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Daemon SaDiabolo
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Posted - 2006.05.27 22:15:00 -
[1]
so to get this straight. Bounty hunting isnt really a viable proffession because the Bounty Hunters suffer the same penaltys as Pirates (sec-hit,sentrys,concord etc.)? Is there anything else to it? and can i expect some sort of solution for this in the near future? |
HippoKing
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Posted - 2006.05.27 22:20:00 -
[2]
Also, pirates are hard to part from their bounties in empire.
All in all, its a poo profession totally.
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Jenny Spitfire
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Posted - 2006.05.27 22:24:00 -
[3]
Waste of time. ---------------- RecruitMe@NOINT!
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Tenacha Khan
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Posted - 2006.05.27 22:27:00 -
[4]
Originally by: Diemex
I've wondered....
If someone has a real huge bounty on them.... whats to stop them really from calling a friend to pop them in a shuttle so they could split the bounty between them ? In that case having a bounty on your head would be like winning the lotto.....
because its cheating?
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Diemex
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Posted - 2006.05.27 22:27:00 -
[5]
I've wondered....
If someone has a real huge bounty on them.... whats to stop them really from calling a friend to pop them in a shuttle so they could split the bounty between them ? In that case having a bounty on your head would be like winning the lotto.....
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Diemex
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Posted - 2006.05.27 22:30:00 -
[6]
Yes I figured that part on my own thanks.
What I'm asking is if there a game mechanism to prevent this.... because if there is not.... then the answer to the orginal posters question is : NO, bounty hunting dont work becuase the system is fatally flawed.
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Jaos Nekri
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Posted - 2006.05.27 22:31:00 -
[7]
Absolutely nothing. They can and do pod themselves for bounties, once it outstrips the cost of implants. Of course, some don't, but they're somewhat a rarity.
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Tenacha Khan
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Posted - 2006.05.27 22:41:00 -
[8]
Originally by: Jaos Nekri Absolutely nothing. They can and do pod themselves for bounties, once it outstrips the cost of implants. Of course, some don't, but they're somewhat a rarity.
Well, I know I would not. And I dont know anybody who has.
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Lojik
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Posted - 2006.05.27 23:46:00 -
[9]
Edited by: Lojik on 27/05/2006 23:46:16
Originally by: Diemex
I've wondered....
If someone has a real huge bounty on them.... whats to stop them really from calling a friend to pop them in a shuttle so they could split the bounty between them ? In that case having a bounty on your head would be like winning the lotto.....
I pirates Bounty is there bragging rights, no true pirate in there right mind would get purposly podded my a mate to claim the bounty, i'm not gonna let someone i know take mine its mine i tell you all mine
Although if i get a 1Bil bounty i would most likly get an alt to kill me enless i topped the no 1 on the bounty board Sig has been hijacked :(
The Newb with an Attitude |
Daemon SaDiabolo
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Posted - 2006.05.28 06:23:00 -
[10]
Thx for all the information. Apreciated. I thought of something regarding this when i read the notes on conctracts. lets see what you think about it.
How about the Empires would issue some sort of "Bounty-Hunter Licence"? Someone with Positive Standing towards the given Empire and positive Sec Rating could buy the right to Pro-Activly hunt Pirates down in their Territory without sec-loss etc.?
I've thought about a 3 Step system.
"Hunting Licence 1st Degree":
Requirements: Standing towards given Empire:+1 minimal(?) Sec Rating: +1 minimal(?)
Prize: ~ 100k per week?
Advantages: The player gets notifyed via Eve-Mail of any Illegal Aggresion in the Constellation he currently is in and gets Kill Rights for the attacker for 1h(?), to make sure he can get the Evildoer without any Penalty from Authoritys. Disadvantages:Limited to Low Sec of the given Empire. Loss of the Licence and loss of Standing and Sec-Rating (2x(?) the usual value)if the Hunter comits a crime himself.
"Hunting Licence 2nd Degree":
Requirements: Standing towards given Empire:+3 minimal(?) Sec Rating: +3 minimal(?)
Prize: ~ 500k per week?
Advantages: 1.The player gets notifyed via Eve-Mail of any Illegal Aggresion in the Region he currently is in and gets Kill Rights for the attacker for 2h(?), to make sure he can get the Evildoer without any Penalty from Authoritys. 2.The Hunter can shoot on anyone with a Bounty without Penalty Disadvantages:Limited to Low Sec of the given Empire. Loss of the Licence and loss of Standing and Sec-Rating (3x(?) the usual value)if the Hunter comits a crime himself.
"Hunting Licence 3rd Degree":
Requirements: Standing towards given Empire:+5 minimal(?) Sec Rating: +5 minimal(?)
Prize: ~ 1Mill per week?
Advantages: 1.The player gets notifyed via Eve-Mail of any Illegal Aggresion in the Region he currently is in and gets Kill Rights for the attacker for 2h(?), to make sure he can get the Evildoer without any Penalty from Authoritys. 2.The Hunter can shoot on anyone with a Bad Sec-Rating (lower than -1) without Penalty 3.The Hunter gets these rights both in Low and High Sec.
Disadvantages:Loss of the Licence and loss of Standing and Sec-Rating (5x(?) the usual value)if the Hunter comits a crime himself. If he comits a crime in high sec, he should get a fine high enough, he will jump out of his shoes when he sees it (and ofcourse concord on his tail).
Actually its more of an "Deputy-Licence" but this could make the Bounty-Hunter,Anti-Pirate Proffession a bit more interessting.
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Benglada
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Posted - 2006.05.28 06:48:00 -
[11]
Lol that wouldnt work, pirates would just get it to go hunt antipirates.....I know i sure as hell would. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote..
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Selko Embries
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Posted - 2006.05.28 06:59:00 -
[12]
transferrable kill rights is the best solution I have heard so far.
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Daemon SaDiabolo
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Posted - 2006.05.28 07:00:00 -
[13]
Originally by: Benglada Lol that wouldnt work, pirates would just get it to go hunt antipirates.....I know i sure as hell would.
It seems i didnt make my point clear. This system is supposed to give the Anti-Pirates the chance to stay with a high sec ratin. Pirates (who do the illegall activities and get low sec-rating eventually) cant purchase it.
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Oron
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Posted - 2006.05.28 07:09:00 -
[14]
Originally by: Daemon SaDiabolo *snip Hunting Licence stuff*
Nice idea! With some tweaks something like this could realy buff the bounty hunters.
Problem is - will be a pirate nerf too :/ and tbh lowsec pirates dont need a nerf...
Need drugs? |
Morrigan Starlover
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Posted - 2006.05.28 07:10:00 -
[15]
Originally by: Lojik Edited by: Lojik on 27/05/2006 23:46:16
Originally by: Diemex
I've wondered....
If someone has a real huge bounty on them.... whats to stop them really from calling a friend to pop them in a shuttle so they could split the bounty between them ? In that case having a bounty on your head would be like winning the lotto.....
I pirates Bounty is there bragging rights, no true pirate in there right mind would get purposly podded my a mate to claim the bounty, i'm not gonna let someone i know take mine its mine i tell you all mine
Although if i get a 1Bil bounty i would most likly get an alt to kill me enless i topped the no 1 on the bounty board
As retarded as placing a bounty is, I assume only noobs and pirates place bounties. Noobs place small bounties. Pirates place huge bounties on themselves. So no a bounty isn't a bragging right. Maybe you are proud of it but most ppl assume you placed the bounty yourself and that your lame for doing so.
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Daemon SaDiabolo
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Posted - 2006.05.28 07:19:00 -
[16]
Originally by: Oron
Originally by: Daemon SaDiabolo *snip Hunting Licence stuff*
Nice idea! With some tweaks something like this could realy buff the bounty hunters.
Problem is - will be a pirate nerf too :/ and tbh lowsec pirates dont need a nerf...
well i have little experience with the whole thing yet, but from what i saw yet id say the pirates dont need to get nerfed, the Anti-pies need to be boosted
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Morrigan Starlover
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Posted - 2006.05.28 07:27:00 -
[17]
Edited by: Morrigan Starlover on 28/05/2006 07:30:51 btw OT nice suggestion, anything is better than the way it is now Kinda sucks though cause even that system i exploitable. Pirate commits crime, pirate docks for an hour, does something irl while bounty hunters look for the pirate. I would prefer all-time kill rights for hunters vs pirates, except the current system makes it impossible to distinguish a pirate from a hunter. Like I said anything is better than how it is now, but the pirates will always have the advantage as long as non-pirates cannot take pre-emptive measures against aggression. It hurts everybody because players realize how crappy the system is so they stay in high-sec. And this trickles down to pirates themselves as they only get to fight those who come to lowsec space despite the fatally flawed security status system. overall I think this idea doesn't recognize the core problem.
Check out the crimes and punishments forum, i posted some ideas on how the system could be changed to allow players to identify who is a pirate and who isn't, as well allow players to pre-emptively attack pirates without suffering status loss.
But your idea is still a good idea. Being allerted of crimes when they happen would greatly help a bounty hunting /anti-pirate profession, but it wouldn't be enough in itself to accomplish what you want. EDIT: nm, this IS the crimes and punishment forum lol
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Daemon SaDiabolo
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Posted - 2006.05.28 08:00:00 -
[18]
well if the right to shoot at people with bountys would come from the start of for the licence and the bountys could only be claimed by people with positive sec-rating that would help i guess
i think im gonna wait awhile and see where this is going and then work out a "improved" idea to post in the ideas forum, lets see where this leads
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Drykar
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Posted - 2006.06.28 03:03:00 -
[19]
Well, I think security loss should be proportional to your target. ie - If your target's rating is below yours, the loss to security rating diminishes to the point where players with high ratings would be able to freely attack players with extremely low ratings and not suffer a penalty (or fear of retaliation from the fuzz) at all. That way being a notorious pirate will keep putting you further in the hole while the players hunting these criminals would be able to keep their ratings up (and maybe even get a bonus for taking out a those "galactic menaces". If they tried I'm sure they could come up with a good system. Security ratings seem way easier to lower than keep up. Just go nuke a bunch of noob ships and watch your rating drop, while hunting pirates for weeks barely puts a dent in it! |
Ryoko Hunter
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Posted - 2006.06.28 04:01:00 -
[20]
Originally by: Daemon SaDiabolo
I've thought about a 3 Step system.
"Hunting Licence 1st Degree":
Requirements: Standing towards given Empire:+1 minimal(?) Sec Rating: +1 minimal(?)
Prize: ~ 100k per week?
Advantages: The player gets notifyed via Eve-Mail of any Illegal Aggresion in the Constellation he currently is in and gets Kill Rights for the attacker for 1h(?), to make sure he can get the Evildoer without any Penalty from Authoritys. Disadvantages:Limited to Low Sec of the given Empire. Loss of the Licence and loss of Standing and Sec-Rating (2x(?) the usual value)if the Hunter comits a crime himself.
"Hunting Licence 2nd Degree": Requirements: Standing towards given Empire:+3 minimal(?) Sec Rating: +3 minimal(?) Prize: ~ 500k per week? Advantages: 1.The player gets notifyed via Eve-Mail of any Illegal Aggresion in the Region he currently is in and gets Kill Rights for the attacker for 2h(?), to make sure he can get the Evildoer without any Penalty from Authoritys. 2.The Hunter can shoot on anyone with a Bounty without Penalty Disadvantages:Limited to Low Sec of the given Empire. Loss of the Licence and loss of Standing and Sec-Rating (3x(?) the usual value)if the Hunter comits a crime himself.
"Hunting Licence 3rd Degree": Requirements: Standing towards given Empire:+5 minimal(?) Sec Rating: +5 minimal(?) Prize: ~ 1Mill per week? Advantages: 1.The player gets notifyed via Eve-Mail of any Illegal Aggresion in the Region he currently is in and gets Kill Rights for the attacker for 2h(?), to make sure he can get the Evildoer without any Penalty from Authoritys. 2.The Hunter can shoot on anyone with a Bad Sec-Rating (lower than -1) without Penalty 3.The Hunter gets these rights both in Low and High Sec.
Disadvantages:Loss of the Licence and loss of Standing and Sec-Rating (5x(?) the usual value)if the Hunter comits a crime himself. If he comits a crime in high sec, he should get a fine high enough, he will jump out of his shoes when he sees it (and ofcourse concord on his tail).
Some of this is actually fairly well thought out, but most of it is just pirate bashing. The idea of a short-lived killright to liscensed hunters isn't a bad idea, but the span of a liscense should be heavily limited (ie, a few constelations never a whole region) and the price should be very high (cheap killrights are unbalanced, remember that most people have to loose their ship just to get killrights).
"Prize": Pirates don't get paid to attack people, we have to live off of loot or ransom. Bounty hunters should not get paid in their line of work either - they should have to live off of bounties they recieve. The idea of getting payed to have a right to do something is rather foolish. If anything, that ammount should be a fee for CONCORD turning a blind eye to your aggression within their jurisdiction of space.
Finally, and I cannot stress this enough as I am so tired of people requesting this... PEOPLE WITH BOUNTIES OR NEGATIVE SECURITY STATUS SHOULD NEVER BE MADE INTO EASY TARGETS FOR ANYONE. PLEASE STOP WITH ALL THE REQUESTS TO ALLOW EVEN ONE PERSON TO TARGET PEOPLE WITH -1 SECURITY STATUS. No person, no matter what should have that right. That is totally unbalanced. The only time a person should be allowed to be aggressed without penalty with a security status of -4.9 or higher should be when they have recently (a few hours, maybe a day or two) PODKILLED someone for this bounty hunter idea or just as things are with the aggression/global criminal flagging. Negative security does not suddenly give you a right to attack them, and I really can't understand why people keep asking for that right. -1 does not mean CONCORD has turned their back on them as a citizen, only -5.0 and below... |
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Sergeant Spot
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Posted - 2006.06.28 04:41:00 -
[21]
Probably THE thing that would most easily VASTLY improve the quality of game play in Eve would be if kill rights could be transfered.
It would make bounty hunting into a real profession overnight.
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Hakira
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Posted - 2006.06.28 05:08:00 -
[22]
I like the plan of getting kill rights in the constelations/region. It makes sense because if you ever have looked into IRL bounty hunters they are given right to engage if the target wont come quitely and it is normaly limited to the state. Now there are diffrent levels of bounty hunters in which goverment deploys rhey also varry on range and lethality. As to RHs comment I agree a -1 security should never alow anyone to take them on without agression but that has to have a exception. If you destroy a ship or multiple ships then anyone should beable to attack you for a time because I would clam that it was in self-defence, or defence of another. IMO this would alow for a self policing security system and sort of eliminate gate campers that I so hate because it would allow some of the people that are just NPC ratting to come in and help someone out. This would inturn give pirates more prey and others more chance of servival.
Please note I am the proud owner of 120 ibises
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Rashmika Clavain
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Posted - 2006.06.28 10:40:00 -
[23]
it would be nice if you could transfer the kill rights onto the Bounty Hunter mission board...
Although I am not sure how it would work with gangs, I think it would add a nice amount of content
/ponder SWG Bounty Hunters
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Piertaien Enanama
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Posted - 2006.06.28 11:35:00 -
[24]
A sort of solution is there: thread
It isnt for real bounty hunters, but its easy to implement and would be a good start. Players would come with some forms of organization, later implemented in game mechanics, as alliances.
-------------- Please, vote for improvements to kill rights system: Linkage |
randy andy
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Posted - 2006.06.28 14:30:00 -
[25]
Edited by: randy andy on 28/06/2006 14:33:35
Originally by: Rashmika Clavain it would be nice if you could transfer the kill rights onto the Bounty Hunter mission board...
Add another menu to bounty menu to add kill rights and a small % goes to the real owner if kill right is used to kill the person and a ms to the real own stating the who where when i.e. a killmail
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Jex Jast
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Posted - 2006.06.28 14:49:00 -
[26]
Maybe it's just my Star Wars background...
But when I think of a bounty hunter in a semi-lawless space situation, I don't think of the ones we have on Earth (i.e. aligned with the law and doing the law's bidding). I think of them more as those badasses who get money for taking down really bad people. Or people who have a price on their head for something otherwise...(like Han Solo for example).
So first off, for the license, well aside from "Let's not bother having it" I'd like to say that having to have a positive sec status should not be part of the mechanic, because, well, bounty hunters can be rough people. Of course you all know now that this concept is absed on Star Wars, but really, Eve is closer in relation to SW than it is to RL...case and point I guess.
The bounty system only needs a way to prevent "buddy podding" which there is none. Even if corp members couldn't collect bounties, alts or out of corp buddies could do the job...there isn't a way, except to make having the bounty worth it for the pirate (which is where the bragging rights come in). ___________________________________________
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Synapse Archae
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Posted - 2006.06.28 15:07:00 -
[27]
Also, bounties should be paid on shipkills, not on podkills. Podding is too rare to make bounty hunting profitable.
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http://oldforums.eveonline.com/?a=topic&threadID=349194&page=1Redo Fleets[/ur |
Jex Jast
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Posted - 2006.06.28 15:11:00 -
[28]
Originally by: Synapse Archae Also, bounties should be paid on shipkills, not on podkills. Podding is too rare to make bounty hunting profitable.
Yeah but I don't think that's the purpose of bounty hunting - it's death, punishment. And often a ship kill is not death or punishment.
And I know the whinging that would happen if I suggested to make podkilling easier so I won't bother. ___________________________________________
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Balklanac
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Posted - 2006.06.28 18:14:00 -
[29]
I would love to see a bounty pilot get some friend or an alt to pod them to collect the isk if that resulted in a two week delay before their 'personality' was uploaded to a new clone
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Joirsh
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Posted - 2006.06.28 18:48:00 -
[30]
"I like the plan of getting kill rights in the constelations/region. It makes sense because if you ever have looked into IRL bounty hunters they are given right to engage if the target wont come quitely and it is normaly limited to the state. Now there are diffrent levels of bounty hunters in which goverment deploys rhey also varry on range and lethality. As to RHs comment I agree a -1 security should never alow anyone to take them on without agression but that has to have a exception."
Would a...fine system work instead, that if not pay'd, it frees the 'BH' to open fire w/o violation of 'laws'. Fine of course would then be dependent on how.. low the sec or list of violations was.. By the same token... you.. stage the area that the person can be hunted by similar factors.
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