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Thread Statistics | Show CCP posts - 0 post(s) |
Klavish Darivon
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Posted - 2004.12.02 07:14:00 -
[1]
It is very easy to complete the Level four agent missions. I watched a a fellow player kept the Level 4 Pirates at 70km, flying away from them, aligned for warp, and fireing a full spectrum of Torpedoes at the rats, starting with the smallest, and working his way to the largest of them, the entire time keeping them at range. Not too mention, know your rats, and armour or shield tank appropriately.
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Klavish Darivon
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Posted - 2004.12.02 07:14:00 -
[2]
It is very easy to complete the Level four agent missions. I watched a a fellow player kept the Level 4 Pirates at 70km, flying away from them, aligned for warp, and fireing a full spectrum of Torpedoes at the rats, starting with the smallest, and working his way to the largest of them, the entire time keeping them at range. Not too mention, know your rats, and armour or shield tank appropriately.
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MajorGeneral Ponsonby
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Posted - 2004.12.02 08:45:00 -
[3]
Now there's a shocker...
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MajorGeneral Ponsonby
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Posted - 2004.12.02 08:45:00 -
[4]
Now there's a shocker...
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Eyeshadow
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Posted - 2004.12.02 10:03:00 -
[5]
tis exactly wot i do in all lvl4 missions, hence why i fit a MWD on my raven
Forums: Sharks - MC |
Eyeshadow
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Posted - 2004.12.02 10:03:00 -
[6]
tis exactly wot i do in all lvl4 missions, hence why i fit a MWD on my raven
Forums: Sharks - MC |
Jowen Datloran
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Posted - 2004.12.02 10:43:00 -
[7]
Seems like the a huge majority are running these missions in a Raven. And no, in one of those they aren't difficult. ---------------- What's a rumor on page one is a fact on page two |
Jowen Datloran
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Posted - 2004.12.02 10:43:00 -
[8]
Seems like the a huge majority are running these missions in a Raven. And no, in one of those they aren't difficult. ---------------- What's a rumor on page one is a fact on page two |
Faster ThanJesus
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Posted - 2004.12.02 10:52:00 -
[9]
Originally by: Jowen Datloran Seems like the a huge majority are running these missions in a Raven. And no, in one of those they aren't difficult.
Heya Jowen
The sansha/amarr navy missions are a bit tougher in a raven, but yeah, the others are surprisingly easy. As long as you stay awake, you should be okay.
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Faster ThanJesus
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Posted - 2004.12.02 10:52:00 -
[10]
Originally by: Jowen Datloran Seems like the a huge majority are running these missions in a Raven. And no, in one of those they aren't difficult.
Heya Jowen
The sansha/amarr navy missions are a bit tougher in a raven, but yeah, the others are surprisingly easy. As long as you stay awake, you should be okay.
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Zrakor
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Posted - 2004.12.02 10:53:00 -
[11]
Which is exactly why we will be using the deadspaces instead of the old system :).
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Zrakor
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Posted - 2004.12.02 10:53:00 -
[12]
Which is exactly why we will be using the deadspaces instead of the old system :).
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B Slap
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Posted - 2004.12.02 11:01:00 -
[13]
Im new I guess but why will deadspace effect this common sense approach to fighting ?
In dead space you can still align and warp away right ??
You can still use fast gang member to get distance from spawn and warp into him right ie landing you a long way from pirates ?
You can still use a Raven ??
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B Slap
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Posted - 2004.12.02 11:01:00 -
[14]
Im new I guess but why will deadspace effect this common sense approach to fighting ?
In dead space you can still align and warp away right ??
You can still use fast gang member to get distance from spawn and warp into him right ie landing you a long way from pirates ?
You can still use a Raven ??
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Jim Steele
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Posted - 2004.12.02 11:15:00 -
[15]
Edited by: Jim Steele on 02/12/2004 11:18:28
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Sounds good to me i dont use a mwd on the raven as it gimps your ship but the new changes to mwd's coupled with the AB changes make for good reading.
Death to the Galante |
Jim Steele
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Posted - 2004.12.02 11:15:00 -
[16]
Edited by: Jim Steele on 02/12/2004 11:18:28
Originally by: Zrakor Which is exactly why we will be using the deadspaces instead of the old system :).
Sounds good to me i dont use a mwd on the raven as it gimps your ship but the new changes to mwd's coupled with the AB changes make for good reading.
Death to the Galante |
Zrakor
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Posted - 2004.12.02 11:20:00 -
[17]
Edited by: Zrakor on 02/12/2004 11:23:55
Originally by: B Slap Im new I guess but why will deadspace effect this common sense approach to fighting ?
In dead space you can still align and warp away right ??
You can still use fast gang member to get distance from spawn and warp into him right ie landing you a long way from pirates ?
You can still use a Raven ??
The deadspaces are intended to solve the problem with no-risk kiting. MWD's do not work in deadspace, as well as a few other things which prevent blatant kiting. I don't doubt for a second that players won't find some devious way to get around this, but it will atleast make it harder.
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Zrakor
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Posted - 2004.12.02 11:20:00 -
[18]
Edited by: Zrakor on 02/12/2004 11:23:55
Originally by: B Slap Im new I guess but why will deadspace effect this common sense approach to fighting ?
In dead space you can still align and warp away right ??
You can still use fast gang member to get distance from spawn and warp into him right ie landing you a long way from pirates ?
You can still use a Raven ??
The deadspaces are intended to solve the problem with no-risk kiting. MWD's do not work in deadspace, as well as a few other things which prevent blatant kiting. I don't doubt for a second that players won't find some devious way to get around this, but it will atleast make it harder.
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Space Debris
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Posted - 2004.12.02 11:25:00 -
[19]
But can you still go into dead space with one ship and move away to range and gang warp to that ranged point ?
I know this wont stop the npc's catching up to you as you have no mwd and they seem to have 2 but at least it stops you landing on top of 15 nme BS ??
The face of a child can say it all, especially the mouth part of the face
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Space Debris
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Posted - 2004.12.02 11:25:00 -
[20]
But can you still go into dead space with one ship and move away to range and gang warp to that ranged point ?
I know this wont stop the npc's catching up to you as you have no mwd and they seem to have 2 but at least it stops you landing on top of 15 nme BS ??
The face of a child can say it all, especially the mouth part of the face
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Jim Steele
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Posted - 2004.12.02 11:43:00 -
[21]
it would be nice to not get landed in the middle of things at 15 k but i suppose you could always send a scout through first in a fast frig or 'ceptor to make a warp position this will give you time to destroy them befor you start getting pounded to hell.
Death to the Galante |
Jim Steele
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Posted - 2004.12.02 11:43:00 -
[22]
it would be nice to not get landed in the middle of things at 15 k but i suppose you could always send a scout through first in a fast frig or 'ceptor to make a warp position this will give you time to destroy them befor you start getting pounded to hell.
Death to the Galante |
freeshot
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Posted - 2004.12.02 12:02:00 -
[23]
why is it that the raven and the scorp seem to be the only bs that can go solo on these lvl 4 missions ? if ain't got missiles your buggered, and i mean lots of them
There needs to be some balance armor tanking just doesn't work AT ALL, as we already know the frigs are all over you like a rash and unless you put 125mm rails on or warp stabalizers your in there for the full journey. I have the answer to this problem mind Train caldari the obviously better race of the 4
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freeshot
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Posted - 2004.12.02 12:02:00 -
[24]
why is it that the raven and the scorp seem to be the only bs that can go solo on these lvl 4 missions ? if ain't got missiles your buggered, and i mean lots of them
There needs to be some balance armor tanking just doesn't work AT ALL, as we already know the frigs are all over you like a rash and unless you put 125mm rails on or warp stabalizers your in there for the full journey. I have the answer to this problem mind Train caldari the obviously better race of the 4
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Darkwolf
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Posted - 2004.12.02 12:03:00 -
[25]
God, what a laugh.
"Hey, it's easy to kill these NPCs, if you shoot at the smallest guys first, and fly away really fast so they never get close to you!"
You think?
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Darkwolf
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Posted - 2004.12.02 12:03:00 -
[26]
God, what a laugh.
"Hey, it's easy to kill these NPCs, if you shoot at the smallest guys first, and fly away really fast so they never get close to you!"
You think?
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freeshot
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Posted - 2004.12.02 12:35:00 -
[27]
And you fly in which ship did you say i know that but try shooting at a frigs with a 250mm rail let alone a 425mm
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freeshot
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Posted - 2004.12.02 12:35:00 -
[28]
And you fly in which ship did you say i know that but try shooting at a frigs with a 250mm rail let alone a 425mm
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Teutobod
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Posted - 2004.12.02 12:46:00 -
[29]
Edited by: Teutobod on 02/12/2004 12:55:49 Edited by: Teutobod on 02/12/2004 12:51:30 Zrakor:
How about reverse kiting
I fail to see how deadspace will solve this unless you always land right inside the spawn and are insta-warp-jammed-wtf-bbqfishsticked, as Oveour would have put it.
As it is now you warp in at 60 KM and lock down the small annoying jammers and cruise/torp them to death. Make a BM and fly out, then you warp back to that BM and torp/cruise the rest to death. Depending on the spawn size it will take from 1 to several warp in/out.
Now the deadspace might solve this if you can never warp into a BM in the deadspace but only to the beacon and then only xx range.
This however, IMO, will lead to lots of moaning. Kiting as it exists today is not all that profitibale to really warrant a "risk-free" label. There are risk and when you look at the cash you gain it's a pretty low IMO compared to what I could get from just killing NPC's in 0.0.
Personally I am done with lvl IV tough, as a team the profit is low, alone the profit is low and the risk seems ot be induced by "omg lets just spawn a gazillion frigs and cruisers and then a few higb damage BS" There is no challenge because the AI is stupid and their strenght is stupid, only the fact they can be spawned in huge numbers make them any significant threat and even that approach seems like admitting your entire system of PvE is a failure.
Instead of having high numbers it might be more prudent to actually make Smaller spawns but with foes that can really take some damage and dish it out too. Then you'll end up with a system where team work is needed to complete it but also rewarding.
It would be sort of like how most sword and shield MMO works, to an extent, you need a tank that keep aggro, this is done by the AI itself, it keeps focusing on 1 target, the initinal. Then you need healers to heal the tank because he simply cannot sustain it himself. Then you need the tank to dish out damage too most likely, the healers can probably do this in EVE too since ships can fire guns and transfer cap/shield at the same time unlike a Priest for instance that can only heal or damage but not both.
Now that would mean ppl need to team. And I like the deadspace idea, make it a complex. Basically instead of stupid numnbers to owerwhealm make the enemies tough as nails but fewer in numbers and much higher reward. Then each level has progressilvy tougher enemoies. So you might get to "the end boss" and fail because you did not have the numbers to kill him.
I know EVE is not a "sword and shield MMO" but the idea that those have is rather good. It gives an incentive to team up to overcome a difficualt task and makes it impossible to solo, depending on how hard it is. Right now it's just "let's spawn a gazillion ships and bbq the player/players". It's also highly annoying to fight a huge spawn in agroup because there are so many damn targets and it ups the lag. The other method makes group work easier to acomplish.
The current system is flawed at the core IMO.
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Teutobod
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Posted - 2004.12.02 12:46:00 -
[30]
Edited by: Teutobod on 02/12/2004 12:55:49 Edited by: Teutobod on 02/12/2004 12:51:30 Zrakor:
How about reverse kiting
I fail to see how deadspace will solve this unless you always land right inside the spawn and are insta-warp-jammed-wtf-bbqfishsticked, as Oveour would have put it.
As it is now you warp in at 60 KM and lock down the small annoying jammers and cruise/torp them to death. Make a BM and fly out, then you warp back to that BM and torp/cruise the rest to death. Depending on the spawn size it will take from 1 to several warp in/out.
Now the deadspace might solve this if you can never warp into a BM in the deadspace but only to the beacon and then only xx range.
This however, IMO, will lead to lots of moaning. Kiting as it exists today is not all that profitibale to really warrant a "risk-free" label. There are risk and when you look at the cash you gain it's a pretty low IMO compared to what I could get from just killing NPC's in 0.0.
Personally I am done with lvl IV tough, as a team the profit is low, alone the profit is low and the risk seems ot be induced by "omg lets just spawn a gazillion frigs and cruisers and then a few higb damage BS" There is no challenge because the AI is stupid and their strenght is stupid, only the fact they can be spawned in huge numbers make them any significant threat and even that approach seems like admitting your entire system of PvE is a failure.
Instead of having high numbers it might be more prudent to actually make Smaller spawns but with foes that can really take some damage and dish it out too. Then you'll end up with a system where team work is needed to complete it but also rewarding.
It would be sort of like how most sword and shield MMO works, to an extent, you need a tank that keep aggro, this is done by the AI itself, it keeps focusing on 1 target, the initinal. Then you need healers to heal the tank because he simply cannot sustain it himself. Then you need the tank to dish out damage too most likely, the healers can probably do this in EVE too since ships can fire guns and transfer cap/shield at the same time unlike a Priest for instance that can only heal or damage but not both.
Now that would mean ppl need to team. And I like the deadspace idea, make it a complex. Basically instead of stupid numnbers to owerwhealm make the enemies tough as nails but fewer in numbers and much higher reward. Then each level has progressilvy tougher enemoies. So you might get to "the end boss" and fail because you did not have the numbers to kill him.
I know EVE is not a "sword and shield MMO" but the idea that those have is rather good. It gives an incentive to team up to overcome a difficualt task and makes it impossible to solo, depending on how hard it is. Right now it's just "let's spawn a gazillion ships and bbq the player/players". It's also highly annoying to fight a huge spawn in agroup because there are so many damn targets and it ups the lag. The other method makes group work easier to acomplish.
The current system is flawed at the core IMO.
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