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Thread Statistics | Show CCP posts - 11 post(s) |
bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.01 22:00:00 -
[1]
Cargo hold popping open isn't just happening when jumping through stargates, wormhole jumps also produce the same bug. When logging on the "Entering Game" portion of the process seems to be taking way too long, upwards of a minute when before it was almost instant. Sometimes upon starting up the client there is no sound, opening the menu and disabling and re-enabling audio has no effect; Also if a sound gets stuck in a loop as it often does now, disabling and re-enabling audio results in the complete loss of audio until the client is restarted. Channel tabs no longer keep their order as set by the player, instead it chooses to arrange itself in alphabetical order. Bookmarks in solar system map are still obscured by beacon icons, planet icons, moon icons ect. making them impossible to click on or even read their labels. Bookmarks on solar system map no longer display their distance in AU from your ship as they once did as well as being so transparent that they cannot be seen unless covered by the scan radius of a scanner probe; This was not always so and it was never announced as a change in any patch notes so it IS a bug unless otherwise noted. Drones still do not behave as intended, they either split apart onto different targets while "focus fire" and "aggressive" is set as an option, or two or three drones out of the flight will stop attacking the target at random when they are set to "passive". Also one or two drones out of a flight seem to be faster to engage and disengage than the others causing all drones to arrive in range of the target at different times; This has the effect of causing all the drones to fire on the target at different intervals instead of all firing at the exact same time like they used to, it almost has the same effect as ungrouping your turrets. So I say again, an integral part of the game is broken/bugged...DRONES! The icons for closing, pinning, and minimizing windows of all kinds is and has been broken for a while now, if you don't click it just right the icons themselves disappear forcing you to move your cursor off the window and back onto it to try again. The labels for scanner probes will disappear if zoomed out sufficiently so that when hovering over the group of planets and probes the expanded list is displayed, workaround is to disable and re-enable the probes but seriously why should we have to use a workaround permanently? When warping to a bookmark at distance I've noticed that, lets say I warp to a wormhole at 30km more often than not I land at 24km; If we were rounding here I'd say that's closer to 20km than 30km. Does CCP still have a QA team? If not I'd pack my bags and fly to Iceland tonight for a meager salary. I just hope this thread continually receives the attention from CCP that the last issues thread so blatantly lacked, really it was pretty disrespectful when all it would have taken was a simple "yes we're looking into this, thank you for posting."
(PC Client)
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.02 08:50:00 -
[2]
We're QA, obviously. Workaround for cargo hold popping open after every jump: Unpin the cargo hold window
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.02 20:57:00 -
[3]
So is CCP going to make any comments regarding all the issues I brought up on page 3 of this thread? So far every time anyone brings up that the drone AI is broken, or the solar system map is broken they just get ignored. I understand there are much more serious problems at the moment such as skills not applying correctly to space ships but that's no reason to ignore legitimate claims of other issues. Please at least just lie to me and tell me drones are not broken, would be so much better than just ignoring a customer who still has enough faith in you to actually try to point out your mistakes in an effort to make the game better for everyone.
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.03 06:45:00 -
[4]
I'm now getting this nifty little pop-up notification when switching ships in a ship maintenance array.
"You cannot view the contents of the Nemesis because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that)."
Only happened three times so far, in this instance the Nemesis was the ship I was departing to board another ship, I had the cargo hold open at the time.
PC Client
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.04 09:15:00 -
[5]
The little indicators next to my sensor booster that would normally indicate that it's loaded with a script aren't functioning properly.
See to the right next to the sensor booster the four blocks that should be white to indicate the sebo is loaded which it clearly is because the sebo has the little icon on it indicating a scan resolution script is loaded. Also you can group weapons that have charges loaded by holding shift and dragging them onto each other on the HUD not in fitting window, but sadly this turned out to not be a feature and instead of working as it appears to work it actually just hides the buttons for those weapons on the HUD and does not group anything. The end result being you're firing with only one launcher/turret and the only way to fix it is to unload all the launchers/turrets and then in the fitting window hold shift and drag the turrets/launchers onto each other to group them. The known issues portion of the OP needs to be updated with: Grouped weapons become un-grouped when boarding a ship from a ship maintenance array, Switching ships may offline modules when ship is over CPU budget with an unskilled pilot needs to have the strike-through removed as it obviously wasn't fixed, Logging on in space may offline modules when ship is over CPU budget with an unskilled pilot, Module ammo capacity indicators for sensor boosters/remote sensor dampeners/tracking disruptors/tracking computers ect. are not correctly displaying their loaded status. There is a lot more that needs to be added to the known issues but I'm ill because there are so many bugs in the game currently and since dominion that have not and will not be addressed by anyone who can actually fix them because they're (my best guess) deemed trivial by the powers that be at CCP. Drones disengaging a target on their own for no reason at all is not trivial, it's almost game breaking. I don't expect any comment at all from CCP about anything I've taken the time to report here in this thread or the last issues thread that got a single DEV response a half hour or so after the creation of the thread then silence for three months while players continued to post about real issues.
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.05 06:18:00 -
[6]
Another one for the list. Jumped in my basilisk from my SMA and opened the fitting screen because I had good reason to believe something was probably gonna be screwed up. Two of my large shield transporters appeared to be offline however on my HUD they were online. Tested them and they do actually function although they look offline in the fitting window. When trying to put them online in the fitting window of course I get a message saying I'm over my fitting budget because they're already online.
PC Client
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.05 19:34:00 -
[7]
<sarcasm>The Nex store and the billing system still continue to work FLAWLESSLY</sarcasm>
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