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Sternburg Export
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Posted - 2004.12.02 12:55:00 -
[31]
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Sternburg Export
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Posted - 2004.12.02 12:55:00 -
[32]
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Bianca Reeves
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Posted - 2004.12.02 13:36:00 -
[33]
Thats it.
Im outta here.
With Shiva everything got worse except for the graphics.
Account canceled.
See you in a better game. ---- RENT A SIG Yes, its true, this signature is for rent! Contact me ingame for further details. READ - Reeves Enterprises, Advertisement Division |
Bianca Reeves
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Posted - 2004.12.02 13:36:00 -
[34]
Thats it.
Im outta here.
With Shiva everything got worse except for the graphics.
Account canceled.
See you in a better game. ---- RENT A SIG Yes, its true, this signature is for rent! Contact me ingame for further details. READ - Reeves Enterprises, Advertisement Division |
MrRookie
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Posted - 2004.12.02 13:38:00 -
[35]
Edited by: MrRookie on 02/12/2004 13:43:01
Originally by: Sternburg Export
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern
OMG... I have officaly nominated you as the top whiner of the year 2004. Congrats
Edit: Stuff? _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
MrRookie
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Posted - 2004.12.02 13:38:00 -
[36]
Edited by: MrRookie on 02/12/2004 13:43:01
Originally by: Sternburg Export
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern
OMG... I have officaly nominated you as the top whiner of the year 2004. Congrats
Edit: Stuff? _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
Sternburg Export
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Posted - 2004.12.02 13:43:00 -
[37]
Originally by: MrRookie Edited by: MrRookie on 02/12/2004 13:43:01
Originally by: Sternburg Export
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern
OMG... I have officaly nominated you as the top whiner of the year 2004. Congrats
Edit: Stuff?
THX..
and now STFU and play with ur Barbie... dumbass ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Sternburg Export
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Posted - 2004.12.02 13:43:00 -
[38]
Originally by: MrRookie Edited by: MrRookie on 02/12/2004 13:43:01
Originally by: Sternburg Export
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern
OMG... I have officaly nominated you as the top whiner of the year 2004. Congrats
Edit: Stuff?
THX..
and now STFU and play with ur Barbie... dumbass ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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RL Malcontent
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Posted - 2004.12.02 13:47:00 -
[39]
Not to worry all... Missiles won't be the answer in deadspace or normal space for long. They are going to be nerfed to death soon enough thanks to all crying over them. Then everyone will be happy, right?
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RL Malcontent
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Posted - 2004.12.02 13:47:00 -
[40]
Not to worry all... Missiles won't be the answer in deadspace or normal space for long. They are going to be nerfed to death soon enough thanks to all crying over them. Then everyone will be happy, right?
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freeshot
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Posted - 2004.12.02 13:49:00 -
[41]
You say he's a Whiner but still everything he says is the true...
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freeshot
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Posted - 2004.12.02 13:49:00 -
[42]
You say he's a Whiner but still everything he says is the true...
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MrRookie
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Posted - 2004.12.02 13:50:00 -
[43]
Originally by: Sternburg Export
Originally by: MrRookie Edited by: MrRookie on 02/12/2004 13:43:01
Originally by: Sternburg Export
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern
OMG... I have officaly nominated you as the top whiner of the year 2004. Congrats
Edit: Stuff?
THX..
and now STFU and play with ur Barbie... dumbass
No to worry.. I will. Have them right next to my GI-Joes _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
MrRookie
|
Posted - 2004.12.02 13:50:00 -
[44]
Originally by: Sternburg Export
Originally by: MrRookie Edited by: MrRookie on 02/12/2004 13:43:01
Originally by: Sternburg Export
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Thx.. u ruined eve for me....
Time to quit eve.... 25Ç more in my pocket every 50days...
U nerfed MWD¦s in deadspace U ****** every player with the aggrosystem of NPC¦s U ****** warp in points in deadspace...
The first one will be screwed ever...
But nice to see that u don¦t care what ur customers are thinking!
Yes we wanted harder missions... Yes they are harder now... And some missions are hard even from range...
ooooopsss i missed somethning...
u¦ve made that NPC make over 500 DMG with one heavy missile... NPC are Overpowered in deadspace... And i¦m not the only one who think so...
U take every Fun from the players...
Exodus was / is a really nice expansion... thats sure... But with ur changes u r on the Best way to make Exodus Crap...
MfG stern
OMG... I have officaly nominated you as the top whiner of the year 2004. Congrats
Edit: Stuff?
THX..
and now STFU and play with ur Barbie... dumbass
No to worry.. I will. Have them right next to my GI-Joes _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
Nemesis I
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Posted - 2004.12.02 14:05:00 -
[45]
Personally I think level 4 missions are lacking in excitement and reward.
On the Reward side moving them to Dead Space will only make them less attractive, as the current loot table appears to be take level 2 loot and /100 = level 4 loot.
Excitement the problem is the NPC spawns, AI is well lacking, they dont work as a team, and dont seem to make best use of their kit, for example yesterday two apocs thought it a good tactic to attack me from 4k, erm no dont think so!!
Nem |
Nemesis I
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Posted - 2004.12.02 14:05:00 -
[46]
Personally I think level 4 missions are lacking in excitement and reward.
On the Reward side moving them to Dead Space will only make them less attractive, as the current loot table appears to be take level 2 loot and /100 = level 4 loot.
Excitement the problem is the NPC spawns, AI is well lacking, they dont work as a team, and dont seem to make best use of their kit, for example yesterday two apocs thought it a good tactic to attack me from 4k, erm no dont think so!!
Nem |
hatchette
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Posted - 2004.12.02 14:09:00 -
[47]
I agree with Teutobod...
Instead of increasing the intelligence of AI (actually even putting I into AI) devs are just increasing numbers of npcs. Which imho is pretty bad...
I'm sure devs want to make AI better. But why don't they? Increased server CPU use would kill the server? Don't have enough time to implement it? Don't have competent people who can actually make a decent AI?
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hatchette
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Posted - 2004.12.02 14:09:00 -
[48]
I agree with Teutobod...
Instead of increasing the intelligence of AI (actually even putting I into AI) devs are just increasing numbers of npcs. Which imho is pretty bad...
I'm sure devs want to make AI better. But why don't they? Increased server CPU use would kill the server? Don't have enough time to implement it? Don't have competent people who can actually make a decent AI?
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Harisdrop
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Posted - 2004.12.02 14:34:00 -
[49]
Can I have your stuff! --------------------------
Garsh ma it soo cool killing people in there space thingies |
Harisdrop
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Posted - 2004.12.02 14:34:00 -
[50]
Can I have your stuff! --------------------------
Garsh ma it soo cool killing people in there space thingies |
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Spiney Norman
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Posted - 2004.12.02 15:33:00 -
[51]
Originally by: Zrakor Edited by: Zrakor on 02/12/2004 11:23:55
Originally by: B Slap Im new I guess but why will deadspace effect this common sense approach to fighting ?
In dead space you can still align and warp away right ??
You can still use fast gang member to get distance from spawn and warp into him right ie landing you a long way from pirates ?
You can still use a Raven ??
The deadspaces are intended to solve the problem with no-risk kiting. MWD's do not work in deadspace, as well as a few other things which prevent blatant kiting. I don't doubt for a second that players won't find some devious way to get around this, but it will atleast make it harder.
Ah but MWD's are not switched off for all are they? The NPC rats that are in deadspace seem to be able to use theirs, which further pushes deadspace missions(and thereby apparently soonÖ all kill missions) further towards the Raven only trained players
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Spiney Norman
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Posted - 2004.12.02 15:33:00 -
[52]
Originally by: Zrakor Edited by: Zrakor on 02/12/2004 11:23:55
Originally by: B Slap Im new I guess but why will deadspace effect this common sense approach to fighting ?
In dead space you can still align and warp away right ??
You can still use fast gang member to get distance from spawn and warp into him right ie landing you a long way from pirates ?
You can still use a Raven ??
The deadspaces are intended to solve the problem with no-risk kiting. MWD's do not work in deadspace, as well as a few other things which prevent blatant kiting. I don't doubt for a second that players won't find some devious way to get around this, but it will atleast make it harder.
Ah but MWD's are not switched off for all are they? The NPC rats that are in deadspace seem to be able to use theirs, which further pushes deadspace missions(and thereby apparently soonÖ all kill missions) further towards the Raven only trained players
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Raem Civrie
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Posted - 2004.12.02 15:56:00 -
[53]
Here's my grief with deadspace:
Distance.
What the HELL? 109 kilometers that I have to travel to get the bleedin' damsel in distress. That's not very funny. That's not very funny AT ALL. I don't LIKE traveling in EVE, much less traveling from point a to b in the same bleedin' grid, especially at 185m/s. Maybe our definition of "fun" differ, but that counts as a "frustration" in my book, and frustration is the destroyer of a)fun, and b)suspension of disbelief, two of the many holy grails of game design.
Urk.
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Raem Civrie
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Posted - 2004.12.02 15:56:00 -
[54]
Here's my grief with deadspace:
Distance.
What the HELL? 109 kilometers that I have to travel to get the bleedin' damsel in distress. That's not very funny. That's not very funny AT ALL. I don't LIKE traveling in EVE, much less traveling from point a to b in the same bleedin' grid, especially at 185m/s. Maybe our definition of "fun" differ, but that counts as a "frustration" in my book, and frustration is the destroyer of a)fun, and b)suspension of disbelief, two of the many holy grails of game design.
Urk.
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Ashelth
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Posted - 2004.12.02 16:12:00 -
[55]
Originally by: Zrakor Edited by: Zrakor on 02/12/2004 11:23:55
The deadspaces are intended to solve the problem with no-risk kiting. MWD's do not work in deadspace, as well as a few other things which prevent blatant kiting. I don't doubt for a second that players won't find some devious way to get around this, but it will atleast make it harder.
There are absurds on both ends of the spectra...
Like the Zor (rescue mission) Deadspace mission which has FAR too many high damage rats for any ship to tank and too many scramblers for a group of players to take out (when the first person can't hold his tank for more than 1 min due to the volume of fire adding more people to the mission doesn't make it any more survivable).
Then on the curret missions the dribs and drabs of rats you periodically get go from totaly safe(10 cruisers and 10+ friggys/intys) to just stupid (4 dead space battleships)
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Ashelth
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Posted - 2004.12.02 16:12:00 -
[56]
Originally by: Zrakor Edited by: Zrakor on 02/12/2004 11:23:55
The deadspaces are intended to solve the problem with no-risk kiting. MWD's do not work in deadspace, as well as a few other things which prevent blatant kiting. I don't doubt for a second that players won't find some devious way to get around this, but it will atleast make it harder.
There are absurds on both ends of the spectra...
Like the Zor (rescue mission) Deadspace mission which has FAR too many high damage rats for any ship to tank and too many scramblers for a group of players to take out (when the first person can't hold his tank for more than 1 min due to the volume of fire adding more people to the mission doesn't make it any more survivable).
Then on the curret missions the dribs and drabs of rats you periodically get go from totaly safe(10 cruisers and 10+ friggys/intys) to just stupid (4 dead space battleships)
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MajorGeneral Ponsonby
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Posted - 2004.12.02 16:42:00 -
[57]
Deadspace is no fun. Horrible loot, nothing special, scooping tons of wothless loot takes ages without mwd, even with 3 abs its annoying. Not to mention the crazy difficulty. Plus it takes like 2 hours to complete them. What was the point of doing them again?
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MajorGeneral Ponsonby
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Posted - 2004.12.02 16:42:00 -
[58]
Deadspace is no fun. Horrible loot, nothing special, scooping tons of wothless loot takes ages without mwd, even with 3 abs its annoying. Not to mention the crazy difficulty. Plus it takes like 2 hours to complete them. What was the point of doing them again?
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Oosel
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Posted - 2004.12.02 16:52:00 -
[59]
myslef in an apoc and 2 fellow corpers in ravens decided to dabble in lvl4 missions and were shocked as to the numbers of the last spawn in the unauthorised military khanid presence mission...had that mission been in dead space all 3 of us would have been spanked instead of just good old me.....even with high skills in cap and mechanics i was shredded farly quickly and forgeting about defender missile stopping you from warping which eventually was what got me......one thing that does need to be sorted is that when whoever takes on the missions warps out and docks to repair as soon as he does the npc's all dissapear leaving the rest to freely pick up the cans between each wave.....i wouldnt say lvl4 missions are easy at all in amarr laser ships but when teamed with ravens you have better odds and although i did lose the apoc i have to say it was a challenge and fun
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Oosel
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Posted - 2004.12.02 16:52:00 -
[60]
myslef in an apoc and 2 fellow corpers in ravens decided to dabble in lvl4 missions and were shocked as to the numbers of the last spawn in the unauthorised military khanid presence mission...had that mission been in dead space all 3 of us would have been spanked instead of just good old me.....even with high skills in cap and mechanics i was shredded farly quickly and forgeting about defender missile stopping you from warping which eventually was what got me......one thing that does need to be sorted is that when whoever takes on the missions warps out and docks to repair as soon as he does the npc's all dissapear leaving the rest to freely pick up the cans between each wave.....i wouldnt say lvl4 missions are easy at all in amarr laser ships but when teamed with ravens you have better odds and although i did lose the apoc i have to say it was a challenge and fun
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