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Marlona Sky
D00M. Northern Coalition.
3784
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Posted - 2013.05.31 00:42:00 -
[331] - Quote
EI Digin wrote:Marlona Sky wrote:EI Digin wrote:If you hate nullsec because of large power blocs and big blobs, you should be happy about things like jump freighters and fast travel which make life easier for smaller power blocs. Stop trolling. You're right, any freighter I fly is bait and will never require a large defense fleet to protect because of my alliance ticker. Almost forgot. I'm talking about the part where you claim JFs make life easier for small blocks.
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Andski
GoonWaffe Goonswarm Federation
8060
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Posted - 2013.05.31 01:12:00 -
[332] - Quote
Mayhaw Morgan wrote:Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget.
So the ultimate outcome is a decreased number of fights. Got it! Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Marlona Sky
D00M. Northern Coalition.
3785
|
Posted - 2013.05.31 02:31:00 -
[333] - Quote
Andski wrote:Mayhaw Morgan wrote:Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget. So the ultimate outcome is a decreased number of fights. Got it! What's really going to bake your noodle, is that less power projection equals more fights.
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Stonecrusher Mortlock
University of Caille Gallente Federation
141
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Posted - 2013.05.31 03:40:00 -
[334] - Quote
Marlona Sky wrote:Andski wrote:Mayhaw Morgan wrote:Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget. So the ultimate outcome is a decreased number of fights. Got it! What's really going to bake your noodle, is that less power projection equals more fights.
They don't see it that way, all they see is OMFG YOUR TRYING OT NURF ARE BLOB, or OMFG YOUR TRYING TO NURF NULL SEC, or OMFG YOUR TRYING TO MAKE ARE LIFE HARDER.
if there lord and master had posted this same idea it would be the best thing in the world. |
Andski
GoonWaffe Goonswarm Federation
8074
|
Posted - 2013.05.31 04:17:00 -
[335] - Quote
Marlona Sky wrote:What's really going to bake your noodle, is that less power projection equals more fights.
Power projection is a separate discussion Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
8074
|
Posted - 2013.05.31 04:21:00 -
[336] - Quote
Stonecrusher Mortlock wrote:if there lord and master had posted this same idea it would be the best thing in the world.
do you actually buy into this "nullsec players are enthralled by their overlords" narrative because lawl Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
baltec1
Bat Country
6714
|
Posted - 2013.05.31 04:54:00 -
[337] - Quote
Mayhaw Morgan wrote:
Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget.
Secondly, not everybody is a carebear that thinks loading up a freighter with valuables and piloting it willy nilly through unsecured space is a great idea. There are ways to move a freighter more quickly and ways to keep it out of harms way. There are ways to increase the security of the space around you. There are ways to diminish the likelihood of a traitorous act. There are ways of mitigating the results of a traitorous act, and, most importanly, there are ways of dealing with traitors.
You are thinking of a line of Obelisks full of space gold with 10 Rifters escorting them, but the one "convoy" I ever laid eyes on was 1 freighter and at least 30 escorts, battleship and battlecruiser heavy, and probably with capitals on standby. The one freighter escort op I was on was through well-known blue space. There was 1 freighter and 9 scouts. If any of our scouts had contacted you, we would have interdicted you and the freighter would have logged off.
If the logistics team that puts together a convoy makes it as easy as Jump -> Lock freighters -> Blap freighters, then they probably deserve to lose those freighters. But, not everybody is incompetent. And if they are, oh whelp.
Thirdly, mobile on-grid cyno jammer? Why not?
Fourthly, you guys love killing freighters? WTF?
We wouldnt be losing that maelstrom fleet and said fleet has the power to alpha through abaddons. Freighters do not have abaddon tanks and align like carriers. We could land at range and blap every freighter with very little trouble. We dont need cynos to get there and we would have as much time to plan the attack as the defender have to plan the convoy. You couldnt protect those whales with hundreds of ships let alone 30.
Hell we dont even need an alpha fleet to do the job. A flight of bombers would be just as effective. Convoys are simply too easy to kill today to work. |
Tightass Trixie
Burning Skull Syndicate Viro Mors Non Est
5
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Posted - 2013.05.31 05:39:00 -
[338] - Quote
don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
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Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 05:49:00 -
[339] - Quote
Andski wrote:Marlona Sky wrote:What's really going to bake your noodle, is that less power projection equals more fights. Power projection is a separate discussion Power projection is the very core of many debates currently, this one included.
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Infinity Ziona
Cloakers
38
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Posted - 2013.05.31 05:53:00 -
[340] - Quote
Tightass Trixie wrote:don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
Wow. I didn't realize they could lock onto a cyno from highsec lol. That's so fekked up. Does it wipe their widdle bottoms on the way home too? :) |
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Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 06:00:00 -
[341] - Quote
Infinity Ziona wrote:Tightass Trixie wrote:don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
Wow. I didn't realize they could lock onto a cyno from highsec lol. That's so fekked up. Does it wipe their widdle bottoms on the way home too? :) If you watch, you can see jump freighters undock from Jita and jump straight out right on the undock.
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Malcanis
Vanishing Point. The Initiative.
9729
|
Posted - 2013.05.31 06:37:00 -
[342] - Quote
Andski wrote:Stonecrusher Mortlock wrote:if there lord and master had posted this same idea it would be the best thing in the world. do you actually buy into this "nullsec players are enthralled by their overlords" narrative because lawl
He does seem like the type who'd spent time in IRC, the 0.0 equivalent of Best Korea, so maybe that was his actual experience.
1 Kings 12:11
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Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 07:47:00 -
[343] - Quote
Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that.
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Mocam
EVE University Ivy League
276
|
Posted - 2013.05.31 08:03:00 -
[344] - Quote
Tightass Trixie wrote:don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
Lore wise, BO's should be able to operate in pretty much any k-space including highsec. Their cyno's bypass blocks.
I do like blocking of cyno's out of "blocked systems" -- not just highsec but any blocked system -- except with respect to black ops. That's their speciality and would be needed to keep it consistent - jump in and stuck? Not good.
If it were any blocked system, then cyno blocks would have to be lowered before a jump ship left such a system - SOV or highsec. |
baltec1
Bat Country
6714
|
Posted - 2013.05.31 08:29:00 -
[345] - Quote
Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that.
Docking range on a good few stations is very big. |
Malcanis
Vanishing Point. The Initiative.
9730
|
Posted - 2013.05.31 08:44:00 -
[346] - Quote
Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that.
You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even.
1 Kings 12:11
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Prince Kobol
764
|
Posted - 2013.05.31 09:01:00 -
[347] - Quote
Fact is that even the most simple moron (peeps like me) can use their JF's to jump all over the place with very little risk.
On the flip side if you nerf JF's in anyway with without making major changes in null then you can kiss goodbye to what is left of null (not that null is any good at the moment)
Any changes to JF's or cyno's in general would have to come as a package with major changes to null.
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Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 09:04:00 -
[348] - Quote
Malcanis wrote:Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that. You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even. Look at you twist my words into something completely different than what I said and their intention. I worries me that you view nerfing power projection as a major threat to null, i.e. cutting it's throat. I figured a CSM member would have the vision to see beyond two feet in front of them.
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Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 09:06:00 -
[349] - Quote
Prince Kobol wrote:Fact is that even the most simple moron (peeps like me) can use their JF's to jump all over the place with very little risk.
On the flip side if you nerf JF's in anyway with without making major changes in null then you can kiss goodbye to what is left of null (not that null is any good at the moment)
Any changes to JF's or cyno's in general would have to come as a package with major changes to null.
I'm all for major revamps and fixes. Like I have said many times before; if fixing one thing means you need to fix three other things at the same time, then do it. Unfortunately there is too many people who only care about what goes on in their little world, everyone else be damned. Even the health of the game, as long as they are fine.
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Malcanis
Vanishing Point. The Initiative.
9735
|
Posted - 2013.05.31 09:25:00 -
[350] - Quote
Marlona Sky wrote:Prince Kobol wrote:Fact is that even the most simple moron (peeps like me) can use their JF's to jump all over the place with very little risk.
On the flip side if you nerf JF's in anyway with without making major changes in null then you can kiss goodbye to what is left of null (not that null is any good at the moment)
Any changes to JF's or cyno's in general would have to come as a package with major changes to null.
I'm all for major revamps and fixes. Like I have said many times before; if fixing one thing means you need to fix three other things at the same time, then do it. Unfortunately there is too many people who only care about what goes on in their little world, everyone else be damned. Even the health of the game, as long as they are fine.
Like people who don't give a crap about hollowing out null even more, so long as they can get easy freighter kills?
Removing jump ships is not a necessary precondition to fixing the nullsec economy. Fixing the nullsec economy is a necessary precondition to even thinking about removing jump ships.
You make it sound like all CCP have to do is look up the "NULL_ECONOMY_VIABILITY=" variable and change it from FALSE to TRUE. Oh and while we're at it, remove JFs. Two jobs done before lunch, let's go for an early Friday beer!
In fact it's going to be incredibly complicated and will almost certainly take multiple expansion cycles. Even if the Game Design Fairy blessed CCP with getting the balance perfectly correct on the first try, it would still take a while for those null sec economies to actually get started and establish themselves as viable supply chains.
Nullsec living has been beaten down on so thoroughly and so hard that you know maybe we should accept that it's going to take a while to get it recovered and stop and think before we advocate starting to put the boot in again in the name of nostalgia for an era of the game that we can never recreate again, because even if CCP removed every cyno ship this downtime, conditions are fundamentally different from what they were when those "aweome" freighter trains were worthwhile.
1 Kings 12:11
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James Amril-Kesh
4S Corporation RAZOR Alliance
5303
|
Posted - 2013.05.31 10:25:00 -
[351] - Quote
Marlona Sky wrote:Malcanis wrote:Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that. You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even. Look at you twist my words into something completely different than what I said and their intention. I worries me that you view nerfing power projection as a major threat to null, i.e. cutting it's throat. I figured a CSM member would have the vision to see beyond two feet in front of them. Coming from someone who thinks removing local from nullsec would be a good idea and somehow make null more vibrant, I'd find it disconcerting if Malcanis didn't take everything you say with a greedy heaping pile of salt. -áMy (mostly boring) Youtube channel. |
Fatbear
Mind Games. Suddenly Spaceships.
32
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Posted - 2013.05.31 10:28:00 -
[352] - Quote
Convoy fleets and interdictions pre-JFs/mass proliferation of jump ships was an awesome source of PvP. Guaranteed fights, mass defense fleets, skirmish attack fleets etc. I miss it :( |
Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 10:37:00 -
[353] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Malcanis wrote:Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that. You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even. Look at you twist my words into something completely different than what I said and their intention. I worries me that you view nerfing power projection as a major threat to null, i.e. cutting it's throat. I figured a CSM member would have the vision to see beyond two feet in front of them. Coming from someone who thinks removing local from nullsec would be a good idea and somehow make null more vibrant, I'd find it disconcerting if Malcanis didn't take everything you say with a greedy heaping pile of salt.
I think removing local would be a good idea - Marlona and I actually agree on this to a certain extent - but that's in the context of replacing it with a better real-time data tool.
But that's a discussion for another thread, which I will be happy to not engage in because there's only so many times one wants to read exactly the same people yelling exactly the same partial talking points past each other.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 10:39:00 -
[354] - Quote
Fatbear wrote:Convoy fleets and interdictions pre-JFs/mass proliferation of jump ships was an awesome source of PvP. Guaranteed fights, mass defense fleets, skirmish attack fleets etc. I miss it :(
But now the player base has much higher SPs, interdictors exist, cloaky ships are commonplace, numbers are higher, people have more alts, fleets are larger, and ships do more damage as well. And you can't log your freighters off to escape like you used to either.
Convoys would be a deathtrap. They're never going to be viable again, people need to accept that even if they don't like it. All the nostalgia in the world isn't going to rewind EVE far enough to change this.
Soreiously, how would you imagine defending a freighter? It can't go anywhere, the majority of its EHP is 0% resist hull hitpoints so you can't realisitcally remote rep it... the mechanics just arent there. A dozen or so guys in t1 cruisers and a couple of frigates could easily kill one of your freighters in less than a minute and there wouldn't be a damb thing that you could do about it. Never mind if they decided to bring a serious BC + interceptors gang. That would just be a turkey shoot.
1 Kings 12:11
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.05.31 12:05:00 -
[355] - Quote
Malcanis wrote:Convoys would be a deathtrap. They're never going to be viable again, people need to accept that even if they don't like it. All the nostalgia in the world isn't going to rewind EVE far enough to change this.
And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
Malcanis wrote:Soreiously, how would you imagine defending a freighter? It can't go anywhere, the majority of its EHP is 0% resist hull hitpoints so you can't realisitcally remote rep it... the mechanics just arent there.
The mechanics certainly are there. Freighters have more EHP than logistics ships, and we keep them alive just fine. The issue is with people who think that you should be able to move freighters through hostile gate camps unassisted, typically those who have become terribly dependent on freighters being able to (and indeed, preferring to) move unassisted from Jita to nullsec manufacturing hubs.
Day 0 advice for new players: Day 0 Advice for New Players |
baltec1
Bat Country
6732
|
Posted - 2013.05.31 12:13:00 -
[356] - Quote
Mara Rinn wrote:Malcanis wrote:Convoys would be a deathtrap. They're never going to be viable again, people need to accept that even if they don't like it. All the nostalgia in the world isn't going to rewind EVE far enough to change this. And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
There are too many pilots in too many ships. The freighters would never make it to any 0.0 hub or staging ground. You cannot protect them. |
Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.31 12:14:00 -
[357] - Quote
Malcanis wrote:[Seriously], how would you imagine defending a freighter?
By retaliating.
Right now, there is no point in retaliating, because the whole of EVE works for you, since you can easily access the high sec market. You can replace your losses with ships and materials from high sec with the easy ISK you get from moon goo, which itself is whisked safely to high sec for sale via jump drives. In a scenario where ships, ISK, modules, etc. were scarce (not necessarily rare, mind you, just scarce), you couldn't just throw mountains of ships at the problem until it went away, which is what you do now. There would be an endgame for your opponent, rather than just a never ending slugfest where superior size equated to superior regenerative power.
If things were scarce, you would have to use them efficiently, or risk running out. That is a wholely different way of doing things than just maintaining throughput in the consumption hose. Major alliances wouldn't just be blobs of people that absorb what they need from every direction by osmosis. They would be complex organisms, with vital parts that had to be protected, with inputs and outputs that could be choked off or poisoned. In a world where Jita is 50 jumps away, that small pirate alliance or upstart corp trying to take sovereignty at the edge of your space that is only 25 jumps from Jita has an advantage. They can resupply faster, and you would have to project power into the heart of their domain to resupply yourself from high sec. And, every time you lost the fight to resupply, you'd lose strength.
In that context, blapping some random freighter convoy might be the start of something you couldn't finish. |
Tara Read
The Bastards Shadow Cartel
394
|
Posted - 2013.05.31 12:15:00 -
[358] - Quote
Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.
Try as you might there's no effective way to cut your opponent off.
Warp dec there haulers? - NPC Corp
Gank them? - sec status drops to quickly to be effective.
Attack them in low sec or Null? - Local Intel, Instant 100% correct, check local see person, don't undock/jump.
AFK in Local? - add new jump points, AFKer cant be in every system at one time.
As it stands now in eve your supply lines are 99% safe 99% of the time if you only take the simplest of precautions.
Baring the random tard the logistic back bone of every group in EvE is safely tucked away behind Extremely easy counters.
When i first started playing EvE i Wanted to be a pirate praying on the Haulers moving the Supply's from high sec to low and null, and the riches from null/low to high-sec. In the start it was great fun fighting the fleets guarding these haulers for the hopes of getting the sweet loot that was inside of them. We Even had deals going to actively hunt some corps supply lines for a while.
But that Play stile is long dead, and in the past years of eve.
Now i spend my time patrolling WHs for even a small reminder of the days of old.
----------------------------------
Piracy is never dead my friend. However with how broken cyno's are these days as well as Titan Bridges force projection is instant instead of strategic. I remember (old vet rant) when fleets in Null had to maneuver or travel over an hour to protect certain systems aka strategy.
You don't see that anymore in most FC's these days simply because it's become too easy to reinforce and to bat phone. If CCP were to limit say TB's in a Region, range, etc as well as cyno's themselves well it could add an interesting dynamic. As far as Supply Lines....
Just grab some friends, a cold beer, a dozen catalysts and Allah Snackbar those poor bastards into dust |
Jenn aSide
STK Scientific Initiative Mercenaries
1948
|
Posted - 2013.05.31 12:16:00 -
[359] - Quote
Mara Rinn wrote:
And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
That's nonsense, how do you scout logged off fleets of whelp canes/tornadoes?./ How do you scout awoxxers'spies? There would be significant loses, and you know what happens when an in-game activity becomes too costly?
People stop doing it.
One of the things that would happen is that Wormholes ( the rare highsec/low sec to null, but more commonly wormholes with a null sec static) would become GOLD.
What happens when something becomes? The large alliances find a way to take them (and pay for access to the direct route holes they can't take because they are random.
Null transport Commerce would simply become wormhole based, which would suck the life out of many a wormhole as large alliance undertake to horde them like tech moons. How would the wormhole alliances (which tend to be small) survive this other than simply becoming pets of the big boys?
You people really aren't thinking this one through despite Mal point out situation after situation, game mechanic after game mechanic that would prevent the ideas presented by this thread from happening in the current age. Wormholes, population, alts, Alpha ships, extreme metagaming etc etc.
The discussion is moot I think because CCP would never be that dumb, but it's still annoying to see people resist reason in a discussion. It's not about preserving advantages (I'm not a logistics guy or alliance big wig), it's about (for me) not supporting a stupid pie in the sky idea that could never work the way it's intended to. |
Infinity Ziona
Cloakers
39
|
Posted - 2013.05.31 12:24:00 -
[360] - Quote
Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.
Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.
That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defence which is not an issue at this time.
Oh one more thing, to the previous poster, mechanics can be changed, its a computer program. EvE has changed radically before and will likely change radically again. I'm sure there are easy changes that could be made to wormhole mechanics to prevent big alliances from exploiting them for easy play mode.
Also log on traps have been a big part of EvE since release. People dealt with them before Titan superhighways and they can deal with them again. |
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