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Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 18:01:00 -
[1] - Quote
In your opinion, what is the largest problem with the eve online economy? |
Blueprint Seller
The Blueprint Shop
59
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Posted - 2013.02.27 18:10:00 -
[2] - Quote
Lack of scarcity. |
Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 18:14:00 -
[3] - Quote
To much loot-generated goods, player produced, or both? Or am I not close to what you meant. |
mynnna
GoonWaffe Goonswarm Federation
491
|
Posted - 2013.02.27 18:22:00 -
[4] - Quote
Blueprint Seller wrote:Lack of scarcity.
Technetium is what it is (and especially what it was pre-nerf) specifically because of scarcity. Mineral prices are what they are because of scarcity or lack thereof. Salvage prices are what they are because of scarcity or lack thereof.
Scarcity in Eve may be more of a relative than an absolute, but it absolutely is a thing. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Blueprint Seller
The Blueprint Shop
59
|
Posted - 2013.02.27 18:27:00 -
[5] - Quote
mynnna wrote:Blueprint Seller wrote:Lack of scarcity. Technetium is what it is (and especially what it was pre-nerf) specifically because of scarcity. Mineral prices are what they are because of scarcity or lack thereof. Salvage prices are what they are because of scarcity or lack thereof. Scarcity in Eve may be more of a relative than an absolute, but it absolutely is a thing. Indeed.
"Lack" was the wrong word to use.
I would like to see more scarcity in more things. |
Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 18:27:00 -
[6] - Quote
Scarcity is an absolute in any market, but are you saying there is an abundance of scarcity at this point in eve? |
flakeys
Arkham Innovations Paper Tiger Coalition
869
|
Posted - 2013.02.27 18:50:00 -
[7] - Quote
Competition ... they should ALL be eliminated.
We are all born ignorant, but one must work hard to remain stupid.
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Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 20:26:00 -
[8] - Quote
To many suppliers for a limited scarcity is the issue then. |
DarthNefarius
Minmatar Heavy Industries
638
|
Posted - 2013.02.27 20:46:00 -
[9] - Quote
Imbalance between sinks & faucets Ripard Teg-á for CSM 8 |
Thur Barbek
Republic University Minmatar Republic
64
|
Posted - 2013.02.27 20:47:00 -
[10] - Quote
There is a problem with the economy?
|
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Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 20:48:00 -
[11] - Quote
To few sinks (consumers) for to few faucets (producers)? |
Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 20:50:00 -
[12] - Quote
Thur Barbek wrote:There is a problem with the economy?
Not saying the market is broken. But nothing is perfect and I was wondering what imperfections you see. |
shar'ra matcevsovski
white knightess
356
|
Posted - 2013.02.27 20:51:00 -
[13] - Quote
aww I already prepared for a another T2 BPO-hate thread :( bummer shar'ra phone home |
Varius Xeral
Galactic Trade Syndicate
563
|
Posted - 2013.02.27 21:03:00 -
[14] - Quote
My dong. |
Vincent Athena
V.I.C.E.
1642
|
Posted - 2013.02.27 21:20:00 -
[15] - Quote
The scarcity issue is related to that in many cases we cannot decide what resources to gather.
We do not decide what type of salvage to gather. In null those mining grav sites do not get to decide what type of ore to mine, they got to strip belts in order to get the next one. Moon mining material is limited to the available moons.
In many cases we cannot respond to the market by supplying more of what is scarce. The result is perpetual scarcity of some things and an oversupply of others. http://vincentoneve.wordpress.com/ |
EmmaFromMarketing
Pator Tech School Minmatar Republic
15
|
Posted - 2013.02.27 21:24:00 -
[16] - Quote
Ace 22 wrote:To much loot-generated goods, player produced, or both? Or am I not close to what you meant.
Ace 22 wrote:To few sinks
Ace 22 wrote:To many suppliers
too many spelling mistakes
|
Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 21:32:00 -
[17] - Quote
Thanks for the help buddy, you are too helpful. |
Ace 22
Old And Pissed Mildly Sober
0
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Posted - 2013.02.27 21:33:00 -
[18] - Quote
Vincent Athena wrote:The scarcity issue is related to that in many cases we cannot decide what resources to gather.
We do not decide what type of salvage to gather. In null those mining grav sites do not get to decide what type of ore to mine, they got to strip belts in order to get the next one. Moon mining material is limited to the available moons.
In many cases we cannot respond to the market by supplying more of what is scarce. The result is perpetual scarcity of some things and an oversupply of others.
Best response. Thank you |
Salpad
Carebears with Attitude
314
|
Posted - 2013.02.27 22:35:00 -
[19] - Quote
Ace 22 wrote:In your opinion, what is the largest problem with the eve online economy?
Ore distribution/values.
The most abundant ores, the ones that occur even in 1.0 and 0.9, and in huge quantities, should be worth less per m3 than the slightly rarer ores that starts occuring towards the lower end of high sec (0.5 and 0.6), and the low-sec/grav ores should be worth more still, 0.0 ores more again, and premium 0.0 ores even more so.
Also, mining is boring (and) non-interactive, so most of us do it semi-AFK. And many may be tempted to bot, although I've never been. Making mining less of a routine activity, requiring the miner to actually think during the process, would greatly improve the game, including the economy.
|
Alex Grison
Grison Interstellar
162
|
Posted - 2013.02.27 23:40:00 -
[20] - Quote
Lack of candy :( |
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zarkaron
The Scope Gallente Federation
0
|
Posted - 2013.02.27 23:52:00 -
[21] - Quote
The inability to see who you are buying from before your purchase. |
Candy Oshea
Techfree Investment Group
129
|
Posted - 2013.02.28 00:10:00 -
[22] - Quote
players with no patience.
builders that don't calculate there profits properly, when all they are doing really is flipping minerals using the product as a vehicle.
builders that don't spread out there orders out and place 2300 of an item at the lowest price & update it regularly. (creating a un-intentional blocking order, which generally tumbles there own market)
Centralization of the whole games economy around 1 system, 1 station. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
mechtech
Ice Liberation Army
270
|
Posted - 2013.02.28 00:40:00 -
[23] - Quote
High sec/no risk activities provide too much income. Most ships represent a few hours of playtime at most, and even capitals aren't really worth that much. Too much in the game is expendable, even objects that used to be very large corporate investments, like POSs are now just "meh" if they get blown up for most people. |
Wescro
Tash-Murkon Amalgamated Security
283
|
Posted - 2013.02.28 00:48:00 -
[24] - Quote
This isn't my observation, though I'm forgetting now where I read it. It basically goes like this: EVE is unlike a real economy because an invisible bank holds all your ISK and makes it available to you no matter where you are. This renders any legitmate bank like businesses moot.
Now if ISK was an item, and you had to carry it on you, and risk losing it, then we'd see a lot of interesting, realistic economic phenomenon play out. It would make banks that hold your money and move it securely for you viable businesses. You would see things like the EVE equivalent of Western Union money transfer. You might even see financial entities slowly evolve to the point where they trade derivative instruments based on ISK deposits, and then we could have their greed bring down the EVE economy and go through a galactic depression and blame the space 1% for our troubles.
Something like that. James 315-á-áis the only pro-sandbox candidate running for CSM 8. Resist the theme-park invasion from dying MMOs like WoW! Keep the only sandbox MMO alive! Vote 315 4 CSM8!!! |
Whang'Lo
300 Leet DPS
14
|
Posted - 2013.02.28 00:48:00 -
[25] - Quote
No attention to detail on a working stock market.
The whole storyline/backdrop of EvE is a vast world controlled and run by corporations. So this means by definition the game should have a sophisticated stock market system.
I understand that a stock market system in a video game is subject to griefing/scamming/manipulation, especially in this game. But it's totally doable, it just has to be well thought out and all the angles covered.
|
Wigglenomics
C O C A I N E
1
|
Posted - 2013.02.28 01:03:00 -
[26] - Quote
Varius Xeral wrote:My dong.
confirming Varius's dong causes major lag and screws up the economy. |
Candy Oshea
Techfree Investment Group
129
|
Posted - 2013.02.28 01:07:00 -
[27] - Quote
Wigglenomics wrote:Varius Xeral wrote:My dong. confirming Varius's dong causes major lag and screws up the economy.
hey there you are, how did your conquest over null go?
did you end up trying arbitrage?
On topic: mining sucks I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
Claire Coffee
Coffee Inc
113
|
Posted - 2013.02.28 03:01:00 -
[28] - Quote
In the end, it's all about lack of coffee. /thread DRINK COFFEE Do stupid things Faster with More Energy |
Thoraemond
Far Ranger
90
|
Posted - 2013.02.28 03:06:00 -
[29] - Quote
It is too easy to obtain market history and status data. |
Blueprint Seller
The Blueprint Shop
59
|
Posted - 2013.02.28 10:32:00 -
[30] - Quote
shar'ra matcevsovski wrote:aww I already prepared for a another T2 BPO-hate thread :( bummer The initial method of seeding T2 BPOs was flawed.
The implementation of the cartel breaking invention mechanic is clunky, unfinished and long overdue an iteration.
But the existence of strictly limited edition, premium priced items that give a small but worthwhile advantage in a narrow area of industry is very much a good thing in my opinion. They are one of the few things that an industrialist can aspire to once they have conquered the basics of their profession.
I would like there to be a few more things like that, preferably with a little more thought put in to their implementation and distribution. |
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Benjamin Arthie
Zephir Investments
3
|
Posted - 2013.03.11 12:48:00 -
[31] - Quote
I dont get enough free ****.
End thread here. |
Samroski
Games Inc.
163
|
Posted - 2013.03.11 18:57:00 -
[32] - Quote
PLEX Happiness is a warm gun. |
Edmund Drakenfel
University of Caille Gallente Federation
0
|
Posted - 2013.03.11 19:30:00 -
[33] - Quote
I started playing this game because reviews online talked about a rich economic environment. In many ways this is true, but in the way that matters most to me (trade) it is not true hardly at all. Even Pirates of the Burning Seas had a less saturated and stagnant market environment.
Last week I thought that perhaps I was not looking deeply enough so I exported market files for about a dozen regions for about 30 products including ores, metals, and trade goods. There was literally little to no price fluctuation in anything! Across whole stellar nations, across security status, all prices the same with few exceptions.
Only way to make any money in this game is mining, period. Might as well play Starcraft if resource gathering is the name of the game. |
Mari Hata
That's how we roll
6
|
Posted - 2013.03.11 20:47:00 -
[34] - Quote
There are no problems, only opportunities. |
Varius Xeral
Galactic Trade Syndicate
623
|
Posted - 2013.03.11 20:58:00 -
[35] - Quote
Edmund Drakenfel wrote:I started playing this game because reviews online talked about a rich economic environment. In many ways this is true, but in the way that matters most to me (trade) it is not true hardly at all. Even Pirates of the Burning Seas had a less saturated and stagnant market environment.
Last week I thought that perhaps I was not looking deeply enough so I exported market files for about a dozen regions for about 30 products including ores, metals, and trade goods. There was literally little to no price fluctuation in anything! Across whole stellar nations, across security status, all prices the same with few exceptions.
Only way to make any money in this game is mining, period. Might as well play Starcraft if resource gathering is the name of the game.
lmfao
trading is the most lucrative profession in the game, by far
|
Kara Books
Deal with IT.
440
|
Posted - 2013.03.11 21:12:00 -
[36] - Quote
Edmund Drakenfel wrote:I started playing this game because reviews online talked about a rich economic environment. In many ways this is true, but in the way that matters most to me (trade) it is not true hardly at all. Even Pirates of the Burning Seas had a less saturated and stagnant market environment.
Last week I thought that perhaps I was not looking deeply enough so I exported market files for about a dozen regions for about 30 products including ores, metals, and trade goods. There was literally little to no price fluctuation in anything! Across whole stellar nations, across security status, all prices the same with few exceptions.
Only way to make any money in this game is mining, period. Might as well play Starcraft if resource gathering is the name of the game.
Hi, im market manipulation, have we met? im pretty sure that's a no. |
Alex Grison
Grison Interstellar
190
|
Posted - 2013.03.11 23:29:00 -
[37] - Quote
Kara Books wrote:Edmund Drakenfel wrote:I started playing this game because reviews online talked about a rich economic environment. In many ways this is true, but in the way that matters most to me (trade) it is not true hardly at all. Even Pirates of the Burning Seas had a less saturated and stagnant market environment.
Last week I thought that perhaps I was not looking deeply enough so I exported market files for about a dozen regions for about 30 products including ores, metals, and trade goods. There was literally little to no price fluctuation in anything! Across whole stellar nations, across security status, all prices the same with few exceptions.
Only way to make any money in this game is mining, period. Might as well play Starcraft if resource gathering is the name of the game. Hi, im market manipulation, have we met? im pretty sure that's a no.
WHAT HAVE YOU DONE WITH KARA?
|
Ark Destroyer
Neutral Talent
280
|
Posted - 2013.03.12 19:07:00 -
[38] - Quote
Just to many people can do everything or just short of it is all. if you had specializations that took years (like in RL) you could make area's harder to get to and less producers of products etc.
In this sense you could create long barriers to entry through extensive skills required for niches and such, however all in all this would take years and just **** people off and make new players have a very difficult barrier to entry for producing
Either way its a trade off. Neutral Talent CEO Specializing in "complete" super-capital packages
Complete supercapital packages |
flakeys
Arkham Innovations Paper Tiger Coalition
890
|
Posted - 2013.03.12 20:54:00 -
[39] - Quote
Edmund Drakenfel wrote:
Only way to make any money in this game is mining, period.
The .... but .... it's like ........ WHAT THE HELL HE SMOKING ?
We are all born ignorant, but one must work hard to remain stupid.
|
Mari Hata
That's how we roll
6
|
Posted - 2013.03.12 22:01:00 -
[40] - Quote
Edmund Drakenfel wrote:There was literally little to no price fluctuation in anything! Across whole stellar nations, across security status, all prices the same with few exceptions.
Trying to buy from sell orders and re-sell to buy orders, are we? |
|
snake pies
Dreddit Test Alliance Please Ignore
86
|
Posted - 2013.03.12 22:19:00 -
[41] - Quote
cloaks |
Cooyaw
Cajun Fast Mart
26
|
Posted - 2013.03.13 05:12:00 -
[42] - Quote
like my maw maw dat had a stroke in 94 used to say after da stroke, DA TANG!
good points here, market info IS way easy to get production traders that are more producers than traders make it difficult to turn a profit sometimes and we do need more candy and coffee
i guess my 2 cents is that if CCP could make look more like it does on it's adverts and pictures, and really let us SEE all the work done on the models, in a epic way, and at the same time lower skill req and time to get into fun ships (summer exp), and make grouping for missions, FW (already improved upon), and Large Scale PVP easier (....), lowering the overall time spent in game to get into something fun and organized, then maybe we'd see a whole new generation of pilots who come out of the NPE (new player experience) ready to blow the crap out of everything and are motivated to find others to blow the crap out of everything with.
TL:DR version
War is profitable | too much supply in universe | kill more stuffs |
Alex Grison
Grison Interstellar
193
|
Posted - 2013.03.13 16:09:00 -
[43] - Quote
Cooyaw wrote:like my maw maw dat had a stroke in 94 used to say after da stroke, DA TANG!
good points here, market info IS way easy to get production traders that are more producers than traders make it difficult to turn a profit sometimes and we do need more candy and coffee
i guess my 2 cents is that if CCP could make look more like it does on it's adverts and pictures, and really let us SEE all the work done on the models, in a epic way, and at the same time lower skill req and time to get into fun ships (summer exp), and make grouping for missions, FW (already improved upon), and Large Scale PVP easier (....), lowering the overall time spent in game to get into something fun and organized, then maybe we'd see a whole new generation of pilots who come out of the NPE (new player experience) ready to blow the crap out of everything and are motivated to find others to blow the crap out of everything with.
TL:DR version
War is profitable | too much supply in universe | kill more stuffs
Travel to new and exotic space.
Meet interesting and culturally diverse people
Kill them. |
Anva Dante
Bunch of Noobs Logistics
6
|
Posted - 2013.03.22 08:44:00 -
[44] - Quote
The .01 isk game where the winner is always the bots. |
Bob Killan
Talon Strike Force LTD Sleepless Knights Alliance
23
|
Posted - 2013.03.22 10:14:00 -
[45] - Quote
Candy Oshea wrote:players with no patience.
builders that don't calculate there profits properly, when all they are doing really is flipping minerals using the product as a vehicle..
or people who cannot see past their own noses and think their approch is the only approch, an economy based on communism is no economy at all. There are plenty of genuine reasons why someone would be selling cheaper than you and most of these people will still be profiting even if they dont profit to the same levels you believe to be the correct way. Further if an item is massivelly over stocked best to take a 5% hit today and put the money to use elsewhere for profits than sit on a pile of stuff you cannot sell yet.
Candy Oshea wrote: builders that don't spread out there orders out and place 2300 of an item at the lowest price & update it regularly. (creating a un-intentional blocking order, which generally tumbles there own market)/quote]
or people who cannot see past their own noses. the reverse is also true people who dont show there whole hand in an attemp to artifically inflate prices (un)intentionally spiking the market, leading to a bigger depression when they realise the new price point cannot be supported. And just maybe its an intentional blocking order to create tears in the forum, looks like they rattled your cage with it so jobs a good 'un. I recently listed 1 billion units of Trit im not fussed about 2300 units let them update there order will sell in second anyhow, btw this is to highlight relativity and to suggest that 2300 isnt alot of item in other market. Think outside the box, A loss to you is not alway a loss to someone else. Holding a market at an unprofitable level can cause producers to look elsewhere and alot of the time your blocking order doesn't even sell because of the lemming effect and 0.01isk game. Once the produces move to greener fields supply is lowered and your blocking order can be moved back up to your uber profitable levels until the producers return, at which point you rince and repeat.
[quote=Candy Oshea]Centralization of the whole games economy around 1 system, 1 station.
This isnt true. there is trade happening all over the universe and trade hubs in many regions. There is one super hub your refering to but its far from the whole economy, infact there is alot to the eve economy that never touches the market let alone Jita 4-4. Traders/producers go where the money is. best to have 1 bill today at 3% profit that wait 3 months for 5% profit.
TD:LR these things that annoy you are essential for a healthy economy not a problem with the economy
|
Bob Killan
Talon Strike Force LTD Sleepless Knights Alliance
23
|
Posted - 2013.03.22 10:19:00 -
[46] - Quote
Whang'Lo wrote:No attention to detail on a working stock market.
I understand that a stock market system in a video game is subject to griefing/scamming/manipulation, especially in this game. But it's totally doable, it just has to be well thought out and all the angles covered.
This is no different to real life?
markets get manipulated and people scammed all the time, some people get caught and go to prison most dont if they played properly, but the goverments can inject billions to manipulate markets and thats ok cos QE lol
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Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
11
|
Posted - 2013.03.22 12:01:00 -
[47] - Quote
shar'ra matcevsovski wrote:aww I already prepared for a another T2 BPO-hate thread :( bummer T2 BPOs are horrible nasty things. I am saving up ISK to buy one.
|
Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
11
|
Posted - 2013.03.22 12:31:00 -
[48] - Quote
Anva Dante wrote:The .01 isk game where the winner is always the bots. When I first started trading I hated this .01 ISK game, but now I have come to appreciate it. My competitors and I will .01 ISK an item to see who gets to sell first and maybe more often, but we all end up selling at a very good price. Price drop is virtually non-nothing.
For awhile, I disliked the people that came in and under cut the market hard. All that lead to was a lot of others cutting their prices to follow... with the market price dropping dramatically.
Recently, I have come to like that also. They drive the market down to ridiculously low levels... then I buy them out, reset the market to a much high level, and resell.
|
Anva Dante
Bunch of Noobs Logistics
6
|
Posted - 2013.03.22 12:52:00 -
[49] - Quote
Bi-Mi Lansatha wrote:Anva Dante wrote:The .01 isk game where the winner is always the bots. When I first started trading I hated this .01 ISK game, but now I have come to appreciate it. My competitors and I will .01 ISK an item to see who gets to sell first and maybe more often, but we all end up selling at a very good price. Price drop is virtually non-nothing. For awhile, I disliked the people that came in and under cut the market hard. All that lead to was a lot of others cutting their prices to follow... with the market price dropping dramatically. Recently, I have come to like that also. They drive the market down to ridiculously low levels... then I buy them out, reset the market to a much high level, and resell.
Funnily enough I've been doing this. Still doesn't change that someone is botting the changes instead of being as bored as I am with changing the price ;)
p.s. got to love the mouse wheel on amending trades. |
Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
11
|
Posted - 2013.03.22 16:06:00 -
[50] - Quote
Anva Dante wrote:
Funnily enough I've been doing this. Still doesn't change that someone is botting the changes instead of being as bored as I am with changing the price ;)
p.s. got to love the mouse wheel on amending trades.
I keeping looking for Bots, but am probably to ignorant to recognize one if I saw it.
|
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YuuKnow
Terra-Formers
682
|
Posted - 2013.03.23 00:36:00 -
[51] - Quote
Too much of a isk faucet. Not enough sinks.
A contract system that is to skeleton and needs to be functional.
yk |
Ghost-Recon
Inner 5phere
0
|
Posted - 2013.03.24 23:57:00 -
[52] - Quote
The largest problem I see is too much independence among goods makers.
Its too easy to buy 2-4 accounts. Run them simultaneously, and never have to rely on anyone else or any in-game business relationships. Its too easy to be a one-man shop.
That being said, its *really* hard to form business relationships in the game as betrayal and lack of consequences is far to. rampant for any formal business relationships to be more than a joke.
Therefore traders/industrialist continue to plod along solo... both because they don't need, and can't afford, to trust anyone else...
... kindof ironic for a multiplayer game.
What I would like CCP to do is shift focus on balancing and improving the combat section of the game and start paying attention on how to promote interaction, cooperation, and interdependence to the business/economic section of the game.... which IMHO is the more interesting part of Eve.
my 2 isk. |
Brewlar Kuvakei
Adeptio Gloriae Blue Sec
207
|
Posted - 2013.03.25 15:13:00 -
[53] - Quote
Markets biggest problem is the lack of security on it's transactions and API. The market should not be accesible to 3rd party programs instead forcing market traders to do the leg work themself instead of botting or macroing
EVE EULA needs an update banning all macro's and all multi client programs. Sadly the only fair way to implement this would be after a full server restart to remove all the macro and bot isk/materials that exist currently. This is not going to happen and CCP is happy to allow botting and macro as lon g as you follow the sacred CCP bot rules.
Rules for macro and botting.
1. NO RMT- INSTA BAN IF CAUGHT. 2. Don't take the **** and destroy or flood a market or bust trillions of isk (blinging a few titans or supers is kosher but not 20 of them). 3. Don't upset other players (if people moan about your bot you'll get a warning then a time ban if you continue) 4. NO RMT-INSTA BAN IF CAUGHT (needs to be said twice) Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |
Arronicus
vintas industries Mistakes Were Made.
394
|
Posted - 2013.03.25 20:36:00 -
[54] - Quote
Ace 22 wrote:In your opinion, what is the largest problem with the eve online economy?
Shiptoasting without giving any suggestions of your own.
Largest problem with the Eve economy? I don't believe there is any significant problem with the eve economy. Your thread falsely assumes there is one. There are many problems in eve, in retards to industry, sov, pos mechanics, pre-scripted live events, crash to desktop problems, etc. These are not the economy. They play a part in affecting the economy, but are not the economy itself, and so I say, no, there isn't a large problem with it. |
Arronicus
vintas industries Mistakes Were Made.
394
|
Posted - 2013.03.25 20:40:00 -
[55] - Quote
Brewlar Kuvakei wrote: T2BPO needs to be mentioned as well. CCP giving out blueprints to it's bestest buddies so they can produce without competition runied T2 and the invention system.
Did you SERIOUSLY just say that T2 BPOS ruined the invention system?
Put down your drink. Put down your food, your cigarette, your cellphone. Put your feet on the floor firmly, and make sure your chair can't flip backward, because I'm about to blow your mind here. Like, absolute Findmuck you. You're never going to get over this one.
T2 Bpos came before invention.
Let it sink in.
A little longer.
A little longer.
I'll say it again, just so you really can come to grips with it: T2 BPOs came before invention. Now do you see why what you said looks so incredibly stupid?
Not to mention that MOST t2 bpos were given out through the lottery system. Only a small portion were gifted by CCP employees into the back pockets of their friends. |
Ersahi Kir
Freelance Mining Company
42
|
Posted - 2013.03.25 20:57:00 -
[56] - Quote
Arronicus wrote:Brewlar Kuvakei wrote: T2BPO needs to be mentioned as well. CCP giving out blueprints to it's bestest buddies so they can produce without competition runied T2 and the invention system.
Did you SERIOUSLY just say that T2 BPOS ruined the invention system? Put down your drink. Put down your food, your cigarette, your cellphone. Put your feet on the floor firmly, and make sure your chair can't flip backward, because I'm about to blow your mind here. Like, absolute Findmuck you. You're never going to get over this one. T2 Bpos came before invention. Let it sink in. A little longer. A little longer. I'll say it again, just so you really can come to grips with it: T2 BPOs came before invention. Now do you see why what you said looks so incredibly stupid? Not to mention that MOST t2 bpos were given out through the lottery system. Only a small portion were gifted by CCP employees into the back pockets of their friends.
Win the RNG and you have isk you can print on command for the rest of your life. Don't win the RNG and you just wasted everything you put into it. The entire BPO to buddies was just a sidenote of how ******** the process was in the first place.
But the real problem is that no one values industrialists, scientists, or traders because it's nothing but alt work. If there was a more active component to these roles that would put active players above login/logoff alts then I think it would be better for everyone. |
Erotica 1
Krypteia Operations
27
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Posted - 2013.03.25 21:53:00 -
[57] - Quote
I, for one, agree with the idea of marking the markets more realistic.
But to those who say market data is too easy to get, I disagree. There is far less available than in most real markets. Price history has very little data. Charts suck, only go back a year, very few technicals. Oh, and CCP massages the data. Back when I questioned Plex prices around last summer/fall, they made it clear that they selectively scrub "out of range" trades. There were hundreds of trades that got deleted from market history in jita that occurred within a 1 hour time period, from many different players. If anything, you will see that it makes it harder to identify tops and bottoms when this crap is going on. I saw it in many markets regularly before reporting the "bug" only to be told everything is working as intended...
Bots? They annoy me too, but yet again, there are bots in real life trading. If anything, maybe CCP should allow bots, but charge some sort of fee. Model it after NASDAQ- if someone wants to use a bot, allow them, but treat them as market makers, with extra rules/fees/responsibilities. make it cheaper to add liquidity (put up a nonmarketable order) by rebating fees, and charge extra to remove liquidity (market order.) And for God's sake, get the terminology right. I pity all the brokers who have to deal with Eve players whose only market experience is Eve. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Lt Jablonski
Science and Trade Institute Caldari State
0
|
Posted - 2013.03.26 10:41:00 -
[58] - Quote
Erotica 1 wrote:
Bots? They annoy me too, but yet again, there are bots in real life trading. If anything, maybe CCP should allow bots, but charge some sort of fee. Model it after NASDAQ- if someone wants to use a bot, allow them, but treat them as market makers, with extra rules/fees/responsibilities. make it cheaper to add liquidity (put up a nonmarketable order) by rebating fees, and charge extra to remove liquidity (market order.) And for God's sake, get the terminology right. I pity all the brokers who have to deal with Eve players whose only market experience is Eve.
Running an auto-quoting MM setup is different from all the crazy HFT algo trading stuff though and given that it's just a game it would be a bit hard to seperate the two. Also, I doubt CCPs servers are set up to handle the craziness that would ensue.
Removing fees from stuff that's off touch to encourage liquidity sounds like a nice idea in theory, but it seems a little easy to game. |
Vaerah Vahrokha
Vahrokh Consulting
3977
|
Posted - 2013.03.26 11:09:00 -
[59] - Quote
Erotica 1 wrote:I, for one, agree with the idea of marking the markets more realistic.
But to those who say market data is too easy to get, I disagree. There is far less available than in most real markets. Price history has very little data. Charts suck, only go back a year, very few technicals. Oh, and CCP massages the data. Back when I questioned Plex prices around last summer/fall, they made it clear that they selectively scrub "out of range" trades. There were hundreds of trades that got deleted from market history in jita that occurred within a 1 hour time period, from many different players. If anything, you will see that it makes it harder to identify tops and bottoms when this crap is going on.
This is a professional, candlestick weekly chart about PLEX. All made with exclusively free tools I gave away on this forum, to everyone. It starts somewhere in 2009, which is just 1 year history less than what you can get from most brokers on important securities like Bund Futures.
It's as clear as it gets, it could be traded with the eyes closed if only it was available in RL.
I am actually going to post a full fledged analysis about it in my RL <=> EvE analysis thread later. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Komatose
Meltdown.
9
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Posted - 2013.03.26 12:02:00 -
[60] - Quote
Oh boy, this thread again.
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