changes
Why do I post it in here? It might be interesting to the industrialists due to changes in mining barges.
It might turn out good or bad deepending if CCP listens to the players or just goes its way to ensure that the player live as CCP expects them to |
Tibus Massani
Apoclypse Knights
2
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Posted - 2012.06.18 03:27:00 -
[49] - Quote
After reading through this, I really like the ideas people have suggested. If people have read through the deep space thread (it's somewhere in F&I) the two could really go hand in hand. |
Vanessa Vansen
Cybermana
40
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Posted - 2012.06.18 04:44:00 -
[50] - Quote
Tibus Massani wrote:After reading through this, I really like the ideas people have suggested. If people have read through the deep space thread (it's somewhere in F&I) the two could really go hand in hand. Mind adding a link in here?
I know I'm a lazy one |
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Vanessa Vansen
Cybermana
47
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Posted - 2012.08.25 20:59:00 -
[51] - Quote
bumb |
Tarn Kugisa
Infinite Covenant Tribal Band
110
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Posted - 2012.08.25 21:33:00 -
[52] - Quote
My end goal in EVE Is to be a complete nomad Too bad it's hard to do without Titans, Support Fleets and a shitton of ISK and people I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
663
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Posted - 2012.08.25 21:49:00 -
[53] - Quote
mobile poses would go a long way to it.
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Vanessa Vansen
Cybermana
47
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Posted - 2012.09.01 16:57:00 -
[54] - Quote
Herping yourDerp wrote:mobile poses would go a long way to it.
yes, I hope that it does get implemented in an interesting way!
Say a POS ship, similar to freighters & jump freighters. It would also be fun to be able to activate them within a station, similar to the one Charon mentioned by CCP itself
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Deornoth Drake
Cybermana
0
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Posted - 2012.09.30 16:18:00 -
[55] - Quote
I'm looking forward to see more details on how CCP is going to take care of POSs.
Being able to scale from individual to alliance use ... sounds promissing |
Lavitakus Bromier
The Scope Gallente Federation
7
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Posted - 2012.09.30 16:55:00 -
[56] - Quote
I've always enjoyed a nomadic life. And a capital ship to support this would be so much fun. My thoughts -titan sized -limited defense(not able to fit large guns but enough smaller guns to defend) -limited refining and manufacturing abilities( not better then station refine or manufacture) -corp and alliance Hanger and cargo space. -able to manufacture cruiser size and below and not to much manufacture slots.
I wouldn't go as far as making it as effective as a pos. So no bpo research. You give it alot of HP so it's hard to kill but verrry limited offensive abilities That way it will rely on the nomadic ppl living within to support it's defense. you make it large enough to support a small alliance. That way if the alliance gets to big you start running 2 of these bad boys.
Edit: +1 |
Deornoth Drake
Cybermana
0
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Posted - 2012.09.30 17:51:00 -
[57] - Quote
Lavitakus Bromier wrote:I've always enjoyed a nomadic life. And a capital ship to support this would be so much fun. My thoughts -titan sized -limited defense(not able to fit large guns but enough smaller guns to defend) -limited refining and manufacturing abilities( not better then station refine or manufacture) -corp and alliance Hanger and cargo space. -able to manufacture cruiser size and below and not to much manufacture slots.
I wouldn't go as far as making it as effective as a pos. So no bpo research. You give it alot of HP so it's hard to kill but verrry limited offensive abilities That way it will rely on the nomadic ppl living within to support it's defense. you make it large enough to support a small alliance. That way if the alliance gets to big you start running 2 of these bad boys.
Edit: +1 And on the space whale. I'd rather see a type of rouge drone. Non hostile. Acts like you guys say move in herds when attacked leave area. Make them need to be scanned down.
CCP mentioned something similar ... a POS with jump drive (so no pilot required) That would also include bpo research, which I would like |
Lavitakus Bromier
The Scope Gallente Federation
7
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Posted - 2012.09.30 18:35:00 -
[58] - Quote
Deornoth Drake wrote:Lavitakus Bromier wrote:I've always enjoyed a nomadic life. And a capital ship to support this would be so much fun. My thoughts -titan sized -limited defense(not able to fit large guns but enough smaller guns to defend) -limited refining and manufacturing abilities( not better then station refine or manufacture) -corp and alliance Hanger and cargo space. -able to manufacture cruiser size and below and not to much manufacture slots.
I wouldn't go as far as making it as effective as a pos. So no bpo research. You give it alot of HP so it's hard to kill but verrry limited offensive abilities That way it will rely on the nomadic ppl living within to support it's defense. you make it large enough to support a small alliance. That way if the alliance gets to big you start running 2 of these bad boys.
Edit: +1 And on the space whale. I'd rather see a type of rouge drone. Non hostile. Acts like you guys say move in herds when attacked leave area. Make them need to be scanned down. CCP mentioned something similar ... a POS with jump drive (so no pilot required) That would also include bpo research, which I would like
IM 100% against no boo research. just don't want it to make pos worthless that why I mentioned it. And I would rather see more of a ship. But that's just me.
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Flashrain
Vanguard Frontiers Intrepid Crossing
18
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Posted - 2012.09.30 18:56:00 -
[59] - Quote
A nomadic group has freedom to go where they will, not following established routes.
... star gates in Eve terms, are established routes.
A nomadic group tend to carry all their possession with them.
... in eve terms, capital ships.
Proposal:
Capital module : Jump Portal Anchor Generator
Function: Drop a semi permanent (8-24hours) jump portal in space, subject to probing. T1 version is visible on overview, and T2 version is not.
Timer tag is visible per anchor, along with owning corp. (Footprint)
Does not use a cynosural generator.
Anchor is destructible, but requires sufficient dps. (Nomads who want to erase footprint will need to stay and destroy them.) |
Lavitakus Bromier
The Scope Gallente Federation
7
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Posted - 2012.10.02 19:17:00 -
[60] - Quote
Bump. Any one else got a idea |
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