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Eve Tycoon Inc
State War Academy Caldari State
0
|
Posted - 2011.10.10 01:14:00 -
[1] - Quote
Hello all!
I would like to release most detailed invention and manufacturing calculator that has been made public.
Features:
- Optimized build tree - Are you going to make more isk making it from scratch or buying components?
- Optimized invention - Which decryptor to use? Single or full run bpc?
- Bottleneck optimization - Is the invention or manufacturing going to be the bottleneck? Try to balance both times
- Volume Filter - Low volume items are filtered out so it does not display stuff you would not be able to sell.
- Market Trend Marker - It will warn you if the price has spiked so you will not loose out when it tanks.
Additionally I added a couple of advanced invention guides that will guide newer players through establishing a setup capable of keeping 10 slots running 24/7. If you don't know how to turn 700k isk per h to a bil per week then start there .
Ok, enough blowing my own trumpet, check it out - www.eve-market-guide.com
Any feedback, bugs, praise, and flames for revealing your 'secret' item will be greatly appreciated . |
Thur Barbek
Republic University Minmatar Republic
1
|
Posted - 2011.10.10 07:32:00 -
[2] - Quote
Looks nice. A bit like http://www.evetools.net/ but with more information. One question is where your getting the market data from? I assume eve-central? If so how often does it update all the prices? |
Eve Tycoon Inc
State War Academy Caldari State
0
|
Posted - 2011.10.10 09:29:00 -
[3] - Quote
The are updated every couple of days, along with some magic to keep them reflecting jita price accurately. |
Ten Bulls
Sons of Olsagard
4
|
Posted - 2011.10.10 10:34:00 -
[4] - Quote
Some good advice here, but i wonder about the buy vs build theory...
Im always limited by invention slots (building T2 frigs), i never seem to run out of manufacturing slots, and its rare for me to find t2 components cheaper than they can be made, so i always build.
As a general rule would it be fair to say that building T2 cruisers from single run copies is limited by manufacturing slots, and T2 frigs and Cruisers from Max run slots is limited by research slots ? |
Eve Tycoon Inc
State War Academy Caldari State
2
|
Posted - 2011.10.10 10:47:00 -
[5] - Quote
This is what I call bottleneck optimization, have a look at jag here:
http://www.eve-market-guide.com/t2item.php?id=11400
It automatically picked up on the fact that the copy time is long, so it suggests to build most of stuff (Better to make some isk, even below pph, rather than have an ide slot). It also recommends single-run copies (much less copy time) over full runs. |
Ten Bulls
Sons of Olsagard
4
|
Posted - 2011.10.10 11:58:00 -
[6] - Quote
Definitely useful site, well done, only suggestion i can think of right now is that it could be made clearer if a max run or single copy is being used. But I guess when we see "Invention Runs" > 1 that a max run copy is used.
Oh, and talking about Jaguars, i suspect there is speculation going on with Assault Frigates because they are likely to get a 4th bonus. Assault frigs take a bit more skill than other t2 frigs to make, so it might be more difficult than usual for manufacturers to to catch up to demand.
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Eve Tycoon Inc
State War Academy Caldari State
2
|
Posted - 2011.10.10 15:38:00 -
[7] - Quote
It says it underneath 'Copying and invention time per actual run', but I will probably need to make that clearer. |
Cyniac
Twilight Star Rangers Black Thorne Alliance
14
|
Posted - 2011.10.10 18:00:00 -
[8] - Quote
A question jumps to mind.
Are you using the buy order values in Jita to decide if to buy a material? I have not checked in detail but I do get the impression this is what you are doing.
If so - a lot of the actual profit which you are seeing is related not to invention and manufacturing but rather to your trading skills (and patience).
Maybe (if it is the case) you could toggle the option of using the highest buy order value vs the lowest sell order value as the price point to calculate profits from invention. |
Eve Tycoon Inc
State War Academy Caldari State
2
|
Posted - 2011.10.10 18:30:00 -
[9] - Quote
I'm using the jita ask price (selling price) for both materials and products, so to realise full profit on the tin you have to sell them on the market. On the other hand jita bid price is pretty much the rock bottom, somebody who offers less is hardly worth talking to.
I will add an option to toggle between ask and bid prices pretty soon. |
Arana Mirelin
Te'Rava Industries
0
|
Posted - 2011.10.10 21:52:00 -
[10] - Quote
There was one thing which caught me off guard related to the datacore filters. I had expected that the returned results would be limited to the items inventable using only the specified skills. May want to document this part somewhere. |
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Doctor Caldari
Abacus Prime Abacus Alliance
0
|
Posted - 2011.10.10 22:33:00 -
[11] - Quote
Arana Mirelin wrote:There was one thing which caught me off guard related to the datacore filters. I had expected that the returned results would be limited to the items inventable using only the specified skills. May want to document this part somewhere.
Results confirmed.
Doctor Caldari
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Eve Tycoon Inc
State War Academy Caldari State
2
|
Posted - 2011.10.11 11:09:00 -
[12] - Quote
Yes, there is an OR relationship between skills, I think it is more useful this way. |
Xerxes Ceasar
Lone Gunmen
2
|
Posted - 2011.10.11 12:40:00 -
[13] - Quote
Nice work! But I wonder if there is an error on producing from invented t2 bpc. I looked up jumpfreighters, and i can-¦t set the ME to negative. Am I doing something wrong? |
Sme Ematu
Serpent Technologies
0
|
Posted - 2011.10.11 14:28:00 -
[14] - Quote
right the first item in the invention calculator i looked up gave very wrong numbers. i think you should overlook whatever decides to go maxrun/singlerun and what decryptor to use. the item in question i am inventing/bulding nets me 100% mehr isk/hour than your tool calculates and my calcualation are done with jita sell order prices too. |
Eve Tycoon Inc
State War Academy Caldari State
2
|
Posted - 2011.10.11 16:27:00 -
[15] - Quote
Sme Ernatau - Can you PM me the exact details? I will look into it. Is it a bottleneck build (invention longer than manufacturing)?
Xerxes - For invention the ME is determined by the decryptor which is picked automatically. |
Arana Mirelin
Te'Rava Industries
0
|
Posted - 2011.10.11 21:39:00 -
[16] - Quote
Eve Tycoon Inc wrote:Yes, there is an OR relationship between skills, I think it is more useful this way.
That's fine. Usually I've seen it where you list your science skills and it returns what you have the skills for. I just wanted to confirm that this was by design. |
Heun zero
Aegis Evolution Family Renegades
0
|
Posted - 2011.10.12 07:45:00 -
[17] - Quote
This is just the sort of thing I was looking for. I sent a few iskies your way ! |
Sme Ematu
Serpent Technologies
0
|
Posted - 2011.10.12 08:21:00 -
[18] - Quote
after talking to the OP in PM about the thing i found he made me find a flaw in my calculation.
site seems to work very well. thank you for doing it! |
iNFoRMaLiTY11
Lone Star Exploration Narwhals Ate My Duck
1
|
Posted - 2011.10.12 10:13:00 -
[19] - Quote
On t2 item manufacturing the ME and PE fields are useless. As in throwing in -4 -4 and hitting update the resulting page still has all the calculations with ME 0 and PE 0 so rather off imo and gives flawed calculations due to that |
Eve Tycoon Inc
State War Academy Caldari State
4
|
Posted - 2011.10.12 21:39:00 -
[20] - Quote
Today I added price changing functionality, you can now select where you want to buy and sell your stuff to.
Note that in some cases jita bids (buy orders) are below manufacturing costs, so you might get some funny results which simply mean that those guys want to melt your stuff :P.
Also I included a bugfix in the area first pointed out by Sme, it will affect ships and items with long copy times most. |
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Mad Shopper
Mad Industrys
0
|
Posted - 2011.10.12 21:46:00 -
[21] - Quote
Very interesting tool. I'll be adding it to my list that I use and recommend. A few comments/questions though...
When building an Arc with 4/5/5 skills: http://www.eve-market-guide.com/t2item.php?id=22544# It tells me to buy the Providence, but build some of the components needed for the Providence. What is Threshold Price? It's negative on some items, is that supposed to happen? Can we get a Profit per hour column?
When Building a Hulk with 3/3/3 skills: http://www.eve-market-guide.com/t2item.php?id=22544 Photon Microprocessor has an ME of 15, while all other components are 30. Can we get the option to change ME/PE of components?
What about setting a default skill level other then 3? Can we see a breakdown of invent/Copy/Build times without having to scroll the page? "Tree below is slightly sub-optimal to try to balance invention and manufacturing times." I see no way to do this manually. I'm given a recommendation, and can't change it. |
Eve Tycoon Inc
State War Academy Caldari State
4
|
Posted - 2011.10.12 22:46:00 -
[22] - Quote
- Optimization works bottom up, so it worked out the best build for the provi but then decided that it would take too long to build it.
- Threshold price means "If you can get it below this price, buy it", however it needs some more work to use final and not intermediate pph, which is why you see it as negative for jf. Sometimes it is ignored when the website balances times so that you don't sit and wait for the BPCs.
- PPH column will be hard, mainly because of the lack of space, but if enough people will want it I will replace threshold price with it.
- Photon microprocessor has "perfect" (less than a second waste) PE of 15, that's why it is 15. Right now ME/PE values are either 2 week's research or perfect, whichever is shorter. I might put an option to change that time, however having an entry field for every single craftable item would clutter up the interface too much.
- Skills are at default level 3 because I think this is the level they should be at until you have all the datacore skills.
- Again, sheer volume of information dumped on the page makes it prone to cluttering up, I would rather keep invention and manufacturing separate.
- This means that the invent & copy times are longer than manufacturing, so I extend the manufacturing time to make some isk rather than 0. |
Sme Ematu
Serpent Technologies
0
|
Posted - 2011.10.13 08:12:00 -
[23] - Quote
hey there,
there is one thing i would be really interested in: could you build in a option the take out the copy time from the whole calculation?
im about to add an 51d account copy alt to my indi account so basicly my copies are going to be "free" as i can have 11 slots dedicated to copying only. this enables me to produce maxrun copies for some t2 ships which would normaly take to long if you need the slot for invention too.
imho this setup should open a lot new invention path to take as i have 11/11/11 slots (copy/invent/manufacture) and it would be a pleasure to explore those with your tool.
greetings |
Eve Tycoon Inc
State War Academy Caldari State
6
|
Posted - 2011.10.25 00:02:00 -
[24] - Quote
If you tired accessing the website over past two days, I'm sorry for the downtime. Everything should be back online from a backup now. |
Belrend Coregaul
Imperial Shipment Amarr Empire
0
|
Posted - 2011.10.25 03:11:00 -
[25] - Quote
Optimized and only 1bil/week when incursion pilots make 1bil/day.
Bah. |
Eve Tycoon Inc
State War Academy Caldari State
6
|
Posted - 2011.10.25 05:13:00 -
[26] - Quote
Have you condsidered that (apart from the fact that incursions in highsec are unbalanced) you can do both at the same time ? |
Krikus Valsoul
Ignus Astrum The Veyr Collective
0
|
Posted - 2011.10.29 13:05:00 -
[27] - Quote
Ive noticed that it always lists Production efficiency lvl 5 when it is showing how many minerals are needed to create something for someone who doesn't have that might be a good idea to allow the system to account for their production skills not being perfect. |
Antipokeman
Grim Determination Clockworks Inc. Nulli Tertius
0
|
Posted - 2011.11.06 04:35:00 -
[28] - Quote
When trying to check some T2 ME PE levels there are some on market that have negatives for these. It won't allow that input on yours. |
Heun zero
Aegis Evolution Family Renegades
3
|
Posted - 2011.11.06 11:04:00 -
[29] - Quote
the site often tells me to use decryptors when inventing modules. examples are mjolnir javeling missiels and the core field defence purger.
From my experience decryptors have only been worth using on ships and even then only for certain ones. That was a couple of years ago though.
So I'm wondering if the information the site gives me is correct and I should start using decrpytors. Also I'd be very happy if I had an option to change decryptors manually |
Arana Mirelin
Te'Rava Industries
7
|
Posted - 2011.11.06 15:20:00 -
[30] - Quote
Heun zero wrote:the site often tells me to use decryptors when inventing modules. examples are mjolnir javeling missiels and the core field defence purger.
From my experience decryptors have only been worth using on ships and even then only for certain ones. That was a couple of years ago though.
So I'm wondering if the information the site gives me is correct and I should start using decrpytors. Also I'd be very happy if I had an option to change decryptors manually
I can't test this, since eve-central seems to be down at the moment, but from my experience, I would say it is accurate. I normally use this site for finding what next item I want to invent, or whether something I am currently doing is no longer in favor. For the actual tracking of manufacturing, I use xn7, for the ability to tell it I want to make 120 of this module (usually because I have 12 T2 BPCs from the invention run) and it will tell me the amount of materials I need to buy.
Whenever I have done this, the profit listed by each site has been quite similar, if not exact. I had always heard decryptors only for ships as well, but apparently that may be changing. |
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Zifrian
Deep Space Innovations
20
|
Posted - 2011.11.06 16:05:00 -
[31] - Quote
Heun zero wrote:the site often tells me to use decryptors when inventing modules. examples are mjolnir javeling missiels and the core field defence purger.
From my experience decryptors have only been worth using on ships and even then only for certain ones. That was a couple of years ago though.
So I'm wondering if the information the site gives me is correct and I should start using decrpytors. Also I'd be very happy if I had an option to change decryptors manually
Here is what i show for those missiles using decryptors: http://img443.imageshack.us/img443/1530/missilesex.jpg
This data is a bit old (eve central is down) but I think it is still pretty valid. Basically, no decryptor might be more profitable, but not better isk per hour. From what I understand on this site is that he wants to optimize your time manufacturing so you make the most isk, so he'll suggest using a decryptor because it is better over time. This is what I try to do as well because profit might be awesome for a jump freighter but the time to build one ties up all other production you could be doing in the meantime and probably making more isk over that same amount of time.
Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |
Dinsdale Pirannha
Pirannha Corp
38
|
Posted - 2011.11.07 17:13:00 -
[32] - Quote
Belrend Coregaul wrote:Optimized and only 1bil/week when incursion pilots make 1bil/day.
Bah.
1 billion/day huh?
Let's analyze that statement, shall we?
1. With industry, you spend zero time moving to a base of operations, since you are either at your mfg base or hauling to and from it. With Incursions, you spend time every few days moving your ships to the new Incursion area. That is time spent making no ISK.
2. People can wait anywhere between 5 minutes - 1 hour to get picked up for an Incursion fleet. Once again, time spent making no ISK.
3. These fleets typically have significant downtime, waiting for new members as current members leave and have to be replaced. Once again, time spent making nothing.
4. A really, really good Incursion fleet, with a top notch FC, can generate about 100-150M/hour, with zero bio breaks, and assuming there is no competition for the sites. Guess how many times you get those optimal conditions? Not bloody many.
5. But let's assume you got picked up immediately in fleet, you DO have the perfect fleet, and the perfect FC, and no competition for the sites, and no bio breaks, and NO ONE leaves the fleet for say, 6 or 7 hours. Then you can make your 1 billion ISK.
Of course, that means that you were glued to your chair completely concentrating on your one char for that entire period. I fly logi's occasionally in Incursions. What I just described is physically impossible. No one can keep that concentration level up for that period of time.
One billion/day. What a joke. Can be done, but you are glued to your chair all day, if you factor in bio breaks, getting picked up in fleets, and no sleep.
Industry is maybe, just maybe, a tad less stressful. |
Heun zero
Aegis Evolution Family Renegades
3
|
Posted - 2011.11.10 22:33:00 -
[33] - Quote
Zifrian wrote:Here is what i show for those missiles using decryptors: http://img443.imageshack.us/img443/1530/missilesex.jpgThis data is a bit old (eve central is down) but I think it is still pretty valid. Basically, no decryptor might be more profitable, but not better isk per hour. From what I understand on this site is that he wants to optimize your time manufacturing so you make the most isk, so he'll suggest using a decryptor because it is better over time. This is what I try to do as well because profit might be awesome for a jump freighter but the time to build one ties up all other production you could be doing in the meantime and probably making more isk over that same amount of time.
Thanks this goes a long way to explaining my question.
Arana Mirelin wrote: Whenever I have done this, the profit listed by each site has been quite similar, if not exact. I had always heard decryptors only for ships as well, but apparently that may be changing.
It seems things are indeed changing. I must say that because I quit eve for a while my experience in using decryptors is from about 2 years ago.
Thx for the replies both opf you it clarifies a couple of things for me |
Barrak
Tribal Liberation Force Minmatar Republic
8
|
Posted - 2011.11.12 05:18:00 -
[34] - Quote
Going to have a look at this later....
I have an alt (inactive currently), will they been good at invention? I was training them up and never really did anything with them and then closed the account, but this is them:
Snap
Regards
Barrak
|
Elias v'Gorn
EVE University Ivy League
0
|
Posted - 2011.11.15 17:23:00 -
[35] - Quote
Would you consider an option to filter out results that have a negative profit in the same way you can filter low volume?
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Hans Arienth
Hanson Heavy Industries
0
|
Posted - 2011.12.05 18:17:00 -
[36] - Quote
Amazing website but it currently seems to have a MAJOR PROBLEM... it is no longer updating any prices, and the numbers it is putting out are a week old at best. Any ideas what the problem is? |
Anitta Blake
BSC LEGION Tactical Narcotics Team
7
|
Posted - 2011.12.05 23:38:00 -
[37] - Quote
nice tool but the Loot Refining tool needs some work
it just told me to re a Pith X-Type Heat Dissipation Field
Refine NameQuantityJita PriceMineral PriceSub-total Pith X-Type Heat Dissipation Field10.0025,992.0125,992.01
|
Hans Arienth
Hanson Heavy Industries
0
|
Posted - 2011.12.06 18:55:00 -
[38] - Quote
Anitta, It's silly to expect a website like this to have any kind of fair value for anything not found on the market.
After some more analysis, it looks like none of the market values have changed in over 2 weeks. Both the invention and manufacturing calculator are broken as a result, so my recommendation is DO NOT USE this website until it is getting fresh market data again.
Hopefully it's just a simple matter of the expansion causing data problems or the link to EVE Central being messed up or something like that. |
Tau Cabalander
Retirement Retreat Working Stiffs
173
|
Posted - 2011.12.06 21:45:00 -
[39] - Quote
Nice site.
The one invention item I looked at used what I'd call a sub-optimal decrypter, because the loss from increased material costs exceeded the gain from reduced invention cost.
However, it would reduce copy time, but an inventor like myself buys more copies than they make. In fact, I buy nearly a billion ISK of copies a month. I couldn't possibly make all the copies I need.
Still, a nice site. |
Ruby Inthedust
Twilight Alchemy
1
|
Posted - 2011.12.06 21:59:00 -
[40] - Quote
Tau Cabalander wrote:Nice site. The one invention item I looked at used what I'd call a sub-optimal decrypter, because the loss from increased material costs exceeded the gain from reduced invention cost. However, it would reduce copy time, but an inventor like myself buys more copies than they make. In fact, I buy nearly a billion ISK of copies a month. I couldn't possibly make all the copies I need. Still, a nice site.
I had the same experience with it using the wrong decryptor...
I think that for most items where individual material costs are low, it might be better, but when saving 1 unit of material per run changes your profit by 30 mil the time-optimized approach fails a bit.
What I do is simply bring in another character to supplement copying/invention/manufacturing as needed to keep them well balanced. Skills required for this kind of alt are only PE5, Science 5, and invention skills to 3.
Still, it's a nice site, prices look accurate which may save me time constantly price checking Jita. :) |
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Hans Arienth
Hanson Heavy Industries
0
|
Posted - 2011.12.06 23:49:00 -
[41] - Quote
Ruby Inthedust wrote: I had the same experience with it using the wrong decryptor...
I think that for most items where individual material costs are low, it might be better, but when saving 1 unit of material per run changes your profit by 30 mil the time-optimized approach fails a bit.
What I do is simply bring in another character to supplement copying/invention/manufacturing as needed to keep them well balanced. Skills required for this kind of alt are only PE5, Science 5, and invention skills to 3.
Still, it's a nice site, prices look accurate which may save me time constantly price checking Jita. :)
How do the prices look accurate? The "Jita sales price" numbers haven't changed in well over a week and some of them don't even come close to the current values.
For example, the 425mm Railgun II. The Eve Online Market Guide website gives a pre-Crucible Jita value of 2,8 million ISK while EVE Central shows the current value hovering around 5.5 million ISK.
I really like this website and the way it is structured, I just hope it gets repaired some point soon.
|
Vaaca
Crown Enterprises
1
|
Posted - 2011.12.07 00:01:00 -
[42] - Quote
Antipokeman wrote:When trying to check some T2 ME PE levels there are some on market that have negatives for these. It won't allow that input on yours.
*edit*
If you go to invention and click the item, it takes you to the production stage with the correct invented me and pe values. |
Hans Arienth
Hanson Heavy Industries
0
|
Posted - 2011.12.07 16:53:00 -
[43] - Quote
Vaaca wrote:... This tool is great. Wish there was a way to edit some of the prices for a more perfect idea, but still gives you a good general idea of where to invent.
I don't know, the invention market is fast moving and volatile, and profitability of different items can jump around quite a bit. Up to date pricing is pretty important to make those determinations.
I'm frankly in awe of people who create websites like this and I'm certainly not one to look a gift horse in the mouth. It's still a cool resource even with out of date price info, but it's frustrating that the price info was being updated regularly and then it just froze. It just means I'm back to my own much more time-consuming spreadsheets.
I've actually tried to find a replacement because these automated websites save so much time. However, I haven't been able to find any so far.
|
Isak Kovez
Burning on Fire Industries
0
|
Posted - 2011.12.08 18:19:00 -
[44] - Quote
Hey, first of all I want to thank you for making this site! It inspired me to try the invention career.
But I wanted to somehow verify that the numbers are trustworthy, so I made a spreadsheet from scratch to calculate everything. And it almost checks out. The only thing not matching is copying and invention time per actual run. I'm using http://www.eve-market-guide.com/t2item.php?id=31366 as my example. It list this time as 5h 40m 45s. My sheet says 3h 54m 46s.
The formulas I used are: InventOneT2 = InventTimeT1*LabBonus(0.5)/Success% InventOneRun = InventOneT2/Runs
I use http://games.chruker.dk/eve_online/item.php?type_id=31361 for raw data and copying/invent times. Copying is the bottleneck and takes 25h for this blueprint, which is 16h 15m in a pos lab. Divide by success chance of 83.052% (with default skills of 3 in decrypt and physics) and we get a T2 BPC every 19h 33m 57s. With the war strategon decryptor we get 5 runs, which gives 3h 54m 46s.
Where did I forget something? :P |
Hans Arienth
Hanson Heavy Industries
0
|
Posted - 2011.12.08 21:16:00 -
[45] - Quote
I'm happy to note that as of today EVE-Market-Guide.com is now once again updating market prices. |
Slaine Valdorian
Perkone Caldari State
0
|
Posted - 2011.12.08 22:27:00 -
[46] - Quote
Hans Arienth wrote:I'm happy to note that as of today EVE-Market-Guide.com is now once again updating market prices.
Could you add the date of the latest update to your site?
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Hans Arienth
Hanson Heavy Industries
1
|
Posted - 2011.12.08 23:51:00 -
[47] - Quote
Slaine Valdorian wrote:
Could you add the date of the latest update to your site?
It's actually not my site, I'm just a fan. I was complaining earlier in the thread about prices not updating so I thought I would let everyone know that they seem to be working as intended now.
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Eve Tycoon II
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.10 18:49:00 -
[48] - Quote
I'm the author of this website. I was pretty busy last month, and had to limit my accounts/eve time.
@Slaine Valdorian Prices are from 08/12 currently
@Isak Kovez You forgot to add invetion time, as suggested by "copying and invention time per actual run" :). However if you dig very deep you will discover that for some reason I thought science IV bonus (0.8 instead of 0.75) is the the correct one to choose. It is fixed already. |
Scrapyard Bob
EVE University Ivy League
452
|
Posted - 2011.12.10 23:40:00 -
[49] - Quote
I'm going to be contrary and say that the default skills should be 4/4/4.
I'm also curious how you calculate the copy time costs. |
Eve Tycoon II
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.13 01:46:00 -
[50] - Quote
I set them to 3 to protect the users from themselves. People have tendency to skill up only a couple of invention skills to lvl 4 and to forget the rest. Compared to the item choice the effect of 4/4/4 skills is minuscule.
I don't add any sort of isk cost on the copy time. If you are referring to why pph goes up and down with it, then you are simply forgetting the intangible element of the equation.
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Valencia Mariana
Fates Unwritten Consortium
2
|
Posted - 2011.12.13 11:48:00 -
[51] - Quote
"how to make a bil in a week" - No red alarms there... |
Eve Tycoon II
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.13 13:34:00 -
[52] - Quote
Damn you! You must have realised that if you load the website in reverse then it will make you send all your isk to belzebub himself! |
Hans Arienth
Hanson Heavy Industries
1
|
Posted - 2011.12.14 16:55:00 -
[53] - Quote
Tycoon:
I tend to agree with Scrapyard Bob that it would be nice if the default skills were 4-4-4. That said, I also like that the current default numbers are more conservative and it's true that the actual % difference is minimal.
My most requested feature would be a way to split out rigs, ships, and modules similar to how the old eve-tools website did it. Simple check-boxes to add/remove rigs, ships, modules, drones, and ammo would be awesome.
Would also be nice to be able to click to sort the columns ascending/descending.
In general the website is superb and I am getting a lot of use (and ISK) out of it. You don't mention anything about donations. Are you accepting them? |
Eve Tycoon II
Science and Trade Institute Caldari State
1
|
Posted - 2011.12.17 16:04:00 -
[54] - Quote
ISK donations can be sent to this toon, if you want to make a paypal donation then evemail me :).
|
Hans Arienth
Hanson Heavy Industries
1
|
Posted - 2011.12.17 17:22:00 -
[55] - Quote
Eve Tycoon II wrote:ISK donations can be sent to this toon, if you want to make a paypal donation then evemail me :).
Ok, I'll be making a modest ISK donation now and will plan on more donations as I continue to use the website.
However, I've noticed the prices are once again falling way out of date. Is the website set up to update price data automatically or are you doing it manually on a periodic basis? |
Eve Tycoon II
Science and Trade Institute Caldari State
1
|
Posted - 2011.12.18 20:33:00 -
[56] - Quote
Unfortunately it is manual, to make it even worse I'm away from home now and I didn't pack the perl scripts churning 100MB of price data into something that I can import into a database, so no price updates until mid-Jan .
On the other hand I will be adding a couple of features shortly to compensate. An option to disable copy time and add bpc cost is definitely in. I might add item filters like you suggested, but I'm split on this one - a flexible inventor is a rich inventor :).
|
Hans Arienth
Hanson Heavy Industries
1
|
Posted - 2011.12.19 19:35:00 -
[57] - Quote
Eve Tycoon II wrote:Unfortunately it is manual, to make it even worse I'm away from home now and I didn't pack the perl scripts churning 100MB of price data into something that I can import into a database, so no price updates until mid-Jan . On the other hand I will be adding a couple of features shortly to compensate. An option to disable copy time and add bpc cost is definitely in. I might add item filters like you suggested, but I'm split on this one - a flexible inventor is a rich inventor :).
No price updates until mid-January? Yikes! I'm very sorry to hear that, though I definitely appreciate the heads up so I can stop checking every few days! That's a real shame the prices can't be updated automatically.
As far as the filters for item types go, I think you should add them in and just leave them off by default. For example, have "hide rigs" or "hide ammo" checkboxes that are unchecked by default. At least that is how I would prefer it.
PS Sorry I forgot to make the mentioned donation over the weekend, I'll try to get on that this week. |
Seraphina Amaranth
Hedion University Amarr Empire
2
|
Posted - 2011.12.26 08:55:00 -
[58] - Quote
+1 for being able to filter out rigs and/or ships.
Also, you're updating this manually? If you can't run a daily cron job for whatever reason, can you at least put a note telling people how long it has been since the market database was last refreshed? |
Eve Tycoon II
Science and Trade Institute Caldari State
1
|
Posted - 2011.12.27 02:53:00 -
[59] - Quote
Use of outsourced BPCs has been implemented. Use this option if you have a dedicated copying toon that can't invent yet, or you are buying BPCs from somebody else.
I won't be implementing a group filter yet (ships, rigs, modules etc.) mainly because the game reality doesn't converge with player expectations (for example rigs belong to modules category). However if you want it, do post, if enough people request it to justify the effort then I will implement it.
|
Seraphina Amaranth
Hedion University Amarr Empire
2
|
Posted - 2011.12.27 05:44:00 -
[60] - Quote
Rigs vs modules vs ships split is enshrined in the different data interfaces used to create them. |
|
Bel Amar
Vogon Demolitions Dead On Arrival Alliance
22
|
Posted - 2011.12.29 08:25:00 -
[61] - Quote
Is this site coming back? It's been down for days... |
mkjkgkvk Melkan
Pator Tech School Minmatar Republic
9
|
Posted - 2011.12.29 09:36:00 -
[62] - Quote
Will donate if automatic price updating is added :) |
TyStaRR
White Hot Research
0
|
Posted - 2011.12.29 18:34:00 -
[63] - Quote
Bel Amar wrote:Is this site coming back? It's been down for days...
I just recently found this thread and have enjoyed it right away. But like Bel Amar said, its down for a few days now!? Any idea when it will be back up? Keep the good work up! |
Eve Tycoon II
Science and Trade Institute Caldari State
1
|
Posted - 2011.12.30 10:47:00 -
[64] - Quote
I'm still here... not sure about my host. If they won't get online soonish I will eventually simply pay for hosting elsewhere and load it from backup. |
Jacob Reuben
EVE University Ivy League
1
|
Posted - 2011.12.31 13:37:00 -
[65] - Quote
Fantastic to have your site back up.
Really appreciate your site, it's helped me understand the invention process to a much greater degree! |
Social Misfit
social misfits
0
|
Posted - 2012.01.07 01:21:00 -
[66] - Quote
Great site
Have a minor problem with the manufacturing tab, cant change the ME/PE. There's an entry option near the bottom of the page to do so but it doesn't seem to change the numbers in the main calculation (I did check back through the pages, if someones already posted this sorry :).
|
Eve Tycoon II
Science and Trade Institute Caldari State
12
|
Posted - 2012.01.07 21:51:00 -
[67] - Quote
Social, This most likely means that your chosen item is not affected by ME and you havent looked at pph to compare PE effect. |
Professor Clio
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.01.08 21:20:00 -
[68] - Quote
Do you update the prices? seems like haven't changed in quite some time. Otherwise awesome tool |
Scrapyard Bob
EVE University Ivy League
586
|
Posted - 2012.01.08 23:41:00 -
[69] - Quote
Professor Clio wrote:Do you update the prices? seems like haven't changed in quite some time. Otherwise awesome tool
This would be my main complaint at the moment. I would be nice if your site would automatically pull (and cache) prices from one of the (3) pricing sites. For instance, EMD has their "buy 5% sim" price at:
http://api.eve-marketdata.com/api/importxml_prices2.xml?char_name=EUNI&buysell=s®ion_id=10000002&type_ids=34,35,36,37,38,39,40,11399,16272,16273,16275,16274,17889,17888,17887
Or the "global" version:
http://api.eve-marketdata.com/api/importxml_prices2.xml?char_name=EUNI&buysell=s&type_ids=34,35,36,37,38,39,40,11399,16272,16273,16275,16274,17889,17888,17887
Or EMK's Jita 5% buy sim prices:
http://www.evemarketeer.com/api/info/34_35_36_37_38_39_40_11399_16272_16273_16275_16274_17889_17888_17887/xml/10000002/sell_lowest5
Or the eve-central's "sell median" price.
http://api.eve-central.com/api/marketstat?typeid=34&typeid=35&typeid=36&typeid=37&typeid=38&typeid=39&typeid=40&typeid=11399&typeid=16272&typeid=16273&typeid=16275&typeid=16274&typeid=17889&typeid=17888&typeid=17887®ionlimit=10000002
Personally, for calculating costs and profit margins, I prefer to use either the EMD or EMK 5% buy sim pricing, especially a version that averages the top (4) market regions (or EMD's "global" price). |
Scrapyard Bob
EVE University Ivy League
586
|
Posted - 2012.01.09 00:26:00 -
[70] - Quote
From a user standpoint of the invention profit tool:
- It would be nice if, in the table at the bottom, where it shows "Jita sales price" there would be a line above that of "total cost" which totals up the Invention Cost line plus the Optimal Manufacturing Cost line. Then below the "Jita Sales Price" line, I'd like to see a profit per unit number.
I'm constantly having to add up invent+manuf cost, subtract it from the jita sales price to get a feel for what the base cost of an item is.
- Up where it lists the item name such as "Veldspar Mining Crystal II", a search box would be nice so we can quickly look up a different T2 item. And it would be nice if it would remember the 3/3/3 or 4/4/4 setting from the invention box along with which pricing method we picked at the bottom of the page. |
|
Ken Sunji
Science and Trade Institute Caldari State
0
|
Posted - 2012.01.09 02:23:00 -
[71] - Quote
Such a great tool. My main pledges 500 mill to your cause if you can pretty please have it up and running and up to date by the 15th
Otherwise a donation either way as it did him very well just before xmas either way. |
Hans Arienth
Hanson Heavy Industries
11
|
Posted - 2012.01.11 23:23:00 -
[72] - Quote
Ok I really hate to beg... but can you please, please update the prices on the site? They are now almost exactly a month old. |
Eve Tycoon II
Science and Trade Institute Caldari State
12
|
Posted - 2012.01.13 14:39:00 -
[73] - Quote
As promised here the prices have been updated :).
Price data from eve-marketeer seems almost usable so I might be able to implement an option to use it instead of my internal prices. |
Seraphina Amaranth
Hedion University Amarr Empire
5
|
Posted - 2012.01.15 05:30:00 -
[74] - Quote
No data available for new crucible t2 items? |
Ken Sunji
Science and Trade Institute Caldari State
0
|
Posted - 2012.01.16 02:25:00 -
[75] - Quote
Donation on the way as promised. How would you like it? Cash or PLEX? |
Suittam
Revenant Skies The Welfare State
9
|
Posted - 2012.01.19 04:28:00 -
[76] - Quote
Is there anything governing the items available in the manufacturing calculator??
I swear Drake and Hurricane are the only BC's that you can view :S Also noticed heaps of other items missing to, but forgot to write a list.. I'll work on a list as I go and post here.
Using this now eveeye is being a ***** :) Thanks for this great tool!! |
Eve Tycoon II
Science and Trade Institute Caldari State
13
|
Posted - 2012.01.19 15:17:00 -
[77] - Quote
Most likely they are the only _popular_ bc's (you forgot to uncheck low volume filter). |
Inari Ryosaki
Infusion. Tactical Narcotics Team
2
|
Posted - 2012.01.22 11:48:00 -
[78] - Quote
Anyone else getting"Invalid query: Table 'a4878979_evemar.ramTypeRequirements' doesn't exist" from the invention part of this site? |
Eve Tycoon II
Science and Trade Institute Caldari State
13
|
Posted - 2012.01.22 13:35:00 -
[79] - Quote
Thanks for letting me know about this. It is fixed already.
Also, price update date has been added in the footer (displays on detailed manufacturing & invention pages). |
Jes Visuit
Private Investment Holdings Inc
2
|
Posted - 2012.01.22 13:48:00 -
[80] - Quote
I have no experience with invention, but have been thinking about dabbling in it.
So hopefully all you pro inventors in this thread can answer some questions in relation to real life effort.
Assuming you are making 1 bil / week (24/7 on 9 or 10 slots), on average,
How much isk is the initial set up? (making the assumption here that we are inventing modules / cruiser and below ships so we're not taking out a mortgage to pay for the BPOs)
How much time do you spend keeping the slots running 24/7 a week? Also do you need to log in everyday, or a longer period every few days? (aka how lazy can I be and still be fairly profitable?)
|
|
Scrapyard Bob
EVE University Ivy League
631
|
Posted - 2012.01.22 14:00:00 -
[81] - Quote
You'll be hard pressed to make 1B/wk with just 10 copy slots (copy slots are generally your bottleneck). 30M per slot per week is fairly easy to achieve, 40-50M/wk a bit harder and 75-100M/wk is a bit out of reach for most T2 items. (Now, you might be able to bypass the copy slot bottleneck by purchasing BPC packs.)
That being said - assuming that you have 25% margins, you would need to sell about 4B/wk in order to make 1B/wk in profits. If your margins are higher, then you need less gross sales per week to make your target number, if margins are tighter then you need much higher gross sales/wk to make your target profit.
Initial setup at the lower end (5 copy slots, 5 BPOs, 10 manuf, 5 invent) is probably in the 300-600M ISK range to get started. More if you have to setup a small POS tower (300-400M plus 100M/mo). If you're really patient and go with public slots and just buy BPC packs, you can probably push that down to 200-300M. |
Eve Tycoon II
Science and Trade Institute Caldari State
13
|
Posted - 2012.01.22 18:24:00 -
[82] - Quote
@Jes Visuit There are two ways of doing the invention. One is to do some stuff from time to time, use some of it, sell the rest. This is what most of eve does, and it will make you perhaps 100-200 mil per month (plus side is that as scrapyard said, you will be able to use public slots). This is a good option for new characters, but if you want to commit then you can make much more.
If you want to make a bil per week you need to mass produce, and by that I do mean freigtherloads of stuff. I detailed the setup in my guides section (about 500mil in pos and modules), plus a freighter or a contract with somebody who will deliver stuff that you need and take away the products so that you don't run on empty.
Scrapyard was correct about the turnover, you will be turning over about 5 bil per week for most items, this means you will need to keep about 2 bil in produce and materials unless you can sell them really fast.
He wasn't correct about the copy bottleneck, it is about 50/50, however a copy alt will increase your isk per h substantially for copy bottle-necked items (and you will be able to make use of pos bonuses to manufacture).
Item choice is critical and you need about 2-3 items and revise them every week or so, since the market is very changeable (using market trend metric will help you pick items that stay profitable for longer). Selling them will be a major bottleneck, so pick wisely.
PPH that you are looking for is easy - 600+ (does not include pos manufacture bonus or implants, you want both) Ideally you will want the total SVR of your item portfolio to be above 5. This means that there is room in the market for 5 people producing 10x24/7. Also take note of the manufacturing time * run number, the longer the better since it means less clicking.
So it is not easy, but if you like logistical challenges, having turnover on that sort of scale is very rewarding .
|
Diiananon
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.01.25 12:52:00 -
[83] - Quote
hi, just wondering why here the data interface shows up as 0 isk?
http://www.eve-market-guide.com/t2item.php?id=11978 |
Casper Blake
Tolius Enterprise
1
|
Posted - 2012.01.25 13:08:00 -
[84] - Quote
I would imagine it's because the data interface is not consumed on use, and as such, is difficult to calculate the cost.
If you assume that you can sell the data interface back for the price you bought it for, the only cost is the income you could have made from the isk you've had tied up in the interface, I would think. |
Jes Visuit
Private Investment Holdings Inc
2
|
Posted - 2012.01.27 11:35:00 -
[85] - Quote
Eve Tycoon II wrote:@Jes Visuit There are two ways of doing the invention. One is to do some stuff from time to time, use some of it, sell the rest. This is what most of eve does, and it will make you perhaps 100-200 mil per month (plus side is that as scrapyard said, you will be able to use public slots). This is a good option for new characters, but if you want to commit then you can make much more. If you want to make a bil per week you need to mass produce, and by that I do mean freigtherloads of stuff. I detailed the setup in my guides section (about 500mil in pos and modules), plus a freighter or a contract with somebody who will deliver stuff that you need and take away the products so that you don't run on empty. Scrapyard was correct about the turnover, you will be turning over about 5 bil per week for most items, this means you will need to keep about 2 bil in produce and materials unless you can sell them really fast. He wasn't correct about the copy bottleneck, it is about 50/50, however a copy alt will increase your isk per h substantially for copy bottle-necked items (and you will be able to make use of pos bonuses to manufacture). Item choice is critical and you need about 2-3 items and revise them every week or so, since the market is very changeable (using market trend metric will help you pick items that stay profitable for longer). Selling them will be a major bottleneck, so pick wisely. PPH that you are looking for is easy - 600+ (does not include pos manufacture bonus or implants, you want both) Ideally you will want the total SVR of your item portfolio to be above 5. This means that there is room in the market for 5 people producing 10x24/7. Also take note of the manufacturing time * run number, the longer the better since it means less clicking. So it is not easy, but if you like logistical challenges, having turnover on that sort of scale is very rewarding .
Thank you for this response, however, can you give me an indication of what the RL effort is here?
Dealing with freighter loads of stuff usually entails at least an hour's effort per load - purchasing, divving the mats, getting the mats to a POS (assuming the actual shipping is being outsourced).
In addition it sounds like there is a bit of continuous market monitoring involved to ID new products - I imagine this is a couple of hours / week of effort.
Then assuming there isn't too much 0.01 isking pumping through 5 bil worth of stuff will probably be another 5 hours of order management.
Then there is the clicky with the bpcs and invention, maybe 2 hours / week in total?
Does that put the RL effort at around 12 hours per week for approx 1 bil profit? |
Eve Tycoon II
Science and Trade Institute Caldari State
14
|
Posted - 2012.01.29 23:25:00 -
[86] - Quote
That would be a good ballpark figure, but all of those tasks can be optimized, for example you don't need to sit in jita to 0.01 isk, you can use trading skills or alt+tab every 10 minutes.
1. Purchasing was never very hard for me, just multiply the material need by runs and load. 2. If you don't own a freighter make sure you don't pick stuff with high mineral volumes, you dont want to spend hours shifting trit to the pos. 3. The webiste evolved from my private scripts to do that exact thing. The trick is to pick a profitable item, that will sell in volumes, and is not overpriced (hence the columns on the webiste). 4. About half an hour of intensive clicking and hauling for 10 slots.
|
Buruk Utama
Science and Trade Institute Caldari State
75
|
Posted - 2012.01.30 11:42:00 -
[87] - Quote
Great site but def lacking several rig blue prints. Luckily you can get a good threshold based on the blueprint there, almost as if there was one per category instead of repeating. |
Gargerth
Warborne Legion
0
|
Posted - 2012.02.07 06:36:00 -
[88] - Quote
I occasionaly check this site as a kind of double check of my spreadsheet. Today I noticed that the decryptor Collision Measurements is showing an invention chance of over 50%. This results in that being the best decrytor for alot of T2 Gallente ships. I see similar results for the other equivalent racial decryptors.
Is this an error? I belive that decryptor to only have a +10% modifier to invention chance. That would be about 35% chance with all lvl 5 skills.
Thanks for your effort |
Eve Tycoon II
Science and Trade Institute Caldari State
15
|
Posted - 2012.02.12 01:55:00 -
[89] - Quote
Thanks for letting me know about it. It looks like the update to crucible bpos sneaked in a couple of errors in base chance of invention. Should be all fixed now.
If you actually see a case of wrong decryptor being selected then PM me the calculations, but make sure you took all the bottlenecks into account. |
James Boeing
brothers in combat
0
|
Posted - 2012.02.15 10:24:00 -
[90] - Quote
Hey, you've got a great tool here. I realise that this is a big ask, but could you add data for Dodixie and other trade hubs. This would really help not just me, but for traders in Amarr space hugely.
Thanks |
|
Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.16 07:46:00 -
[91] - Quote
it's funny how people see great profits for an item on the site, start inventing/producing it, and by the time they (as well as everyone else) finish production and dump it all at the market, price falls to barely profitable level. |
Bihto Anttila
Hephaestus LLC
0
|
Posted - 2012.02.19 00:58:00 -
[92] - Quote
I'm quite the new player but I have a few questions about your manufacturing tool that I couldn't find the answers to on the site.
How is profit per hour calculated exactly? Since the numbers can go negative, is the cost of buying the materials factored into it, or what? If that's the case, is there any way to factor in generating the materials for yourself instead, via salvagin/mining? |
Scrapyard Bob
EVE University Ivy League
698
|
Posted - 2012.02.19 12:51:00 -
[93] - Quote
Bihto Anttila wrote:How is profit per hour calculated exactly? Since the numbers can go negative, is the cost of buying the materials factored into it, or what? If that's the case, is there any way to factor in generating the materials for yourself instead, via salvagin/mining?
Stuff you mine/salvage yourself is not free. It has a market value.
Let's assume that you have an item that requires exactly 1000 Tritanium to make. So you go out and mine 333 Veldspar. You now have the following choices:
a) Sell the Veldspar, as is for 11.90 ISK/u, giving you a total of 3962.70 ISK.
b) Refine and sell the Tritanium for 4.36 ISK/u. You get 4360.00 ISK, for not much extra effort.
c) Make a batch of something (100 units, from the 1000 Tritanium), where each unit sells for 41.37 ISK/u, gaining you a total of 4137.00 ISK. Plus you had to tie up one of your precious manufacturing slots in order to do so.
d) Make a different product (100 units, from the 1000 Tritanium) at a unit sell price of 47.50 ISK/u. Giving you a total of 4750 ISK.
If you're making things at a loss - then you're either economically-challenged or really happy on making a particular item or fall into the MIMAF trap (Minerals I Mine Are Free). In which case, please just give away all your ISK so others can put it to good use making items that are profitable.
You should always value your inputs as if you had to purchase them from sell orders (either in Jita or the nearest trade hub). If you can't turn a suitable profit per line per week using those input prices, then make something else.
There aren't many exceptions to the above rule (irrational attachment to making a particular item, logistical issues in obtaining/moving products, being in an isolated market, contract requiring you to create X units of Y, etc.). |
Progray
Executive Outcomes
5
|
Posted - 2012.02.19 19:04:00 -
[94] - Quote
In Manufacturing section when trying to manufacture a t2 item setting ME to negative has no effect, it resets to 0 and shows wrong material requirements. Rather inconvinient sinse t2 bpcs are usually with a negative ME. |
Ken Sunji
Perkone Caldari State
0
|
Posted - 2012.02.20 02:58:00 -
[95] - Quote
Hey dude,
Can we get an update please? How is the automation of the update progressing?
Keep up the good work! |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
|
Posted - 2012.02.22 14:20:00 -
[96] - Quote
The invention search seems off. If I tick a few research skills, it gives me all the items that use at least one of those skills, rather than items whose skills are in the list.
tldr; sql needs less OR and more IN |
Mavnas
The Scope Gallente Federation
17
|
Posted - 2012.02.22 21:07:00 -
[97] - Quote
Scrapyard Bob wrote:There aren't many exceptions to the above rule (irrational attachment to making a particular item, logistical issues in obtaining/moving products, being in an isolated market, contract requiring you to create X units of Y, etc.).
I'd add a few things to that list:
-Trouble selling the intermediary product. You may want to price minerals as the same as buy orders depending on what it is. Or you might just not be able to unload the quantities you can make but you could make it into something and sell the finished products. -Transactions costs. These should be tiny, except in the case of PI. There's a lot of cases where making P4 from P3 isn't profitable and making those P3s from P2s isn't, but making the P4s from P2s on the same planet is because you cut out the import/export taxes on the P3s.
|
degini
Perkone Caldari State
0
|
Posted - 2012.03.02 03:08:00 -
[98] - Quote
The layout of your website is fantastic, but I haven't had a chance to make use of it as the market data is over a week old.
Can we get an update? Is it possible for the price data to be automatically updated?
Cheers! |
Finjil
Aliastra Gallente Federation
0
|
Posted - 2012.03.12 10:00:00 -
[99] - Quote
degini wrote:The layout of your website is fantastic, but I haven't had a chance to make use of it as the market data is over a week old.
Can we get an update? Is it possible for the price data to be automatically updated?
Cheers!
I could not say better. Need more often updates. |
Finjil
Aliastra Gallente Federation
0
|
Posted - 2012.03.12 10:01:00 -
[100] - Quote
damn lag... |
|
Zesoft
Midnight Crescendo
38
|
Posted - 2012.03.14 04:09:00 -
[101] - Quote
Been having fun with this. Has lead to some great leads while learning the markets. Something strange I noticed though:
http://www.eve-market-guide.com/t1item.php?id=22428#
The ME and PE text boxes don't seem to accept negative values -- it does update everything on positive values though, but T2 BPCs mostly have negative values :P Although you can get the right values on the Invention pages for each BP, I thought I'd mention it.
Thanks a ton for this! |
Cayden Xios
Zion Enterprises
0
|
Posted - 2012.03.16 15:31:00 -
[102] - Quote
You have no idea how much easier it has been to explain "Opportunity cost" to my corpmates because of this tool. They no longer mine every single material and underprice our products when I'm not watching. Profit per hour has increased by about three times.
Thank you. |
Suni Khan
Ministry of War Amarr Empire
1
|
Posted - 2012.03.18 12:06:00 -
[103] - Quote
I absolutely love this site.
But please put in an auto update. I dont see why it is not possible. |
Jastra
Black Thorne Corporation Black Thorne Alliance
5
|
Posted - 2012.03.18 18:23:00 -
[104] - Quote
perfect, except - being a noob or issue with missiles due to name changes?? (trauma fury for e.g.)
|
Suni Khan
Poinen Innovations
1
|
Posted - 2012.03.18 20:26:00 -
[105] - Quote
Jastra wrote:perfect, except - being a noob or issue with missiles due to name changes?? (trauma fury for e.g.)
site has not been updated for a very long time. would not go and manufacture by these numbers. |
Eve Tycoon II
Science and Trade Institute Caldari State
15
|
Posted - 2012.03.19 13:32:00 -
[106] - Quote
Perfect timing Suni, it was updated as you posted. Im pretty busy irl currently so the frequency has dropped .
Fully automatic dump straight from eve would break the EULA, so the only option is to integrate with other price site.
Right now the database still has the old names, I will hold on with updating it until the Great Renaming (I fell old uing this reference....) is complete.
|
Suni Khan
Poinen Innovations
1
|
Posted - 2012.03.19 17:13:00 -
[107] - Quote
Hi, thanks a lot for the update :D.
Is it not possible to have someone else also doing the update on the site like once a day now that you are very bussy?
I absolutely love it and it helped me till now find items and then do the math myself if it is still profitable or not. But it would help if someone else could update it daily while you are out.
Also thanks a lot for the explanation on why there is no auto update, and that seems reasonable :D. Best data is from eve itself! |
Zila 2011
Jupiter Industries C0LD Fusion
0
|
Posted - 2012.04.02 19:42:00 -
[108] - Quote
please update the prices. they are nearly 3 weeks old |
Suni Khan
Cyclone Research State Of Union Alliance
4
|
Posted - 2012.04.03 10:46:00 -
[109] - Quote
yeah. very nice tool. But unusable after 2 days of an update. Becouse of the massive move in miniral prices lately.
I would like to ask the above in my past post again. Would love to take the job on me to daily update it. |
Scrapyard Bob
EVE University Ivy League
818
|
Posted - 2012.04.03 18:52:00 -
[110] - Quote
Or just setup a batch job to pull the full region XML file from something like EMK once a day.
http://www.evemarketeer.com/api/system/xml/30002187
All prices in Jita, for every single item. |
|
Celestra Doxaila
MinTek Heavy Industries MinTek Conglomerate
0
|
Posted - 2012.04.04 15:18:00 -
[111] - Quote
This. Or the xml feed from eve-central. Otherwise a fantastic tool that really has no reflection on the reality of the changing eve markets. |
Revolution Rising
Gentlemen of Better Ilk
308
|
Posted - 2012.04.05 01:14:00 -
[112] - Quote
Can't seem to make a t2 bpc with -4 ME for some reason.. ?!
Edit : Nevermind, was using the manufacturing tab instead of invention ;) CSM7 Skype Leak
|
Revolution Rising
Gentlemen of Better Ilk
308
|
Posted - 2012.04.05 01:18:00 -
[113] - Quote
Not sure if you could do this, but it would be nice to be able to input your setup/number of toons for manufacturing queues and see what the PPH is against the number your are ACTUALLY building per hour. CSM7 Skype Leak
|
Maktheros
Vengance Inc.
0
|
Posted - 2012.04.09 14:12:00 -
[114] - Quote
Thank you for updating the pricing information.
Any luck with ditching the manual input and getting a data feed setup? |
Eve Tycoon II
Science and Trade Institute Caldari State
15
|
Posted - 2012.04.11 03:08:00 -
[115] - Quote
So far EM looks like a winner, but until I do a detailed statistical comparison between my dump and their data I won't be able to decide whether I can simply replace it (simpler option) or need to do both side by side.
My biggest worry is the accuracy of the finished products, websites like that tend to favour often used materials. |
Niro Nemu
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.24 01:06:00 -
[116] - Quote
Really nice and looking forward to the price updating being automated. Should make it quite a bit more useful in the long run. |
Scrapyard Bob
EVE University Ivy League
885
|
Posted - 2012.04.24 02:55:00 -
[117] - Quote
For commodity items (minerals, salvage, moon materials, PI goods, anything which sells in 1000+ lot units), the 5% sell simulation prices or the eve-central's "percentile" prices are pretty accurate and hard to game. There's enough people selling the items on the market and the daily volume is high enough that it's really hard for any one player to monopolize it and skew the prices. As soon as they try, other traders notice and the freighters start moving between market hubs.
EMK has been a bit flaky lately - but their 5% sell sim prices are good (sell_lowest5). Their API offers a system level view of prices, so you could pull Jita, Dodixie, Rens, and Amarr and just do a quick average across the four systems for something moderately robust.
EMD only calculates once per day, but also offer a 5% simulation (/emd/price). But they only offer region level prices.
EC offers the "sell/percentile" pricing method, which drops outliers, runs slightly "hot" (1-2% above EMK 5% sim price), but EC as a site has been very reliable over the years. They do offer system level pricing, so you could pull Jita/Rens/Dodixie/Amarr and do a fast average.
...
When pricing inputs, I just run with a straight average price across the (4) market systems. Then I make sure to buy my inputs at whichever of the (4) market hubs is cheapest that week. Or I try and get most of my stuff via buy orders. But in my profit calcs, I use the straight average price - as if I were going to buy my inputs from sell orders.
For outputs, I take the (4) market hub prices and drop the maximum, then average across the remaining (3). That gives me a fairly pessimistic estimate of what I can sell the goods for.
By being pessimistic on both input costs (estimating them slightly high) and output prices (low-balling them slightly), I make sure that I don't go and build something that sells for a loss. It also clearly delineates what is "manufacturing" profit (from doing the final assembly) and what is "trade" profit (buying inputs lower then market, or selling goods at the right location).
|
Seranti Olerie
EVE University Ivy League
0
|
Posted - 2012.05.03 03:44:00 -
[118] - Quote
Request to have the results from the Loot Refining be exportable, csv format would be fine.
Great app
|
tsuggerpuppe
Science and Trade Institute Caldari State
1
|
Posted - 2012.05.09 14:44:00 -
[119] - Quote
Eve Tycoon II wrote:Use of outsourced BPCs has been implemented. Use this option if you have a dedicated copying toon that can't invent yet, or you are buying BPCs from somebody else.
Why is he calculating with different decryptors if I check and use outsourced BPCs or not? I have just checked Hulk for example and I am a little bit confused. Usually ship bpcs can be single copy one, correct? No need to have a full run copy. So where is the difference, that is justifying a different decryptor?
|
Ishina Fel
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.05.25 13:00:00 -
[120] - Quote
Hey, I just discovered your site for the first time! :D I've never really looked into research & manufacturing before, so please forgive me if the question below is a bit noobish.
While playing around, I noticed something odd with ME levels. I remember reading in some guide that you calculate the ideal ME level of a blueprint by taking the highest item quantity from the material bill, dividing it by 5, and rounding down. However, when I go to your Manufacturing calculator and toy with the ME levels of the input blueprints, the results don't follow that rule.
Example: A fuel block blueprint. Largest quantity is 420; Ideal ME level computes as 420 / 5 = 84.
However, on your calculator, the quantity drops from 401 to 400 when doing the step from ME 39 to ME 40. Quantity does not ever drop below 400 after that, even with a ME level of 999 (the maximum I can enter). Therefore your calculator suggests that the optimal ME level is 40, not 84.
So, which is true? |
|
Eve Tycoon II
Science and Trade Institute Caldari State
15
|
Posted - 2012.05.28 09:57:00 -
[121] - Quote
tsuggerpuppe wrote: Why is he calculating with different decryptors if I check and use outsourced BPCs or not? I have just checked Hulk for example and I am a little bit confused. Usually ship bpcs can be single copy one, correct? No need to have a full run copy. So where is the difference, that is justifying a different decryptor?
When you select outsourced BPCs the copy time is taken out of the equation, which can change the overall result, for example if the copy time is very long it might be worthwhile to either use single run copies or use a large run number decryptor to offset that.
Ishina Fel wrote: While playing around, I noticed something odd with ME levels. I remember reading in some guide that you calculate the ideal ME level of a blueprint by taking the highest item quantity from the material bill, dividing it by 5, and rounding down. However, when I go to your Manufacturing calculator and toy with the ME levels of the input blueprints, the results don't follow that rule.
This is just a rule of a thumb. Every bpo is different, some have no ME effect at all (nanite paste, pos towers etc). And yes, you are correct, perfect ME for fuel blocks is 40. Check here. |
Govind
Parity Labs
0
|
Posted - 2012.05.31 15:55:00 -
[122] - Quote
Excellent tool, I just have a few suggestions.
- A a manual-mode where we can play with what decryptor (if any) is used for invention.
- A way to select if we intend to build or buy the component parts (rather than optimized selection).
- A shopping list so that when you are building the components you get total numbers of each advanced moon product that you need to complete the build.
- The expected profit per successful invention (still factoring in expected costs from failed invention) rather than just per-hour.
- Make the price fields editable (and/or add an export to CSV function so we can play with it in Excel).
Part of my motivation to be able to have more manual control over this is to better optimize for my own playstyle as opposed to theoretical optimals. For instance, I am typically going to ignore PE bonuses from decryptors and frequently build-times in general. My priorities are more often than not to optimize the time I spend while playing rather than real-time. If a job takes 6 days instead of 5 then to me that is just an extra day where I only need to pop in to check on things. |
Kahylan
Hapax Entropia
4
|
Posted - 2012.05.31 21:03:00 -
[123] - Quote
Great tool. But one thing that's missing is the sales tax. |
Opaque Intent
Setenta Corp AL3XAND3R.
0
|
Posted - 2012.06.04 06:43:00 -
[124] - Quote
Manufacturing database not updated with inferno items? |
Opaque Intent
Setenta Corp AL3XAND3R.
1
|
Posted - 2012.07.13 10:09:00 -
[125] - Quote
Nice to see the site up again.
The Totals section seems off for blueprints that produce more than a single unit per run (like ammo) |
Exzyz Aurilen
Tri Corp Solutions
0
|
Posted - 2012.07.14 12:59:00 -
[126] - Quote
Thanks alot this is really helpful. |
Sophara Hekki
Caldari Provisions Caldari State
0
|
Posted - 2012.07.23 16:14:00 -
[127] - Quote
Very Helpful.
Any chance of adding other trade hubs like Amarr or Rens. |
JonnyRandom
31
|
Posted - 2012.08.11 02:42:00 -
[128] - Quote
Hi I was looking at the site and it's very good but a few questions... sorry if they sound very nooby...
There is a search for Invention and a search for Manufacturing, but the data in both for the same item seems to be different... the isk/perhour and the sales volume ratios are different....
Also for invention, the final calculation of isk/hour, I'm assuming this is per 1 production line? And also, how come when you search, it shows a much larger profit per hour number than when you click on the item and it gives you total? |
Elmo Zumwalt
Elmo's Roughnecks
0
|
Posted - 2012.08.17 16:15:00 -
[129] - Quote
Sorry if this has been asked before, but does the number for invention cost at the bottom include the success chance related to invention? |
Bruce Blacky
Blacky Invention Research Development YinYang
9
|
Posted - 2012.08.17 17:49:00 -
[130] - Quote
looks realy good and i like it (liekd the OP).
But since inferno 1.2, you need to update a couple BPOs and the rules for ME and manufacturing costs.
see details in my post here
I definately will use your tool in the future thanks a lot for it.
cheers BB |
|
Alison Light
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.08.30 11:49:00 -
[131] - Quote
How do you calculate the prices for your tool ? |
Hans Arienth
Hanson Heavy Industries APEX Conglomerate
11
|
Posted - 2012.08.30 20:40:00 -
[132] - Quote
I believe the prices are calculated by manually pulling from market data websites like EVE Central.
However, it appears the website prices haven't been updated for a LONG time now so currently the website is not usable for estimating product profitability. |
Alison Light
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.08.31 10:30:00 -
[133] - Quote
Hans Arienth wrote:I believe the prices are calculated by manually pulling from market data websites like EVE Central.
However, it appears the website prices haven't been updated for a LONG time now so currently the website is not usable for estimating product profitability.
Yeah, it seems to be an on-going problem. Which is a shame.
OP - is there anything others can contribute to your project? Perhaps to write some more code, or assist you in automating the market data? |
num1 producer
ZC Industries Dark Stripes
0
|
Posted - 2012.09.05 07:11:00 -
[134] - Quote
Awesome website man kudos \o/
idk if other people have experienced this or its being fixed but i cant put in bpos/bpcs with negative me or pe. |
Suni Khan
The Last Call. Black Core Alliance
8
|
Posted - 2012.09.05 10:26:00 -
[135] - Quote
num1 producer wrote:Awesome website man kudos \o/ idk if other people have experienced this or its being fixed but i cant put in bpos/bpcs with negative me or pe.
stop right here.
stop using this site. and I warm anyone using this site.
Prices have not been updated for MONTHS. anything this site will tell you will be from months ago. Everything on the eve market had changed in that time and nothing on this site is even close to accurate anymore.
Use Eve Isk per Hour tool instead. it is a great tool. |
Suni Khan
The Last Call. Black Core Alliance
8
|
Posted - 2012.09.05 10:28:00 -
[136] - Quote
Hans Arienth wrote:I believe the prices are calculated by manually pulling from market data websites like EVE Central.
However, it appears the website prices haven't been updated for a LONG time now so currently the website is not usable for estimating product profitability.
prices are manually pulled from the eve API. CCP does not allow this to be automated so it wont be. the OP and site maker has probably quit this project and/or left eve. |
Fliewatuet
Angelus dos Business
0
|
Posted - 2012.09.06 11:54:00 -
[137] - Quote
Suni Khan wrote:prices are manually pulled from the eve API. CCP does not allow this to be automated so it wont be. the OP and site maker has probably quit this project and/or left eve.
Sorry for pointing that out but thats quite a stupid comment. CCP does not allow automated (i.e. scripting) interaction with the game client. Thats it. Automated retrieval of current prices has nothing whatsoever to do with the game client. You should already be aware that there are and have been for years people who came up with quite a few ideas how to get at prices without automating any interactions necessary in the game client.
There are also countless programs and webpages around who retrieve their item prices from two or three collection point databases via API like eve-central.com and similar sites. I'm certain that most of those programs aren't even available for public usage. After all, if you put in a lot of work to get your computer to do the math and generate a list of items most profitable to build on your personal preferences (i.e. isk per hour, isk per click necessary, isk per day when online only from 13 to 15 and 20 to 23, etc..) why would you offer others the chance to compete with you? ;-)
Anyway, in this case everyone is talking about retrieval of price information of those databases. And since you obviously do not know how those are staying relatively up to date on their data may this be your homework: find out how they do what they do without violating CCP rules before posting another word about CCP rule violations on forum. ;) |
Suni Khan
The Last Call. Black Core Alliance
8
|
Posted - 2012.09.08 09:35:00 -
[138] - Quote
Maybe you should read everything that was said in this thread instead of going fully ape **** on me.
Eve Tycoon II wrote:Perfect timing Suni, it was updated as you posted. Im pretty busy irl currently so the frequency has dropped . Fully automatic dump straight from eve would break the EULA, so the only option is to integrate with other price site. Right now the database still has the old names, I will hold on with updating it until the Great Renaming (I fell old uing this reference.... ) is complete.
|
sh4k33l En
Epsilon Inc Tribal Band
0
|
Posted - 2012.10.24 08:53:00 -
[139] - Quote
This website is only good for historical prices and hasn't been updated for at least 3 months |
Daddy LovesU
Etched Hull Ennovative Enterprises
0
|
Posted - 2012.10.27 02:36:00 -
[140] - Quote
First let me say i love the web site you have. But i think i found an error. was checking out a retriver manufacture time and cost. what caught my eye was the amount of minerials needed to build, the numbers dont match what is in game. am i on an old site (pre patch) or something? or have i not figured out how to use your site properly?
http://www.eve-market-guide.com/t1item.php?id=17478
fly safe @ remember Daddy LovesU |
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Zennokyrie
Cosmic Forge Cosmic Consortium
1
|
Posted - 2012.11.28 03:15:00 -
[141] - Quote
I found a few errors; Retriever, Procurer, Slasher,Tormentor, Atron BPO materials are way off (showing them more profitable than they should be)
Although very good job; I use your site all the time when I want to do an inventing though because I have not done the extensive amount of work required to make a spreadsheet for them and have limited programming experience.
I have only made a huge spreadsheet for T1 manufacturing and it doesn't include all items that you have. A few features mine does that yours doesn't (but I'd love to see added!) is prices are more accurate (updated more often), my sheet accounts for selling and buying taxes changeable with the players skills and includes an adjustable manufacturing cost per hour (although not the 1k starting a job) |
Decesse
Was in that corp till
1
|
Posted - 2012.12.25 18:52:00 -
[142] - Quote
your tables are off, some of the information being used in the invention and manufacture section is based from OLD BPO values, Cruiser hulls, mining barge hulls being some examples, please fix to new manufacture and recycle values. |
Zekk Pacus
RPS holdings
4
|
Posted - 2012.12.30 18:28:00 -
[143] - Quote
Price/materials data hasn't been updated in over a month, which is slightly frustrating as the website's code itself is solid. |
NNails
Blueprint Haus Get Off My Lawn
0
|
Posted - 2013.01.06 09:03:00 -
[144] - Quote
I really like this site, but pricing data being out of date is severely crippling the usefulness. I was going to write my own version of this, would prefer to work on this author's code base than to start from 0. If you're looking for help integrating automatic price data updates or otherwise are willing to share access to your code, please evemail me in game. |
sudobaal theblooded
HerpADerp Squad
1
|
Posted - 2013.01.29 22:56:00 -
[145] - Quote
awesome site been using it for some time, one thing i miss a bit is the faction stuff on there also, faction ammo would be tha bomb :) but keep up the good work |
dixieland
Lightbringer's Sanctuary RAZOR Alliance
0
|
Posted - 2013.02.03 19:02:00 -
[146] - Quote
This tool is fantastic and has replaced some of the spreadsheets I have been using.
I have a question - when I am on the manufacturing tab, and I update the BPC me/pe to -4, -4 and then click the "update" button (to reflect most of the t2 bpc's I have invented), it doesn't seem to update the costs/amounts in the output - and it still says ME:0 and PE:0 at the top.
Is this something I am doing wrong, or a fix needed in the code?
Thanks again for providing this for the community.
|
Aoirlan
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.03.24 20:16:00 -
[147] - Quote
Really great tool, but I was disappointed to see how long since the prices have been updated. The manufacturing section is largely unreliable for profitability because of this. |
Havoc Zealot
Sky Fighters Talocan United
24
|
Posted - 2013.04.03 00:57:00 -
[148] - Quote
It hasn't been updated in a long time which makes me sad but i understand why. gotta keep dem secrets
|
Markus Navarro
Osmon Integrated Robotics
24
|
Posted - 2013.04.03 01:44:00 -
[149] - Quote
Indeed. Saddening, really. I sell drones and drones accessories. |
S'totan
Impen Reloaded Samurai Pizza Cats
31
|
Posted - 2013.04.07 14:10:00 -
[150] - Quote
Anyway you could setup each of the invention and manuffacturing pages so that people can input how many they want to build and it will adjust to the ammount of minerals it requires to build that many???
the guide is AMAZINGLY helpful, however, if you want it to be PERFECT ,IMO, it would really be better with that. |
|
Lara Dantreb
Reisende des Schwarzschild Grenze
9
|
Posted - 2013.04.09 15:13:00 -
[151] - Quote
This guide is all about PPH (profit per hour, or how to optimize production slots)
My goal is to optimize my PPHIDSIACF : Profit Per Hour I Don't Spend In A Clickfest : I usually set up my production lines once per month, and do something else more fun in game. So my PPH is mean, around 350k.
Setting up invention/copy/production job continuously and repeatedly is WORK not play -> boring stuff
----á-á Buying T2 ship bpos since 2005-á --- --- -á-á-á-á-á-á BUT NOT ATM :)-á-á-á --- |
Jaq Royale
Royale Strategic Imperative
18
|
Posted - 2013.04.17 23:28:00 -
[152] - Quote
Thanks. |
Null Exchange
Imperial Shipment Amarr Empire
2
|
Posted - 2013.04.22 02:55:00 -
[153] - Quote
Can we just let this thread die? Clearly it doesnt work properly anymore and Eve ISK Per Hour is by far superior for the task. Plus supported by the developer on a regular basis. |
Felsusguy
Archimedes RD Company
96
|
Posted - 2013.04.22 03:10:00 -
[154] - Quote
Null Exchange wrote:Can we just let this thread die? No. How droll. |
Tobari2
Occupy-Eve
1
|
Posted - 2013.06.01 10:22:00 -
[155] - Quote
Fix your website dude update is not done in 4 moths or so I'm dutch so don't attack me on spelling mistakes please |
Gerard Nardeaux
Sarpati Research Institute
0
|
Posted - 2013.06.01 16:37:00 -
[156] - Quote
Seems like a great little tool.
Is there any way you can add market data for different regions? |
Tobari2
Occupy-Eve
1
|
Posted - 2013.06.01 21:45:00 -
[157] - Quote
Gerard Nardeaux wrote:Seems like a great little tool.
Is there any way you can add market data for different regions?
well first he need to fix the website: Price data updated on 22 Feb 2013
and on the footer there is a nice error I'm dutch so don't attack me on spelling mistakes please |
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