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Goldensaver
ArTech Expeditions
178
|
Posted - 2013.05.18 17:17:00 -
[1021] - Quote
Yaturi wrote: Is this on Singularity? I have not seen where this information has been put out.
This was the whole intent of tiericide, so that all ships in a class would be on equal footing, but have a different role. If there are still "little brothers" in a class then they've screwed up the entier tiericide initiative.
Yaturi wrote: As is the Rattlesnake, whose pirate faction designation means it should best any other contender in that role for which it does not. The NDomi is king of a split drone and weapon bonused ship layout. This is wrong.
They haven't gotten around to rebalancing the Pirate faction ships yet. They have said that they intend to rebalance literally every ship. Just wait for it, I'm sure that the Rattle will have its place when it gets fixed.
Yaturi wrote: Similar? Not trying to be an eft warrior but something leads me to believe it is less. Especially, in an armor tanked vessel shouldn't it be significantly more?
It should reach similar, if a bit lower DPS assuming they are both armour tanked, but the Megathron's damage will be completely non-destructible. Also, the drone AI is a piece of crap.
It might also be stated that the Megathron has a bit more speed to actually get into proper range. Not a real advantage at the battleship level when you have to sacrifice tank to get the speed, I know, but CCP seems intent on doing it.
Yaturi wrote:Quote:I'm personally very happy for the current split between Domi and Navy Domi, one is a pure drone ship and other a DPS monster. Of course you're happy because who wants to switch from a hull that works to one that has an alternate role. Just because it suits you doesn't mean that it is best for the game overall. [/quote] Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.
I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way. |
Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.18 17:41:00 -
[1022] - Quote
Tritanium Avenger wrote:[Machariel, lvl4] 7x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) Small Tractor Beam II Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner 3x Republic Fleet Gyrostabilizer Gyrostabilizer II 3x Tracking Enhancer II Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I 4x Berserker II all skills 5 no implants: DPS:1144 (1350 with drones) turret opt/falloff:4000/69000 EHP:58586 Tank:476,38 speed:201/592 sig:357 [Typhoon Fleet Odyssey, PoormanMachariel] 6x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) 2x Cruise Missile Launcher II (Caldari Navy Inferno Cruise Missile) Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner 4x Republic Fleet Gyrostabilizer 3x Tracking Enhancer II Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I 5x Berserker II (+some free cpu) all skills 5 no implants: DPS:1046(pre-buff cruise missiles) (1303 with drones) turret opt/falloff:4000/46000 (+missiles) EHP:59568 Tank:466.12 speed:172/488 sig:336 costs 1/4 of a mach Balanced? PS: just to clarify the 12 turrets argument: 37,7 inrease in fire rate means 60% increase in dps, so: 6 turrets +60% =9.6 2 launchers +37,5% =2.75 total:12.35
You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference. |
Yaturi
The Scope Gallente Federation
0
|
Posted - 2013.05.18 17:52:00 -
[1023] - Quote
Goldensaver wrote:Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.
I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way.
When I wrote comment about it suiting you and not the game as a whole to Roime I was being partially dishonest.
I hate playing coy so I'll reveal that I have invested literally billions in perfecting my Navy Domi duo with the best sentry fitting that I can afford on the market, implants included. For example, I have 8 federation navy omni's between two mid racks to give you an idea of what i'm talking about and no guns.
Does this change suit me? No. Am I mad? Yes. Does it diminish my ships? No. So honestly I can not argue your's or any other's contention with a simple "I like my way over your's" argument. If more people side with you then so be it. I will not lose sleep over the matter.
However my contention is this:
Yaturi wrote:Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion.
Isn't that the crux of the matter? |
Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.18 18:03:00 -
[1024] - Quote
Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.
2 cruise launchers can help compensate damage projection, and there is still some free cpu for improvements, is the difference that huge? keep in mind there's 1bil difference in price.
Tempest Fleet has less dps, drones and cpu than a mach, the new Typhoon has not much less dps, more drones and more cpu |
Mina Sebiestar
Mactabilis Simplex Cursus
348
|
Posted - 2013.05.18 18:41:00 -
[1025] - Quote
Tritanium Avenger wrote:Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.
Tempest Fleet has less dps, drones and cpu than a mach, the new Typhoon has not much less dps, more drones and more cpu. 2 cruise launchers can help compensate damage projection, and there is still some free cpu for improvements, is the difference that huge? keep in mind there's 1bil difference in price. Basically the differences in Sig and Speed balance each other and that 50% turret falloff is costing you 10% of your cpu, 1 drone and 1bil. Is that worth it? Even if so it's still too much better than the other faction ships IMHO
Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).
All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.
You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.
It will never EVER be in same rank seriously EFT number is one thing in game another.
Typhoon will be what it always was **** face neuts included. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.18 20:18:00 -
[1026] - Quote
Mina Sebiestar wrote: Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).
All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.
You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.
It will never EVER be in same rank seriously EFT number is one thing in game another.
Typhoon will be what it always was **** face neuts included.
Drones don't NEED to be used, i've written the dps value without them, and you can subtract another 99 dps that comes from launchers and still have a huge dps amount. The drones are just a plus along with launchers, cpu and sig radius.
I'm not sayin that the two ships are on the same level, of course not. I'm just sayin that the typhoon comes just too close of a pirate faction BS worth 1b more. Why would you choose a navy apoc or mega over it?
(You mentioned drone bay and signature, isn't typhoon better on both?)
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Mina Sebiestar
Mactabilis Simplex Cursus
348
|
Posted - 2013.05.19 04:53:00 -
[1027] - Quote
What is you point in "huge dps" ?
Application is not there take navy domi it can dish out 1400-1500 dps using rails and gardes and even more brutal number with blastor/ogre combo....and it still suck over machariel...
IS domi to close to pirate BS?..nope it is not application of dmg is simply not there in a way mach does it.
Typhoon was always better at sig rad as well as drone bay and it didn't help it be close to pirate BS before and it aint gonna help it now.
Here is what is going on with phoon it got better EFT dps number and that is ALL it got,EFT detected change in phoon total dmg output.
In no way shape or form that means better applied dps or becoming or getting too close to machariel it is simply better than it was...improvement.
I will fly navy apoc because it will enslave small children and destroy anything else it come across because unlike phoon it will have dmg projection as well as application bonus and unlike phoon ot will not suffer from te nerf nearly as much. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Arronicus
Caldari Provisions Caldari State
631
|
Posted - 2013.05.19 06:43:00 -
[1028] - Quote
Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =( |
Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 07:38:00 -
[1029] - Quote
Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.
Especially given how fast the Mach is. It's fast enough that moving is actually a consideration in terms of damage projection, unlike most other battleships.
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Aglais
Liberation Army Li3 Federation
280
|
Posted - 2013.05.19 07:46:00 -
[1030] - Quote
Arronicus wrote:Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =(
Explosion velocity bonus.
The CNR is good. I'm honestly wishing that the new Raven be a slightly pared down CNR; right now there's a huge performance gulf, which continues to make the T1 Raven look awful and not a cost effective ship at all.
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Roime
Ten Thousand Years Shinjiketo
2880
|
Posted - 2013.05.19 08:15:00 -
[1031] - Quote
Yaturi wrote:Goldensaver wrote:Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.
I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way. When I wrote comment about it suiting you and not the game as a whole to Roime I was being partially dishonest. I hate playing coy so I'll reveal that I have invested literally billions in perfecting my Navy Domi duo with the best sentry fitting that I can afford on the market, implants included. For example, I have 8 federation navy omni's between two mid racks to give you an idea of what i'm talking about and no guns. Does this change suit me? No. Am I mad? Yes. Does it diminish my ships? No. So honestly I can not argue your's or any other's contention with a simple "I like my way over your's" argument. If more people side with you then so be it. I will not lose sleep over the matter. However my contention is this: Yaturi wrote:Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion. Isn't that the crux of the matter?
Well if I understand your point of view, the new T1 Domi is arguably better for PVE and you would have liked the same improvement spill over to navy version. Fair enough, there isn't that much point in using the NDomi for that now. However, I like the navy ships to be different ships, instead of just straight up stats improvements over the vanilla version.
More ships, more variety, more fun :)
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
-á- All I really wanted was to build a castle among the stars - |
Malcanis
Vanishing Point. The Initiative.
9449
|
Posted - 2013.05.19 09:25:00 -
[1032] - Quote
Roime wrote:
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.
1 Kings 12:11
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Liang Nuren
Heretic Army Heretic Initiative
3582
|
Posted - 2013.05.19 09:49:00 -
[1033] - Quote
Aglais wrote:Arronicus wrote:Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =( Explosion velocity bonus.The CNR is good. I'm honestly wishing that the new Raven be a slightly pared down CNR; right now there's a huge performance gulf, which continues to make the T1 Raven look awful and not a cost effective ship at all.
I think you're thinking of the Typhoon. The CNR has an explosion radius bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Lloyd Roses
Artificial Memories
85
|
Posted - 2013.05.19 10:29:00 -
[1034] - Quote
Tritanium Avenger wrote:Mina Sebiestar wrote: Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).
All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.
You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.
It will never EVER be in same rank seriously EFT number is one thing in game another.
Typhoon will be what it always was **** face neuts included.
Drones don't NEED to be used, i've written the dps value without them, and you can subtract another 99 dps that comes from launchers and still have a huge dps amount. The drones are just a plus along with launchers, cpu and sig radius. I'm not sayin that the two ships are on the same level, of course not. I'm just sayin that the typhoon comes just too close of a pirate faction BS worth 1b more. Why would you choose a navy apoc or mega over it? (You mentioned drone bay and signature, isn't typhoon better on both?)
TFI 800 dps |--------|
Machariel 800 dps |-----------------------------------------------------------------------------|
Just to sketch the 'damage projection zone'
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Ioci
Bad Girl Posse Somethin Awfull Forums
387
|
Posted - 2013.05.19 14:28:00 -
[1035] - Quote
I kind of like the split decision on tier 1 to tier 2.
Tier 1 is a tank, Tier 2 is a dps.
Geddon, Phoon, Scorp and Domi have tank 11500 base defense either armor or shield. Raven, Apoc, tempest and Thron will get a full rack of weapons. 10500 base main defense
They are balanced with other Navy groups, maybe not with pirate hybrids but pirate hybrids were supposed to be rare and a military alternative to Marauder class, not Navy. R.I.P. Vile Rat |
Morrigan LeSante
The Lost and Forgotten Troopers
270
|
Posted - 2013.05.19 14:44:00 -
[1036] - Quote
The more I look at it, the more I see that 'phoon is just an absolute monster. Looks like my venerable old CNR is going to be retired in favour of it. |
Johnson Oramara
Science and Trade Institute Caldari State
56
|
Posted - 2013.05.19 15:23:00 -
[1037] - Quote
Finally had some time to try these on SiSi.
Things to note: i have perfect skills to fly these and my testing was done with only the pve aspect with active tanks and most effective mission runs in mind. I loot&salvage the battleship wrecks primarily and even if there are frigate or cruiser wrecks left when i finish i move to next mission.
I will list the ships from best to worst.
Golem, i guess this does not come as surprise to anyone. Sturdy tank and best ability to loot & salvage as you go just make this the most efficient mission runner. TFI finishes the mission faster but with golem you end up with more loot&salvage.
Typhoon Fleet Issue, winner in the raw firepower and flexibility, although your tank will be weaker. Also fastest and has 2 utility highs for looting & salvaging. If you have a friend or alt who can take care of the loot&salvage you can fit this for pure dps which will be just murder
Scorpion Navy Issue, second best tanking ability after Golem. Takes a hit on tank with the resistance and sig nerf but added mid slot compensates this. Only one utility high so salvage drones are required.
Typhoon, you get less tank than on Raven but are faster and more flexible with bigger drone bay. It has damage application bonus but the effect was only minimal. Decent armor tank results in less dps and with just one utility high salvage drones are required.
Raven, you could already fit a decent tank on it and now it received one more med slot. But it came with a price of just one utility high left so salvage drones are required. This really should be ranked on par with Typhoon depending on your preference of tank or flexibility.
Raven Navy Issue, slightly faster Raven and the damage application difference was just minimal. The problem however was the fitting, it's so cpu tight that it requires you to use faction or fitting modules. And nonexistent utility highs means that i won't be doing any looting unless i changed ships, which just wastes more time. Even if you didn't care about the loot then considering the price tag alone doesn't really make this better than Raven or Typhoon.
In overall, the cruise missile buff really makes the missions easy and a lot faster than current. But some of the ships still got effectively nerfed, especially Raven Navy Issue which used to perform almost on par with Golem went now to the bottom. |
Liang Nuren
Heretic Army Heretic Initiative
3582
|
Posted - 2013.05.19 17:21:00 -
[1038] - Quote
I was playing with Stoicfaux's spreadsheet last night for several hours. One thing I noticed is that a rate of fire bonus helps a surprising amount of the time. Another thing I saw was that using 2-3 painters tended to make the CNR's damage application bonus just about moot. Once you get that far into wanting to apply your damage, the Golem is waiting right there and the price difference isn't all that significant anymore. Of course, there's the whole ~painters~ thing, but that's what you get for using missiles in the first place.
One thing that was super interesting was modeling the completion times for an Angel Haven. I used Angels for two reasons - first, someone was asking about it, but more importantly because Angels are particularly hard for missiles to hit and should provide a reasonable "worst case scenario". The best theoretical ship was a tremendous surprise - a Typhoon (by a good 30 seconds or so). When I drilled down into what was happening, the answer became obvious. The strength of the ROF bonus combined with the explosion velocity bonus to allow the Typhoon to clear "trash" up to BC level off 25% faster than everyone else. The next performing ship is the Golem (unsurprisingly), and then the SNI, TFI, and CNR come in equal.
Another interesting thing that I found was that the BLA2,2xFlare1 setup works best once you're juggling 2 painters. There's a couple of situations where this doesn't hold, but not really very many. The reason for this is because BLA2 Precision gives the same TTK as Rigor Fury/Precision, so there's no reason to skimp out on damage on the bigger ships.
So from what I can see after a few hours: - BLA is generally a better choice than Rigors - TFI: Best raw damage, by a huge margin. - Golem: Easiest to tank and gank. Utility highs can be extremely helpful (loot/salvage/neuts/smarties/etc) - Typhoon: Doesn't really fall behind in the worst case, occasionally really snazzy. Reeaaaallly weak tank if it tries to compete. - Raven: Doesn't really fall behind, but sometimes the lack of a damage application bonus will cost it an extra volley. - SNI: The pretty crazy tank and extra mid slot allows it to fit more painters than everyone else. The ROF bonus might make it able to do what the Typhoon tries to do more effectively. - CNR: A worse Golem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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mama guru
Thundercats The Initiative.
120
|
Posted - 2013.05.19 17:28:00 -
[1039] - Quote
You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.
Ships are not balanced around tractorbeams and amamake. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
Morrigan LeSante
The Lost and Forgotten Troopers
270
|
Posted - 2013.05.19 17:40:00 -
[1040] - Quote
mama guru wrote:You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.
Ships are not balanced around tractorbeams and amamake.
Heaven forfend people should point out that there's no point in the CNR anymore, and that its stupidly hard to fit. I mean, they gave it an extra launcher but not the CPU to actually fit one and remain neutral. It's not like it was swimming in CPU to start with - its just ill thought through.
Besides that, that phoon can bring ~1700 DPS to the table, a respectable enough tank (as if it needs it, with that kind of damage) and will have near-zero damage application issues to boot. It's an abomination. Why would anyone fly anything else, where PvE is concerned is beyond me. |
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Liang Nuren
Heretic Army Heretic Initiative
3584
|
Posted - 2013.05.19 19:06:00 -
[1041] - Quote
mama guru wrote:You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.
Ships are not balanced around tractorbeams and amamake.
Do you know why I've cluttered up 20 pages of whining about the CNR being a totally obsolete ship? Because the CNR is a totally obsolete ship. And because there is a couple of internet trolls that don't know anything about how the game is played that seem to think the ship is going to be worthwhile.
Here's the facts on the CNR:
- It has worse applied damage than the Golem - It has worse applied damage than the Typhoon Fleet - It has no DPS advantage over the Typhoon and equivalent damage application - Even the SNI has equivalent applied damage due to the tank bonus and extra mid slot - It has no utility high slots - It is outright nerfed for all torpedo fits
The final result here is that cruise missiles are getting buffed and the CNR is getting nerfed. The net result is a very small net buff from today's CNR. However, all other missile ships are getting buffed as well. The net result of that is that the CNR is just a totally pointless ship to have in the game. Even if we assume that BS5 is a hard skill to train for some reason then we have the TFI, SNI, and Typhoon that all eat into the CNR's non-existent micro-niche.
The CNR change is a bad change. But hey, I get how you're tired of hearing about the CNR. So let's talk about how the Typhoon Fleet obsoletes the CNR and Fleet Pest in both PVE and PVP. Or maybe we can talk about how the SNI's extra low is not useful enough to "view with alarm" as posited in the OP. Or we can talk about how the cruise missile buff is probably over the top.
There's a lot to discuss here, and just because you are tired of hearing about one terrible change doesn't mean it's not gonna keep coming up until it gets resolved. If you want me to stop talking about it: convince Rise to post here and discuss it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Shereza
Center for Advanced Studies Gallente Federation
81
|
Posted - 2013.05.19 19:25:00 -
[1042] - Quote
Malcanis wrote:Roime wrote:
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.
That held true in the battleship line, but not in the cruiser line where the naval exequror, augoror, scythe, and osprey did pretty much the same thing as the naval scorpion did.
Lloyd Roses wrote:TFI 800 dps |--------|
Machariel 800 dps |-----------------------------------------------------------------------------|
Just to sketch the 'damage projection zone'
That looks like hyperbole to me. I mean a "damage projection zone" ASCII setup depicting the two ships' ranges at optimal and optimal+falloff would look more like the following.
Typhoon: 0----|----------------------------------------------|
Machariel: 0----|----------------------------------------------------------------------|
The gap will increase by 50% for T2 ammo, 100% for range+2xOptimal, and 300% for both, but the ratio remains intact and remains nowhere nearly as bad as you portrayed. |
Broxus Maximas
Shadow State SpaceMonkey's Alliance
13
|
Posted - 2013.05.19 21:13:00 -
[1043] - Quote
Can the Navy Domi please get its 20th slot just like every ship. I feel that the DPS for the Navy is fine so I don't think it needs another low but possibly you could either give it another mid or what I recommend is giving it a utility high so that we can put drone range modules/ or a small armor/shield rep to repair our drones. It won't effect any DPS but allow more flexibility and put it in line with ever single other navy BS. |
Broxus Maximas
Shadow State SpaceMonkey's Alliance
13
|
Posted - 2013.05.19 21:20:00 -
[1044] - Quote
Also, thanks so much for the Navy Domi not getting the same nerfed bonus that the T1 version got I really appreciate that.
What about getting the 8th gun slot for that Mega that almost everyone wants? |
Perihelion Olenard
162
|
Posted - 2013.05.19 21:29:00 -
[1045] - Quote
Broxus Maximas wrote:Can the Navy Domi please get its 20th slot just like every ship. I feel that the DPS for the Navy is fine so I don't think it needs another low but possibly you could either give it another mid or what I recommend is giving it a utility high so that we can put drone range modules/ or a small armor/shield rep to repair our drones. It won't effect any DPS but allow more flexibility and put it in line with ever single other navy BS. I'd say six mids is plenty of flexibility. I wear my sunglasses at night. |
Julius Foederatus
Hyper-Nova
190
|
Posted - 2013.05.19 22:07:00 -
[1046] - Quote
**** off with the ******* 8th mega gunslot. I want my utility high goddamnit, just because the rest of you scrubs can't figure out how to make it work doesn't mean they should ruin it for those of us can use it now. The navy mega is awesome, it has great tank, good speed for a battleship, and it will have more dps than its current iteration. The only possible complaint you could have is that it needs more cap to run its guns now that they have an RoF bonus instead of straight damage. |
Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.19 22:23:00 -
[1047] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird. Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially. The OP will be updated to reflect these changes.
Yesyes, someone pointed amarr ship having something too good - "fix" it quickly 100 times more people complain on amarr ships having something too weak - who cares
And most of times when you "buff" something in amarr ships - its smaller nerf rather than actual boost, like this sig radius
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Shereza
Center for Advanced Studies Gallente Federation
81
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Posted - 2013.05.19 23:49:00 -
[1048] - Quote
Broxus Maximas wrote:Can the Navy Domi please get its 20th slot just like every ship.
Please look at pretty much every combat drone ship over a cruiser in size. They are all one slot short from their counterparts. Right now the only standard BS that doesn't have 19 slots is the scorpion. Look at cruisers too. Combat cruisers have 14 slots, EW, logistics, and drone cruisers have 13 slots. BCs follow the same trend with all "direct" combat BCs having 17 slots and the only two drone BCs having 16. If any BCs were EW platforms they would only have 16 slots too. Frigates show the same trend too. EW and logistics frigates have 9 slots, combat frigates have 10 slots. The only exception are the "exploration" frigates who also have 10 slots for some odd reason. I imagine it's to fit probe launchers on top of otherwise "normal" fits, but I've no real clue honestly. |
Akturous
Immortalis Inc. Shadow Cartel
134
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Posted - 2013.05.20 00:27:00 -
[1049] - Quote
Shereza wrote:Broxus Maximas wrote:Can the Navy Domi please get its 20th slot just like every ship. Please look at pretty much every combat drone ship over a cruiser in size. They are all one slot short from their counterparts. Right now the only standard BS that doesn't have 19 slots is the scorpion. Look at cruisers too. Combat cruisers have 14 slots, EW, logistics, and drone cruisers have 13 slots. BCs follow the same trend with all "direct" combat BCs having 17 slots and the only two drone BCs having 16. If any BCs were EW platforms they would only have 16 slots too. Frigates show the same trend too. EW and logistics frigates have 9 slots, combat frigates have 10 slots. The only exception are the "exploration" frigates who also have 10 slots for some odd reason. I imagine it's to fit probe launchers on top of otherwise "normal" fits, but I've no real clue honestly.
Although I'm aware this is convention, it's halariously bullshi.t, as drones are unbelievebly easy to kill. The loss of a slot could be justified if:
A) Drones (especially heavies) got a massive hitpoint/speed and microwarp drive management buff B) The damage type selection in heavies didn't just consist of explosive and therm because Praetors and Wasps suck huge donkey phallus. Vote Item Heck One for CSM8 |
Roime
Ten Thousand Years Shinjiketo
2884
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Posted - 2013.05.20 00:30:00 -
[1050] - Quote
Extend drone damage bonus all drone effects, and the missing slot is justified.
-á- All I really wanted was to build a castle among the stars - |
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