Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
|
CCP Ytterbium
C C P C C P Alliance
3673
|
Posted - 2014.07.17 16:57:00 -
[1] - Quote
Hello people,
This thread exists to gather final Singularity feedback before deployment on the 22nd of July. It is going to be a collection of all the fields expressed there:
Please post any feedback related to the Crius release here, and don't forget we have a "current known issue" thread as well. |
|
Sentient Blade
Crisis Atmosphere
1304
|
Posted - 2014.07.17 17:05:00 -
[2] - Quote
All the things blog:
http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/ |
Sentient Blade
Crisis Atmosphere
1304
|
Posted - 2014.07.17 17:13:00 -
[3] - Quote
Questions: When creating multiple-run BPCs from invention, if you have a decryptor which yields a 3 run copy, will the price to research it be 3x one of the resulting items?
Secondly, by it stating that it's what you hope to get out of it (invention jobs fail) does this mean that for something with a 25% success rate you're paying closer to 8% per successful invention job as 3/4 of them you pay for will yield nothing. It does beg the question while I'd pay staff who under-achieved and not just summarily execute them ;) |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
88
|
Posted - 2014.07.17 17:16:00 -
[4] - Quote
so the Teams...they cost a % of what exactly? Is it a % of the "install cost" or of the value of the item? You have yet to state what this % is based on.
Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one? |
|
CCP Nullarbor
C C P C C P Alliance
759
|
Posted - 2014.07.17 17:31:00 -
[5] - Quote
asteroidjas wrote:And just how many of the dev's responsible for this are going to be on vacation within a week of the release...?... regardless of how much it breaks...(because we all know it isn't 100% perfect)
Yes of course, we expect to be on hand for patches and bug fixes following the release. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|
Maruk Ihnati
V I R I I Ineluctable.
24
|
Posted - 2014.07.17 17:36:00 -
[6] - Quote
asteroidjas wrote: Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
-edit- Can we trust the "show info" yet?
This. And some T2 BPC had 100% material increase on SiSi.
What is it CCP? |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
88
|
Posted - 2014.07.17 17:42:00 -
[7] - Quote
CCP Nullarbor wrote:asteroidjas wrote:And just how many of the dev's responsible for this are going to be on vacation within a week of the release...?... regardless of how much it breaks...(because we all know it isn't 100% perfect) Yes of course, we expect to be on hand for patches and bug fixes following the release.
Way to pick the only non-technical question in the thread so far.
Also, so are you saying that none of the dev's responsible for Crius will be going on vacation for most of august? Because thats usually how it goes. CCP releases a big patch, then sends most of the staff on vacation leaving on a handful of ppl to deal with (usually insufficiently) the mess of fixes to make the game playable again.
Can you please just answer the relevant questions first. |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346
|
Posted - 2014.07.17 17:45:00 -
[8] - Quote
Maruk Ihnati wrote:asteroidjas wrote: Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
-edit- Can we trust the "show info" yet?
This. And some T2 BPC had 100% material increase on SiSi. What is it CCP?
The Show Info is now correct with one outstanding issue (ME levels are not correctly updating the material requirements).
As to material requirements on blueprints, whatever is on Singularity at this point is what will go out in Crius (final updates are happening as we speak).
Also as CCP Nullabor stated, the entire team is here for July and into August to cover the Industry release. Feel free to poke me on: Twitter |
|
Kusum Fawn
State Protectorate Caldari State
503
|
Posted - 2014.07.17 17:56:00 -
[9] - Quote
CCP RubberBAND wrote:Maruk Ihnati wrote:asteroidjas wrote: Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
-edit- Can we trust the "show info" yet?
This. And some T2 BPC had 100% material increase on SiSi. What is it CCP? The Show Info is now correct with one outstanding issue (ME levels are not correctly updating the material requirements). As to material requirements on blueprints, whatever is on Singularity at this point is what will go out in Crius (final updates are happening as we speak). Also as CCP Nullabor stated, the entire team is here for July and into August to cover the Industry release. considering that none of nonccp can get onto sisi, you arent answering the question. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
88
|
Posted - 2014.07.17 18:03:00 -
[10] - Quote
CCP RubberBAND wrote:
The Show Info is now correct with one outstanding issue (ME levels are not correctly updating the material requirements).
As to material requirements on blueprints, whatever is on Singularity at this point is what will go out in Crius (final updates are happening as we speak).
Also as CCP Nullabor stated, the entire team is here for July and into August to cover the Industry release.
Sooo, the 'show info' on blueprints is, infact, NOT correct. Why is this not listed in the "known issues" thread. And how is it soo hard to fix, you've known about this for how long? And will magically have it fixed in the next 2 business days? (i'm just going to hope everyone is going to be working through the weekend)
What your saying is, in order to truely know what the stats on a blueprint are, i HAVE to attempt to build it. In other words...."we can't trust the 'show info' on blueprints" still.
So there will be no Dev complaining that they don't have to time fix something and that we'll "have to wait till we get back from holiday"? I call shenanigans, but alas, i'm not running CCP, i'm only helping pay their salaries. We'll just have to see what happens. (to be clear, i asked "how many devs will be gone" and he answered "yes..." can you understand my desire to get a better answer?)
|
|
Darkblad
Hilfe is like Free Entertainment
349
|
Posted - 2014.07.17 18:13:00 -
[11] - Quote
From the Reprocessing Feedback Thread:
Darkblad wrote:Darkblad wrote:Darkblad wrote:Edit, while I'm at it: Two compressed variants contain raw ore quantities that are no multiple of 100 pre Crius - Crokite (1250 units) and Pyroxeres (49.950 units). I didn't get to spare some on Sisi before deployment and can't test. However, adjusting the quantities of compressed variants results in values a basic ore batch contains. This would mean the loss of half a batch for each block when Crius goes live - if there's no other adjustment, which I can't check myself. Still wondering about this. I've created a sheet to show the impact of the "half future batch" within currently existing blocks. The new mirror didn't convert TQ blocks. One block still is one block on Sisi. What is planned to be done to them when crius gets deployed? How are those two special ores to be converted? It appears like Sisi ran a conversion script to convert existing blocks to Crius quantities. This time I had one block of Pyroxeres and Crokite ready. Just made it to check for them now that Sisi was up (just a few moments before the emergency restart) The results are like this.
12 compressed Crokite which is like 1200 units of raw ore compressed (12 x 100) 500 compressed Pyroxeres, which is like 50,000 units of raw ore compressed (500 x 100)
If this script will run during Crius deployment, the result will be:
Get 50 units of Pyroxeres (within a compressed block), as today 49,950 units of raw Pyroxeres are required to compress Lose 50 units of Crokite (that were within a compressed block) as today 1,250 units of raw Crokite are required to compress.
(I first mentioned this possible issue on March 31., right after the change of compressed ore being created by using 100 raw ore) EVE Infolinks -+-áOld and new-áPortraits |
|
CCP Greyscale
C C P C C P Alliance
2456
|
Posted - 2014.07.17 18:14:00 -
[12] - Quote
Sentient Blade wrote:Questions: When creating multiple-run BPCs from invention, if you have a decryptor which yields a 3 run copy, will the price to research it be 3x one of the resulting items?
Secondly, by it stating that it's what you hope to get out of it (invention jobs fail) does this mean that for something with a 25% success rate you're paying closer to 8% per successful invention job as 3/4 of them you pay for will yield nothing. It does beg the question while I'd pay staff who under-achieved and not just summarily execute them ;)
- Nope, it's always the cost for one run. - Yes, that math sounds legit. (And you don't want to execute them because they're all unionized.)
asteroidjas wrote:so the Teams...they cost a % of what exactly? Is it a % of the "install cost" or of the value of the item? You have yet to state what this % is based on.
Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
-edit- Can we trust the "show info" yet?
And just how many of the dev's responsible for this are going to be on vacation within a week of the release...?... regardless of how much it breaks...(because we all know it isn't 100% perfect)
Also, the job timer....is it still the impossible to read 00:00:00:00:00 format or did you actually add any day/hour/minute indicators?
- Percentage on top of install cost - As sure as we can be, we're converting the ME and TE levels on existing BPCs to be positive, which balances out the material increase - All remaining issues we know about are in the known issues thread; you'll see that it's currently not reporting ME-adjusted mineral values but otherwise it should be accurate - I believe there will actually be more devs who've worked on Crius here after the release than there are currently, as we've moved our vacations around to maximize the number of people around for next week and the week after - It now reads XD XX:XX:XX
Maruk Ihnati wrote:asteroidjas wrote: Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
-edit- Can we trust the "show info" yet?
This. And some T2 BPC had 100% material increase on SiSi. What is it CCP?
Which blueprints? |
|
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
89
|
Posted - 2014.07.17 18:59:00 -
[13] - Quote
CCP Greyscale
asteroidjas wrote:so the Teams...they cost a % of what exactly? Is it a % of the "install cost" or of the value of the item? You have yet to state what this % is based on.
- Percentage on top of install cost[/quote wrote: Yes, i figured it was "on top of" the job install cost.
Are you trying to say that the team charges a % of the install cost? (a charge that is added to the cost, which most of us already figured)
CCP Greyscale wrote: Which blueprints?
If SiSi ever comes back online we might be able to tell you. Until then, you might have to do some of that renowned "embedded QA" and research it yourself. |
Lion El'Johnson
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.07.17 19:15:00 -
[14] - Quote
Question : having a ME level 9 RORQUAL BPO which i indended to get to 10 : will i get less time for researching to 10 than someone who had the same BPO at level 5 before Crius hits? |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
89
|
Posted - 2014.07.17 20:00:00 -
[15] - Quote
Lion El'Johnson wrote:Question : having a ME level 9 RORQUAL BPO which i indended to get to 10 : will i get less time for researching to 10 than someone who had the same BPO at level 5 before Crius hits? no. it will be converted to the new system as it stands at the time of patch (unless it is in the oven, then it will be converted when it gets 'completed'
If your reasoning follows, i have plenty of bpo's i'd "intended" to get to 10, but that is irrelevant. Everyone had the same warning, and most of us started researching all our existing stocks to 10-10. |
Josclyn Verreuil
Justified Chaos
21
|
Posted - 2014.07.17 21:04:00 -
[16] - Quote
Two things, I may have overlooked them but I don't believe so.
1.) What are research ranks for T2 (noncap) and T3 component blueprints? I didn't see them listed in the appendix. Last time I was on SiSi they were 1?
2.) Any confirmation on the conversion process for blueprints *currently in research* as Crius hits? We've been told where in-progress jobs will spit out, but I can see a handful of permutations as to how the actual conversion would work. I would hope that jobs will finish as installed, and then the resultant will be converted to Crius values? Secondarily, how till the Crius transition treat jobs that are in queue at patch time? |
Dangeresque Too
Pistols for Pandas
1
|
Posted - 2014.07.17 21:36:00 -
[17] - Quote
Josclyn Verreuil wrote: 2.) Any confirmation on the conversion process for blueprints *currently in research* as Crius hits? We've been told where in-progress jobs will spit out, but I can see a handful of permutations as to how the actual conversion would work. I would hope that jobs will finish as installed, and then the resultant will be converted to Crius values? Secondarily, how till the Crius transition treat jobs that are in queue at patch time?
I don't think people can read, I know its been posted several times before, and I could have sworn it was mentioned in the blogs a few weeks back, if its in the oven it will convert once "Delivered". It won't convert mid job, it won't cancel, it will run its course and then once delivered the system will process the conversion like every other blueprint that wasn't in the oven when the patch hit. |
Draconus Lofwyr
UK Corp RAZOR Alliance
103
|
Posted - 2014.07.17 21:42:00 -
[18] - Quote
what is the status of the fuel volume and cap fuel use changes? is that going to be in this release or is it pushed back a release? and if it is this release, what happened to the jump fuel reduction modules promised with the jump freighter nerf?
will there be a devblog going over the outpost upgrade changes and changes to decryptors for clarification purposes? |
Josclyn Verreuil
Justified Chaos
21
|
Posted - 2014.07.17 21:59:00 -
[19] - Quote
Dangeresque Too wrote: It won't convert mid job, it won't cancel, it will run its course and then once delivered the system will process the conversion like every other blueprint that wasn't in the oven when the patch hit.
See, that's the part that has still never been confirmed, to the best of my knowledge, and I've read through every page of every thread, I believe. That's the sensible way to do it, yes, but to the best of my knowledge the process of conversion for jobs in progress has never been directly spoken to. I think most folks are operating under that assumption, but thus far it is still an assumption, though a fair one. |
Grenn Putubi
Swag Co. SWAG Co
61
|
Posted - 2014.07.17 22:06:00 -
[20] - Quote
CCP Nullarbor mentioned in the Research thread that the patch notes were being compiled and would detail how ongoing research and production jobs were being handled during the conversion. Are we going to be getting that information before Monday? I find it rather inconsiderate to not be sharing that info with us since many of us are going to have jobs in progress and queued up for patch day and not telling us how that's going to be handled is leaving many of us unsure of whether we should be starting new jobs or not. |
|
Medalyn Isis
Tribal Liberation Force Minmatar Republic
289
|
Posted - 2014.07.17 22:21:00 -
[21] - Quote
What is a "Manufacturing (Nullsec conquerable)" and "Cloning (Nullsec conquerable)" station as referred to in the Appendix?
Also is there any love for NPC null sec stations to keep them competitive with high sec?
Final question, will stations stack with the POS to give the overall job cost reduction, or will POS's have their own modifiers independent of the systems facilities. It is still a little unclear on how POS's will work, and Singularity is down so cannot test anything.
And thanks, it is looking very good so far. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.18 00:56:00 -
[22] - Quote
The UI thread has a couple good posts at the end that did not get replied to please reply to those issues thanks If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Lion El'Johnson
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.07.18 04:36:00 -
[23] - Quote
asteroidjas wrote:Lion El'Johnson wrote:Question : having a ME level 9 RORQUAL BPO which i indended to get to 10 : will i get less time for researching to 10 than someone who had the same BPO at level 5 before Crius hits? no. it will be converted to the new system as it stands at the time of patch (unless it is in the oven, then it will be converted when it gets 'completed' If your reasoning follows, i have plenty of bpo's i'd "intended" to get to 10, but that is irrelevant. Everyone had the same warning, and most of us started researching all our existing stocks to 10-10.
Well the intention is verifiable as this BPO has been in the oven continuously since bought except for a few hours when the research job was finished during my nighttime but that is irrelevant, as the point remains : i have spent 8 months more in research than someone who had brought his BPO to level 5, and those 8 more months SHOULD COUNT.
I could not help but notice that EVERY patch does something new by "leveling" advantages of players who have spent a lot of time to get them. |
Rivr Luzade
Coreli Corporation Ineluctable.
630
|
Posted - 2014.07.18 06:18:00 -
[24] - Quote
Grenn Putubi wrote:CCP Nullarbor mentioned in the Research thread that the patch notes were being compiled and would detail how ongoing research and production jobs were being handled during the conversion. Are we going to be getting that information before Monday? I find it rather inconsiderate to not be sharing that info with us since many of us are going to have jobs in progress and queued up for patch day and not telling us how that's going to be handled is leaving many of us unsure of whether we should be starting new jobs or not.
I am 100% certain that this was explained in the AYWTK Dev Blog yesterday, but it's removed now. As far as I remember the blog, the blue prints continue their task with the post-Crius values until completion and are delivered to the station and converted as a one-time change to Crius values. The blog yesterday stated that, if you install a job remotely from a station hangar to a POS lab before Crius, the researched BPO will finish the research with Kronos-values and is upon delivery delivered to the station hangar it originated from. |
Rivr Luzade
Coreli Corporation Ineluctable.
630
|
Posted - 2014.07.18 06:27:00 -
[25] - Quote
Medalyn Isis wrote:What is a "Manufacturing (Nullsec conquerable)" and "Cloning (Nullsec conquerable)" station as referred to in the Appendix?
Cloning - Manufacturing - Refining
|
|
CCP Greyscale
C C P C C P Alliance
2465
|
Posted - 2014.07.18 10:34:00 -
[26] - Quote
Josclyn Verreuil wrote:Two things, I may have overlooked them but I don't believe so.
1.) What are research ranks for T2 (noncap) and T3 component blueprints? I didn't see them listed in the appendix. Last time I was on SiSi they were 1?
2.) Any confirmation on the conversion process for blueprints *currently in research* as Crius hits? We've been told where in-progress jobs will spit out, but I can see a handful of permutations as to how the actual conversion would work. I would hope that jobs will finish as installed, and then the resultant will be converted to Crius values? Secondarily, how till the Crius transition treat jobs that are in queue at patch time?
For the sheet I've designated "parts": - Most are 1 - RDBs 10 - RAMs 20 - Cap components 60 - T2 cap components 4 - Data interfaces 30 - Station components 200 - Fuel blocks 3
The DB guy who wrote the conversion says we convert all in-progress blueprints to the new system while they're in the job, and then the job finishes at its previously-defined time and adds its previously-defined number of levels to research.
Medalyn Isis wrote:What is a "Manufacturing (Nullsec conquerable)" and "Cloning (Nullsec conquerable)" station as referred to in the Appendix?
Also is there any love for NPC null sec stations to keep them competitive with high sec?
Final question, will stations stack with the POS to give the overall job cost reduction, or will POS's have their own modifiers independent of the systems facilities. It is still a little unclear on how POS's will work, and Singularity is down so cannot test anything.
And thanks, it is looking very good so far.
- What Rivr said - Nothing explicit right now, but I'd expect them to have generally fairly low cost indexes. - Station multipliers should apply to the whole system; I believe outpost upgrades only apply in the outpost |
|
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
347
|
Posted - 2014.07.18 11:09:00 -
[27] - Quote
Grenn Putubi wrote:CCP Nullarbor mentioned in the Research thread that the patch notes were being compiled and would detail how ongoing research and production jobs were being handled during the conversion. Are we going to be getting that information before Monday? I find it rather inconsiderate to not be sharing that info with us since many of us are going to have jobs in progress and queued up for patch day and not telling us how that's going to be handled is leaving many of us unsure of whether we should be starting new jobs or not.
The patch notes will be available today. So yes you will have all the information before the weekend. Just ironing out some last minute details.
Salpun wrote:The UI thread has a couple good posts at the end that did not get replied to please reply to those issues thanks
Yep we kept an eye on those up to the last reply. We put as many things in the release as possible but some things will have to wait for further patches or releases. Singularity will "should" be available in a few hours so you can have a look at the state of things. Feel free to poke me on: Twitter |
|
Lion El'Johnson
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.07.18 15:29:00 -
[28] - Quote
Lion El'Johnson wrote:asteroidjas wrote:Lion El'Johnson wrote:Question : having a ME level 9 RORQUAL BPO which i indended to get to 10 : will i get less time for researching to 10 than someone who had the same BPO at level 5 before Crius hits? no. it will be converted to the new system as it stands at the time of patch (unless it is in the oven, then it will be converted when it gets 'completed' If your reasoning follows, i have plenty of bpo's i'd "intended" to get to 10, but that is irrelevant. Everyone had the same warning, and most of us started researching all our existing stocks to 10-10. Well the intention is verifiable as this BPO has been in the oven continuously since bought except for a few hours when the research job was finished during my nighttime but that is irrelevant, as the point remains : i have spent 8 months more in research than someone who had brought his BPO to level 5, and those 8 more months SHOULD COUNT. I could not help but notice that EVERY patch does something new by "leveling" advantages of players who have spent a lot of time to get them.
DEV pls answer this one too as i would like to know WHY do i have to lose 8 months of research ? As opposed to some people who get reimbursed or get bonuses for training for 14 days a skill that is becoming absolete ( and, more importantly, GET their concerns answered by devs in forums ) ? |
|
CCP Greyscale
C C P C C P Alliance
2467
|
Posted - 2014.07.18 15:37:00 -
[29] - Quote
Lion El'Johnson wrote:Lion El'Johnson wrote:asteroidjas wrote:Lion El'Johnson wrote:Question : having a ME level 9 RORQUAL BPO which i indended to get to 10 : will i get less time for researching to 10 than someone who had the same BPO at level 5 before Crius hits? no. it will be converted to the new system as it stands at the time of patch (unless it is in the oven, then it will be converted when it gets 'completed' If your reasoning follows, i have plenty of bpo's i'd "intended" to get to 10, but that is irrelevant. Everyone had the same warning, and most of us started researching all our existing stocks to 10-10. Well the intention is verifiable as this BPO has been in the oven continuously since bought except for a few hours when the research job was finished during my nighttime but that is irrelevant, as the point remains : i have spent 8 months more in research than someone who had brought his BPO to level 5, and those 8 more months SHOULD COUNT. I could not help but notice that EVERY patch does something new by "leveling" advantages of players who have spent a lot of time to get them. DEV pls answer this one too as i would like to know WHY do i have to lose 8 months of research ? As opposed to some people who get reimbursed or get bonuses for training for 14 days a skill that is becoming absolete ( and, more importantly, GET their concerns answered by devs in forums ) ?
You're not losing anything, but other people are catching up faster. There are a number of ways to transition to the new system, and the one we're using is the one we judge to be the least painful for the most players.
All that said, if your blueprint is currently ME9 and you put it in for research prior to Crius releasing, your time to 10 will be significantly reduced compared to someone who gets increased to 9 with the Crius conversion: the job will finish, and increment one level, at whatever time your pre-Crius job was scheduled to finish at. That works out at ~2 months from 9 to 10, compared to ~2 years for someone whose blueprint bumps up to 9 on Tuesday. |
|
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
347
|
Posted - 2014.07.18 16:17:00 -
[30] - Quote
Patch notes are now live, this should answer any remaining questions and Singularity should be open very soon:
http://community.eveonline.com/news/patch-notes/patch-notes-for-crius/ Feel free to poke me on: Twitter |
|
|
Lion El'Johnson
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.07.18 16:51:00 -
[31] - Quote
CCP Greyscale wrote:All that said, if your blueprint is currently ME9 and you put it in for research prior to Crius releasing, your time to 10 will be significantly reduced compared to someone who gets increased to 9 with the Crius conversion: the job will finish, and increment one level, at whatever time your pre-Crius job was scheduled to finish at. That works out at ~2 months from 9 to 10, compared to ~2 years for someone whose blueprint bumps up to 9 on Tuesday.
My blueprint is coming out of the oven at level 9 AFTER the crius release. And i will have the same time to get it to 10 as any of the people that had it at level 5. Bottom line, i lose 8 months of research that i have invested in order to have a BETTER BPO. Why ?
|
Rivr Luzade
Coreli Corporation Ineluctable.
632
|
Posted - 2014.07.18 16:55:00 -
[32] - Quote
@CCP RubberBAND
Just curious: Why are the bullet points for the Crest endpoints spoiler-hidden (only visible by highlighting)? |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
348
|
Posted - 2014.07.18 17:03:00 -
[33] - Quote
Rivr Luzade wrote:@CCP RubberBAND Just curious: Why are the bullet points for the Crest endpoints spoiler-hidden (only visible by highlighting)?
Spoilers until Crius!
Actually just bad formatting, (edit) not fixed yet, but someone is looking into this. Feel free to poke me on: Twitter |
|
|
CCP Greyscale
C C P C C P Alliance
2469
|
Posted - 2014.07.18 17:08:00 -
[34] - Quote
Lion El'Johnson wrote:CCP Greyscale wrote:All that said, if your blueprint is currently ME9 and you put it in for research prior to Crius releasing, your time to 10 will be significantly reduced compared to someone who gets increased to 9 with the Crius conversion: the job will finish, and increment one level, at whatever time your pre-Crius job was scheduled to finish at. That works out at ~2 months from 9 to 10, compared to ~2 years for someone whose blueprint bumps up to 9 on Tuesday. My blueprint is coming out of the oven at level 9 AFTER the crius release. And i will have the same time to get it to 10 as any of the people that had it at level 5. Bottom line, i lose 8 months of research that i have invested in order to have a BETTER BPO. Why ?
The BPO is still better, but yes, if you'd done less research you'd still be at the same point on Wednesday. Sorry. As to the "why", see my previous post. |
|
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
93
|
Posted - 2014.07.18 17:30:00 -
[35] - Quote
asteroidjas wrote: Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
CCP Greyscale wrote: - As sure as we can be, we're converting the ME and TE levels on existing BPCs to be positive, which balances out the material increase
Oh really....then why did you just respond with this? (after one of the people paying your salary did your job for you) ...
CCP Greyscale wrote: Yes, decrypted blueprints will require more materials after Crius (whether invented before or after, no, I can't make a concrete suggestion for planning around subsequent invention changes.
... Thank you CCP, for being open and honest from the start. (you have been asked this very question for a while now...and only chose to answer it the friday before the patch hits?)
Also, SiSi is STILL not up for any of us paying customers to verify ANYTHING.
I thought the point of this 6-week schedule was to make sure you had everything working each time...yet here we stand, a few days away, all final changes that will get pushed to TQ have not even been seen by players yet. Why don't you delay until all these things are fixed. It would probly save you alot of lost subscriptions. /end rant |
Lion El'Johnson
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.07.18 17:59:00 -
[36] - Quote
CCP Greyscale wrote:The BPO is still better, but yes, if you'd done less research you'd still be at the same point on Wednesday. Sorry. As to the "why", see my previous post.
Ok, thank you. Guess that some people can get bonuses and refunds for their missed time but only the people YOU like.
"SORRY" really covers my payments to you CCP. Silly me. Should have stopped paying 8 months ago. Will know better next month. |
Kusum Fawn
State Protectorate Caldari State
503
|
Posted - 2014.07.18 18:24:00 -
[37] - Quote
CCP Greyscale wrote:Lion El'Johnson wrote:CCP Greyscale wrote:All that said, if your blueprint is currently ME9 and you put it in for research prior to Crius releasing, your time to 10 will be significantly reduced compared to someone who gets increased to 9 with the Crius conversion: the job will finish, and increment one level, at whatever time your pre-Crius job was scheduled to finish at. That works out at ~2 months from 9 to 10, compared to ~2 years for someone whose blueprint bumps up to 9 on Tuesday. My blueprint is coming out of the oven at level 9 AFTER the crius release. And i will have the same time to get it to 10 as any of the people that had it at level 5. Bottom line, i lose 8 months of research that i have invested in order to have a BETTER BPO. Why ? The BPO is still better, but yes, if you'd done less research you'd still be at the same point on Wednesday. Sorry. As to the "why", see my previous post.
Better in what way exactly?
side note it seems that as long as you do not have negative 6 through 3 ME on a print, everything just got more expensive to make (in terms of materials) and that's before the fairly major increase in job slot costs.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Careby
194
|
Posted - 2014.07.18 20:26:00 -
[38] - Quote
CCP Greyscale wrote:Lion El'Johnson wrote:CCP Greyscale wrote:All that said, if your blueprint is currently ME9 and you put it in for research prior to Crius releasing, your time to 10 will be significantly reduced compared to someone who gets increased to 9 with the Crius conversion: the job will finish, and increment one level, at whatever time your pre-Crius job was scheduled to finish at. That works out at ~2 months from 9 to 10, compared to ~2 years for someone whose blueprint bumps up to 9 on Tuesday. My blueprint is coming out of the oven at level 9 AFTER the crius release. And i will have the same time to get it to 10 as any of the people that had it at level 5. Bottom line, i lose 8 months of research that i have invested in order to have a BETTER BPO. Why ? The BPO is still better, but yes, if you'd done less research you'd still be at the same point on Wednesday. Sorry. As to the "why", see my previous post.
But wait. What is Lion's current research job? If it is to increase ME from 8 to 9, won't it result in "perfect" ME -10%? The ME8 gets converted to -9% when Crius is implemented, then the additional level is added to that when the job ends. Or do I misunderstand what's been said?
Sarcasm is OP |
|
CCP Greyscale
C C P C C P Alliance
2471
|
Posted - 2014.07.18 20:47:00 -
[39] - Quote
Careby wrote:CCP Greyscale wrote:Lion El'Johnson wrote:CCP Greyscale wrote:All that said, if your blueprint is currently ME9 and you put it in for research prior to Crius releasing, your time to 10 will be significantly reduced compared to someone who gets increased to 9 with the Crius conversion: the job will finish, and increment one level, at whatever time your pre-Crius job was scheduled to finish at. That works out at ~2 months from 9 to 10, compared to ~2 years for someone whose blueprint bumps up to 9 on Tuesday. My blueprint is coming out of the oven at level 9 AFTER the crius release. And i will have the same time to get it to 10 as any of the people that had it at level 5. Bottom line, i lose 8 months of research that i have invested in order to have a BETTER BPO. Why ? The BPO is still better, but yes, if you'd done less research you'd still be at the same point on Wednesday. Sorry. As to the "why", see my previous post. But wait. What is Lion's current research job? If it is to increase ME from 8 to 9, won't it result in "perfect" ME -10%? The ME8 gets converted to -9% when Crius is implemented, then the additional level is added to that when the job ends. Or do I misunderstand what's been said?
...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! |
|
Medalyn Isis
Tribal Liberation Force Minmatar Republic
294
|
Posted - 2014.07.18 22:03:00 -
[40] - Quote
CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect.
If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed.
from the patch notes
"Jobs that were installed before the patch still use the old pricing and time until delivered"
So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes. |
|
WheelOfEvE
The Wheel of EvE
0
|
Posted - 2014.07.18 22:16:00 -
[41] - Quote
In the Patch notes it says that Compressed Spoudmain will be 16m3, that seems a bit big compared to the other asteroids in the same size category of today. |
|
CCP Greyscale
C C P C C P Alliance
2471
|
Posted - 2014.07.18 22:35:00 -
[42] - Quote
Medalyn Isis wrote:CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect. If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed. from the patch notes "Jobs that were installed before the patch still use the old pricing and time until delivered" So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes.
Ah, it looks like that section of the patchnotes has gotten messed up. The line quoted is accurate, pricing and time stay constant, but it's not explaining level changes properly. The process as described to me today by the person who wrote the upgrade script is that all blueprints everywhere, including those currently in a job, will be increased using the described mapping (so 5-9 -> 9) during downtime, and then existing jobs will continue as normal, taking their full existing time to finish and delivering as many runs of improvement as they're queued up to do, capping at 10. Therefore an ME8 blueprint in research will be bumped to ME-9% as per the mapping, and then it will finish its current research run, which will add one at the end of the job, taking it to -10%. I'm pretty sure this is accurate, but my math has been rubbish all day :/ I'll try and get the patchnotes amended tomorrow so they make more sense!
|
|
Medalyn Isis
Tribal Liberation Force Minmatar Republic
294
|
Posted - 2014.07.18 22:48:00 -
[43] - Quote
CCP Greyscale wrote:Medalyn Isis wrote:CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect. If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed. from the patch notes "Jobs that were installed before the patch still use the old pricing and time until delivered" So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes. Ah, it looks like that section of the patchnotes has gotten messed up. The line quoted is accurate, pricing and time stay constant, but it's not explaining level changes properly. The process as described to me today by the person who wrote the upgrade script is that all blueprints everywhere, including those currently in a job, will be increased using the described mapping (so 5-9 -> 9) during downtime, and then existing jobs will continue as normal, taking their full existing time to finish and delivering as many runs of improvement as they're queued up to do, capping at 10. Therefore an ME8 blueprint in research will be bumped to ME-9% as per the mapping, and then it will finish its current research run, which will add one at the end of the job, taking it to -10%. I'm pretty sure this is accurate, but my math has been rubbish all day :/ I'll try and get the patchnotes amended tomorrow so they make more sense! Ok great, thanks for the fast response Greyscale. Seems like you guys are working flat at the moment so it is no wonder you make the occasional mistake.
That is very interesting then if indeed true. I was planning on getting everything to ME 10, but it seems that is not necessary now. The question is, how do they work out what your current level of the BPO is though, is it the level the BPO started research at, or is it the level at which the BPO would be if the job suddenly cancelled, and if so is that rounded up or down. Gets kind of complex in this scenario.
Will wait for the updated patch notes before committing anything else to the research ques anyway then. |
Josclyn Verreuil
Justified Chaos
21
|
Posted - 2014.07.18 22:49:00 -
[44] - Quote
Medalyn Isis wrote:CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect. If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed. from the patch notes "Jobs that were installed before the patch still use the old pricing and time until delivered" So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes.
According to what's been said in thread, the blueprints will convert in progress, then increment when delivered. As such:
-I put a ME 5 blueprint into the oven, researching to ME 6 (spanning crius update).
-Crius goes live, converting the ME5 blueprint to ME9, with the job still going
-Job finishes as originally scheduled and is delivered, +1'ing the ME to 10
At least that's as I understand it. Note that's a bit different than most folks seemed to be assuming the in-job transition would happen, which is exactly why I kept asking for the details :p
Edit: Whoops, missed that the thread hit a 3rd page, but it looks like what I described is inline with what was said above. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
294
|
Posted - 2014.07.18 22:53:00 -
[45] - Quote
Josclyn Verreuil wrote:Medalyn Isis wrote:CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect. If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed. from the patch notes "Jobs that were installed before the patch still use the old pricing and time until delivered" So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes. According to what's been said in thread, the blueprints will convert in progress, then increment when delivered. As such: -I put a ME 5 blueprint into the oven, researching to ME 6 (spanning crius update). -Crius goes live, converting the ME5 blueprint to ME9, with the job still going -Job finishes as originally scheduled and is delivered, +1'ing the ME to 10 At least that's as I understand it. Note that's a bit different than most folks seemed to be assuming the in-job transition would happen, which is exactly why I kept asking for the details :p Edit: Whoops, missed that the thread hit a 3rd page, but it looks like what I described is inline with what was said above. So what is confusing, is what happens if the BPO is in research from ME 0 to ME 10. How it has been explained, I am guessing that will be converted to ME0, and then the ten increments will bump it up to ME 10 upon completion.
|
Gilbaron
Free-Space-Ranger Nulli Secunda
1473
|
Posted - 2014.07.18 22:59:00 -
[46] - Quote
CCP Greyscale wrote:
Ah, it looks like that section of the patchnotes has gotten messed up. The line quoted is accurate, pricing and time stay constant, but it's not explaining level changes properly. The process as described to me today by the person who wrote the upgrade script is that all blueprints everywhere, including those currently in a job, will be increased using the described mapping (so 5-9 -> 9) during downtime, and then existing jobs will continue as normal, taking their full existing time to finish and delivering as many runs of improvement as they're queued up to do, capping at 10. Therefore an ME8 blueprint in research will be bumped to ME-9% as per the mapping, and then it will finish its current research run, which will add one at the end of the job, taking it to -10%. I'm pretty sure this is accurate, but my math has been rubbish all day :/ I'll try and get the patchnotes amended tomorrow so they make more sense!
ha ! that's nice. time to cancel some indu jobs and add another level of research here and there. thanks for the clarification ! GRRR Goons |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
810
|
Posted - 2014.07.18 23:02:00 -
[47] - Quote
I'm still not entirely happy with the Job Cost tooltip. The new industry window was meant to be intuitive and clear for new players without them having to Google everything, right? And the tooltips are meant to enhance the NPE, right? So please do as they are intended and make this part of industry clearer.
Currently the job cost tooltip shows the system index and the tax percentage, but fails to explain how either contribute to the final price of the job.
1. How does the system cost index influence the job cost. I know this is probably to complicated too explain in detail in a tooltip, but a condensed version would be helpful.
2. Tax percentage is displayed, but it should be made clear that this means 10% tax over the estimated value of the input materials.
Also it's good that the skills in tooltips are now clickable. But it would be even better if the tool tip could display what skill is responsible for what percentage without having to open a new window to check. My YouTube Channel - EVE Tutorials & other game related things! |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.18 23:05:00 -
[48] - Quote
TigerXtrm wrote:I'm still not entirely happy with the Job Cost tooltip. The new industry window was meant to be intuitive and clear for new players without them having to Google everything, right? And the tooltips are meant to enhance the NPE, right? So please do as they are intended and make this part of industry clearer.
Currently the job cost tooltip shows the system index and the tax percentage, but fails to explain how either contribute to the final price of the job.
1. How does the system cost index influence the job cost. I know this is probably to complicated to explain in detail in a tooltip, but a condensed version would be helpful.
2. Tax percentage is displayed, but it should be made clear that this means 10% tax over the estimated value of the input materials.
Also it's good that the skills in tooltips are now clickable. But it would be even better if the tool tip could display what skill is responsible for what percentage without having to open a new window to check. They will be updating the UI again later next week and will continue to improve it. They have a long list of stuff they still need to work on.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
811
|
Posted - 2014.07.18 23:08:00 -
[49] - Quote
Salpun wrote:TigerXtrm wrote:I'm still not entirely happy with the Job Cost tooltip. The new industry window was meant to be intuitive and clear for new players without them having to Google everything, right? And the tooltips are meant to enhance the NPE, right? So please do as they are intended and make this part of industry clearer.
Currently the job cost tooltip shows the system index and the tax percentage, but fails to explain how either contribute to the final price of the job.
1. How does the system cost index influence the job cost. I know this is probably to complicated to explain in detail in a tooltip, but a condensed version would be helpful.
2. Tax percentage is displayed, but it should be made clear that this means 10% tax over the estimated value of the input materials.
Also it's good that the skills in tooltips are now clickable. But it would be even better if the tool tip could display what skill is responsible for what percentage without having to open a new window to check. They will be updating the UI again later next week and will continue to improve it. They have a long list of stuff they still need to work on.
Good to know My YouTube Channel - EVE Tutorials & other game related things! |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
93
|
Posted - 2014.07.18 23:16:00 -
[50] - Quote
As a note to the "show info" not registering the ME level bug....i have put the blueprint (t2 damage module) into the Industry UI, and it shows the exact same quantities as the "show info" tab shows. Does this mean "show info" is broken still. or that T2 bpc's are still out of whack? (also posted in known issues thread) |
|
Meadowvale
0rder of the Golden Dawn Etherium Cartel
16
|
Posted - 2014.07.18 23:20:00 -
[51] - Quote
Re: teams - are teams all going to start in the Chartering window of UI or will some teams be pre-loaded/active in various systems to give everyone a chance to use them before the big power blocs outbid the smaller guys ? |
Josclyn Verreuil
Justified Chaos
21
|
Posted - 2014.07.18 23:27:00 -
[52] - Quote
Medalyn Isis wrote: So what is confusing, is what happens if the BPO is in research from ME 0 to ME 10. How it has been explained, I am guessing that will be converted to ME0, and then the ten increments will bump it up to ME 10 upon completion.
That's exactly how I read it, since blueprints *are* whatever they started as until they finish (which is why if you cancel a job it returns in its original state, regardless of elapsed time). |
Darkblad
Hilfe is like Free Entertainment
349
|
Posted - 2014.07.18 23:29:00 -
[53] - Quote
Darkblad wrote:From the Reprocessing Feedback Thread: Darkblad wrote:Darkblad wrote:Darkblad wrote:Edit, while I'm at it: Two compressed variants contain raw ore quantities that are no multiple of 100 pre Crius - Crokite (1250 units) and Pyroxeres (49.950 units). I didn't get to spare some on Sisi before deployment and can't test. However, adjusting the quantities of compressed variants results in values a basic ore batch contains. This would mean the loss of half a batch for each block when Crius goes live - if there's no other adjustment, which I can't check myself. Still wondering about this. I've created a sheet to show the impact of the "half future batch" within currently existing blocks. The new mirror didn't convert TQ blocks. One block still is one block on Sisi. What is planned to be done to them when crius gets deployed? How are those two special ores to be converted? It appears like Sisi ran a conversion script to convert existing blocks to Crius quantities. This time I had one block of Pyroxeres and Crokite ready. Just made it to check for them now that Sisi was up (just a few moments before the emergency restart) The results are like this. 12 compressed Crokite which is like 1200 units of raw ore compressed (12 x 100) 500 compressed Pyroxeres, which is like 50,000 units of raw ore compressed (500 x 100) If this script will run during Crius deployment, the result will be: Get 50 units of Pyroxeres (within a compressed block), as today 49,950 units of raw Pyroxeres are required to compress Lose 50 units of Crokite (that were within a compressed block) as today 1,250 units of raw Crokite are required to compress. (I first mentioned this possible issue on March 31., right after the change of compressed ore being created by using 100 raw ore) The last mirror reset the blocks I saved to 1 again - and it looks like the script was run another time. But this time the numbers are in favor of Crokite too. No change for Pyroxeres, it got converted to 500 blocks. The single compressed Crokite results in:
13 compressed Crokite, which is like 1,300 units of raw ore compressed (13 x 100). EVE Infolinks -+-áOld and new-áPortraits |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
93
|
Posted - 2014.07.18 23:47:00 -
[54] - Quote
Somewhere Greyscale said that the 'old' -4/-4 T2 bpc's would be more efficient after the patch...but atm on SiSi, when i put on into the Industry screen it takes an extra 25% MORE materials than it does currently on TQ (this is for a lowslot damage module)
Something seems a bit off...seeing as the new 0-0 unresearched T2 bpo taks the exact same material quantities. Good show CCP, good show. |
GreenSeed
1059
|
Posted - 2014.07.18 23:50:00 -
[55] - Quote
the Prospect frigate is still crap. the only change this patch is making is allowing it to enter VG mining sites... hurray!
its still crap on any other place, which would be fine if it wasn't for the Venture being able to get everywhere. this gate limitation is enough to make the Prospect useless, regardless of much better it is with its base warpspeed, lowslots, mining yield, cloaking, tank, etc etc... not knowing if a gate will allow you in is enough to make me disregard it completely.
i know you are focusing on the industry stuff, but someone did change the gate permits on incursions, so that means someone is there changing stuff on this frigate. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1474
|
Posted - 2014.07.19 00:12:00 -
[56] - Quote
you should probably reconsider the ranks for capmods, fighters and fighter bombers
you essentially trippled or quadrupled the possible output of these items. they are advanced stuff and making them should take time and money. now it only takes money.
it's a good thing that it takes a while to rebuild, refit and redrone a lost cap fleet. GRRR Goons |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 00:54:00 -
[57] - Quote
Second character training not working on Sisi at the moment. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Circumstantial Evidence
132
|
Posted - 2014.07.19 00:58:00 -
[58] - Quote
looking at v8.46.812372
Reprocessing UI tooltip text: "Warning: non-repackaged and valuable item" should be "...OR valuable item."
Reprocessing UI tooltip text for items is not always consistent with item state.
I first reported some inconsistencies on the reprocessing thread here.
100mm Steel Armor Plates I display a warning icon, when in repackaged or non-repackaged state. And... I don't think it should be considered valuable. (The ISK estimate is 26,000... would it only be considered valuable on the test server?)
Tech 1 shuttles display the "valuable" warning. Special Edition shuttles do not display the "valuable" warning - (possibly expected behavior, since they also display "estimated price: unavailable" on SISI.) Special Edition shuttles do not display a warning, even if "non-repackaged" / assembled. Special Edition ship: Gnosis does not display a warning, even if "non-repackaged" / assembled, with modules installed on it. |
Raven Powers
Rubber Chicken Bombers
0
|
Posted - 2014.07.19 01:12:00 -
[59] - Quote
Under the station management screen, clicking industry settings does nothing. (In a station owned by your corporation) |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
85
|
Posted - 2014.07.19 01:44:00 -
[60] - Quote
Raven Powers wrote:Under the station management screen, clicking industry settings does nothing. (In a station owned by your corporation)
It works for me, do you have station manager role? |
|
Regan Rotineque
Arch Angels Assault Force The Kadeshi
360
|
Posted - 2014.07.19 02:48:00 -
[61] - Quote
Ty for the patch notes
There is still one thing that I really don't understand
POS Intensive Array gives 54% - Minmatar Outpost 52% ie: one costs a few million isk the other costs BILLIONS
To get a minmatar outpost to be equal to the POS you have to add a lvl 1 upgrade - so add more billions to the cost and then its only EQUAL to the POS intensive array. Still nothing better after shelling out 10s of billions.
It just seems to me that anything that takes Billions in resources should have a higher output than something that is in the millions.
Dont get me wrong I actually like that POS's can now have refineries that actually matter and are useful....i remember playing back in the day when we did not live in stationed system and had to compress/haul stuff many jumps.
I just think the Minmatar outpost should have as a minimum the best refining that a POS could have as its basic feature. One would think that a huge structure would have better resources than a POS. And then the upgrades make it better from that point. Not start from behind and play catch up to get to equal status with a POS module.
|
Sentry Girl
Hedion University Amarr Empire
6
|
Posted - 2014.07.19 05:29:00 -
[62] - Quote
questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the proce really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? |
Darkblad
Hilfe is like Free Entertainment
349
|
Posted - 2014.07.19 06:25:00 -
[63] - Quote
WheelOfEvE wrote:In the Patch notes it says that Compressed Spoudmain will be 16m3, that seems a bit big compared to the other asteroids in the same size category of today. 16m-¦ is a mineral compression ratio of around 27 to 30 (depending on the variation) before reprocessing, which is in line with the rations of the other ores.
44,271 units of Minerals in (basic) Spodumain: 442.71m-¦ / 16 = 27,67 EVE Infolinks -+-áOld and new-áPortraits |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 06:29:00 -
[64] - Quote
Submitted a bug report, While doing the NPE with only one one personal job able to be started. I delivered the job while in warp back to the station and when I tried to start the next job the Industrial interface had locked up with out clearing the job i delivered.
Cleared when I opened and closed the window but something is messed up. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Yvonne Paaltomo
Eve Engineering Logistics Eve Engineering
3
|
Posted - 2014.07.19 09:26:00 -
[65] - Quote
Amarr station with Advanced Plant Platform description mentions a 60% reduction in T2 ships. However the Job duration explanation mentions a 30% and a 43% reduction which made it confusing untill you calculate (1-0.3)*(1-0.43)=0.399 |
Alexander McKeon
AQUILA INC Verge of Collapse
70
|
Posted - 2014.07.19 09:39:00 -
[66] - Quote
Maybe I missed it, but is anything special happening to the BPCs which are undergoing invention when the patch hits? Do they get the +6 & conversion treatment, or are they simply delivered as though they'd been invented entirely under the Crius system? |
|
CCP Greyscale
C C P C C P Alliance
2471
|
Posted - 2014.07.19 13:29:00 -
[67] - Quote
Medalyn Isis wrote:CCP Greyscale wrote:Medalyn Isis wrote:CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect. If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed. from the patch notes "Jobs that were installed before the patch still use the old pricing and time until delivered" So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes. Ah, it looks like that section of the patchnotes has gotten messed up. The line quoted is accurate, pricing and time stay constant, but it's not explaining level changes properly. The process as described to me today by the person who wrote the upgrade script is that all blueprints everywhere, including those currently in a job, will be increased using the described mapping (so 5-9 -> 9) during downtime, and then existing jobs will continue as normal, taking their full existing time to finish and delivering as many runs of improvement as they're queued up to do, capping at 10. Therefore an ME8 blueprint in research will be bumped to ME-9% as per the mapping, and then it will finish its current research run, which will add one at the end of the job, taking it to -10%. I'm pretty sure this is accurate, but my math has been rubbish all day :/ I'll try and get the patchnotes amended tomorrow so they make more sense! Ok great, thanks for the fast response Greyscale. Seems like you guys are working flat at the moment so it is no wonder you make the occasional mistake. That is very interesting then if indeed true. I was planning on getting everything to ME 10, but it seems that is not necessary now. The question is, how do they work out what your current level of the BPO is though, is it the level the BPO started research at, or is it the level at which the BPO would be if the job suddenly cancelled, and if so is that rounded up or down. Gets kind of complex in this scenario. Will wait for the updated patch notes before committing anything else to the research ques anyway then.
The level it was at when it was installed.
Medalyn Isis wrote:Josclyn Verreuil wrote:Medalyn Isis wrote:CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect. If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed. from the patch notes "Jobs that were installed before the patch still use the old pricing and time until delivered" So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes. According to what's been said in thread, the blueprints will convert in progress, then increment when delivered. As such: -I put a ME 5 blueprint into the oven, researching to ME 6 (spanning crius update). -Crius goes live, converting the ME5 blueprint to ME9, with the job still going -Job finishes as originally scheduled and is delivered, +1'ing the ME to 10 At least that's as I understand it. Note that's a bit different than most folks seemed to be assuming the in-job transition would happen, which is exactly why I kept asking for the details :p Edit: Whoops, missed that the thread hit a 3rd page, but it looks like what I described is inline with what was said above. So what is confusing, is what happens if the BPO is in research from ME 0 to ME 10. How it has been explained, I am guessing that will be converted to ME0, and then the ten increments will bump it up to ME 10 upon completion.
Correct.
|
|
Yvonne Paaltomo
Eve Engineering Logistics Eve Engineering
3
|
Posted - 2014.07.19 14:03:00 -
[68] - Quote
Josclyn Verreuil wrote:Medalyn Isis wrote:CCP Greyscale wrote:...yeah, actually that sounds legit. It'll convert to 9 on patch day, and then 10 at end of job. Anyone with a blueprint of ME5 or more that's in research on Tuesday should come out at ME10%.
Sorry, my math's been awful today, it's been a busy week! What? That doesn't correlate to the patch notes. According the the patch notes only a BPO which is researched to ME 10 pre crius, will come out as perfect. If they put it in to research pre crius to ME 9, then surely that is converted to ME 9% post crius. That is according to the patch notes anyway unless there is some kind of extra bonus I've missed. from the patch notes "Jobs that were installed before the patch still use the old pricing and time until delivered" So if it is ME 5 when delivered, that should equal an ME -9% BPO when the job finishes. According to what's been said in thread, the blueprints will convert in progress, then increment when delivered. As such: -I put a ME 5 blueprint into the oven, researching to ME 6 (spanning crius update). -Crius goes live, converting the ME5 blueprint to ME9, with the job still going -Job finishes as originally scheduled and is delivered, +1'ing the ME to 10 At least that's as I understand it. Note that's a bit different than most folks seemed to be assuming the in-job transition would happen, which is exactly why I kept asking for the details :p Edit: Whoops, missed that the thread hit a 3rd page, but it looks like what I described is inline with what was said above.
Although that seems to be true, that seems wrong. A blueprint that was researched to me 9 will be me-9% after patch. A blueprint that is in research from 5 to 6 (and thus had 33% less research) will have me-10%. Bonus tip: get a me 2 blueprint, research it to me 5 during the patch, get a me-10% blueprint for only half the research.
Maybe you should have went for the other option, if you put in a blueprint from me 2 to me 5, you'll end up with a me-9% blueprint. If you cancel it, you get a me-7%. Sure, research from 5 to 6 will yield nothing, but neither did it for those that put in 33% more time earlier....
|
iwannadig
Nagibators Inc.
1
|
Posted - 2014.07.19 14:04:00 -
[69] - Quote
I have a couple of things about manufacturing UI: 1. Jobs tab: can we have an item "Owned by me or corp" in addition to "Owned by me" and "Owned by corp"? 2. Upper panel should be collapsable, not unly bottom one. I have 1366x768 resolution at my note, so this part of window occupies the most part of the screen, very frustrating. |
Keisha Malthari
Kuzani Innovations
0
|
Posted - 2014.07.19 14:18:00 -
[70] - Quote
After testing this morning with a new POS, found out that i have to be in a 3000 meter range of a assembly Array or laboratory to acces it
Thought that this range was removed if your were in the POS buble. |
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
85
|
Posted - 2014.07.19 14:26:00 -
[71] - Quote
Keisha Malthari wrote:After testing this morning with a new POS, found out that i have to be in a 3000 meter range of a assembly Array or laboratory to acces it
Thought that this range was removed if your were in the POS buble.
From the "Known issues" thread
https://forums.eveonline.com/default.aspx?g=posts&m=4769087#post4769087
|
Keisha Malthari
Kuzani Innovations
0
|
Posted - 2014.07.19 14:30:00 -
[72] - Quote
thanks, missed that one reading the forums. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 17:26:00 -
[73] - Quote
Can the reprocessing window be given a prediction mode. Figuring out what the ore in your cargo hold will refine to without doing the calculation your self would be a great add. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Ydnari
Estrale Frontiers Project Wildfire
345
|
Posted - 2014.07.19 17:59:00 -
[74] - Quote
Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. my teapot is ready |
Maruk Ihnati
V I R I I Ineluctable.
24
|
Posted - 2014.07.19 18:05:00 -
[75] - Quote
CCP RubberBAND wrote:Maruk Ihnati wrote:asteroidjas wrote: Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
-edit- Can we trust the "show info" yet?
This. And some T2 BPC had 100% material increase on SiSi. What is it CCP? The Show Info is now correct with one outstanding issue (ME levels are not correctly updating the material requirements). As to material requirements on blueprints, whatever is on Singularity at this point is what will go out in Crius (final updates are happening as we speak). Also as CCP Nullabor stated, the entire team is here for July and into August to cover the Industry release.
I am now on SISI, still100% increase.
BPC's I had invented are at -8% ME and still have double the material requirements.
All decryptors give the same outcome for said BPC's.
Thing is, I really don't want prices to go up as the elasticity of this is not that great. I want volume.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 18:10:00 -
[76] - Quote
Ydnari wrote:Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. Does the deliver all button at the bottom work for you? Or are you trying to deliver a sub set. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
44
|
Posted - 2014.07.19 18:16:00 -
[77] - Quote
BUG: clone jumping from a clone without a Beancounter implant to one with a BX-604 did not update the production time - remained at 24% rather than the expected 27%. Undocking and changing systems did not resolve the issue but re-logging did.
Plus, Any chance you could make skills + implants for production time reduction additive rather than accumulative.
ie 20% industry + 5% advanced industry + 4% BX-604 = 29%
rather than
20% + (100-20)% x 5% + (100-20-4)% x 4% = 27%.
|
Ydnari
Estrale Frontiers Project Wildfire
346
|
Posted - 2014.07.19 18:20:00 -
[78] - Quote
Salpun wrote:Ydnari wrote:Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. Does the deliver all button at the bottom work for you? Or are you trying to deliver a sub set.
I didn't see that button since it's not styled like the big flashing DELIVER button that's blinking for attention.
But I want a subset; think corp jobs; not all are mine, don't want to deliver all. my teapot is ready |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 18:35:00 -
[79] - Quote
Can we get an on route highlight like the market has for jobs.
One use case is to see if where the items are can support the type of manufacturing you are trying to do.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|
CCP Nullarbor
C C P C C P Alliance
764
|
Posted - 2014.07.19 18:35:00 -
[80] - Quote
Hashi Lebwohl wrote:BUG: clone jumping from a clone without a Beancounter implant to one with a BX-604 did not update the production time - remained at 24% rather than the expected 27%. Undocking and changing systems did not resolve the issue but re-logging did.
Plus, Any chance you could make skills + implants for production time reduction additive rather than accumulative.
ie 20% industry + 5% advanced industry + 4% BX-604 = 29%
rather than
20% + (100-20)% x 5% + (100-20-4)% x 4% = 27%.
That would make them inconsistent with how every other skill works. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|
|
|
CCP Nullarbor
C C P C C P Alliance
764
|
Posted - 2014.07.19 18:37:00 -
[81] - Quote
Ydnari wrote:Salpun wrote:Ydnari wrote:Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. Does the deliver all button at the bottom work for you? Or are you trying to deliver a sub set. I didn't see that button since it's not styled like the big flashing DELIVER button that's blinking for attention. But I want a subset; think corp jobs; not all are mine, don't want to deliver all.
I will check on monday, I was fairly sure that multiple select and deliver was supposed to work like this and in any case it shouldn't be too difficult to implement. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 18:39:00 -
[82] - Quote
CCP Nullarbor wrote:Ydnari wrote:Salpun wrote:Ydnari wrote:Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. Does the deliver all button at the bottom work for you? Or are you trying to deliver a sub set. I didn't see that button since it's not styled like the big flashing DELIVER button that's blinking for attention. But I want a subset; think corp jobs; not all are mine, don't want to deliver all. I will check on monday, I was fairly sure that multiple select and deliver was supposed to work like this and in any case it shouldn't be too difficult to implement. Multi select is not an obvious available option. Are you suppose to search and then deliver. and the deliver all changes to deliver selected? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|
CCP Nullarbor
C C P C C P Alliance
764
|
Posted - 2014.07.19 18:41:00 -
[83] - Quote
Hashi Lebwohl wrote:BUG: clone jumping from a clone without a Beancounter implant to one with a BX-604 did not update the production time - remained at 24% rather than the expected 27%. Undocking and changing systems did not resolve the issue but re-logging did.
Plus, Any chance you could make skills + implants for production time reduction additive rather than accumulative.
ie 20% industry + 5% advanced industry + 4% BX-604 = 29%
rather than
20% + (100-20)% x 5% + (100-20-4)% x 4% = 27%.
Interesting, if you have time it would be great if you could check after you jump, try to actually submit the job and see if you get a little red error pop above the button that says something like "The material quantities have changed". If it does submit the job ok, do the material quantities taken actually match what the implant should have given you.
I will let our QA know about this too so we can check, thanks. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|
|
CCP Nullarbor
C C P C C P Alliance
764
|
Posted - 2014.07.19 18:43:00 -
[84] - Quote
Salpun wrote:CCP Nullarbor wrote:Ydnari wrote:Salpun wrote:Ydnari wrote:Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. Does the deliver all button at the bottom work for you? Or are you trying to deliver a sub set. I didn't see that button since it's not styled like the big flashing DELIVER button that's blinking for attention. But I want a subset; think corp jobs; not all are mine, don't want to deliver all. I will check on monday, I was fairly sure that multiple select and deliver was supposed to work like this and in any case it shouldn't be too difficult to implement. Multi select is not an obvious available option. Are you suppose to search and then deliver. and the deliver all changes to deliver selected?
I like that idea, changing the deliver all to deliver selected. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 18:46:00 -
[85] - Quote
CCP Nullarbor wrote: I like that idea, changing the deliver all to deliver selected.
still not obvious needs a second button on the bottom that says deliver selected. how to select needs to be spelled out. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 19:31:00 -
[86] - Quote
NPE looks good
Did the Ammar version for my run thru.
Only issues that might be tweaked is the fact the BoB 10 out of 10 takes 4 hours on sisi to complete with out the do other things tutorial popping up.
Bob 2 of 10 is working now but still takes 8 cycles or so to finally salvage the wreck. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Ydnari
Estrale Frontiers Project Wildfire
346
|
Posted - 2014.07.19 19:34:00 -
[87] - Quote
CCP Nullarbor wrote:I like that idea, changing the deliver all to deliver selected.
That'd do nicely. my teapot is ready |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 19:36:00 -
[88] - Quote
Ydnari wrote:CCP Nullarbor wrote:I like that idea, changing the deliver all to deliver selected. That'd do nicely. How did you select more then one job playing with the interface its not obvious. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Ydnari
Estrale Frontiers Project Wildfire
346
|
Posted - 2014.07.19 19:39:00 -
[89] - Quote
Salpun wrote:Ydnari wrote:CCP Nullarbor wrote:I like that idea, changing the deliver all to deliver selected. That'd do nicely. How did you select more then one job playing with the interface its not obvious.
The jobs list has the usual list view behaviour, click first then shift-click second further down to select a range. I didn't test control-click to add single lines to selected but I assume that works too. my teapot is ready |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 19:42:00 -
[90] - Quote
Ydnari wrote:Salpun wrote:Ydnari wrote:CCP Nullarbor wrote:I like that idea, changing the deliver all to deliver selected. That'd do nicely. How did you select more then one job playing with the interface its not obvious. The jobs list has the usual list view behaviour, click first then shift-click second further down to select a range. I didn't test control-click to add single lines to selected but I assume that works too. kk one of those know but not document where it can be found features of the UI. lol If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|
Regan Rotineque
Arch Angels Assault Force The Kadeshi
360
|
Posted - 2014.07.19 20:45:00 -
[91] - Quote
I was playing around with the POS modules the new intensive and compression arrays.
Love instant compression - very very nice
The intensive array however does call the nice window that you get in the stations - for reprocessing. There is nothing to tell me that reprocessing the X amount of ore is going to give X results. And there is nothing on the module or in the window that I can see that acutally tells me what % rate I am refining at.
I do know that the module says 54% but in the station it shows me the full calculation including my skills, implants and how that is being calculated. There is that hover over on the top of the screen when you do it in station...but nothing when you do it in POS. Would be nice for newbies to see that and not have to figure out the math. I really do like the hover overs that refer to the skills and other things to help make it more intuitive for new players. Things that really help people to understand the complexity.
In addition is the skills on the POS module and station working correctly ? I refined in a station that says "52%" and got the same yield in the Intensive array for the same amount of ore at the POS. the POS array supposidly having 54% as the starting with +1 trit in the station refine and +1 mex in the POS refine for 10,000 arknor. I would have expected slightly higher yield in the POS since the base is supposed to be 2% higher.
Also why is the Intensive array so small ? 200,000 m3 is like 1/4 a freighter load. So i would have to unload/reload 4 times to reprocess a batch of ore. The compression array is massive by comparison which is nice btw please dont change that....i can store a ton of crap in it.
ohhh forget the above about the 2% more i found the bug the hover over on the % yield is different than selecting the ore itself. The hover over on the gold bar at the top says "72%" and the detailed breakdown shows base as 52% but if i hover over the ore it shows base yield as 54% and is why the POS and station are the same. Error is that the gold bar hover over showing the combined rate has an incorrect modifier as the base showing - its not seeing the station upgrade or showing it as a separate line to calculate with. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 20:53:00 -
[92] - Quote
Please check the teams code the current teams do not match what was put out in the dev blog at all times
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
constructum
Void Engineers Permanent Transience
3
|
Posted - 2014.07.20 01:06:00 -
[93] - Quote
so not sure if this has been addressed elsewhere, i looked but couldn't find mention of it.
Pre-Crius t3 blueprints were me 0, pe 0 but had no waste 0% base waste post crius on t3 prints on the test server are showing a 10% increase in materials. Presumably this the counteraction of the base 10% waste found in all other types of bluepints.
Is this a simply an error in accounting for a blueprint not having 10% base waste
pre crius materials Fullerene Intercalated Sheets [8] Fulleroferrocene Power Conduits [2] Metallofullerene Plating [15] Nanowire Composites [20] Neurovisual Output Analyzer [1] Emergent Neurovisual Interface [1] R.A.M.- Starship Tech - [15], Damage Per Run: 95.00%
post crius materials 1 x Emergent Neurovisual Interface 9 x Fullerene Intercalated Sheets 17 x Metallofullerene Plating 1 x Neurovisual Output Analyzer 22 x Nanowire Composites 2 x Fulleroferrocene Power Conduits 17 x R.A.M.- Starship Tech |
Za Or
Irata III Trek Alliance
0
|
Posted - 2014.07.20 02:23:00 -
[94] - Quote
When inventing from 10 run Omber Mining Crystal Blueprint, the invention process happens Immediately from npc station. Can duplicate everytime. |
Sentry Girl
Hedion University Amarr Empire
8
|
Posted - 2014.07.20 04:55:00 -
[95] - Quote
Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ?
DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.20 07:19:00 -
[96] - Quote
The horde anomaly site despon bug is not covered in the fixes. A group of my friends got 4 sites stuck on TQ yesterday. They have been reporting them to the GM's using stuck issue reports but that's not ideal.
Can a dev give us a update on tracking down this issue and what else they need to track down the issue. With no feed back option in the bug reports its hard to get a conversation started on the issue. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Yvonne Paaltomo
Eve Engineering Logistics Eve Engineering
3
|
Posted - 2014.07.20 09:29:00 -
[97] - Quote
The status sorting of jobs is inconsistent. Already finished jobs are listed after the job that finish later, but I'd say that already finished jobs should be listed before those that are nearly finished. For example: - Finished -1 day left -2 days left (- Currently finished is listed here) |
Conan- -O'Brien
State War Academy Caldari State
0
|
Posted - 2014.07.20 12:09:00 -
[98] - Quote
I think it would be helpful if we can have the remote blueprint usage back in some capacity. For instance, at the very least people should be able to store their Blueprints in the POS's Corporate Hanger Array and/or Personal Hanger Array.
By doing so you keep the reasoning for removing remote blueprint usage the same but also make it practical for people to have a better place to store their Blueprints at the POS. Realistically, people are going to be storing other stuff at the hangers arrays too, so I'm trying to understand what makes Blueprints so special it can't be modified to allow remote blueprint usage between the Hanger Arrays and the POS Labs?
Here's the Shield, Armor, and Hull [structure] HP amounts as of today on TQ, for the following:
POS Labs = Shield: 5,000 HP, Armor: 2,000 HP, Hull: 10,000 HP | EHP = 17,000 EHP
POS Hanger Arrays = Shield: 20,000 HP, Armor: 20,000 HP, Hull: 10,000 | EHP = 50,000 EHP
As you can see from the list above, the Hanger Arrays seem to have more EHP overall (33,000 EHP to be exact) so doesn't it make a preferred storage place of all goods including Blueprints? Let the feedback begin!
|
Grenn Putubi
Swag Co. SWAG Co
61
|
Posted - 2014.07.20 14:45:00 -
[99] - Quote
Conan- -O'Brien wrote:I think it would be helpful if we can have the remote blueprint usage back in some capacity. For instance, at the very least people should be able to store their Blueprints in the POS's Corporate Hanger Array and/or Personal Hanger Array.
By doing so you keep the reasoning for removing remote blueprint usage the same but also make it practical for people to have a better place to store their Blueprints at the POS. Realistically, people are going to be storing other stuff at the hangers arrays too, so I'm trying to understand what makes Blueprints so special it can't be modified to allow remote blueprint usage between the Hanger Arrays and the POS Labs?
Here's the Shield, Armor, and Hull [structure] HP amounts as of today on TQ, for the following:
POS Labs = Shield: 5,000 HP, Armor: 2,000 HP, Hull: 10,000 HP | EHP = 17,000 EHP
POS Hanger Arrays = Shield: 20,000 HP, Armor: 20,000 HP, Hull: 10,000 | EHP = 50,000 EHP
As you can see from the list above, the Hanger Arrays seem to have more EHP overall (33,000 EHP to be exact) so doesn't it make a preferred storage place of all goods including Blueprints? Let the feedback begin!
My guess would be that the POS code doesn't allow for this at this time. I'd put it on my list of things to ask for when they start doing the POS updates. |
Claudius Dethahal
Viziam Amarr Empire
1
|
Posted - 2014.07.20 20:17:00 -
[100] - Quote
Is this intended behavior? Cost Example For all but the heavy pulse laser I used the build window for the amounts and applied a 7% discount (rounded up) to the part requirement from the show info window on singularity. It was my understanding that the change in cost was intended to offset the reduction in minerls and change to invention results, but on every tech II hull I can see, the cost of building from any blueprint appears to be rising by 10-15%. |
|
Sigras
Conglomo
823
|
Posted - 2014.07.20 23:37:00 -
[101] - Quote
Hold on, I just ran the numbers once more, and comparing a ME -1 BPC (before) to an ME +5 BPC (after) Im seeing a 13.48% increase... And that's after using the best team on SISI and in a POS array.
I knew there was going to be some increase but 13.48% ... wow...
Is this intentional? an increase of > 13% on all T2 inventables who's demand exceeds T2 BPO production capabilities? |
Careby
195
|
Posted - 2014.07.20 23:54:00 -
[102] - Quote
Sigras wrote:Hold on, I just ran the numbers once more, and comparing a ME -1 BPC (before) to an ME +5 BPC (after) Im seeing a 13.48% increase... And that's after using the best team on SISI and in a POS array.
I knew there was going to be some increase but 13.48% ... wow...
Is this intentional? an increase of > 13% on all T2 inventables who's demand exceeds T2 BPO production capabilities? Are those numbers from "show info" on the BPC, or from the industry manufacturing UI?
Sarcasm is OP |
Sigras
Conglomo
823
|
Posted - 2014.07.21 03:59:00 -
[103] - Quote
the manufacturing UI in both cases |
Sigras
Conglomo
823
|
Posted - 2014.07.21 04:08:00 -
[104] - Quote
One additional small thing... In the show info window of a BPO we should be able to click on invent if it invents into something because otherwise we have no way of knowing what skills/datacores/data interface we need to invent it without first getting a BPC to show info on. |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
44
|
Posted - 2014.07.21 09:16:00 -
[105] - Quote
CCP Nullarbor wrote:Ydnari wrote:Salpun wrote:Ydnari wrote:Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. Does the deliver all button at the bottom work for you? Or are you trying to deliver a sub set. I didn't see that button since it's not styled like the big flashing DELIVER button that's blinking for attention. But I want a subset; think corp jobs; not all are mine, don't want to deliver all. I will check on monday, I was fairly sure that multiple select and deliver was supposed to work like this and in any case it shouldn't be too difficult to implement.
I'm afraid I will not be able to repeat this before launch because of the clone jump cool down.
Could I make a request that the bean counter implants for copying and manufacturing not be both located at slot 8. With the emphasis of this change being on the copying of bpo and manufacturing from bpc this is unhelpful. |
Soul Azizora
Unnatural Illuminati
0
|
Posted - 2014.07.21 10:32:00 -
[106] - Quote
Not sure if a bug or intended. So figured I'd ask!
Magnetometric Sensor Cluster - ME -9%
Base requirements:
22 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres
For ME -9% that then goes to
20.02 Crystalline Carbonide 0.91 Nanotransistors 1.82 Hypersynaptic fibres
So for 1 run that goes to (rounding up)
21 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres.
So far so good. That's what the system gives me.
For 1000 runs however the system gives me :
20,020 Crystalline Carbonide 1,000 Nanotransistors <--- Shouldn't this be 910? 1,820 Hypersynaptic Fibres
Is "1" for base requirements treated as a special case and rounded on initial calculation?
|
Bitter Fremlin
Heimatar Enhanced Fleet Industries
2
|
Posted - 2014.07.21 10:48:00 -
[107] - Quote
Soul Azizora wrote:Is "1" for base requirements treated as a special case and rounded on initial calculation?
If one item requires one "thing" as part of it's base build requirements, it cannot be reduced below one "thing" per item via ME or other "discounts". Example given in the patch notes is that "Large shield Extender II should never require 0.75 Large Shield Extender Is", and I would assume it's the same principle for your Nanotransistors.
Make sense, really. |
Bitter Fremlin
Heimatar Enhanced Fleet Industries
2
|
Posted - 2014.07.21 11:02:00 -
[108] - Quote
Two of the up-front aims for Crius are Industry accessiblity and spreading Industry out via the "push" from System Cost Index. Yet an absolute SCI value is currently *inaccessible* from game client.
Yes, it will be available via CREST. And I'm sure some nice 3rd parties will make a web page to let non-codeheads search for those values by system name. But if SCI is as important to this release as it appears to be then it should be explicitly shown in the Industry UI and System Info box (and not obfuscated as a scaleless bar).
Some of us got all a-quiver on seeing your original job-cost mockup. That may not be doable, at least by tomorrow, but it would be great if it eventually appeared. In the meantime, supplementing the bar with a numerical value in the Costs tooltip would be a huge help.
Pretty please? |
Angie Chatter
0
|
Posted - 2014.07.21 11:23:00 -
[109] - Quote
The storage capacity of the "Experimental Laboratory" is way to low, plz increase this to a decent amount, like the other structures.
I would like a increase of factor 10. |
|
CCP Greyscale
C C P C C P Alliance
2481
|
Posted - 2014.07.21 11:55:00 -
[110] - Quote
constructum wrote:so not sure if this has been addressed elsewhere, i looked but couldn't find mention of it.
Pre-Crius t3 blueprints were me 0, pe 0 but had no waste 0% base waste post crius on t3 prints on the test server are showing a 10% increase in materials. Presumably this the counteraction of the base 10% waste found in all other types of bluepints.
Is this a simply an error in accounting for a blueprint not having 10% base waste
pre crius materials Fullerene Intercalated Sheets [8] Fulleroferrocene Power Conduits [2] Metallofullerene Plating [15] Nanowire Composites [20] Neurovisual Output Analyzer [1] Emergent Neurovisual Interface [1] R.A.M.- Starship Tech - [15], Damage Per Run: 95.00%
post crius materials 1 x Emergent Neurovisual Interface 9 x Fullerene Intercalated Sheets 17 x Metallofullerene Plating 1 x Neurovisual Output Analyzer 22 x Nanowire Composites 2 x Fulleroferrocene Power Conduits 17 x R.A.M.- Starship Tech
Hah, yeah, OK. I'll have another pass on these.
Sigras wrote:Hold on, I just ran the numbers once more, and comparing a ME -1 BPC (before) to an ME +5 BPC (after) Im seeing a 13.48% increase... And that's after using the best team on SISI and in a POS array.
I knew there was going to be some increase but 13.48% ... wow...
Is this intentional? an increase of > 13% on all T2 inventables who's demand exceeds T2 BPO production capabilities?
The impact of decryptors is essentially lessened by this change, so yes, ME-decrypted blueprints will have a net increase in materials until we get to the full invention rework.
Soul Azizora wrote:Not sure if a bug or intended. So figured I'd ask!
Magnetometric Sensor Cluster - ME -9%
Base requirements:
22 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres
For ME -9% that then goes to
20.02 Crystalline Carbonide 0.91 Nanotransistors 1.82 Hypersynaptic fibres
So for 1 run that goes to (rounding up)
21 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres.
So far so good. That's what the system gives me.
For 1000 runs however the system gives me :
20,020 Crystalline Carbonide 1,000 Nanotransistors <--- Shouldn't this be 910? 1,820 Hypersynaptic Fibres
Is "1" for base requirements treated as a special case and rounded on initial calculation?
Yup, can't go below 1 per run. |
|
|
Dorijan
Hoover Inc. Pandemic Legion
57
|
Posted - 2014.07.21 14:52:00 -
[111] - Quote
Yeah just let us breakbalance feature xyz but don't worry, everything will be fixed once we balance that other thing sometime in the next 18 months. |
Sentry Girl
Hedion University Amarr Empire
8
|
Posted - 2014.07.21 15:09:00 -
[112] - Quote
Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092
OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing.
Thank you.
|
Niko Lorenzio
United Eve Directorate
366
|
Posted - 2014.07.21 15:17:00 -
[113] - Quote
Locked down BPOs and their names/stats are barely visible in the new UI "Blueprints" tab. Is it possible to make them a little brighter please?
Also currently on SiSi, some BPOs which are locked down look unlocked in the Industry UI, but locked int he inventory windows. Some inconsistency there. |
|
CCP Greyscale
C C P C C P Alliance
2482
|
Posted - 2014.07.21 15:28:00 -
[114] - Quote
Sentry Girl wrote:Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing. Thank you.
We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec. |
|
Niko Lorenzio
United Eve Directorate
366
|
Posted - 2014.07.21 15:32:00 -
[115] - Quote
CCP Greyscale wrote:Sentry Girl wrote:Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing. Thank you. We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec.
Wait, if copying is supposed to take 80% of the build time, why is it only two weeks? |
|
CCP Greyscale
C C P C C P Alliance
2486
|
Posted - 2014.07.21 15:51:00 -
[116] - Quote
Niko Lorenzio wrote:CCP Greyscale wrote:Sentry Girl wrote:Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing. Thank you. We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec. Wait, if copying is supposed to take 80% of the build time, why is it only two weeks?
An Avatar should be ~52 days base build vs ~41 days base copy. It's 16 days in a fully-upgraded Gallente outpost, for example, but that's with a reasonably large additional investment (I think 3-figure billions but I've not checked in a while). |
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
87
|
Posted - 2014.07.21 16:00:00 -
[117] - Quote
90-100 bil is a good number for a tier 3 outpost
That being said, it is only 22-24 days in a lab |
Ema Bane
MAAK Industries
0
|
Posted - 2014.07.21 18:49:00 -
[118] - Quote
Trying to maximize my production output, I was used to adjust the amount of runs, when I was remote manufacturing with BPOs, to time them with when I am back at home from work. Then, I could just deliver the job and directly start a new batch with again an adjusted number of runs for the next time I plan to be on the computer. Rinse and repeat...
For small corps or even one-man corps like mine, there is no way we will put any valuable BPOs into POSs. I can't afford to hire people to help me defend it. I guess the plan is then to do copies in a station and manufacture in a POS with those copies.
My concern is that you can't queue jobs from copies. I will have various run copies but I can't combine them to come to an output date where I plan to be on the computer. Jobs will finish when I am away and I will loose production time.
I hear you saying that with the slots removal, I could just manufacture the BPCs concurrently but I am limited to 11 slots with maxed skills. So i f I use, let's say, 2 slots instead of 1 to manufacture this product, it is 1 slot less available for a different kind of product.
This is an example of my manufacturing process but I guess people specialized in copies, in TE or ME research will have the same kind of issue.
Playing for a while even if I don't agree with several points on this industry revamp, I am ok with the game changing, evolve or die, but can you give us the tools to properly evolve?
Please, give us the ability to queue jobs to manage our slots usage. |
Sentry Girl
Hedion University Amarr Empire
9
|
Posted - 2014.07.21 19:50:00 -
[119] - Quote
CCP Greyscale wrote:We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec.
This is the standard argument. After all you target just one small group but you eventually will target them all at some point, and all of them will received the same "answer" : "most of the other players were not affected the way you are".
More to the point of our current issue, since you suggest that what i do is not a hisec-specific job : how many titan BPOs were ever copied in nullsec ?
And btw you answered just one question out of two. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
87
|
Posted - 2014.07.21 20:21:00 -
[120] - Quote
Sentry Girl wrote:CCP Greyscale wrote:We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec. This is the standard argument. After all you target just one small group but you eventually will target them all at some point, and all of them will received the same "answer" : "most of the other players were not affected the way you are". More to the point of our current issue, since you suggest that what i do is not a hisec-specific job : how many titan BPOs were ever copied in nullsec ? And btw you answered just one question out of two.
No one copied in nullsec really, we use BPO's to build as you could build from station and get 3-4 builds in the same time you could make one copy |
|
Sentry Girl
Hedion University Amarr Empire
9
|
Posted - 2014.07.22 04:23:00 -
[121] - Quote
Kenneth Feld wrote:No one copied in nullsec really, we use BPO's to build as you could build from station and get 3-4 builds in the same time you could make one copy
That is my point : nobody would copy BPOs in null. As for using BPOs to build, obviously not everybody can afford it as there is still a ( small ) demand for researched titan bpcs. |
Shing Thsu
hirr Northern Coalition.
4
|
Posted - 2014.07.22 09:13:00 -
[122] - Quote
will players be able to remap industry skills after patch ? since its patch about industry and u dont want ppl to think about ccp as cheaters on their costumers or the ccp attitude havent changed: "fack u we already spent all cash u put into this game" ? For all grammar n.a.z.i and likes n.a.z.i one word: nasra+Ñ ! |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |