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Thread Statistics | Show CCP posts - 21 post(s) |
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CCP karkur
C C P C C P Alliance
2630
|
Posted - 2013.10.23 16:24:00 -
[1] - Quote
Hi all
I've recently been working on some fleet changes and those changes should be in the newest Sisi build. I want to use this thread to collect feedback on those changes and if you encounter bugs or something, please let me know!
In Retribution, I added the ability to drag people around in fleet to move them (as explained in this old devblog) When I was working on those changes, I really wanted to also add the ability to multi move people to make it easier to manage large fleets, but that was way out of scope then. But now I have made those changes
In my devblog thread and in a thread I started here in the test forum (as well as on Twitter), FCs that manage large fleets asked for the ability to load up stored fleet setups so they wouldn't need to type in the names over and over, so I've added that, although it's in a bit simple and limited form.
Details:
Load fleet setup:
- A new option, "Store Fleet setup", has been added in the header menu of the fleet window. Any member of the fleet has access to that option
- A new option, "Load Fleet Setup", has been added to the menu for fleet bosses/commanders
- When storing a fleet setup, each Wing has to have a unique name, but the squads can be unnamed
- When loading up the fleet setup, we use the wings that already exist if they have the same name, and add squads to them if needed. We never delete or rename a
squad, only add them (as long there is space for it).
- If you try to load up a fleet setup and some squads or wings are not added, you get a message telling you which wings/squads were not added.
- the fleet setups are stored on the server, per character
- currently it's not possible to delete a fleet setup, but I should add that soon
Other things
- the fleet comp window will now display what ships docked pilots are in
- the fleet comp window now lists which wing/squad each member is in, and the list can be sorted by that column.
Multi moving
- Any character listing (from chat, contactlist, fleet, guestlist, etc), can be dragged to multi add/move people in squad
it's now possible to multi select from the fleet comp, and move people in the fleet by dragging them onto squads/wings (I broke it , but it's been fixed internally) - it's now possible to multi add people to the watchlist. The limit is still 15, so if you try to drag more to it, some will not be added
- multi moving never makes anyone a commander... for that you need a single move
- When multi moving people into a squad/wing, only one window refresh should be triggered, and some minor changes I made should result in fewer window refreshes.
More details on multi moving (excuse the formatting, this is supposed to be a few levels of lists, just imagine the indentation )
Quote:Squad Member Cell
GÇóDragging X characters onto a squad member oInvites non-members to the squad (if space available) oMoves members to the squad (if space available) oIf not all characters were moved/invited, you are told which ones weren't **
GÇóDragging 1 character onto a squad member oInvites non-members to the squad (if space available) oMoves members to the squad (if space available) oIf moving/inviting fails, you get info on what happened
Quote:Squad Commander Cell
GÇóDragging X characters onto a squad commander oInvites non-members to the squad (if space available) oMoves members to the squad (if space available) oNone of the characters is made a squad commander oIf not all characters were moved/invited, you are told which ones weren't **
GÇóDragging 1 character onto a squad commander oIf no squad commander: -Invites / moves character to that squad as squad commander oIf squad commander exists: -Invites / moves character to that squad oIf moving/inviting fails, you get info on what happened
Quote:Wing Commander Cell
GÇóDragging X characters onto wing commander oInvites non-members to a squad in the wing (if space available) oMoves members to a squad in the wing (if space available)... if they are already in the wing, nothing happens oNone of the characters is made wing commander oIf not all characters were moved/invited, you are told which ones weren't **
GÇóDragging 1 character onto a wing commander oIf no wing commander: -Invites / moves character to be wing commander oIf wing commander exists - Invites/moves member to a squad in the wing (if space available)... if heGÇÖs already in the wing, nothing happens oIf moving/inviting fails, you get info on what happened
Quote:Fleet Commander Cell
GÇóDragging X characters onto fleet commander oInvites non-members to the fleet (if space available) o nothing happens for members
GÇóDragging 1 character onto fleet commander oIf no fleet commander: -invite/move character into the fleet commander position oif fleet commander -nothing happens
** but might not get full details as there might be many reasons CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Sala Cameron
North Eastern Swat Pandemic Legion
119
|
Posted - 2013.10.23 16:29:00 -
[2] - Quote
I APPROVE THIS PRODUCT |
Jasmine Assasin
State War Academy Caldari State
75
|
Posted - 2013.10.23 16:32:00 -
[3] - Quote
Sala Cameron wrote:I APPROVE THIS PRODUCT
+1 |
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CCP Fozzie
C C P C C P Alliance
7853
|
Posted - 2013.10.23 16:37:00 -
[4] - Quote
CCP karkur in another amazing changes nonshocker. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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tgl3
Wormhole Engineers Greater Realms
402
|
Posted - 2013.10.23 16:39:00 -
[5] - Quote
Awesome! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Bienator II
madmen of the skies
2105
|
Posted - 2013.10.23 16:46:00 -
[6] - Quote
awesome usability improvements. Is the compare tool button also coming? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1241
|
Posted - 2013.10.23 16:47:00 -
[7] - Quote
This is nice stuff |
Saeka Tyr
Sanctuary of Shadows Axiomatic Dominion
12
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Posted - 2013.10.23 16:47:00 -
[8] - Quote
Nice! Will have to test that...
In the spirit of improving fleet management there's two things folks would like to see. Could you tell us the feasibility of them?
* Jumping from watchlist.
Blackops and titans can be added to watchlists, but when they open the bridge you have to click on the ship itself in space/overview. This is annoying and can be error prone. Using the watchlist would solve this but is not currently possible.
* Fleet bookmarks
It would be amazing if a commander could load up one of your stored fleets, and have a set of fleet-specific bookmarks.
No more wasting time messing with bookmarks. Everybody has the same thing - because the FC already set it up, and saved it.
That would, quite simply, be epic for fleets. |
Heimdallofasgard
Apex Overplayed Coalition
495
|
Posted - 2013.10.23 16:50:00 -
[9] - Quote
AMAZING STUFF!!! |
Abdiel Kavash
Paladin Order Fidelas Constans
1456
|
Posted - 2013.10.23 16:57:00 -
[10] - Quote
Could we save a "fleet setup" as a default?
E.g. I have Fleet Command 3. I would like to, as a default, create a fleet with 3 wings, each of which has 5 squads, and make myself the fleet commander. Ideally, every time I start a fleet, I'd like it to be set up like this. |
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Kismeteer
GoonWaffe Goonswarm Federation
485
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Posted - 2013.10.23 17:04:00 -
[11] - Quote
Will wing commanders finally get bonuses? |
Hendrick Tallardar
SniggWaffe WAFFLES.
37
|
Posted - 2013.10.23 17:10:00 -
[12] - Quote
I love everything about this. LeeSsang. Never Forget. |
Toshiro Ozuwara
SniggWaffe WAFFLES.
263
|
Posted - 2013.10.23 17:16:00 -
[13] - Quote
Please fix the watchlist functionality. These changes you've made are nice for FCs, but what would benefit everyone in the fleet would be having full functionality when clicking on people in the watchlist. Diapers |
Callic Veratar
504
|
Posted - 2013.10.23 17:22:00 -
[14] - Quote
When I read the title I was secretly hoping for ship mass to affect the warp speed of fleets, but this is also excellent. |
Destoya
Sniggerdly Pandemic Legion
180
|
Posted - 2013.10.23 17:53:00 -
[15] - Quote
Awesome feature, really appreciate the effort |
Kismeteer
GoonWaffe Goonswarm Federation
487
|
Posted - 2013.10.23 18:15:00 -
[16] - Quote
So I thought about this over lunch. We know the fleet system is crap. We know it's broken. We know people are used to it. But what if fleets could have a new 'mode' that people can turn on, similar to free mode. Manual guys can continue to operate as before.
Automatic fleets - You automatically take a place at the top of the fleet, making as many squads/wings as you have skills for.
During this mode, squad and wing warps are disabled. This is the main reason people hand pick wing commanders, generally, so a spy can't take over.
You can click a button to reorganize a fleet to automatically put people into wing/squad positions based on their skills and bonuses. Command ships -> wing commanders; favored ships for squad commanders that are more likely to live and be in system, so avoids interceptors/frigates/scouts.
At any point, you can reorganize the fleet again, or turn off automatic mode.
Difficulty involved is completely unknown, I constantly hear about the poor state of affairs in CCP code, but that doesn't make me more happy to hear. Automatically creating squad/wings to your level -- *should* be easy Reogranizing - Maybe difficult since I don't know how easy it is to send 55 commands to fleet to move people after viewing the composition list Disable wing/squad - New flag, so most likely difficult.
Unhappy with what the automatic thing did? well, flip back to manual, reorg a bit, and you're happy. What is normally a 5 minute process of getting squad commanders, yelling at your dudes to take spots, etc, becomes easy. Small gangs are easier, huge fleets are easy, if things go horribly wrong, you're boned, but hopefully it's on your FC's head, and not on the individual members who don't know how to do fleets anyway.
Want to start getting fancy? Name wings based on what bonuses they might get. If they're in a Claymore, maybe say 'Skirmish bonuses'. Or, go down to the module level on those guys and see what they're running, with or without mindlink. Or start doing automatic shuffles as people leave and/or join. Then again, people might get stuck on gates etc. |
Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
89
|
Posted - 2013.10.23 19:00:00 -
[17] - Quote
how hard would it be, to make it possible to export all fleet log files? |
Siddicus
Nation of Sidd Order of the Exalted
12
|
Posted - 2013.10.23 19:03:00 -
[18] - Quote
Is it possible to also have the motd be saved? As an incursion runner/FC this would be of more significant help than just the fleet squads/wings |
Berluth Luthian
Meltdown.
116
|
Posted - 2013.10.23 19:37:00 -
[19] - Quote
You should be able to drag a person, wing, or squad from your fleet window, and drop them onto a target on your overview making them warp there at zero. |
Gods Smight
High Flyers The Kadeshi
2
|
Posted - 2013.10.23 19:59:00 -
[20] - Quote
Sweet! So do I get some credit for this idea?
#238
#283 Posted: 2012.01.16 03:12 Thanks, the improvement to the watchlist is much needed. I'd still like to see the fleet window recieve some treatment. Drag and drop would be bawlsome. Being able to move various fleet members into and out of squads, wings etc would make things a lot easier. Perhaps even dragging them into the fleet from the icon in the chat window. Thanks.
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Luxotor
Interwebs Cooter Explosion Fatal Ascension
19
|
Posted - 2013.10.23 20:03:00 -
[21] - Quote
Excellent news, this is fantastic. THE NIGHT IS DARK AND FULL OF TERRORS! |
l0rd carlos
Friends Of Harassment
621
|
Posted - 2013.10.23 20:18:00 -
[22] - Quote
Please also store the advert and it's setting!
PLEASE PLEASE PLEASE PLEASE! That is so annoying that I have to check all the right options again when I want to open the fleet for my friends. Or maybe make a checkbox to advert the fleet by default. Or store something like "[x] Allways advert fleet /w default options" in the fleet options you just added.
Thank you! German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1049
|
Posted - 2013.10.23 21:22:00 -
[23] - Quote
CCP karkur, can't you just work on those ossum little fixes and improvements all the time?
Just let her work goddammit! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:21:00 -
[24] - Quote
Saeka Tyr wrote:Nice! Will have to test that...
In the spirit of improving fleet management there's two things folks would like to see. Could you tell us the feasibility of them?
* Jumping from watchlist.
Blackops and titans can be added to watchlists, but when they open the bridge you have to click on the ship itself in space/overview. This is annoying and can be error prone. Using the watchlist would solve this but is not currently possible. . I'm pretty sure it's possible to jump using the radial menu. Give it a try, it's pretty awesome (not just saying it because I made it, I just really like it). If you don't use it regularly, and have a long delay on it, you could set the "bypass delay" shortcut, and use it when jumping.
Quote: * Fleet bookmarks
It would be amazing if a commander could load up one of your stored fleets, and have a set of fleet-specific bookmarks.
No more wasting time messing with bookmarks. Everybody has the same thing - because the FC already set it up, and saved it.
That would, quite simply, be epic for fleets.
that's a pretty tricky thing I think, but a good idea though :) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:29:00 -
[25] - Quote
Abdiel Kavash wrote:Could we save a "fleet setup" as a default?
E.g. I have Fleet Command 3. I would like to, as a default, create a fleet with 3 wings, each of which has 5 squads, and make myself the fleet commander. Ideally, every time I start a fleet, I'd like it to be set up like this. When I read it I was like "yeah, that's a great idea", and then I started to think a bit more about it and I'm not totally sure if it's worth it if you can load up the fleet setup... there are at least a few other things I think would have bigger impact... but really good idea, maybe some day CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:39:00 -
[26] - Quote
Kismeteer wrote:So I thought about this over lunch. We know the fleet system is crap. We know it's broken. We know people are used to it. But what if fleets could have a new 'mode' that people can turn on, similar to free mode. Manual guys can continue to operate as before.
Automatic fleets - You automatically take a place at the top of the fleet, making as many squads/wings as you have skills for.
During this mode, squad and wing warps are disabled. This is the main reason people hand pick wing commanders, generally, so a spy can't take over.
You can click a button to reorganize a fleet to automatically put people into wing/squad positions based on their skills and bonuses. Command ships -> wing commanders; favored ships for squad commanders that are more likely to live and be in system, so avoids interceptors/frigates/scouts.
At any point, you can reorganize the fleet again, or turn off automatic mode.
Difficulty involved is completely unknown, I constantly hear about the poor state of affairs in CCP code, but that doesn't make me more happy to hear. Automatically creating squad/wings to your level -- *should* be easy Reogranizing - Maybe difficult since I don't know how easy it is to send 55 commands to fleet to move people after viewing the composition list Disable wing/squad - New flag, so most likely difficult.
Unhappy with what the automatic thing did? well, flip back to manual, reorg a bit, and you're happy. What is normally a 5 minute process of getting squad commanders, yelling at your dudes to take spots, etc, becomes easy. Small gangs are easier, huge fleets are easy, if things go horribly wrong, you're boned, but hopefully it's on your FC's head, and not on the individual members who don't know how to do fleets anyway.
Want to start getting fancy? Name wings based on what bonuses they might get. If they're in a Claymore, maybe say 'Skirmish bonuses'. Or, go down to the module level on those guys and see what they're running, with or without mindlink. Or start doing automatic shuffles as people leave and/or join. Then again, people might get stuck on gates etc. sounds all fancy and stuff, and well thought out these kind of changes would sadly probably require us to rewrite the whole fleet system and if we were to write it again, we would probably revisit the design of fleets. But that is not something I see us doing in the near future.
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:45:00 -
[27] - Quote
Gods Smight wrote:Sweet! So do I get some credit for this idea? #238#283 Posted: 2012.01.16 03:12 Thanks, the improvement to the watchlist is much needed. I'd still like to see the fleet window recieve some treatment. Drag and drop would be bawlsome. Being able to move various fleet members into and out of squads, wings etc would make things a lot easier. Perhaps even dragging them into the fleet from the icon in the chat window. Thanks. well, a few people have suggested it, and I probably read your post and thought it was a great idea (which I think it is) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Kipzz Jiggawatt
House Of Serenity.
1
|
Posted - 2013.10.23 22:57:00 -
[28] - Quote
Can we get this thread sticky'd and given a [Rubicon] tag please? It is important information. |
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CCP karkur
C C P C C P Alliance
2655
|
Posted - 2013.10.23 22:59:00 -
[29] - Quote
Siddicus wrote:Is it possible to also have the motd be saved? As an incursion runner/FC this would be of more significant help than just the fleet squads/wings hmmm, I've considered it, I'm just not sure about it (I don't really want to have to do a massive and busy settings window)
Daenna Chrysi wrote:how hard would it be, to make it possible to export all fleet log files? hmmmmm, kind of the same as above as I don't want to introduce a lot of settings and extra menu options and stuff. But I'll keep it in mind because it sounds handy
Berluth Luthian wrote:You should be able to drag a person, wing, or squad from your fleet window, and drop them onto a target on your overview making them warp there at zero. nah, I don't agree actually CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Kaluan Kalhaan
Frozen Dawn Industries Arctic Light
0
|
Posted - 2013.10.23 23:09:00 -
[30] - Quote
Fleet Comp Window:
Please add passive fleet boost skills of fleet members here in some form or other.
For example, you could add them into the mouse-over of the cell that has leadership/wing/fleet command skills. Add them as numbers from 0-10: 0-5 means the basic Armor(e.g.) Warfare skill and 6-10 means the Armor(etc) Warfare Specialist skill.
This will help people who manage cross-alliance fleets or pick-up fleets (Hi Ceofore Aideron!) where the fleet manager doesn't know which fleet members would be useful fleet boosters.
Other Settings To Save:
You should also consider making it possible to save the following settings as part of the Fleet Setup:
- Fleet Name
- Fleet Advertisement Details (or the lack thereof)
- Free Move
- Voice Enabled
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malo414
Unforeseen Consequences. The Unthinkables
3
|
Posted - 2013.10.23 23:19:00 -
[31] - Quote
Kismeteer wrote:Will wing commanders finally get bonuses?
+1
These are great changes but the issue with wing commanders not getting bonus's really needs some love it's easily one of the biggest fleet management problems for fc's that has been around for quite a while now, would be nice to know if this is being touched on at all with these changes |
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CCP karkur
C C P C C P Alliance
2655
|
Posted - 2013.10.23 23:25:00 -
[32] - Quote
malo414 wrote:Kismeteer wrote:Will wing commanders finally get bonuses? +1 These are great changes but the issue with wing commanders not getting bonus's really needs some love it's easily one of the biggest fleet management problems for fc's that has been around for quite a while now, would be nice to know if this is being touched on at all with these changes That is sadly a very hard problem to solve, and I believe it requires a major rework, if not rewrite, of the whole fleet system. CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Circumstantial Evidence
83
|
Posted - 2013.10.24 00:08:00 -
[33] - Quote
CCP karkur wrote:Siddicus wrote:Is it possible to also have the motd be saved? As an incursion runner/FC this would be of more significant help than just the fleet squads/wings hmmm, I've considered it, I'm just not sure about it (I don't really want to have to do a massive and busy settings window) I don't see a problem with 20+ settings for cool features like this, if you give us a settings menu for the settings menu, so we can disable the ones we don't want to see.
(I started off this post for the HUMOR value but then I started to like it...)
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Janeway84
Masters Of Destiny Pride Before Fall
38
|
Posted - 2013.10.24 08:13:00 -
[34] - Quote
Very cool stuff! One idea i got was is it possible to show wich fleet members are in warp and wich are not? That way when you got some one warping to tackle you can get a good notice when to warp the fleet in on the tackler? |
Sparkus Volundar
Applied Creations The Fendahlian Collective
72
|
Posted - 2013.10.24 09:59:00 -
[35] - Quote
Thank you!
All sounds pretty good. Being able to store and load fleet setups plus knowing what ships docked people are sat in is going to be very nice!
. |
fudface
ACME-INC
0
|
Posted - 2013.10.24 11:04:00 -
[36] - Quote
+1 for the fleet changes
small ask,
give the fc the option to give medals/awards to fleet members not in his corp?
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Aethlyn
EVE University Ivy League
240
|
Posted - 2013.10.24 12:40:00 -
[37] - Quote
Three tiny(?) things coming to my mind:
- Could you color command positions or add a small red cross if it's missing appropriate skills? - Optional ship size icons (similar to overview) would be nice for fleet composition and/or fleet window as well. - (Unless I missed that functionality:) Allow us to set/change the default squad people joining using fleet adverts will be put in. Looking for more thoughts? Follow me on Twitter. |
Aethlyn
EVE University Ivy League
240
|
Posted - 2013.10.24 12:42:00 -
[38] - Quote
CCP karkur wrote:Daenna Chrysi wrote:how hard would it be, to make it possible to export all fleet log files? hmmmmm, kind of the same as above as I don't want to introduce a lot of settings and extra menu options and stuff. But I'll keep it in mind because it sounds handy Maybe make the history list copyable (unless that's already in the Client? never tried it)? Looking for more thoughts? Follow me on Twitter. |
Toshiro Ozuwara
SniggWaffe WAFFLES.
264
|
Posted - 2013.10.24 14:24:00 -
[39] - Quote
Karkur, I appreciate all of the work you do on Eve.
That said, the radial menu is not an answer to not having full functionality in the right click menu.
The right click menu is linear, and faster to navigate on the fly. The delay on the radial menu makes it practically useless for situations where timing matters, particularly PvP and many times, taking bridges. If we shorten the delay, then all of us with muscle memory in this game for not using the radial menu will be popping it up constantly. It becomes a hindrance.
I understand that you're probably quite proud of the radial menu, and if it had been in the game from day 1, players would be adjusted to it. But that is not the case, and without having any specific insight outside of watching a TON of player videos I'd say that very few players (who are any good) use the radial menu in PvP situations again due to muscle memory, and the awkwardness of a non-linear control with a delay on it.
To put it differently, if I am doing solo PvP and I am using the radial menu and my opponent is not while being evenly matched in every other regard, I am going to lose. My reaction time will always be slower than my opponent.
Please fix the right click functionality on the watchlist. Thousands of players will thank you for what I think is probably trivial dev work. Diapers |
Kubiq
Dark-Rising
15
|
Posted - 2013.10.24 14:59:00 -
[40] - Quote
Kaluan Kalhaan wrote:Other Settings To Save: You should also consider making it possible to save the following settings as part of the Fleet Setup:
- Fleet Name
- Fleet Advertisement Details (or the lack thereof)
- Free Move
- Voice Enabled
And this reminds me: add setting Auto-Repost Fleet Advertisement for when there's a new Boss who's AFK.
+1.0 |
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Marlona Sky
D00M. Northern Coalition.
4390
|
Posted - 2013.10.24 16:06:00 -
[41] - Quote
Toshiro Ozuwara wrote:Karkur, I appreciate all of the work you do on Eve.
That said, the radial menu is not an answer to not having full functionality in the right click menu.
The right click menu is linear, and faster to navigate on the fly. The delay on the radial menu makes it practically useless for situations where timing matters, particularly PvP and many times, taking bridges. If we shorten the delay, then all of us with muscle memory in this game for not using the radial menu will be popping it up constantly. It becomes a hindrance.
I understand that you're probably quite proud of the radial menu, and if it had been in the game from day 1, players would be adjusted to it. But that is not the case, and without having any specific insight outside of watching a TON of player videos I'd say that very few players (who are any good) use the radial menu in PvP situations again due to muscle memory, and the awkwardness of a non-linear control with a delay on it.
To put it differently, if I am doing solo PvP and I am using the radial menu and my opponent is not while being evenly matched in every other regard, I am going to lose. My reaction time will always be slower than my opponent.
Please fix the right click functionality on the watchlist. Thousands of players will thank you for what I think is probably trivial dev work. What? Perhaps I am used to it, but I love the radial menu. I used it all the time. But, it also depends on what is going on and what happens to be the fastest at that time. . |
Marlona Sky
D00M. Northern Coalition.
4390
|
Posted - 2013.10.24 16:10:00 -
[42] - Quote
Is there a way to mark someone as a 'Scout' and they will not take any fleet warps? Perhaps even give us the ability to rename it from 'Scout' to whatever we want. Could be useful for titans, gang links, covert ops probers,etc. . |
ONE-MAN WOLF-PACK
Immortalis Inc. Shadow Cartel
1
|
Posted - 2013.10.24 16:14:00 -
[43] - Quote
if you make a dev blog for this - perhaps you could make a simple youtube demonstration of you using this feature? |
Sentinel Smith
Center for Advanced Studies Gallente Federation
139
|
Posted - 2013.10.24 17:27:00 -
[44] - Quote
Sounds Great :)
One thing I would like to see however is some more logged information. Specifically I would like a note in the fleet lock for who abandons wrecks. In large fleets this can cause significant lag, and while petitioning it for intentionally causing lag is an option, a far easier one would just be to know who it was.
The other one that I'd like to see is when someone moves themselves (during free move).. atm I think we get something like X became member of squad, or somesuch.. I'd like to see X moved from Y Squad to Z Squad. Or when Free move is off, X was moved from Y squad to X squad by A.
Would be great if they could be done :) |
Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
|
Posted - 2013.10.24 19:18:00 -
[45] - Quote
Saeka Tyr wrote:Nice! Will have to test that...
In the spirit of improving fleet management there's two things folks would like to see. Could you tell us the feasibility of them?
* Jumping from watchlist.
Blackops and titans can be added to watchlists, but when they open the bridge you have to click on the ship itself in space/overview. This is annoying and can be error prone. Using the watchlist would solve this but is not currently possible.
* Fleet bookmarks
It would be amazing if a commander could load up one of your stored fleets, and have a set of fleet-specific bookmarks.
No more wasting time messing with bookmarks. Everybody has the same thing - because the FC already set it up, and saved it.
That would, quite simply, be epic for fleets. +1
Especially the "more in space" functionality from the Watchlist window. |
GeeShizzle MacCloud
374
|
Posted - 2013.10.24 20:24:00 -
[46] - Quote
CCP karkur wrote:Hi all
In my devblog thread and in a thread I started here in the test forum (as well as on Twitter), FCs that manage large fleets asked for the ability to load up stored fleet setups so they wouldn't need to type in the names over and over, so I've added that, although it's in a bit simple and limited form.
omg i love you i love you I LOVE YOU!
CCP karkur wrote:Other things
- the fleet comp window will now display what ships docked pilots are in
- the fleet comp window now lists which wing/squad each member is in, and the list can be sorted by that column.
seriously the 1st one is going to help soooo much for the FC's that want to get their fleet into a fight quick without having to wait for people to reship because various elements in a fleet comp isnt quite there in numbers! thank you Karkur! ur amazing as always! |
Debir Achen
The Red Circle Inc.
66
|
Posted - 2013.10.25 00:53:00 -
[47] - Quote
Five more features I'd love to see:
(1) 'swap position with me': someone in a command position can swap positions with a subordinate
(2) bugfix: Currently, you can't drag someone to the bottom* of the watchlist - you have to drag them to the second last position and then drag the other person up. (* I might have this the wrong way round, and you can't drag to the top - not running EvE at the moment).
(3) split fleet: select a wing or squad and create a new fleet based on that wing or squad, moving all current members
(4) merge fleet: this one would be trickier, but it would be wonderful to be able to join one fleet into another, adding squads to an existing wing or wings to an existing fleet. I suspect the interaction would go: - boss of "big" fleet creates advert, and provides it to boss of other fleet - boss of joining fleet clicks on advert, and gets message "you are already part of a fleet - do you want your fleet to join?" - if OK, boss of "big" fleet gets message: "X is trying to merge his/her fleet of N members / squads / wings into your fleet. Please select a squad / wing / fleet for them to join" and a menu box with the various fleet slots and OK / reject buttons. They select the appropriate container and hit OK, and the other fleet is imported.
(5) Move entire squads between wings ("move squad to" option like "move member to"), though the mass drag function might allow this. Aren't Caldari supposed to have a large signature? |
Abdiel Kavash
Paladin Order Fidelas Constans
1484
|
Posted - 2013.10.25 01:09:00 -
[48] - Quote
Debir Achen wrote:(4) merge fleet This would be wonderful. Fleets merge often in time-critical situations (reinforcements joining a fight, two fleets joining against a bigger threat...), having the possibility to quickly and painlessly merge fleets would be wonderful. |
BeanBagKing
Aperture Harmonics No Holes Barred
249
|
Posted - 2013.10.25 02:34:00 -
[49] - Quote
HEY! This is my thing! CCP did a thing of mine! *does a dance*
I hearby second/third/whatever the motions to continue adding more functionality to this, specifically (off the top of my head) - Free move on/off gets saved - Fleet settings (allow corp members, allow alliance, etc) get saved - Fleet advert (name/display) get saved - MOTD would be nice - I think renaming squads/removing/renaming wings would be good. I.E. loaded setup should be EXACTLY the same as the saved setup. - Allow exporting/importing saved fleets
Seriously though, this is going to save SO MUCH CLICKING! Thank you! |
Wyatt Maulerant
Dakka Unlimited
0
|
Posted - 2013.10.25 04:15:00 -
[50] - Quote
Very cool. |
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Toshiro Ozuwara
SniggWaffe WAFFLES.
266
|
Posted - 2013.10.25 04:16:00 -
[51] - Quote
Marlona Sky wrote:What? Perhaps I am used to it, but I love the radial menu. I used it all the time. But, it also depends on what is going on and what happens to be the fastest at that time. That's your prerogative. Very few PvPers (afaict) use it for PvP.
And the problem with Karkur's position, is that she isn't giving us a choice on what the situation is. She's saying, if you want that functionality, you can ONLY get it from the radial menu.
Which as you also understand, isn't the right tool for every job.
I get the obsession with the radial menu. It's for touch interfaces in the future. Unfortunately, Eve isn't a game where the finer points of piloting and combat can be accomplished with a touch screen like interface.
I suspect our esteemed CCP colleagues don't play this game at that level or in those situations that they would immediately recognize the sort of feedback I am attempting to share. Diapers |
Desparo
Roid Ravagers Unitary Enterprises
15
|
Posted - 2013.10.25 05:38:00 -
[52] - Quote
Love seeing that some of these ideas are being kicked around.
While your improving fleets could you fix some of the bugs and improve on some of the current operations.
-Auto reconnecting after disconnecting. This almost never happens. This should be good for like 15mins. I don't know how many people can get reconnect in less then 60secs on a consistent basis.
-Fleet invite lasting more then 60secs. 15mins again would make more sense 15mins. A feature you could add would be to cancel a fleet invite.
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Shamus en Divalone
Dip Dip Potatoe Chip
6
|
Posted - 2013.10.25 07:21:00 -
[53] - Quote
Awesome stuff! +1
Is it possible to have an option to 'warp fleet' but the warp doesn't happen til the last/slowest ship is aligned and upto speed rdy to warp? |
Neotin Nahrain
The Praxis Initiative Gentlemen's Agreement
41
|
Posted - 2013.10.25 07:49:00 -
[54] - Quote
Dragging people from overview to fleet watch list would REALLY help a fellow null sec and our fast form ups. Right now i have to select people types (in my case all logi and dictor/recon) and then do Right click + Pilot + Fleet + Add to watch list - 15 times ... |
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CCP karkur
C C P C C P Alliance
2674
|
Posted - 2013.10.25 08:27:00 -
[55] - Quote
Toshiro Ozuwara wrote:Marlona Sky wrote:What? Perhaps I am used to it, but I love the radial menu. I used it all the time. But, it also depends on what is going on and what happens to be the fastest at that time. That's your prerogative. Very few PvPers (afaict) use it for PvP. And the problem with Karkur's position, is that she isn't giving us a choice on what the situation is. She's saying, if you want that functionality, you can ONLY get it from the radial menu. Which as you also understand, isn't the right tool for every job. I get the obsession with the radial menu. It's for touch interfaces in the future. Unfortunately, Eve isn't a game where the finer points of piloting and combat can be accomplished with a touch screen like interface. I suspect our esteemed CCP colleagues don't play this game at that level or in those situations that they would immediately recognize the sort of feedback I am attempting to share. I'm sorry for trying to help you by telling you what's available.
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
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CCP karkur
C C P C C P Alliance
2674
|
Posted - 2013.10.25 08:29:00 -
[56] - Quote
Desparo wrote:Love seeing that some of these ideas are being kicked around.
While your improving fleets could you fix some of the bugs and improve on some of the current operations.
-Auto reconnecting after disconnecting. This almost never happens. This should be good for like 15mins. I don't know how many people can get reconnect in less then 60secs on a consistent basis.
-Fleet invite lasting more then 60secs. 15mins again would make more sense 15mins. A feature you could add would be to cancel a fleet invite.
When an invitation is open, the position in the squad is reserved. So you could lose a lot of spots in the fleet with that. CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
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CCP karkur
C C P C C P Alliance
2674
|
Posted - 2013.10.25 08:36:00 -
[57] - Quote
Neotin Nahrain wrote:Dragging people from overview to fleet watch list would REALLY help a fellow null sec and our fast form ups. Right now i have to select people types (in my case all logi and dictor/recon) and then do Right click + Pilot + Fleet + Add to watch list - 15 times ... To be honest, I'm really hesitant to add any sort of dragging to the overview, I feel like we need to think it through a little bit better what it would mean Game Design wise (would that mean I could drag people to chat to call targets? would we want that at all? also, does it hurt overview performance? etc.) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Bloodpetal
Squeaker. The Mockers AO
1367
|
Posted - 2013.10.25 13:09:00 -
[58] - Quote
Love it.
You're more infallible than the Pope, you can do nothing wrong!
Where I am. |
Bloodpetal
Squeaker. The Mockers AO
1367
|
Posted - 2013.10.25 13:50:00 -
[59] - Quote
CCP karkur wrote:Neotin Nahrain wrote:Dragging people from overview to fleet watch list would REALLY help a fellow null sec and our fast form ups. Right now i have to select people types (in my case all logi and dictor/recon) and then do Right click + Pilot + Fleet + Add to watch list - 15 times ... To be honest, I'm really hesitant to add any sort of dragging to the overview, I feel like we need to think it through a little bit better what it would mean Game Design wise (would that mean I could drag people to chat to call targets? would we want that at all? also, does it hurt overview performance? etc.)
What you just said inspired an idea.
Idea : create an alternate "Fleet History" "window" when in fleet that pops up with a visual of the target being called as a GUI item, resembling a locked target (but obviously different) so that there is a nice clear and easy to click indication of the fleet target. Also, for people who want logistics they get a similar thing except for shields being called.
The problem is that the fleet history place and line entries are like the most horrible UN-immersive part of fleet combat. Who wants to stare at a list of scrolling text entries to find the targets / friendlies they need to rep?
I understand this is a game design issue - but that would be a solid UI action to tackle. Also, that little window area could be used to drop things such as "warp to" from celestial, targets from the overview lets say, and so on. It would have quick actionables that would facilitate fleet targets/coordination.
I'll do a mockup.
Only thing I forgot to add was prioritization. But, it would show range to you (so you can prioritize the prioritized targets for yourself). I didn't bother, but I UNDERSTAND that you can not show the healthbars on all the prioritized targets due to server load issues and scalabiity - so you can remove that. However, I'm confident you can show the other information. Hopefully this gives you some ideas of your own.
http://i.imgur.com/Z5wPfjS.jpg Where I am. |
Greygal
Agony Unleashed Agony Empire
175
|
Posted - 2013.10.26 00:19:00 -
[60] - Quote
I love all the new changes and can't wait to use them!
While you are fussing around in fleet code, any chance you can add some shortcuts/key bindings to the following broadcasts?
- Align to - Warp to - Jump to
Right now, whenever I broadcast align, warp or jump orders, I have to right-click to broadcast each of these. You can imagine the actual physical pain that can develop in your hand after four or five hours of right-click broadcasting. We have the ability to assign shortcut keys to just about all other broadcasts, but not these ones.
Please, oh please, save me and all the other XOs/FCs out there from right-click hell!
Thanks!
GG What you do for yourself dies with you, what you do for others is immortal. |
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Desparo
Roid Ravagers Unitary Enterprises
15
|
Posted - 2013.10.26 08:18:00 -
[61] - Quote
CCP karkur wrote:Desparo wrote:Love seeing that some of these ideas are being kicked around.
While your improving fleets could you fix some of the bugs and improve on some of the current operations.
-Auto reconnecting after disconnecting. This almost never happens. This should be good for like 15mins. I don't know how many people can get reconnect in less then 60secs on a consistent basis.
-Fleet invite lasting more then 60secs. 15mins again would make more sense 15mins. A feature you could add would be to cancel a fleet invite.
When an invitation is open, the position in the squad is reserved. So you could lose a lot of spots in the fleet with that.
Yeah but a lot of fleets aren't large 0.0 blobs with open fleets. But if they were then person invites most likely would want a personally invite to have precedent over anyone joining themselves. Like getting scouts or cyno alts in. Also why I suggested a cancel button for those invites. FC isn't gonna manually invite 254 people so its not going to be a large list. |
Zeb DaMadMan2
Imperial Combat Engineers Empire of Arcadia
10
|
Posted - 2013.10.26 14:27:00 -
[62] - Quote
Desparo wrote: FC isn't gonna manually invite 254 people so its not going to be a large list.
Nor does he need to, that's why there is usually a fleet ad for that sort. The 'longer than 1 minute' would cause issues for everybody both small and large as it locks the slot until that person responds.
-Invite person 1 -Finds out he's afk -Invite person 2 (can't because 10th slot is locked) - I rather it be locked for 1 minute, and 15 minutes. ^ would happen a LOT.
Also, YAYYYYY KARKUR! <3 "As soon as we stop asking about the launcher design, CCP will assume we already love it.
We won't." - Eve Community |
Magic Crisp
Amarrian Micro Devices Yulai Federation
140
|
Posted - 2013.10.27 15:20:00 -
[63] - Quote
This is pretty much awesome!
Could you check whether we could somehow sort the fleet into squads/wings by shiptypes automagically? Like being able to defines rules like "guardians go here, abaddons go there, else goes there" etc?
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Johann Rascali
Crunchy Crunchy Zero Hour Alliance
49
|
Posted - 2013.10.27 20:33:00 -
[64] - Quote
Along the same lines as these, it'd be nice to be able to set the order with which people join a fleet when joining from the advert, even if it's just to fill the squads in "numerical" order. Plenty of times we set Squad 4 or 5 to be a specialist squad (ewar/logi) and it ends up being the only place advert joiners get dumped into. |
Kari Trace
22
|
Posted - 2013.10.28 16:53:00 -
[65] - Quote
About time someone did more to improve the big fleet fights that get CCP / EVE all the free PR...
+1 to this. I want to buy you a beer. I like making things explode.
Kari Trace |
Maximus Aerelius
PROPHET OF ENIGMA
773
|
Posted - 2013.10.28 23:27:00 -
[66] - Quote
CCP karkur...doing it again for all the people of New Eden. 07
A quick one, I know you're probably rammed and sick to death of your threads getting hijacked\begged at but any chance that the Watchlist\Fleet Broadcasts are being looked into at all? I've been watching a thread that has some awesome ideas in and this is kind of a collection:
Maximus Aerelius wrote:In the mock-up there needs to be more visual and less reading. As someone before said the status should be like a traffic light system: Green = Ready Amber = In warp\aligning Red = Not reading The columns should be customisable via the 'Fleet Options' button at the top. I like the Icon basis for broadcasts. Taking it further you could add some colour: Need Shield make it blue with the current Icon. Need Armour make it Red. Need Cap make that son-of-a-gun green etc etc etc. I like the way you guys have come together to get this ball rolling and helped each other. That's what part of EVE and the community is about and OP, you get a +1 form me and this would be fricking awesome to have.
Skip to Page 2 of Fleet UI - OP has changed since Dev post as OP changed his OP but there's some great ideas (I think) and shows the community coming together.
Appreciate any inkling as to whether any of WL\BC functionality is being looked at at all. Thank you for reading, you seem to post the most responses to Capsuleers I've seen from a Dev. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Rudazara
Sigillum Militum Xpisti Fatal Ascension
1
|
Posted - 2013.10.31 21:09:00 -
[67] - Quote
CCP karkur wrote:malo414 wrote:Kismeteer wrote:Will wing commanders finally get bonuses? +1 These are great changes but the issue with wing commanders not getting bonus's really needs some love it's easily one of the biggest fleet management problems for fc's that has been around for quite a while now, would be nice to know if this is being touched on at all with these changes That is sadly a very hard problem to solve, and I believe it requires a major rework, if not rewrite, of the whole fleet system.
I think it is something that would greatly benefit players, or at least it would be more beneficial than throwing new ships at us in these patches. I know CCP has been pretty good on fixing issues that were long standing, but I am a bit surprised it has been this long as a known problem... |
Tiberu Stundrif
Repercussus RAZOR Alliance
93
|
Posted - 2013.10.31 21:44:00 -
[68] - Quote
CCP karkur wrote:malo414 wrote:[quote=Kismeteer]Will wing commanders finally get bonuses? That is sadly a very hard problem to solve, and I believe it requires a major rework, if not rewrite, of the whole fleet system.
As an FC, this might be the silliest thing I've heard all week.
It might be hard, but I sure as hell would appreciate more effort put into broken mechanics than new, shiny, cloaky SoE ships.
Taking a look at booster bugs might not be a bad idea either. |
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CCP karkur
C C P C C P Alliance
2690
|
Posted - 2013.10.31 22:11:00 -
[69] - Quote
Tiberu Stundrif wrote:CCP karkur wrote:malo414 wrote:[quote=Kismeteer]Will wing commanders finally get bonuses? That is sadly a very hard problem to solve, and I believe it requires a major rework, if not rewrite, of the whole fleet system. As an FC, this might be the silliest thing I've heard all week. It might be hard, but I sure as hell would appreciate more effort put into broken mechanics than new, shiny, cloaky SoE ships. Taking a look at booster bugs might not be a bad idea either. Silly? I was asked if my changes included those fixes and I responded. CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP Fozzie
C C P C C P Alliance
8008
|
Posted - 2013.10.31 22:16:00 -
[70] - Quote
Tiberu Stundrif wrote:CCP karkur wrote:malo414 wrote:[quote=Kismeteer]Will wing commanders finally get bonuses? That is sadly a very hard problem to solve, and I believe it requires a major rework, if not rewrite, of the whole fleet system. As an FC, this might be the silliest thing I've heard all week. It might be hard, but I sure as hell would appreciate more effort put into broken mechanics than new, shiny, cloaky SoE ships. Taking a look at booster bugs might not be a bad idea either.
Why are CCP's artists modeling new ships when they could be reprogramming the back-end fleet boosting code?!? This is an outrage!
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mioelnir
Cataclysm Enterprises Easily Offended
164
|
Posted - 2013.10.31 22:42:00 -
[71] - Quote
CCP Fozzie wrote:Why are CCP's artists modeling new ships when they could be reprogramming the back-end fleet boosting code?!? This is an outrage! Hold my beer.... |
James Amril-Kesh
4S Corporation Goonswarm Federation
6206
|
Posted - 2013.10.31 23:55:00 -
[72] - Quote
The fleet system does need a whole rewrite anyway. Especially considering the tendency the fleet window has to stop working, for ALL members of a fleet, at the most inopportune times.
Wing commanders not getting boosts is something that hsould have been fixed a long time ago. EVE Online - A Rigged Game |
Laurici
eXceed Inc. No Holes Barred
39
|
Posted - 2013.11.01 00:14:00 -
[73] - Quote
CCP Fozzie wrote:Tiberu Stundrif wrote:CCP karkur wrote:malo414 wrote:[quote=Kismeteer]Will wing commanders finally get bonuses? That is sadly a very hard problem to solve, and I believe it requires a major rework, if not rewrite, of the whole fleet system. As an FC, this might be the silliest thing I've heard all week. It might be hard, but I sure as hell would appreciate more effort put into broken mechanics than new, shiny, cloaky SoE ships. Taking a look at booster bugs might not be a bad idea either. Why are CCP's artists modeling new ships when they could be reprogramming the back-end fleet boosting code?!? This is an outrage!
So you're saying that nobody with any ability to look at fleet issues worked on anything to do with the new ships at all? |
mynnna
GoonWaffe Goonswarm Federation
2093
|
Posted - 2013.11.01 02:44:00 -
[74] - Quote
Laurici wrote:So you're saying that nobody with any ability to look at fleet issues worked on anything to do with the new ships at all?
Well artists aren't coders and I'm pretty sure Fozzie and Rise, being game designers and not software engineers, know about three lines of python between them.
So yes that is is probably what he is saying. Member of the Goonswarm Economic Warfare Cabal |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1611
|
Posted - 2013.11.01 09:56:00 -
[75] - Quote
CCP Fozzie wrote:Tiberu Stundrif wrote:CCP karkur wrote:malo414 wrote:[quote=Kismeteer]Will wing commanders finally get bonuses? That is sadly a very hard problem to solve, and I believe it requires a major rework, if not rewrite, of the whole fleet system. As an FC, this might be the silliest thing I've heard all week. It might be hard, but I sure as hell would appreciate more effort put into broken mechanics than new, shiny, cloaky SoE ships. Taking a look at booster bugs might not be a bad idea either. Why are CCP's artists modeling new ships when they could be reprogramming the back-end fleet boosting code?!? This is an outrage! Make all CCP employes learn programming and get to it. BYDI recruitment closed-ish |
Rudazara
Sigillum Militum Xpisti Fatal Ascension
1
|
Posted - 2013.11.01 10:01:00 -
[76] - Quote
While I am sure the Devs are taking that as a insult (they work hard to design cool stuff, I get it), the real issue is why introduce new things when a important game mechanic needs fixing? The other developer stated that a rework of the entire fleet system may have to occur in order to fix it. Is that going to happen, as it should? |
Jaz Antollare
Deadly Loneliness
36
|
Posted - 2013.11.01 13:21:00 -
[77] - Quote
Make a synchron fleet warp command, so all ships in a fleet could warp at the same warp speed, if necessary. (of course it must be the speed of the slowest ship warping) |
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CCP Fozzie
C C P C C P Alliance
8025
|
Posted - 2013.11.01 13:33:00 -
[78] - Quote
Jaz Antollare wrote:Make a synchron fleet warp command, so all ships in a fleet could warp at the same warp speed, if necessary. (of course it must be the speed of the slowest ship warping)
That is how normal fleet warps work now. If you use fleet/wing/squad warp, every ship in the warp will accelerate, warp, and decelerate at the speed of the slowest involved ship so that they land at the same time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Aijle Mijleroff
Infernal laboratory Infernal Octopus
27
|
Posted - 2013.11.01 16:07:00 -
[79] - Quote
Dear CCP Karkur or Fozzie
I want to inform you that now players not may can create settings overview in which were visible only pilot who in fleet, pluses, corp and alliance members (for logist pilot in fleet).
In settings of overview not working function "Pilot has no standing" screen
If I add "Pilot has no standing" I see my fleet and enemy players, If I remove I not see enemy and my fleet
Please repair this!!! |
Quindaster
Infernal laboratory Infernal Octopus
97
|
Posted - 2013.11.01 16:43:00 -
[80] - Quote
Dear CCP Before you do some new changes, first repair old bugs in fleet window, before you will create new bugs.
First, really annoing if someone join fleet - your fleet window refresh and blink, I mean going black on 1-2 seconds and after refresh, it's really annoing if many people join and left fleet, move in fleet - you just see whole time dark fleet window and nothing more, cos it blink all the time and impossible to click on any player in fleet and move it and you absolutely do not see who in fleet and what is going on.
Maybe this crazy new refresh idea was funny for non-playing eve game developers, but for players who really play this game every day, especially on few accounts - really annoing, and everytime when I see this blinking in fleet, I want to kill CCP and CCP devs with axe.
Maybe you didn't noticed this stupid thing if you test it on hard computer and only in one account, but when people play in few accounts - it's crazy. Especially before last 2 patches we didn't had this problems even if we run double number of accounts in same time, but after patch - even on 2-3 accounts we see this non-stop black blinking effect. |
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Sekraf Reln
Perkone Caldari State
9
|
Posted - 2013.11.02 00:07:00 -
[81] - Quote
my post isn't showing up, so sorry if this ends up a double post:
in addition to the 'warp fleet to x' provide an 'align fleet to x'
also, with this one, i would like to see all ships remaining where they are relative to all other ships that have recieved the above command...
specifically, all ships align, accelerate, and move only as quickly as the slowest ship. since an align command like this would only be given in preperation for a warp when time is NOT absolutly king, causing the squad to align slower individually, but just as fast as a whole, should not be a huge issue... also, this provides for the issues that arrise when an intercepter, or other 'faster than the others' ship is at the 'back' of the group, causing it to push it's way through the group, disrupting the alignment of others in the group... and then speeding away from the group once it IS aligned... causing the fleet to end up severely spread out before warp.
also, fleet 'warp in formation' would be nice... group CC warps to the actual target, members of the group warp such that they land with the same direction and distance from CC as when they started... allows setting up your group prior to going in, rather than having to use warp to ranges and end up in a long line.. |
Sekraf Reln
Perkone Caldari State
9
|
Posted - 2013.11.02 00:09:00 -
[82] - Quote
Quindaster wrote:Dear CCP Before you do some new changes, first repair old bugs in fleet window, before you will create new bugs.
First, really annoing if someone join fleet - your fleet window refresh and blink, I mean going black on 1-2 seconds and after refresh, it's really annoing if many people join and left fleet, move in fleet - you just see whole time dark fleet window and nothing more, cos it blink all the time and impossible to click on any player in fleet and move it and you absolutely do not see who in fleet and what is going on.
Maybe this crazy new refresh idea was funny for non-playing eve game developers, but for players who really play this game every day, especially on few accounts - really annoing, and everytime when I see this blinking in fleet, I want to kill CCP and CCP devs with axe.
Maybe you didn't noticed this stupid thing if you test it on hard computer and only in one account, but when people play in few accounts - it's crazy. Especially before last 2 patches we didn't had this problems even if we run double number of accounts in same time, but after patch - even on 2-3 accounts we see this non-stop black blinking effect.
could be wrong, but this sounds like a graphics glitch... flickering black screens, sometimes sitting on just a black screen, is the result of not meeting minimum sys requirements...
if you don't mind my asking, do you meet the sys requirements? |
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CCP karkur
C C P C C P Alliance
2693
|
Posted - 2013.11.02 00:14:00 -
[83] - Quote
I made some changes that will hopefully reduce the blinking some, and with the mass moving, the moves will happen all at once and therefore require less updating than moving one by one. I'm (hopefully) running a big test on this tomorrow, so let's see how that goes :) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP karkur
C C P C C P Alliance
2693
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Posted - 2013.11.02 00:15:00 -
[84] - Quote
James Amril-Kesh wrote:The fleet system does need a whole rewrite anyway. Especially considering the tendency the fleet window has to stop working, for ALL members of a fleet, at the most inopportune times. I would love to get a bugreport on that (from within the client, right after it happens) so I can fix it CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP karkur
C C P C C P Alliance
2693
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Posted - 2013.11.02 00:34:00 -
[85] - Quote
Rudazara wrote:While I am sure the Devs are taking that as a insult (they work hard to design cool stuff, I get it), the real issue is why introduce new things when a important game mechanic needs fixing? The other developer stated that a rework of the entire fleet system may have to occur in order to fix it. Is that going to happen, as it should? We don't know, depends on priorities and stuff (which we are not in position to talk about).
These quality of life changes are aimed at making your life a little bit better when using the current systems. It's not saying we will never work on them, just that we are trying to make things a little bit easier for you now.
I like you (or at least most of you), so I do spend a lot of my own freetime after hours and weekends to work on this kind of stuff, to make your EVE life easier, so getting slapped with "omg, why don't you work on feature A!!" makes me a bit sad CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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James Amril-Kesh
4S Corporation Goonswarm Federation
6209
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Posted - 2013.11.02 01:00:00 -
[86] - Quote
CCP karkur wrote:James Amril-Kesh wrote:The fleet system does need a whole rewrite anyway. Especially considering the tendency the fleet window has to stop working, for ALL members of a fleet, at the most inopportune times. I would love to get a bugreport on that (from within the client, right after it happens) so I can fix it Nobody who falls victim to this is ever fully aware of the conditions that might have caused it, so any bug reports you receive may not be very illuminating. It's also extremely sporadic. I guess we're going to be waiting a while then. EVE Online - A Rigged Game |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
648
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Posted - 2013.11.02 01:01:00 -
[87] - Quote
CCP karkur wrote:Rudazara wrote:While I am sure the Devs are taking that as a insult (they work hard to design cool stuff, I get it), the real issue is why introduce new things when a important game mechanic needs fixing? The other developer stated that a rework of the entire fleet system may have to occur in order to fix it. Is that going to happen, as it should? We don't know, depends on priorities and stuff (which we are not in position to talk about). These quality of life changes are aimed at making your life a little bit better when using the current systems. It's not saying we will never work on them, just that we are trying to make things a little bit easier for you now. I like you (or at least most of you ), so I do spend a lot of my own freetime after hours and weekends to work on this kind of stuff, to make your EVE life easier, so getting slapped with "omg, why don't you work on feature A!!" makes me a bit sad CCP Karkur is the best |
Mioelnir
Cataclysm Enterprises Easily Offended
167
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Posted - 2013.11.02 01:42:00 -
[88] - Quote
CCP karkur wrote:I like you (or at least most of you ), so I do spend a lot of my own freetime after hours and weekends to work on this kind of stuff, to make your EVE life easier, so getting slapped with "omg, why don't you work on feature A!!" makes me a bit sad Developer equivalent of http://xkcd.com/705/ Thank you. |
Tiberu Stundrif
Repercussus RAZOR Alliance
93
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Posted - 2013.11.02 02:31:00 -
[89] - Quote
CCP karkur wrote:I like you (or at least most of you ), so I do spend a lot of my own freetime after hours and weekends to work on this kind of stuff, to make your EVE life easier, so getting slapped with "omg, why don't you work on feature A!!" makes me a bit sad
karkur, I do very much appreciate the effort you put into the Fleet system. It has needed an update for quite some time. When I first saw the heading of this thread, I expected a couple known bugs to be addressed but I came away disappointed. My response was an expression of that frustration though I came across as quite the tart. The code buried behind the Fleet system is most likely the topic of nightmares for any software team and I didn't mean to belittle that.
With that said...
Fleet booster bugs and Wing Commanders not receiving bonuses is very, very important and I would like it to receive the attention it needs as soon as possible. There are some things that have been hanging around for so long they could almost be called features. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
697
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Posted - 2013.11.02 14:52:00 -
[90] - Quote
CCP karkur wrote:I like you (or at least most of you ), so I do spend a lot of my own freetime after hours and weekends to work on this kind of stuff, to make your EVE life easier, so getting slapped with "omg, why don't you work on feature A!!" makes me a bit sad Don't be sad, we do love the fixes done to small but annoying things.
But also note that yapping at each and everyone, deserving or not (and most often not), is the most obvious way for us to show our dismay over any sort of bug (real or not).
So don't take "why don't you fix X instead" personal, just forward them to whatever lead that has the the authority to make such decision ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Conventia Underking
Noir. Academy Noir. Mercenary Group
148
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Posted - 2013.11.04 13:32:00 -
[91] - Quote
CCP karkur wrote:I like you (or at least most of you ), so I do spend a lot of my own freetime after hours and weekends to work on this kind of stuff, to make your EVE life easier, so getting slapped with "omg, why don't you work on feature A!!" makes me a bit sad
I think most players don't quite get the realities of being a dev that works on small 'quality of life' sorts of things or even cleaning up things to make them nicer, when what people get recognized for are the huge features. Thanks for making the game better and I hope you don't lose heart, cause clearly there are lots of players that like you too. :) For God; Salvation is Imperative, but not at the cost of our Humanity!
The Vitoc Problem - Conventia Underking |
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CCP Goliath
C C P C C P Alliance
1761
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Posted - 2013.11.05 14:29:00 -
[92] - Quote
James Amril-Kesh wrote:CCP karkur wrote:James Amril-Kesh wrote:The fleet system does need a whole rewrite anyway. Especially considering the tendency the fleet window has to stop working, for ALL members of a fleet, at the most inopportune times. I would love to get a bugreport on that (from within the client, right after it happens) so I can fix it Nobody who falls victim to this is ever fully aware of the conditions that might have caused it, so any bug reports you receive may not be very illuminating. It's also extremely sporadic. I guess we're going to be waiting a while then.
It's the logs we would extract from you bug reporting from the client, rather than the insight individual users can give, that is important here. |
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CCP karkur
C C P C C P Alliance
2715
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Posted - 2013.11.05 15:34:00 -
[93] - Quote
CCP Goliath wrote:James Amril-Kesh wrote:CCP karkur wrote:James Amril-Kesh wrote:The fleet system does need a whole rewrite anyway. Especially considering the tendency the fleet window has to stop working, for ALL members of a fleet, at the most inopportune times. I would love to get a bugreport on that (from within the client, right after it happens) so I can fix it Nobody who falls victim to this is ever fully aware of the conditions that might have caused it, so any bug reports you receive may not be very illuminating. It's also extremely sporadic. I guess we're going to be waiting a while then. It's the logs we would extract from you bug reporting from the client, rather than the insight individual users can give, that is important here. I worked on a bug yesterday that had these symptoms. The logs were indeed useful as they did have a lot of errors which I fixed, and we'll have to see if fixing them will get rid of the problem (since it's not something we have been able to reproduce). If not, at least they are out of the way and then maybe it will be easier to spot what's causing this (that is, if people send in bugreports from within the client) |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
266
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Posted - 2013.11.05 16:14:00 -
[94] - Quote
CCP karkur, fixing all the things GÖÑ |
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CCP karkur
C C P C C P Alliance
2805
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Posted - 2013.11.21 17:06:00 -
[95] - Quote
Saeka Tyr wrote:Nice! Will have to test that...
In the spirit of improving fleet management there's two things folks would like to see. Could you tell us the feasibility of them?
* Jumping from watchlist.
Blackops and titans can be added to watchlists, but when they open the bridge you have to click on the ship itself in space/overview. This is annoying and can be error prone. Using the watchlist would solve this but is not currently possible. As of today, this is now possible
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Izzy Ankhavees
Ankhavees Data Mining AEB Industrial Assembly
0
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Posted - 2013.11.24 03:21:00 -
[96] - Quote
My takes on fleet, sorry if I repeat what someone else already mentioned but:
- Either disable the pie menu on fleet window or put in place a better timing. Many times you are moving a person by draging an the process is halted by the ui showing the pie menu and the person line goes back and you have to do it again. If the fleet is small you barely have that problem because you usually dont need to move a name over a big distance.
- In the EVE MENU, split the option of auto refusing chat invites and fleet invites. As of now, you mark auto refuse chat invites and the char also auto refuses fleet invites;
- If we are to encourage PuF (Pick Up Fleets) as it suggests you do because you can open fleet publically, it would be a nice idea to the FC to be able to restrict the public acceptance by other filters besides standings, and/or the ability to have a "leave fleet on docking";
On a side note regarding one very disturbing post, I dont know about you, but I have been using the fleet interface from a long time and while I mentioned it can be better, it still better than most gang interfaces over the major MMOs. In terms of usability and features, it can look bad to some but despite minor tweaks, most of the arguments on how it is "broken" comes from lack of understanding on how to use it. "Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |
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CCP karkur
C C P C C P Alliance
2811
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Posted - 2013.11.24 11:06:00 -
[97] - Quote
Izzy Ankhavees wrote:My takes on fleet, sorry if I repeat what someone else already mentioned but:
- Either disable the pie menu on fleet window or put in place a better timing. Many times you are moving a person by draging an the process is halted by the ui showing the pie menu and the person line goes back and you have to do it again. If the fleet is small you barely have that problem because you usually dont need to move a name over a big distance.
- In the EVE MENU, split the option of auto refusing chat invites and fleet invites. As of now, you mark auto refuse chat invites and the char also auto refuses fleet invites;
- If we are to encourage PuF (Pick Up Fleets) as it suggests you do because you can open fleet publically, it would be a nice idea to the FC to be able to restrict the public acceptance by other filters besides standings, and/or the ability to have a "leave fleet on docking";
On a side note regarding one very disturbing post, I dont know about you, but I have been using the fleet interface from a long time and while I mentioned it can be better, it still better than most gang interfaces over the major MMOs. In terms of usability and features, it can look bad to some but despite minor tweaks, most of the arguments on how it is "broken" comes from lack of understanding on how to use it. Thanks for your feeback, these are some good points :)
Regarding the Radial Menu... if the default delay time does not suit you well, you can increase the delay slightly by changing the settings in the ESC menu (I think under General). Hope that helps CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Lair Osen
72
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Posted - 2013.11.24 12:34:00 -
[98] - Quote
Hey CCP Karkur, is there any way we can get a hotkey that we can hold down to stop the radial menu appearing temporarily? |
Izzy Ankhavees
Ankhavees Data Mining AEB Industrial Assembly
0
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Posted - 2013.11.24 14:27:00 -
[99] - Quote
CCP karkur wrote:Izzy Ankhavees wrote:My takes on fleet, sorry if I repeat what someone else already mentioned but:
- Either disable the pie menu on fleet window or put in place a better timing. Many times you are moving a person by draging an the process is halted by the ui showing the pie menu and the person line goes back and you have to do it again. If the fleet is small you barely have that problem because you usually dont need to move a name over a big distance.
- In the EVE MENU, split the option of auto refusing chat invites and fleet invites. As of now, you mark auto refuse chat invites and the char also auto refuses fleet invites;
- If we are to encourage PuF (Pick Up Fleets) as it suggests you do because you can open fleet publically, it would be a nice idea to the FC to be able to restrict the public acceptance by other filters besides standings, and/or the ability to have a "leave fleet on docking";
On a side note regarding one very disturbing post, I dont know about you, but I have been using the fleet interface from a long time and while I mentioned it can be better, it still better than most gang interfaces over the major MMOs. In terms of usability and features, it can look bad to some but despite minor tweaks, most of the arguments on how it is "broken" comes from lack of understanding on how to use it. Thanks for your feeback, these are some good points :) Regarding the Radial Menu... if the default delay time does not suit you well, you can increase the delay slightly by changing the settings in the ESC menu (I think under General). Hope that helps
If you have many squads and have the misfortune of having to move someone from the first squad to the last, it takes an unfashionable time in the pie menu delay to avoid it happening. When you cannot auto arrange your squad formation and usually make public fleets, that happens more often than one want to disable or delay the pie menu. SPecially because when handling large fleets, you also want the pie menu to be quickly responsible. That is the problem. If I needed each feature spaced by large intervals of not concurring them, I could only disable one while using the other. The problem is in real situations you wont be making testing on the fleet interface and that is it, rather you will be moving members, broadcasting, moving cargo, and so on, and that requires both fleet and pie menu to be responsive asap, therefore, they cant be mutually conflictive in optimization of time. The real killer would be once you start dragging a name, the pie menu doesnt activate, and once you are not moving your mouse more than a couple milimeters, the draging does not activate, but I dont know how that could impact in the code. "Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |
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