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Thread Statistics | Show CCP posts - 1 post(s) |
Keith Planck
Sebiestor Tribe Minmatar Republic
505
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Posted - 2013.04.24 19:54:00 -
[181] - Quote
*A wild Keith Planck Appears*
*He used Troll*
"It would appear that your missing ISN from that list :X"
*It's Not Very Effective* |
Keith Planck
Sebiestor Tribe Minmatar Republic
505
|
Posted - 2013.04.24 19:57:00 -
[182] - Quote
Kranny you sexy beast I missed you so much. |
Goldiiee
Tax and War Haven
355
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Posted - 2013.04.27 20:33:00 -
[183] - Quote
There seems to be a problem with my notifications of post to this thread, but the 'Like' still sends me a notification. So if you need some advice or information please like this comment so I know you posted something here that you would like answered ASAP, otherwise I will try to check the thread at least once a day to get answers out to any new posts.
Thanks and Fly Safe Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Tzar Sinak
Mythic Heights
0
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Posted - 2013.04.28 09:09:00 -
[184] - Quote
Are Vanguard sites too dangerous to run solo? Like a AC Loki? |
Kodavor
Jesus saves . Daisho Syndicate
103
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Posted - 2013.04.28 10:20:00 -
[185] - Quote
Tzar Sinak wrote:Are Vanguard sites too dangerous to run solo? Like a AC Loki?
It's not too dangerous . It's simply not possible to survive in one without a fleet in any sub capital ship . Maybe , just maybe in a super pimped and mega boosted Rattlesnake made for tanking only . |
Goldiiee
Tax and War Haven
355
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Posted - 2013.04.28 11:06:00 -
[186] - Quote
Tzar Sinak wrote:Are Vanguard sites too dangerous to run solo? Like a AC Loki? To Put KodavorGÇÖs brief post in perspective let say you do go into a site solo this is what you would have to deal with in a NMC.
First you need to kill the http://games.chruker.dk/eve_online/item.php?type_id=2931 GÇÿMaraGÇÖ (always one, no more no less) as this in a Sansha Nation Logistics, and not killing will see most of your shots repped before your next weapons cycle.
Then you will need to get some of the other dps off the field I would suggest starting with the http://games.chruker.dk/eve_online/item.php?type_id=2859 GÇÿRomiGÇÖ (between 2 and 5 of these) but when these get to their optimal of 20km and start to orbit at speeds of 200m/s to 1,500m/s they are really hard to kill.
If by some Miracle you have managed to get this far you still will have a wing of http://games.chruker.dk/eve_online/item.php?type_id=2966 GÇÿeyesturGÇÖsGÇÖ (3 to 5) and http://games.chruker.dk/eve_online/item.php?type_id=2907 SchmaeelGÇÖs (3 to 5) to deal with.
So you finish this wave and the next one starts with http://games.chruker.dk/eve_online/item.php?type_id=2909 GÇÿNiarjaGÇÖ (1 to 3 ) this guy will jam you before the first shot and with the accompanying wave of Tamas and Eysturs with 2 to 6 http://games.chruker.dk/eve_online/item.php?type_id=2936 Auga and http://games.chruker.dk/eve_online/item.php?type_id=2859 Romi cruisers.
YouGÇÖre not done yet! one last wave of Niarj, Romi, and Tama. Then go mine a Lyavite Asteroid in site for 255 units to drop in the can that spawns after the last rat dies to blow up the factory (Some game lore here; the lyavite reacts badly to the processes in the factory causing it to blow up).
Yes I was a real bad ass Mission runner and never found a mission I couldnGÇÖt solo one way or another . So when I heard it took 9 to 10 pilots I was sure they werenGÇÖt referring to pilots like me, I tried to solo one of these sites (one ship lost in a matter of seconds).
TL;DR You would need to tank over 3000dps and do at least 2500dps to 3000dps to survive the first wave, second wave would jam you and it would be all over but the crying.
Edit; It was a lot cleaner, but for some reason my 'Links' are not working so posted messy till I figure it out. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Tzar Sinak
Mythic Heights
0
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Posted - 2013.04.28 11:18:00 -
[187] - Quote
Thnx. That was an excellent reply
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Estella Osoka
Deep Void Merc Syndicate Villore Accords
94
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Posted - 2013.04.28 20:05:00 -
[188] - Quote
Also note that the Sansha rats will warp scram you. So unless you can align fast and GTFO, it will be a one ship enter - one pod leave scenario. |
James Baboli
Ferrous Infernum
5
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Posted - 2013.04.29 21:17:00 -
[189] - Quote
Estella Osoka wrote:Also note that the Sansha rats will warp scram you. So unless you can align fast and GTFO, it will be a one ship enter - one pod leave scenario.
In VGs, it is just barely possible to fit enough WCS to get away. No single wave contatins more than 4 points of scram strength. So, a theoretical fit with 5 WCS and shield tank might be able to warp in and out to successfully complete the site. The next issue is that you have too few in fleet and on grid, so your payout is 0. the pay based on on-grid fleet members makes |
Tzarlena
Ministry of War Amarr Empire
0
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Posted - 2013.05.02 12:47:00 -
[190] - Quote
Well I just read all 10 pages :/
Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders.
What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/Tzarlena |
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Goldiiee
Tax and War Haven
362
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Posted - 2013.05.02 18:06:00 -
[191] - Quote
Tzarlena wrote:Well I just read all 10 pages :/ Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders. What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/TzarlenaEDIT: Nvm, think I've answered my own question. Nightmare it is then. From a cursory look at your skills I would say the Nightmare is the best ship you can get in on short notice, for shields. But for armour you will need nothing but some advice from the armour groups. I forwarded you post to DarthNefarius He should get back to you pretty quick with suggestions for getting into an Armour fleet pretty quick. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Frooth
Caldari Provisions Caldari State
4
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Posted - 2013.05.02 19:14:00 -
[192] - Quote
Keith Planck wrote:*A wild Keith Planck Appears*
*He used Troll*
"You guys merge all the communities into 1 big tiered system yet?"
*It's Not Very Effective*
LoL this guy.= D |
Tzarlena
Ministry of War Amarr Empire
0
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Posted - 2013.05.03 08:25:00 -
[193] - Quote
Goldiiee wrote: From a cursory look at your skills I would say the Nightmare is the best ship you can get in on short notice, for shields. But for armour you will need nothing but some advice from the armour groups. I forwarded you post to DarthNefarius He should get back to you pretty quick with suggestions for getting into an Armour fleet pretty quick.
Thanks Goldiiee, I've already received a reply from Darth.
I've pretty much got my skillplan sorted, Marauders to level 4 for now then head towards the Nightmare. I've got a Paladin on order already, just need to get myself out of my WH and back to hisec. |
Karig'Ano Keikira
State War Academy Caldari State
33
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Posted - 2013.05.03 11:19:00 -
[194] - Quote
I wonder about minimal amount of ships to run these sites (not solo, but next tier ones) : - for example: 3 rr tengus or 5 rr tengus or 5 rr navy scorpions - would be unprofitable due to mechanics I guess, but might be interesting exercise in futility :) |
Goldiiee
Tax and War Haven
365
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Posted - 2013.05.03 14:58:00 -
[195] - Quote
Karig'Ano Keikira wrote:I wonder about minimal amount of ships to run these sites (not solo, but next tier ones) : - for example: 3 rr tengus or 5 rr tengus or 5 rr navy scorpions - would be unprofitable due to mechanics I guess, but might be interesting exercise in futility :) I have seen some GÇÿBoxGÇÖ fleets do VGGÇÖs with 10 ships. I can only assume how they do it, but what I usually see is 8 of the same ships and at least two Logis. If I had to do it I would probably have two guys run the Logi and one run the box fleet. This would work in theory but in reality other fleets in local hunt them down and contest them, and it has been my experience that more often than not the GÇÿBoxGÇÖ fleets lose these contests.
In a perfect world this seems like an excellent way to farm ISK, but back in reality the GÇÿBoxGÇÖ fleet loses a ship quite regularly. But assuming a 300mil payout every few minutes from a VG site, I imagine a fixed cost for losses can be easily predicted. In VGGÇÖs a disconnected Logi might not be catastrophic, as in you wouldnGÇÖt lose all your ships, and in that it is no different than a regular fleet.
Assaults kick it up another notch with 20 needed (3 or 4 Logi) for payout and at least 15 needed (IMO) to complete the site.
Tl;Dr To get paid you need 9 on grid in a VG site, the right composition and a well configured ISboxer or similar program one player can do VG sites
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
94
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Posted - 2013.05.04 20:04:00 -
[196] - Quote
Tzarlena wrote:Well I just read all 10 pages :/ Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders. What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/TzarlenaEDIT: Nvm, think I've answered my own question. Nightmare it is then.
You want to get Controlled Bursts to 5. It will help a lot with capacitor problems. |
Exarch Drake Silverhand
Lords of Sandbox Rebel Alliance of New Eden
0
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Posted - 2013.05.05 12:22:00 -
[197] - Quote
I'm experienced wh(c5/c6)/null sec player. Incursions and militia are the only things, that I haven't done in EVE before. If I would like to try fight with those invaders, should I start with "normal" or some "advanced" fleets?
In practice. Incursion are something like plex sites, filled with slipper-like sansha ships. Am I right?
Which groups are truly active, in early EU TZ (UTC +2) ? |
Goldiiee
Tax and War Haven
367
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Posted - 2013.05.05 13:59:00 -
[198] - Quote
Exarch Drake Silverhand wrote:I'm experienced wh(c5/c6)/null sec player. Incursions and militia are the only things, that I haven't done in EVE before. If I would like to try fight with those invaders, should I start with "normal" or some "advanced" fleets?
Which groups are truly active, in early EU TZ (UTC +2) ? Sorry for the slow reply, my forum alerts have not been working for the last week or so.
TVP tends to have fleet up and running 23.5 hours a day. for the early EU TZ I have seen ICU pretty active some days, and TDF runs armor fleets whenever they have the manpower on.
ISN is pretty strong in the EU TZ but does not usually have fleet up till a couple hours after DT.
Of course pretty much any group that has an FC on is willing to run any time the FC says 'Go' but getting 9 guys on at the same time is a hit or miss thing a lot of the time.
Have to run right now, but will try to get some more specific times and post them when I get them. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Exarch Drake Silverhand
Lords of Sandbox Rebel Alliance of New Eden
0
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Posted - 2013.05.05 16:36:00 -
[199] - Quote
Your answer is more than fast enough. Thanks. I'll try to find some place in fleets next week.
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Mike Mulder
Imperial Phoenix Legion
7
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Posted - 2013.05.07 15:43:00 -
[200] - Quote
Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. |
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Lunkwill Khashour
Red Federation RvB - RED Federation
141
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Posted - 2013.05.07 18:40:00 -
[201] - Quote
Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Nightmare, navy geddon, bhaalgorn are great choices. Lasers are great due to scorch |
Goldiiee
Tax and War Haven
368
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Posted - 2013.05.07 20:17:00 -
[202] - Quote
Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. No, certainly not, for shields a NightmareGÇÖs lasers are boss. With the ability to switch crystals instantly and subsequently dictate ranges through crystal choice, add to that the 7 mid slots to fit anything from Tracking Comps, Target Painters, Webs, LSEGÇÖs and MWDGÇÖs or all of them at the same time makes it the most versatile ship I know. Yes itGÇÖs alpha is not near a Mach, and itGÇÖs dps is not a Vindi but I think itGÇÖs versatility makes up for that with ease. And the Bhaalgorn,,, well they are effective as well, But at the risk of feeding trolls, the bonuses lend themselves to more of a PVP role than a PVE role.
As for the other Amarr ships I donGÇÖt see a lot of them used in shield fleets as the limited mid slots available usually prevents placing an adequate tank (Without spending a small fortune) as well as the accoutrements of DPS application and mobility. But for the armour community with tank in the lows most of these problems disappear. I see all kinds of Amarr ships used by the armour groups so I am sure there is room for someone with the proper skill.
All that being said T2 lasers are probably going to be a requirement, for the crystals and the range/Dps they give, as well as the skills necessary to not cap out every 4 cycles. You my friend,-ádefy the whole theory of natural selection. |
Kat Bandeis
Matar Deep Space Ventures 1121 Ventures
6
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Posted - 2013.05.07 22:45:00 -
[203] - Quote
Can anyone make any suggestions on where to learn the basics of logi operation, in terms of spider tanking? I've seen it done but never participated in one (always ran as solo logi here). Vids, stuff to read, etc...
Thanks! ~kat |
Ahmed Ibn Rustah
Maxim 6
4
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Posted - 2013.05.08 08:43:00 -
[204] - Quote
Kat - you will find that several groups run Logi training schools - TVP springs to mind here. Join their in game channel and the info is in the MOTD. |
Goldiiee
Tax and War Haven
368
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Posted - 2013.05.08 10:10:00 -
[205] - Quote
Kat- A cursory search courtesy with Google gave me a few results but nothing really current, and definitely no videos. So I figure I can jot down some Logi basics and see if others can add to it.
First the scimitar, it works best with Logi V trained as the bonuses are specifically designed to make it cap stable when the training is complete. A couple nice things about a scimitar, its sig radius is so small (60rad) it never takes a full hit, adding to many LSEGÇÖs and shield rigs negates this and is not recomended. The links from a scimitar have enough range to provide tracking spped (Up to 26.25%) or falloff bonuses (24%fallof 12% range) to just about anyone (within 82km for me) in a site without them getting out of link range. And it can be easily fitted up with one invul and be more than sufficient for most competent fleets.
The Basilisk takes a bit more cooperation but it can be run stable at Logi IV with the proper fit, but Logi V is needed to make it work with only one incoming power transfer. As these ships are inherently unstable they require a cap buddy. All these means is that another Basi, or any other ship with an energy transfer, needs to keep feeding cap to the Basi to produce enough power to keep it running. The energy transfer creates more energy than it uses so two of these back and forth creates enough energy to make them both cap stable. A Basi can feed tracking links but with significantly reduced range (faction links will get 9750m) and base efficiency (15% speed, 15% falloff, 7.5% range)
In VGGÇÖs a logi is expected to keep an eye on the fleets watchlists damage report and distribute reps to whoever needs them. In fleets larger than 15 (The capacity of the watchlist) a Logi watches the broadcast feed in the fleet window and distributes reps or cap to the latest broadcast. Training Multitasking to 4 and adding a Signal Amplifier to a logi fit allows it to lock up to 11 ships, and 12 with Multi V.
Unfortunately I have no experience as a Logi for armour, so I can only guess that the Oneiros (Similar to the Scimitar) and Guardian (Similar to the Basi) work in the same way.
Will continue my search for Logi videos and update this post, if and when, I find one.
You my friend,-ádefy the whole theory of natural selection. |
Kat Bandeis
Matar Deep Space Ventures 1121 Ventures
7
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Posted - 2013.05.08 15:34:00 -
[206] - Quote
Thanks Goldiiee and Ahmed Ibn Rustah for your info! I'll definately give those a read, and check out the TVP chat channel!!
Thanks again!! ~kat |
Anya Klibor
Native Freshfood Minmatar Republic
331
|
Posted - 2013.05.09 19:13:00 -
[207] - Quote
I highly recommend running with Lv6.
Lv6 stays primarily around the Amarr systems, but moves around as necessary if there's no Amarr incursion (as of this moment, we are screwing around in Gicodel, three jumps from Dodixie!). They are very friendly and forgiving, and many of the training fleets hit 80-mil/hour easily before any LP calculations! We generally fly as shield-heavy, and prefer Scimitars to Basilisks, though we won't turn down logistics most of the time.
Generally, we keep the public chat free of trolling and drama. Linking a fit won't net you the ISN response if, "You're bad, go refit". We're very friendly to newer players, and take the time to teach players how to run the Incursion sites. And if you prove yourself, you might get to join our Shiny fleets, which make significantly more ISK than training (which typically sees ships like Megathrons, Rokhs, and Apocalypses).
We won't ruin your ISK/hour by contesting sites like ICU does. We won't waste your time by screwing with other fleets in general. We keep things neat, orderly, and on a roll. You'll make money with few problems! |
Lion Guard
Republic Military School Minmatar Republic
0
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Posted - 2013.05.10 02:54:00 -
[208] - Quote
I'm looking to make one of my characters a dedicated Incursion runner.
What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills. |
DarthNefarius
Minmatar Heavy Industries
1002
|
Posted - 2013.05.10 05:50:00 -
[209] - Quote
Lunkwill Khashour wrote:Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Nightmare, navy geddon, bhaalgorn are great choices. Lasers are great due to scorch
Lasers are traditionally on armour ships except for the Nightmare ... the Escalation nerf near absolutely screwed armour fleets when CCP readjusted the Vanguards spawns with too many cruisers & less frigates: things are imbalanced as ****. NULL which traditionally fields armour fleets hasn't to my knowledge killed a single MOM ( lo sec after nearly a year finally killed a MOM with a shield fleet ) CCP hates armour An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Goldiiee
Tax and War Haven
372
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Posted - 2013.05.10 08:34:00 -
[210] - Quote
Lion Guard wrote:I'm looking to make one of my characters a dedicated Incursion runner.
What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills. With max skills both of those choices will be highly valued by any fleet. But the DPS will be easier to start with as pressing F1 is easier than watching for broadcasts, watchlist, aggro swap/split, and fleet position (All the things a Logi has to do). You my friend,-ádefy the whole theory of natural selection. |
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