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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kaarous Aldurald
ROC Academy The ROC
43
|
Posted - 2013.04.28 23:20:00 -
[541] - Quote
[quote=Josilin du Guesclin][quote=Kaarous Aldurald] And you have yet to recognize the counter to your "argument", that it's in no way fine to have an entire category of ranged weapons be totally un-usable. In your mind, any viability of beams ruins railguns forever, and you have repeatedly said as much.
Quote: They're not. Large beams aren't that bad, provided they're fitted on ships that have the right bonuses for them. They don't have the extreme range of a rail Rokh, but they certainly have enough range, and they have a much wider engagement envelope because they track so much better.
IMO beams are in a much better position than medium rails are at this time. Beams need a bit of a tweak to cap consumption, but are otherwise good.
Wait, so are you comparing large beams to medium rails, or...? If you are comparing medium beams to medium railguns, well, then we have to disagree.
Because both medium beams and railguns suck something awful. Pretty much the only long range weapons that look good at the medium size level are arty and heavy missiles. (less so now that HMs have been nerfed).
Medium Beams and Railguns both suffer from the fact that the individual weapons are very poor, but also that there are no cruisers designed to properly take advantage of either of them. What are you supposed to fit medium beams on, an Omen, a Maller, an Arbitrator? Fat chance. And the BCs don't/can't use them either. Same for railguns, like, do they genuinely expect someone who has a clue what they are doing to ever fit a Moa/Osprey with rails? And we all know how much the Ferox sucks.
So yeah, Mediums for both of those systems are little more than a stepping stone to Large specialization. It's entirely wasted.
Which, btw, is part of my reason for crusading for an overall rework of beams at every level, not just large. Because unlike rails, which are actually a good choice at both large and small level, beams suck at small, medium, and large. Not posting on my main, and loving it.-á Because free speech.-á |
Avald Midular
Republic Military School Minmatar Republic
40
|
Posted - 2013.04.29 18:23:00 -
[542] - Quote
Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages of overwhelmingly negative feedback isn't enough. |
Kaarous Aldurald
ROC Academy The ROC
51
|
Posted - 2013.04.29 18:41:00 -
[543] - Quote
Avald Midular wrote:Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages of overwhelmingly negative feedback isn't enough.
Not true, my friend.
They caved to Gallente whining in less than two hours.
But they brilliantly elucidated exactly why the Amarr thread, with precisely the same cogent arguments about the unsuitability of their own battleships, get precisely squat. Paraphrasing here, so bear with me.
"Cuz they're different".
Yep. You heard it here folks, what's good for the goose, is not in fact good for the gander. Not posting on my main, and loving it.-á Because free speech.-á |
Reaver Glitterstim
Dromedaworks inc Tribal Band
465
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Posted - 2013.04.30 04:22:00 -
[544] - Quote
Bouh Revetoile wrote:Asking for amarr to be cap easy is asking for homogenization. It's like asking for Minmatar to have hit points, for Gallente to have range, or like asking for Caldari to have tracking. Malcanis for CSM 8 |
Naso Aya
EVE University Ivy League
40
|
Posted - 2013.04.30 04:28:00 -
[545] - Quote
Reaver Glitterstim wrote:Bouh Revetoile wrote:Asking for amarr to be cap easy is asking for homogenization. It's like asking for Minmatar to have hit points, for Gallente to have range, or like asking for Caldari to have tracking.
Because flying a floating brick is 'fun'. At least minmatar have speed, caldari have range, and gallente have some insane close range dps. What are amarr left with? Hit points? Great, welcome our old style prophecy overlords. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4826
|
Posted - 2013.04.30 04:34:00 -
[546] - Quote
Avald Midular wrote:Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages of overwhelmingly negative feedback isn't enough. You mean 134+ pages. |
Avald Midular
Republic Military School Minmatar Republic
45
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Posted - 2013.04.30 04:40:00 -
[547] - Quote
Reaver Glitterstim wrote:Bouh Revetoile wrote:Asking for amarr to be cap easy is asking for homogenization. It's like asking for Minmatar to have hit points, for Gallente to have range, or like asking for Caldari to have tracking.
Nobody is asking to be cap easy, there is a taxi cab ride of difference between TRIPLE the cost of the next weapon down and "cap easy". As someone else said, at least the other races are compensated for their downsides, all we get are more turrets (but same dps) on our BS's to pour salt on our cap-use wounds. |
Jake Pappottess
Altyr Industries The Forgotten Templars
0
|
Posted - 2013.04.30 07:45:00 -
[548] - Quote
One possible addition for lasers would be the addition of crystals to add damage types, the Caldari can switch between the four damage types. I believe crystals like a tractor/force crystal could cause kinetic damage, and possibly some type of explosive damage crystal. Yes one problem with lasers is Cap use (and it is a huge problem), but also the limit of lasers in predictable damage types. Perhaps an alternative could be an increase in base shield and armor damage.
Most fits I have to use require most or all of the mid slots filled with cap rechargers or some equivilant. I would like some reduction in cap use of lasers so that I can add a possible variety of EWAR without completely sacrificing cap time.
I love sniping ships personally, but in order to put out any matter of dps you need to use insane amounts of cap. A problem with lasers is they are traditionally combined with armor tanking which is also very cap intensive for repairing (even with ancillarys which still use cap with the nanite repair paste). I do not think armor tanking should be changed, but I think that its cap use should be factored in when comparing to the cap used by lasers. |
Calathorn Virpio
Golden Construction Inc. Legacy Rising
241
|
Posted - 2013.04.30 07:52:00 -
[549] - Quote
CCP Rise wrote:For anyone who wishes this change was more exhaustive - part of what was nice about this solution is that it doesn't disrupt any future efforts to look at energy weapons as a whole. That said, the near near future does not contain such a rework, so any suggestions about crystals or other large problems related to the weapon probably won't have a huge effect on our plans for Odyssey.
Hope that for now this makes life a bit more comfortable until we do have the time to come back and look at the whole thing.
translation: y'all are still ****** for another year if you go into ammar with out a minimum of 15 million SP in armor and cap skills BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |
Naomi Knight
Imperial Academy Amarr Empire
337
|
Posted - 2013.04.30 08:27:00 -
[550] - Quote
Calathorn Virpio wrote:CCP Rise wrote:For anyone who wishes this change was more exhaustive - part of what was nice about this solution is that it doesn't disrupt any future efforts to look at energy weapons as a whole. That said, the near near future does not contain such a rework, so any suggestions about crystals or other large problems related to the weapon probably won't have a huge effect on our plans for Odyssey.
Hope that for now this makes life a bit more comfortable until we do have the time to come back and look at the whole thing. translation: y'all are still ****** for another year if you go into ammar with out a minimum of 15 million SP in armor and cap skills I wish they could make some racial bonuses for the ships over the current bonuses, that could solve this problem easily , while keeping lasers not wanted by other races.
Also there are many ships which dropped the usual 2 bonus/ship or 4 for t2 , wouldnt be hard to give amarr ships back their -10%cap use bonus/lvl as racial bonuses or think out newer ones, could be -30% cap use by laser weapons , so you dont need lvl5 ship skills to dont run out of cap half way in the battle. Also I cant see why amarr hulls couldnt have way better cap /cap regen than the other races. How absurd is that the race with powerhungry guns and superior reactors have the same energy generated as the race which were enslaved and use outdated reactors and uses capless arties. Sounds silly ,doesn't it? |
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Apostrof Ahashion
Viziam Amarr Empire
129
|
Posted - 2013.04.30 08:56:00 -
[551] - Quote
Reaver Glitterstim wrote:Bouh Revetoile wrote:Asking for amarr to be cap easy is asking for homogenization. It's like asking for Minmatar to have hit points, for Gallente to have range, or like asking for Caldari to have tracking.
Alphastorms have the same ehp as Hellcats, since they can use their rig slots for something other than discharge elutriation. Tempest has more ehp (even more armor) than Apocalypse and is still much faster, short-range Gallente have new Dominix that can do shitload of damage at sniping ranges with sentry drones with awesome tracking that you can assign to a target caller, Caldari and tracking part of the comment i dont quite understand.
Scorpion got a cap buff and now has the same cap regen as Abaddon. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
57
|
Posted - 2013.04.30 09:11:00 -
[552] - Quote
Jake Pappottess wrote:One possible addition for lasers would be the addition of crystals to add damage types, the Caldari can switch between the four damage types. I believe crystals like a tractor/force crystal could cause kinetic damage, and possibly some type of explosive damage crystal. Yes one problem with lasers is Cap use (and it is a huge problem), but also the limit of lasers in predictable damage types. Perhaps an alternative could be an increase in base shield and armor damage.
Explosive damage at scorchrange! YES PLEASE!
And yeah, mostly any beam is obsoleted by scorch dealing the same damage at range with way superior tracking, so why bother with the drawbacks of beams. Though scorch is the reason for laserboats to be awesome in the first place.
I can't see any good niche for the beams though, would maybe fit them if they were more like laserartillery, massive alpha with great range and tiring RoF. If in such a scenario they'd still keep their sustained dps, they'd be glorious.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
645
|
Posted - 2013.04.30 09:25:00 -
[553] - Quote
Naomi Knight wrote:..I wish they could make some racial bonuses for the ships over the current bonuses, that could solve this problem easily , while keeping lasers not wanted by other races... Not only that but it could make up for racial differences being designed out of the system entirely (Amarr kiters and drone boats, Minmatar brawlers etc.).
Previously suggested that BC, BS, Navy and T2 be given unique racial bonuses that attempts to close the biggest hole of a given race which in Amarr's case is now capacitor .. my suggestion was for Amarr to have the bonus of "batteries have twice the effect" but in retrospect a full doubling might be a bit much so say +50%, solves the immediate cap issues in most cases and allows for more benefits to be gained from lowslots (relays) with bigger pool affected.
Still have no thought out ideas about what the other three could/should have, no real experience with them so unaware of what holes they have .. mind you, I do not mean weaknesses but flaws that have arisen by design/balancing process.
Most recent brainstorm provided me with: - Minmatar's tied to agility. Their speed has been reduced a lot since their heyday (lol-Nano age) and they have several ships being nudged towards brawling, agility would allow them to make the most of what speed they have as well as increase viability of closer range alpha strikes (faster align). - Caldari tied to eWar use. With the promised eWar overhaul still in the SoonGäó column, why not increase cap use of all such modules by a factor of 3-4 to minimize abuse by anyone with a spare mid (looking at you TD!) and giving Caldari a hefty cap reduction on all non-tank midslot modules (racial eWar platforms (f.ex. Arbi line) would have similar reduction for that one module). - Gallente tied to armour tank. Suggest flipping it by turning current rep amount bonuses into cap reductions and applying a nanite efficiency bonus to above mentioned hulls that counts towards both local and remote repair. |
Apostrof Ahashion
Viziam Amarr Empire
129
|
Posted - 2013.04.30 11:00:00 -
[554] - Quote
CCP Rise wrote:For anyone who wishes this change was more exhaustive - part of what was nice about this solution is that it doesn't disrupt any future efforts to look at energy weapons as a whole. That said, the near near future does not contain such a rework, so any suggestions about crystals or other large problems related to the weapon probably won't have a huge effect on our plans for Odyssey.
Hope that for now this makes life a bit more comfortable until we do have the time to come back and look at the whole thing.
I dont really understand this at all. How would giving lasers a significant buff to cap use prevent you from "look at energy weapons as a whole" in "the future". How much time and energy goes into changing a couple of numbers? Fix it now, revert the change when "the future" comes. |
Debora Tsung
The Investment Bankers Guild
108
|
Posted - 2013.04.30 12:33:00 -
[555] - Quote
Apostrof Ahashion wrote: Scorpion got a cap buff and now has the same cap regen as Abaddon.
The Scorpion is still worthless without an ECM boost. nobody uses a Scorpion as a DPS Plattform. There's nothing a million chinese guys can't do cheaper. |
Avald Midular
Republic Military School Minmatar Republic
49
|
Posted - 2013.04.30 12:35:00 -
[556] - Quote
Veshta Yoshida wrote:Naomi Knight wrote:..I wish they could make some racial bonuses for the ships over the current bonuses, that could solve this problem easily , while keeping lasers not wanted by other races... Not only that but it could make up for racial differences being designed out of the system entirely (Amarr kiters and drone boats, Minmatar brawlers etc.). Previously suggested that BC, BS, Navy and T2 be given unique racial bonuses that attempts to close the biggest hole of a given race which in Amarr's case is now capacitor .. my suggestion was for Amarr to have the bonus of "batteries have twice the effect" but in retrospect a full doubling might be a bit much so say +50%, solves the immediate cap issues in most cases and allows for more benefits to be gained from lowslots (relays) with bigger pool affected. Still have no thought out ideas about what the other three could/should have, no real experience with them so unaware of what holes they have .. mind you, I do not mean weaknesses but flaws that have arisen by design/balancing process. Most recent brainstorm provided me with: - Minmatar's tied to agility. Their speed has been reduced a lot since their heyday (lol-Nano age) and they have several ships being nudged towards brawling, agility would allow them to make the most of what speed they have as well as increase viability of closer range alpha strikes (faster align). - Caldari tied to eWar use. With the promised eWar overhaul still in the SoonGäó column, why not increase cap use of all such modules by a factor of 3-4 to minimize abuse by anyone with a spare mid (looking at you TD!) and giving Caldari a hefty cap reduction on all non-tank midslot modules (racial eWar platforms (f.ex. Arbi line) would have similar reduction for that one module). - Gallente tied to armour tank. Suggest flipping it by turning current rep amount bonuses into cap reductions and applying a nanite efficiency bonus to above mentioned hulls that counts towards both local and remote repair.
The Amarr being being taxed mid-slots/rigs for cap is precisely the problem we're trying to solve. With your change they'd still have to equip one or more batteries that other races wouldn't have to. It also does nothing to solve the other PG module tax Amarr face to even fit their weapons. Lasers are broken, lets not cover it up. |
Apostrof Ahashion
Viziam Amarr Empire
132
|
Posted - 2013.04.30 12:46:00 -
[557] - Quote
Debora Tsung wrote:Apostrof Ahashion wrote: Scorpion got a cap buff and now has the same cap regen as Abaddon.
The Scorpion is still worthless without an ECM boost. nobody uses a Scorpion as a DPS Plattform.
Who said that it was? The point was that Scorpion is practically cap stable and they buffed its capacitor. For what reason? And Abbadon is still the same old 1 min of cap with batteries and 2 x discharge rigs. |
Debora Tsung
The Investment Bankers Guild
108
|
Posted - 2013.04.30 12:53:00 -
[558] - Quote
Avald Midular wrote:The Amarr being being taxed mid-slots/rigs for cap is precisely the problem we're trying to solve. With your change they'd still have to equip one or more batteries that other races wouldn't have to. It also does nothing to solve the other PG module tax Amarr face to even fit their weapons. Lasers are broken, lets not cover it up.
I'd enhance the tracking of laser turrets while at the same time keeping or even increasing the horrendous energy consumption of laser turrets to set the weapon system apart fom rails/blasters.
That way the laser based weaon systems would be set apart from the other turret based weapon systems, right now they feel a litle bit like Rails that don't use ammo. :/
Then You could use either use the extra batteries for sustained laserfire without having to fear of never hitting anything at all, or choose to use trackng enhancer for supreme dps application but only over a short time due to high cap usage.
PS: My post might be flawed due to bad grammar, I hope it was understandable despite that. There's nothing a million chinese guys can't do cheaper. |
Debora Tsung
The Investment Bankers Guild
108
|
Posted - 2013.04.30 12:57:00 -
[559] - Quote
Apostrof Ahashion wrote:Debora Tsung wrote:Apostrof Ahashion wrote: Scorpion got a cap buff and now has the same cap regen as Abaddon.
The Scorpion is still worthless without an ECM boost. nobody uses a Scorpion as a DPS Plattform. Who said that it was? The point was that Scorpion is practically cap stable and they buffed its capacitor. For what reason? And Abbadon is still the same old 1 min of cap with batteries and 2 x discharge rigs.
Oh, that... :/
Sry. a 9 hours shift at the office can do that to You. o_O
Yeah, had an Abbadon once. I saw the cap usage, had a little hysterical laugh and then sold it again. :/ There's nothing a million chinese guys can't do cheaper. |
Avald Midular
Republic Military School Minmatar Republic
49
|
Posted - 2013.04.30 13:05:00 -
[560] - Quote
Debora Tsung wrote:Avald Midular wrote:The Amarr being being taxed mid-slots/rigs for cap is precisely the problem we're trying to solve. With your change they'd still have to equip one or more batteries that other races wouldn't have to. It also does nothing to solve the other PG module tax Amarr face to even fit their weapons. Lasers are broken, lets not cover it up. I'd enhance the tracking of laser turrets while at the same time keeping or even increasing the horrendous energy consumption of laser turrets to set the weapon system apart fom rails/blasters. That way the laser based weaon systems would be set apart from the other turret based weapon systems, right now they feel a litle bit like Rails that don't use ammo. :/ Then You could use either use the extra batteries for sustained laserfire without having to fear of never hitting anything at all, or choose to use trackng enhancer for supreme dps application but only over a short time due to high cap usage. PS: My post might be flawed due to bad grammar, I hope it was understandable despite that. EDIT: In hindsight to make that feasible the cap bonus the batteries and/or cap rechargers give might have to be increased just that tiny little bit...
No just.....No.
Rails have 1/3 the cap cost and are much easier to fit PG-wise. Medium Rails definitely need to be looked at, don't get me wrong. There is no excuse to having triple the cap cost as the next guy and not getting anything substantial to compensate except horrendous PG requirements. They used to have much more dps as a tradeoff but that has since been nerfed, so lets nerf the costs as well, it's a no-brainer. |
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Debora Tsung
The Investment Bankers Guild
108
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Posted - 2013.04.30 13:32:00 -
[561] - Quote
@CCP
The forum ate my post, AGAIN! Can You please remove this useless draft "feature" because it doesn't draft anything. All it does is to set my post back to a point were I didn't even start writing. >.<
EDIT: @ Avald Midular - If I remember that I'll try and answer to Your post at a later time. There's nothing a million chinese guys can't do cheaper. |
Alkyria Decile
Delstar Corp
0
|
Posted - 2013.05.01 08:30:00 -
[562] - Quote
I see a lot of people that want even better fitting and cap use out of lasers but personally i think it might be neat if instead they just got some more tracking/range and a little more damage instead. So people using non lasers use tracking computers to compensate for range while amarr use cap rechargers so they can fire, and in lows you use fitting mods to fit the big dps guns instead of using damage mods to make you big guns high dps.
A total re-work of all lasers to work in this fashion is probably way out of scope for odyssey but it would be nice if weapons systems weren't always missiles + bcu's and possibly painters or guns + heat sink* + tracking enhancer/computer.
I figure if they could get lasers + cap + pwg fittings to be about equal to other turrets in current set ups it would go a good ways against the ever so dreaded homogenization. |
Avald Midular
Republic Military School Minmatar Republic
58
|
Posted - 2013.05.01 13:22:00 -
[563] - Quote
Alkyria Decile wrote:I see a lot of people that want even better fitting and cap use out of lasers but personally i think it might be neat if instead they just got some more tracking/range and a little more damage instead. So people using non lasers use tracking computers to compensate for range while amarr use cap rechargers so they can fire, and in lows you use fitting mods to fit the big dps guns instead of using damage mods to make you big guns high dps.
A total re-work of all lasers to work in this fashion is probably way out of scope for odyssey but it would be nice if weapons systems weren't always missiles + bcu's and possibly painters or guns + heat sink* + tracking enhancer/computer.
I figure if they could get lasers + cap + pwg fittings to be about equal to other turrets in current set ups it would go a good ways against the ever so dreaded homogenization.
They tried that already, lasers got nerfed but their fitting costs did not. With your setup, what's to stop Amarr from just fitting damage mods as well on the ships with more Lows? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
128
|
Posted - 2013.05.01 14:45:00 -
[564] - Quote
Debora Tsung wrote:@CCP
The forum ate my post, AGAIN! Can You please remove this useless draft "feature" because it doesn't draft anything. All it does is to set my post back to a point were I didn't even start writing. >.<
EDIT: @ Avald Midular - If I remember that I'll try and answer to Your post at a later time.
I often copy mine before i press post button especially long ones you can't be arsed to rewrite and the draft is a bit annoying 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Pathogen Ascention
Hagukure Disturbed Acquaintance
18
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Posted - 2013.05.01 18:46:00 -
[565] - Quote
Alkyria Decile wrote:I see a lot of people that want even better fitting and cap use out of lasers but personally i think it might be neat if instead they just got some more tracking/range and a little more damage instead. So people using non lasers use tracking computers to compensate for range while amarr use cap rechargers so they can fire, and in lows you use fitting mods to fit the big dps guns instead of using damage mods to make you big guns high dps.
A total re-work of all lasers to work in this fashion is probably way out of scope for odyssey but it would be nice if weapons systems weren't always missiles + bcu's and possibly painters or guns + heat sink* + tracking enhancer/computer.
I figure if they could get lasers + cap + pwg fittings to be about equal to other turrets in current set ups it would go a good ways against the ever so dreaded homogenization.
Yes, we want our fitting issues worked on. You're right, it's true, tracking comps are used by other races, but not to the extent that we have to use cap/pg fittings. The kicker is that you can take the tracking stuff off and still hit. Remove the cap and pg stuff and the guns don't fire, leading to "I canna hit **** cap'n."
We're tired of this **** being pushed off yet again, so we're going to bring up everything yet again in the hope that someone reads it and does something. |
Josilin du Guesclin
University of Caille Gallente Federation
24
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Posted - 2013.05.01 20:57:00 -
[566] - Quote
Debora Tsung wrote: I'd enhance the tracking of laser turrets while at the same time keeping or even increasing the horrendous energy consumption of laser turrets to set the weapon system apart fom rails/blasters.
Lasers already have the best tracking by a clear margin.
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Avald Midular
Republic Military School Minmatar Republic
68
|
Posted - 2013.05.01 21:04:00 -
[567] - Quote
Josilin du Guesclin wrote:Debora Tsung wrote: I'd enhance the tracking of laser turrets while at the same time keeping or even increasing the horrendous energy consumption of laser turrets to set the weapon system apart fom rails/blasters.
Lasers already have the best tracking by a clear margin.
Umm no blasters do.
But I do agree they don't need any more tracking as long as their PG and cap requirements are so out of whack with anything else in the game. |
The CandyGirl
the united Negative Ten.
43
|
Posted - 2013.05.01 23:17:00 -
[568] - Quote
The way i see it there are really 2 options.
1) fix lasers so they are more in line fitting and cap usage wise to other weapons.
Or
2) buff beam laser damage by a lot.... and give every amarr ship a huge cap booster bay. Make tachs out DPS everything sub cap while they are firing. Also have it so the apoc is the only bs that can fit 8 Tachs barely with no power grid mods/ implants Being a smartass is always better than being a dumbass! |
Avald Midular
Republic Military School Minmatar Republic
73
|
Posted - 2013.05.02 00:45:00 -
[569] - Quote
The CandyGirl wrote:The way i see it there are really 2 options.
1) fix lasers so they are more in line fitting and cap usage wise to other weapons.
Or
2) buff beam laser damage by a lot.... and give every amarr ship a huge cap booster bay. Make tachs out DPS everything sub cap while they are firing. Also have it so the apoc is the only bs that can fit 8 Tachs barely with no power grid mods/ implants
1) Not equal to other races but at least in the same hemisphere (not DOUBLE the PG and TRIPLE the cap usage as rails).
2) Like I said above, they've tried that and eventually they nerfed laser damage back in line with other weapons but didn't change their fitting. Will likely not happen again as they'd have to make every Amarr ship be 8 turret or severely nerf the PG of Nightmares and Paladins. |
raawe
Imperial Shipment Amarr Empire
5
|
Posted - 2013.05.02 11:54:00 -
[570] - Quote
Flying amarr ships with lasers will go something like this..... So baddon with pulse lasers rolls to field, fires 3 times...does pathetic dps and caps out.....seriously something needs to be changed, buff dmg, reduce cap usage, increase range/tracking....anything. I really like amarr ships but after expansion it will be impossible to fly them and be efficient at anything (except maybe caping out ) |
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