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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Saerni
Confederation Navy Research Epsilon Fleet
0
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Posted - 2013.05.08 21:54:00 -
[1] - Quote
List style feedback
1. I go to select one signature in the list, and all my probes are unselected meaning I have to go back to the list to reselect them in order to move them around.
2. Signatures scanned to 100% don't save themselves like before, once I start in on a new signature the old ones go back to normal.
3. The new system wide scanner does show signatures as well as anomolies, but not in the list version (which I would recommend you keep because without it that is a lot of flipping around the camera to keep an eye out (I am in wh space and like to keep an eye out for new wh's that pop-up. I do use a probe normally to keep an eye out, combat-type to see any random camping people, but if the new scanner is replacing DSP then those sites need to be listed properly or not at all.
4. The scanning mode is confusing. Is the new system scanner always scanning? The graphic makes it appear so and the scanner button would appear to be for just probes, but if this is not the case I would be curious to know.
5. Being able to launch a single combat probe lets me position it neatly and simply out of range of DS, making keeping myself safe easy. By removing the single launch ability, setting up a fairly standard safety net is not easy in a stupid way. Again, like showing scanning strengths of signatures within the list, this is something that needs to change from how it is currently.
That's all for now, more later |
Saerni
Confederation Navy Research Epsilon Fleet
3
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Posted - 2013.05.09 03:14:00 -
[2] - Quote
A note on the blue wrecks, it tended to be the first ship I killed in a site when I randomly ran a few. This was also true for belt rats in low. |
Saerni
Confederation Navy Research Epsilon Fleet
7
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Posted - 2013.05.26 20:33:00 -
[3] - Quote
A few small errors popped up...
I single launched a probe, and for some reason it forgot one of the two signatures I scanned down and that signature did not reappear until I reloaded the system by docking and undocking again.
From a design perspective it is super awkward to load one probe in order to get the single probe results. Having all the signatures that auto appear in the list at 10% makes sense if you want to disable DSP style functionality without having a probe out...but without an easy way to launch a single probe (even a single launch button on the new scanner probe window) you might as well just include the DSP functionality in the default scan.
Now I assume the 10% is because a ship lacks the sensor strength to create the calculation for %age so a default is being used. If this ends up being the final design decision you should probably set the value more like to 1%, since 10 seems awkwardly high. Otherwise give each ship a base sensor strength modified by skills.
On a general note, the overall interface is looking much better, the graphics for the overlay are cleaner (and updating to reflect your probing), it is looking much better already :) |
Saerni
Confederation Navy Research Epsilon Fleet
8
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Posted - 2013.05.28 13:50:00 -
[4] - Quote
To keep it consistent, I'd change it from 20%, 10%, etc. to 2%, 1%, 0.5%, 0.25% for consistency with the probing system. I like the general use dsp style information the scanner gives without the subtle detail of a actual probe (use a combat in place of DSP and it works the same).
Also an easier way to launch single probes than current iteration is needed....right now easiest thing to do is launch 8 and pull back 7, which is pretty awkward. |
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