|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
467
|
Posted - 2014.01.10 09:37:00 -
[1] - Quote
Why is the collision detection in eve so terrible?
I'm flying no where NEAR an asteroid and I hit it, now I don't mind losing ships, it's all good and fine, but WHY is the collision so poorly setup for large asteroid objects? Is there no way we can just turn on a bounding box visual cue or something to indicate when you are colliding with the asteroid?
Visually I was no where NEAR the damn asteroid yet my ship got stuck and I was unable to warp away. I wish we had SOME sort of proximity alert or some kind of bounding box so we can actually see when we are about to collide. |
Cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
467
|
Posted - 2014.01.10 09:47:00 -
[2] - Quote
Ramona McCandless wrote:Cyndrogen wrote:Why is the collision detection in eve so terrible?
I'm flying no where NEAR an asteroid and I hit it, now I don't mind losing ships, it's all good and fine, but is the collision so poorly setup for large asteroid objects? Is there no way we can just turn on a bounding box visual cue or something to indicate when you are colliding with the asteroid?
Visually I was no where NEAR the damn asteroid yet my ship got stuck and I was unable to warp away. I wish we had SOME sort of proximity alert or some kind of bounding box so we can actually see when we are about to collide. Dont fly withing 2000m of anything and you will be fine Overview can help you with this If you are a miner, using an ore scanner will make this a doddle without reducing your ability to spot other ships in the area. EDIT: Though Im not sure how you are in GWCPS and not know any of this
I can't believe I didn't see it until it was too late. Purifier went pop from belt rats.... so embarrassing. |
Cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
467
|
Posted - 2014.01.10 19:02:00 -
[3] - Quote
Ramona McCandless wrote:Cyndrogen wrote:
I can't believe I didn't see it until it was too late. Purifier went pop from belt rats.... so embarrassing.
That is quite embarrassing. What was your tank?
semi passive mostly, medium shield extender and DCU. I started warping off around 30% shields, then realized I was completely stuck. By the time I was able to move away from the rock I went into structure. Attempted to align and hit the rock yet again. lolz. |
Cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
470
|
Posted - 2014.01.11 08:36:00 -
[4] - Quote
Reaver Glitterstim wrote:The asteroid collision detection is done with a variety of large "balls". For dead rocks in deadspace pockets, in many places the balls are way off size and way out of place, allowing you to move through some rocks while bouncing you off of empty space in other areas. In asteroid belts, the balls are usually quite a good bit larger than the actual asteroids (though centered on them correctly AFAIK), and so what can look like an easy passage could be a solid wall or a pinball machine entrance.
I don't know why this hasn't been addressed yet, but maybe it's something that can get fixed in the next expansion.
These balls their size is bigger then then the object they represent WAY bigger balls.
|
cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
471
|
Posted - 2014.01.13 07:55:00 -
[5] - Quote
Why are they calculating balls anyway for collision detection?? Seems overkill when a bounding box would do the job just fine.
If the object it too large for a bounding box use an octree to solve a simple collision.
Don't make me program an octree! Give me a damn dev kit so I can fix this crap! |
Cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
471
|
Posted - 2014.01.13 08:13:00 -
[6] - Quote
Reaver Glitterstim wrote:Balls are the simplest way to do it. Rather than actually map out this sphere, the system merely detects your distance from its center. Since nothing in EVE is bump-mapped, this makes it very easy for the system to detect when you are inside of something. Bump-mapped environments have a hard edge which when you get past it, the rest of the object offers no resistance.
Maybe but they destroy immersion because they are so imprecise. Get rid of it or fix it. |
Cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
473
|
Posted - 2014.01.14 04:43:00 -
[7] - Quote
Julius Rigel wrote:Cyndrogen wrote:Maybe but they destroy immersion because they are so imprecise. How does that destroy immersion? Like so many other things, collision prevention is a feature of your autopilot that prevents you from getting within certain distances of certain objects. Like every feature of the autopilot, this system has its quirks. Distances for "collision prevention" can be too large in many cases. The "approach" feature of the autopilot fails to use your velocity as a factor when calculating when to stop, resulting in extreme overshooting if you're going moderately fast, or slowing down too early and approaching very very slowly if you're going slow. The "keep at range" feature also has that same quirk, so you might end up stopping, turning, and flying away while trying to chase a target at a certain distance, or simply spinning in place if you try to "keep at range" a fast moving target. But I don't feel like any of this breaks immersion, not anymore than the fact that we're flying through a highly viscous medium that causes enough drag that ships don't need to be built with reverse thrusters. It's just one of the presumptions you have to agree to in order to play, the same way "I'm magical cow that walks on its hind legs and rides a dragon" might be something you have to accept in order to play a fantasy game. And aside from a select few things the autopilot prevents you from doing (you're not allowed to crash into things, you're not allowed to warp to arbitrary coordinates), you're free to pilot your ship manually if you so desire, and it's quite fun.
Please don't defend something that makes the game worse. Try to let the developers deal with it and get it fixed. The collision detection in eve is horrible, like the golem. |
|
|
|