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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Zilero
The Suicide Kings
17
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Posted - 2012.08.08 12:45:00 -
[1] - Quote
Before the patch, in order to use a rookie ship as a cyno ship you needed:
1x Cyno module 1x Micro Aux module
Cyno IV skill.
After the patch, caldari + minmatar + gallente needs:
1x cyno module
Cyno IV skill.
Whereas the amarr now needs:
1x cyno module 1x cargohold expander (does not matter which, T1 is fine).
Cyno IV skill.
Do you see the problem?
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Zilero
The Suicide Kings
18
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Posted - 2012.08.08 21:51:00 -
[2] - Quote
Zilero wrote:Before the patch, in order to use a rookie ship as a cyno ship you needed:
1x Cyno module 1x Micro Aux module
Cyno IV skill.
After the patch, caldari + minmatar + gallente needs:
1x cyno module
Cyno IV skill.
Whereas the amarr now needs:
1x cyno module 1x cargohold expander (does not matter which, T1 is fine).
Cyno IV skill.
Do you see the problem?
Could a developer or game designer please answer this?
I cannot be the only one to think this is a very undeserved nerf for the Amarr rookie ship?
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Zilero
The Suicide Kings
20
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Posted - 2012.08.13 22:54:00 -
[3] - Quote
CCP Fozzie wrote:Zilero wrote:Zilero wrote:Before the patch, in order to use a rookie ship as a cyno ship you needed:
1x Cyno module 1x Micro Aux module
Cyno IV skill.
After the patch, caldari + minmatar + gallente needs:
1x cyno module
Cyno IV skill.
Whereas the amarr now needs:
1x cyno module 1x cargohold expander (does not matter which, T1 is fine).
Cyno IV skill.
Do you see the problem?
Could a developer or game designer please answer this? I cannot be the only one to think this is a very undeserved nerf for the Amarr rookie ship? When it comes down to it, cyno lighting on rookie frigates is an activity that we don't explicitly design for. We have no problem with people doing it but we will not guarantee that all the design decisions we make will support it. In this case we built the rookie frigates to highlight the differences in the races' ship design philosophies, by making the rookie frigates a scaled down version of the kind of stat progressions you'll run into at higher tiers. Amarr ships tend to have slightly smaller cargoholds than other races since they don't need the space for ammo. In the end we gave all the rookie ships (including the Impairor) a significant buff to cyno lighting since they no longer need MAPCs. The buff to that specific use was not intentional but it was something we knew would be happening and we were fine with it. The Impairor got slightly less of a buff for cyno lighting than the others, but once again I consider that fine since lighting cynos isn't a core use for the ship. In the end my advice is to stock some expanded cargoholds with your cyno gens and celebrate that you no longer need the more expensive MAPCs.
Sorry, but that's not good enough. Somehow I ended up with some cyno chars that are now inferior to some of the others.
I tried to petition for a race change, but was told that was not possible (even though its most likely the easiest fix in the world, changing one integer I presume).
The fact that something that has existed for what? 8 years? was suddenly changed and one specific race got the shaft compared to the others indicate that the design decision was quite poor.
Yes I know its not supported for lightning cynos and all that, but its developer choices like this that makes me wonder whether or not this game will be viable to play in the future (what will get shafted next? or changed around so skillpoints become useless and/or pointless).
Please reconsider the stance on this, its a 5 m3 change in cargohold to make the races equal again!
I hope this will be taken under consideration :-).
(yes, its a 10 day train for a cyno char, still it bothers me and I doubt I'm the only one).
Edit: Thanks for your reply though :-) |
Zilero
The Suicide Kings
21
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Posted - 2012.08.15 11:41:00 -
[4] - Quote
Tomytronic wrote:So put an expanded cargohold with your cyno alts. This is certainly a problem that requires whining of your magnitude.
Its not about that, heck, I had to put MAPCs with the chars before heh.
Its about why CCP decided to make the amarr rookie ships inferior compared to the others.
It makes no sense and THAT requires a whine (I could use some cheese as well though). |
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