Pages: 1 2 3 4 5 [6] 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Haseo Antares
Corollary Forest Fairytail.
44
|
Posted - 2013.05.18 19:28:00 -
[151] - Quote
I just started playing with the personal hangars and noticed something a bit odd.
The corporate hangars have 1.4 million cubic meters of space while the personal hangars have 50 thousand cubic meters. The personal hangar array has 28 times less space than the corporate one...so shouldn't the CPU and Powergrid usage reflect that (as well as volume)? Presently they both use up 150 CPU and 100,000 Powergrid.
Edit: and maybe a smaller model too. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |
Salpun
Paramount Commerce
494
|
Posted - 2013.05.18 22:05:00 -
[152] - Quote
Haseo Antares wrote:I just started playing with the personal hangars and noticed something a bit odd.
The corporate hangars have 1.4 million cubic meters of space while the personal hangars have 50 thousand cubic meters. The personal hangar array has 28 times less space than the corporate one...so shouldn't the CPU and Powergrid usage reflect that (as well as volume)? Presently they both use up 150 CPU and 100,000 Powergrid.
Edit: and maybe a smaller model too. the fact that this 50,000 X how ever many people live in the wh is why its still the same size. There is no restriction on how many people can place items in the hanger. |
Khaine Beralt
Third World Democracy
20
|
Posted - 2013.05.19 00:26:00 -
[153] - Quote
Question:
Will the art for data/relics be the same for all sites? That is, will the same derelict ship model appear for all relic containers regardless of whether or not it's a Pristine Serpentis Battle Remnants or a Crumbling Angel Antiquated Outpost?
While I understand that there are so many variations of relic/data sites that it would be unfeasible not to have repeating assets and some dumbdicks still insist that Eve's art is superfluous to the spreadsheet I still think that'd be pretty lame. |
Itis Zhellin
Pagan INC 9th Company
23
|
Posted - 2013.05.19 10:34:00 -
[154] - Quote
Quick question: I got an escalation for a guristas hallucinogen supply waypoint so I thought this would be an excelent oportunity to test the new CNR and the cruise missiles. But when I arrive in the system shown in my Journal, there is no option to warp at the escalation site, no bookmark or anyhting. Is this a bug, a new feature.. what I'm doing wrong? |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
310
|
Posted - 2013.05.19 11:33:00 -
[155] - Quote
new launcher equals the suck...
Again, why the need to change it to where client log-in happened before you were 'in' the client? what was wrong with the old system....besides the fact the only time most ppl used your shiney new launcher was for patches b/c everyone told it to 'close after startup'?
Forcing it on us won't make us like it any better. As you keep saying, just because something is there, and there is a worthy goal at the end of doing it, we (eve players) will still do it regardless of how painful it is....so why make it more painful? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
DarkestHeart
The Pack Fidelas Constans
102
|
Posted - 2013.05.19 11:36:00 -
[156] - Quote
Hard to test sites without any sites to test. |
Warr Akini
Bat Country Goonswarm Federation
29
|
Posted - 2013.05.19 14:37:00 -
[157] - Quote
Moving the Undock button to the Station Services tab makes life harder for multiboxers who want to undock with less looking around for where they put it. Would love the option to keep it on the left tab. |
Omnathious Deninard
The Scope Gallente Federation
1039
|
Posted - 2013.05.19 19:35:00 -
[158] - Quote
Was it your intent CCP to remove solo players form the game? These changes for odyssey have pretty much done that, which is frankly a bunch of bs. For those of us who do play the game solo, that is a decision we have made, if we wanted to play in the multiplayer playground we would have joined a Null Sec Sov alliance which is the group game area of the game. I can kind of understand your wanting to discourage multi-boxing, but if that is what you want to do, then just set the client up to only allow one client to operate on a computer at any given time. Done destroy the game for solo players. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Sirran The Lunatic
Gespenster Kompanie Villore Accords
4
|
Posted - 2013.05.20 09:19:00 -
[159] - Quote
Omnathious Deninard wrote:Was it your intent CCP to remove solo players form the game? These changes for odyssey have pretty much done that, which is frankly a bunch of bs. For those of us who do play the game solo, that is a decision we have made, if we wanted to play in the multiplayer playground we would have joined a Null Sec Sov alliance which is the group game area of the game. I can kind of understand your wanting to discourage multi-boxing, but if that is what you want to do, then just set the client up to only allow one client to operate on a computer at any given time. Done destroy the game for solo players.
How does any of this degrade solo play? Sorry if I missed a previous comment which stated this a little more clearly...?
Also, the new scanner looks cool, but it is quite useless. I still have to D-scan to see ships, I still have to system scan with probes to detect hidden plex's/Whs/etc. All this really changes is that you don't actually have to open up and run the scanner to detect open anoms which I have to pan around the screen for now (worse).
I think a lot of people are missing most of the "odyssey" part of Odyssey, myself included. Some of the stuff like pod death and jump stuff = totally awesome! And ship line (training) changes = awesome. The rest? I just don't get it and nothing has changed to make me 'want' to. |
Ling Gong Chen
ALL THE LONELY PEOPLE
1
|
Posted - 2013.05.20 18:19:00 -
[160] - Quote
Sirran The Lunatic wrote:
How does any of this degrade solo play? Sorry if I missed a previous comment which stated this a little more clearly...?
Also, the new scanner looks cool, but it is quite useless. I still have to D-scan to see ships, I still have to system scan with probes to detect hidden plex's/Whs/etc. All this really changes is that you don't actually have to open up and run the scanner to detect open anoms which I have to pan around the screen for now (worse).
I think a lot of people are missing most of the "odyssey" part of Odyssey, myself included. Some of the stuff like pod death and jump stuff = totally awesome! And ship line (training) changes = awesome. The rest? I just don't get it and nothing has changed to make me 'want' to.
Maybe you have never lived in Highsec for a long time but some people like I do. In Highsec we don't have to worry about anything and we could still easily earn our own plex for next month. The actual things which support these kind of solo players to play solo are isk incomes. However, the old hacking/archy mechanism are being replaced and now T3 is officially blocked from highsec deds. If you have ever lived a while as a scanning player in highsec you would know what this means just as clear as I do. Furthermore, considered the observation by myself in the last few days after the latest patch, the numbers of cosmic signatures are greatly reduced, not just highsec but the whole universe, even those wormholes which usually could be found bloody everywhere. |
|
Wenthrial Solamar
Future Corps Sleeper Social Club
12
|
Posted - 2013.05.21 03:26:00 -
[161] - Quote
Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
|
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
28
|
Posted - 2013.05.21 08:24:00 -
[162] - Quote
Dear CCP,
Today i noted new "cool" thing :)
When you have 2+ locked target and when one of target killed their icon starts blinking for 1 sec. Its nice. BUT.
If i have 2 weapon group and 1-st group kill target after instantly activating second group system tell you: "You have no target, please select target". It continues till "blinking-dead-target" finally disappear. Then all modules that you activated before applied on the next target in queue.
This is example
http://ssmaker.ru/22b584a3.jpg
As you see 1-st target dead and blinking. I have crosshair while activating 3-4 weapons in the high rack. When 1-st target disappear, modules (that i activated while i have in select object "already-dead-blinking" target) will automaticly apply to second target.
It is realy bad. In most fleet fight people have 2 weapon groups. And if it will take even 1 additional second to apply weapon... Well it gonna be bad :D
This is my suggestion: After target killed and start blinking system will automaticly and instantly select next target at targets rack (like it do ATM at TQ: http://ssmaker.ru/836954df.jpg
at screen selected 1-st target. If i kill it it will disappear instantly and system will select target 2 in selected object. If "new" system will do the same will be cool).
PS: Sorry for bad english but i hope you understand what im talking about :D |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
28
|
Posted - 2013.05.21 13:39:00 -
[163] - Quote
About Relic and Data sites loot...
CCP, its ridiculous! I spend 1,5 hour for scanning, jumping and searching for 2 relic sites and 1 data sites and it brings me...26kk :) 22.5k from 1 relic site, 3.5kk from data site... Aaaaaand...110 000 isk from another relic site
Selected items drops from whole relic site http://ssmaker.ru/bde8b36a.jpg
This is from data site http://ssmaker.ru/46f1ef28.jpg
And this is from another relic site http://ssmaker.ru/ca27e482.jpg
Drop too random. The risk isn't proportional to an award.
At relic or data sites there is no interesting events (which could justify the such random low drop)... I just warp in, approach conts, hack them, grab "green cross" and thats all... There is no mysterious of exploring.
So, is that new explore some sort of profession? Becuase with that isk\hour it isnt. Or new explore is for...explore, to visit interesting playce, to see some interesing stuff and events, to learn more about lore? Becuase atm there is no interesting event at relic and data sites :( |
Naren Vintas
Space Busters
4
|
Posted - 2013.05.21 21:45:00 -
[164] - Quote
Wenthrial Solamar wrote:Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
Agreed. It needs to be looked into. And yes, the Hull Critical must shut off once the armor / shields have been restored. Sometimes I fly with hull damage in the ship, not bothering to repair it since it's not even 1% scratched. Mostly from the pve mission running where I do something wrong.
I do not want my ship to keep flashing just because it has a tiny winy little scratch on the window. I can't speak for everyone else, but I am sure this applies to many more players out there. |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
30
|
Posted - 2013.05.21 21:58:00 -
[165] - Quote
Naren Vintas wrote:Wenthrial Solamar wrote:Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
Agreed. It needs to be looked into. And yes, the Hull Critical must shut off once the armor / shields have been restored. Sometimes I fly with hull damage in the ship, not bothering to repair it since it's not even 1% scratched. Mostly from the pve mission running where I do something wrong. I do not want my ship to keep flashing just because it has a tiny winy little scratch on the window. I can't speak for everyone else, but I am sure this applies to many more players out there. Agreed |
Torg Rann
Tor Industrials Double Tap.
1
|
Posted - 2013.05.22 05:36:00 -
[166] - Quote
I like the new skill changes. I get to pick up all 4 carriers and 8 command ships for free! Dreadnaughts will be available shortly!!
The navy drake looks nice, should be a good ship. I REALLY like the navy raven changes. This ship is going to be a beast. The changes to cruise missile are nice, however remove the increase in explosion radius. It was 300 and is now 330, to give a boost to damage it should have decreased to 270. The original dev post about the changes said we would get a 30% increase in damage part by increasing the damage of the missile (25%) and part by a bonus to explosion radius.
While the new gate warp animation is interesting, after about 10 jumps you wish it would just stop. The problem I have with the new sequence is that it changes the camera from where I had it set!!! It should remember the camera setting from before the jump and PUT IT BACK!!!
I have noticed that if you use the undock option from the ship menu you can NOT abort the undock. The undock can only be aborted if you use the new undock button. Oh, move the enter captains quarters button away from the undock button.....move it further up the screen.
It is interesting that ore and ice mining are becoming more equitable. A well equipped Hulk can mine 2600 m3 of ore or 2400 m3 of ice per minute, with orca boost and mining forman mind link.
The new high sec ice anomalies should be added to most systems just like ore belts, it will help out with the "What do I do when the ice is gone?" wails. Miners can just move to another system. My brief test showed that an anomaly contained enough ice for 1 miner for 30 hours. They will deplete quickly. Having ice in adjacent systems will help with the competition aspect of mining.
For null sec there should be multiple anomalies in a system. Each anomaly should contain just one kind of ice and should re-spawn immediately when exhausted. This will help large mining ops. The re-spawn could also be tied to the industry level of the system, say level 2 or 3 would cause instant re spawn, 0 four hour re-spawn, 1 one hour re-spawn.
The ice compression blueprints should all be changed to take 20 units of ice and produce 20 units of compressed ice per run. Currently 20,000 m3 of mercoxite is compressed into 1 block of compressed mercoxite in one run. The change to the ice compression blueprints would bring the times to compress 20,000 m3 of material in sync. |
Itis Zhellin
23
|
Posted - 2013.05.23 13:39:00 -
[167] - Quote
How can we test stuff if the market is closed? Any timeline for fixing the market? |
|
CCP Goliath
C C P C C P Alliance
1532
|
Posted - 2013.05.23 17:18:00 -
[168] - Quote
Naren Vintas wrote:Wenthrial Solamar wrote:Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
Agreed. It needs to be looked into. And yes, the Hull Critical must shut off once the armor / shields have been restored. Sometimes I fly with hull damage in the ship, not bothering to repair it since it's not even 1% scratched. Mostly from the pve mission running where I do something wrong. I do not want my ship to keep flashing just because it has a tiny winy little scratch on the window. I can't speak for everyone else, but I am sure this applies to many more players out there.
The dial can be changed to fit your alerting needs. If you want to set it to 25% hull, 1% hull, 0% hull (!) you can. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
|
CCP Goliath
C C P C C P Alliance
1532
|
Posted - 2013.05.23 17:19:00 -
[169] - Quote
Itis Zhellin wrote:How can we test stuff if the market is closed? Any timeline for fixing the market?
Fixed CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
Chris Winter
Zephyr Corp V.A.S.T.
109
|
Posted - 2013.05.23 21:52:00 -
[170] - Quote
I'm consistently getting a "socket closed" and disconnection from the test server within a minute of logging in. It was working fine yesterday, and TQ is also working fine. |
|
Zerosos
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.24 04:19:00 -
[171] - Quote
Would it be possible to give the players the ability to turn off the camera panning to and following whatever they click on in the overview?
It looks nice sure, but if I am rapidly changing targets I really don't like the camera bouncing around all over the place. It becomes disorienting and annoying. Also I just don't like the feeling as if I don't have control over my camera.
I looked in the options for a way to disable it but I didn't see anywhere that I could. If I have missed it please let know.
So far I'm liking what I am seeing in Odyssey but this one camera issue is something that really should be addressed.
|
Winterbliss
Battlestars Ex Cinere Scriptor
21
|
Posted - 2013.05.24 09:44:00 -
[172] - Quote
Zerosos wrote:Would it be possible to give the players the ability to turn off the camera panning to and following whatever they click on in the overview?
It looks nice sure, but if I am rapidly changing targets I really don't like the camera bouncing around all over the place. It becomes disorienting and annoying. Also I just don't like the feeling as if I don't have control over my camera.
I looked in the options for a way to disable it but I didn't see anywhere that I could. If I have missed it please let know.
So far I'm liking what I am seeing in Odyssey but this one camera issue is something that really should be addressed.
This feature has been in the game since Retribution was released 6 months ago.
To turn off the camera tracking, press either C or on the selected item window click the little left hand icon and deselect tracking camera.
-Winter. |
Warr Akini
Bat Country Goonswarm Federation
44
|
Posted - 2013.05.24 16:13:00 -
[173] - Quote
Your scanner button traps my mouse. Click scanner button, all clicks are treated as if they are within the scanner radial menu. Can only get out by pressing Escape. Bug report submitted.
OH, and the scanner overlay doesn't work as of the May 24 patch. And scanning gives Probe Communication Failed message (even though scanning kind of works). |
Kenzore
Universal Fleet Operations The Unthinkables
2
|
Posted - 2013.05.24 22:40:00 -
[174] - Quote
My sisi launcher lets me log in but at the bottom it just says "dling launcher update" its sat like this for an hours now and has no progress or something i think its stuck.. |
Andreus Ixiris
Duty.
2697
|
Posted - 2013.05.25 08:37:00 -
[175] - Quote
The stargate animation is cool and all, but the sounds aren't correctly synched.
The traditional stargate swoosh noise plays a very noticeable length of time before the camera starts moving through the jump tunnel, which creates a disconnect between what we're hearing and what we're seeing. Mane 614
|
Allyxy
Native Freshfood Minmatar Republic
19
|
Posted - 2013.05.25 12:59:00 -
[176] - Quote
When i first heard that Odyssey was about exploration I was really excited cause it is my main gameplay style atm.
I imagined that this would have been the time when finally we would get new plexes and we also had the wrong ones fixed (do you know all the useless drone plexes and the many others with nothing interesting in them ...)
Wen i first heard about discovery scanner I though that we would have had something really new: imagine a new device that allows you (for example) to detect anomailes and signatures in other systems or that tells you how many systems away from you are the good sigs... so you need to move around triangulating them...
When I heard about hacking minigame I though something where the rl player intelligence would have had a part, not something where u just train in-game skills and then fast click around...
At the end are we getting something really new and worth exploring? To me this expansion just seems a very little iteration of whats already in the game, CCP need to do much better to improve PVE epxerience and to not discourage solo players that are one of the main sources of new players.
PLaying this game since three years now, I was very excited at the beginning but after three years of essentially small iterations I'm getting bored and bored more. If nothing really new will come out soon, I'll most probably switch to Star Citizens or Elite as soon as they will come out.
My2 cents, AY |
Major Templar
Dreddit Test Alliance Please Ignore
43
|
Posted - 2013.05.26 08:44:00 -
[177] - Quote
New Undock Button is kinda better then it was about a week ago.
Current on TQ it's on the bottom Neocom like we all know.
Week ago or so ago on Sisi it was an inch or so and took up a great deal of space from the station window. It was just in the way and way too big as shown in the following picture.
http://i.imgur.com/mKn7Pgx.png
Now on Sisi today it's moved up above buttons, seems a tad smaller and just a little more thought out. Still kinda to big and still takes up quite a bit of space but I believe better.
http://i.imgur.com/KgsPsmk.png
Please give us the option to move it back to our Neocom or at least maybe move it up some more making the station icon (in my example picture it would be the Blood Raider icon) between the two buttons splitting them. It's still a lot of room to take away from someone's ships/items and other information services. |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
119
|
Posted - 2013.05.26 10:45:00 -
[178] - Quote
Please, can you add a option to disable the "Enter Captains Quarters" button? I don't want to enter the CQ ever and the placement directly besides the "Undock" button is... unfortunate. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 12:24:00 -
[179] - Quote
hi
i don't know this is proper topic
undocks buttons should be at side bar not at station sevices bar, or at leat should be at this two pleaces, or should be option to change position of them, becouse i very often have minimize station service, and now i need to make one click to undock, if it will be at station serives window, i must, re-minimize window, and this is two click, for me, now at sisi this is break. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5170
|
Posted - 2013.05.26 12:47:00 -
[180] - Quote
CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. -áMy (mostly boring) Youtube channel. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 :: one page |
First page | Previous page | Next page | Last page |