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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.10.01 13:46:00 -
[811] - Quote
baltec1 wrote:Arsine Mayhem wrote:
Goon and pets broke it, they need to fix it. Goons are scared, hence the propaganda machine.
Who put in the mechanics to hold hundreds of empty systems forever? Who put in the mechanics that makes our fleets unkillable? Who put in the mechanics that force us to need huge areas of space to support our members?
Who blued "everyone". Goon.
Did they nerf intercepters enough for you? Or are they still a threat. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.10.01 13:48:00 -
[812] - Quote
Kaarous Aldurald wrote:Arsine Mayhem wrote: Goon and pets broke it, they need to fix it. Goons are scared, hence the propaganda machine.
They did not break anything. It was already broken because CCP did not do a good job. Using mechanics as they exist is not "breaking" anything.
Because CCP intended everyone to agree on treaties with everyone else because they are scared. |
baltec1
Bat Country Goonswarm Federation
13455
|
Posted - 2014.10.01 13:49:00 -
[813] - Quote
Arsine Mayhem wrote:baltec1 wrote:Arsine Mayhem wrote:
Goon and pets broke it, they need to fix it. Goons are scared, hence the propaganda machine.
Who put in the mechanics to hold hundreds of empty systems forever? Who put in the mechanics that makes our fleets unkillable? Who put in the mechanics that force us to need huge areas of space to support our members? Who blued "everyone". Goon. Did they nerf intercepters enough for you? Or are they still a threat.
Nobody is blue with everyone. We are currently not blue with half of null, all of low sec and all of high sec.
Interceptors got another balance pass to balance them. So guess that made us right doesn't it?
Now, lets have some answers to those three questions I asked of you. Who is responsible for those mechanics? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.10.01 13:52:00 -
[814] - Quote
baltec1 wrote:Arsine Mayhem wrote:baltec1 wrote:Arsine Mayhem wrote:
Goon and pets broke it, they need to fix it. Goons are scared, hence the propaganda machine.
Who put in the mechanics to hold hundreds of empty systems forever? Who put in the mechanics that makes our fleets unkillable? Who put in the mechanics that force us to need huge areas of space to support our members? Who blued "everyone". Goon. Did they nerf intercepters enough for you? Or are they still a threat. Nobody is blue with everyone. We are currently not blue with half of null, all of low sec and all of high sec. Interceptors got another balance pass to balance them. So guess that made us right doesn't it? Now, lets have some answers to those three questions I asked of you. Who is responsible for those mechanics?
Not technically blue, just have treaties with. Oh, now. That makes a big difference. |
baltec1
Bat Country Goonswarm Federation
13455
|
Posted - 2014.10.01 13:54:00 -
[815] - Quote
Arsine Mayhem wrote:
Not technically blue, just have treaties with. Oh, now. That makes a big difference.
Given that they still attack us it seems that there is a very big difference. Now, lets have those answers to the asked questions. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rivr Luzade
Coreli Corporation Ineluctable.
735
|
Posted - 2014.10.01 13:55:00 -
[816] - Quote
baltec1 wrote:Who put in the mechanics that force us to need huge areas of space to support our members?
This point I never really understood. How do empty systems sustain players? Moons? With the now very limited income amount? They can also be harvested in unclaimed systems. Anoms? Again: empty systems? PI? Should I start counting Interbus Pocos in Sov 00? What else is there that I don't see?
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Kaarous Aldurald
ROC Deep Space The ROC
9955
|
Posted - 2014.10.01 13:58:00 -
[817] - Quote
Rivr Luzade wrote:baltec1 wrote:Who put in the mechanics that force us to need huge areas of space to support our members? This point I never really understood. How do empty systems sustain players? Moons? With the now very limited income amount? They can also be harvested in unclaimed systems. Anoms? Again: empty systems? PI? Should I start counting Interbus Pocos in Sov 00? What else is there that I don't see?
Renting. Take large amounts of space, make people who want to live there pay tribute, use said tribute for SRP and other beneficial things.
And thanks to the economy of scale, large numbers are needed to win. But thanks to CCP screwing up null income so badly at the conceptual level, the numbers needed to win cannot be reasonably sustained by the income derived from living there, hence the need to expand. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |
Eyrun Mangeiri
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.01 14:00:00 -
[818] - Quote
Arsine Mayhem wrote:Kaarous Aldurald wrote:Arsine Mayhem wrote: Goon and pets broke it, they need to fix it. Goons are scared, hence the propaganda machine.
They did not break anything. It was already broken because CCP did not do a good job. Using mechanics as they exist is not "breaking" anything. Because CCP intended everyone to agree on treaties with everyone else because they are scared.
So the "good eve player" attacks everyone on sight, because setting anyone blue breaks the rules. I see. I don't know why people are even atempting to discuss the matter with you anymore. It's clear that the only solution you'd accept is goons "and pets" quitting EVE forever.
I could now say that EVE as a game should be fun, and that BOTLRD may change nothing, because even N3 is not attacking any sov.
I play EVE 9 month now and even I find the current sov games the most boring **** ever with the current set of mechanics. So any change is welcome, and the CFC quitting EVE would change nothing. I can see what you see not - vision milky then eyes rot. When you turn they will be gone - whispering their hidden song. |
baltec1
Bat Country Goonswarm Federation
13455
|
Posted - 2014.10.01 14:00:00 -
[819] - Quote
Rivr Luzade wrote:baltec1 wrote:Who put in the mechanics that force us to need huge areas of space to support our members? This point I never really understood. How do empty systems sustain players? Moons? With the now very limited income amount? They can also be harvested in unclaimed systems. Anoms? Again: empty systems? PI? Should I start counting Interbus Pocos in Sov 00? What else is there that I don't see?
Thats the cap of 10 people per system. That the systems are so bad nobody want to rat in them makes little difference. If it ever became viable to run anoms in them for line members then we will need the systems to support our pilots. To put this issue into context, we currently have more pilots than our systems could support. Under the current system if only 10% of our members in the CFC went ratting we would need around 3000 systems. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rivr Luzade
Coreli Corporation Ineluctable.
735
|
Posted - 2014.10.01 14:01:00 -
[820] - Quote
baltec1 wrote:Rivr Luzade wrote:baltec1 wrote:Who put in the mechanics that force us to need huge areas of space to support our members? This point I never really understood. How do empty systems sustain players? Moons? With the now very limited income amount? They can also be harvested in unclaimed systems. Anoms? Again: empty systems? PI? Should I start counting Interbus Pocos in Sov 00? What else is there that I don't see? Thats the cap of 10 people per system. That they systems are so bad nobody want to rat in them makes little difference. If it ever became viable to run anoms in them for line members then we will need the systems to support our pilots. To put this issue into context, we currently have more pilots than our systems could support. Under the current system if only 10% of our members in the CFC went ratting we would need around 3000 systems.
Then if they are worthless why keep them to begin with?
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Anthar Thebess
716
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Posted - 2014.10.01 14:03:00 -
[821] - Quote
Arsine Mayhem wrote: Because CCP intended everyone to agree on treaties with everyone else because they are scared.
You know what.
You are right . PL should attack NC , NC should attack BOT, BOT should attack CFC, CFC should attack HERO, and Hero hit NA , and NA should attack S2N.
But .... PL will not attack NC as they have a deal. NC will not attack BOT , as there is a deal BOT will not attack CFC, as there is a deal CFC will not attack HERO, as there is a deal HERO will not attack NA , as there is a deal NA will not attack S2N, as they are renters.... and there is a deal.
I don't like goons, or blooobs, but why every one see only that Goons are the issue.
Why N3 will not attack PL .... becasue they have deal Why PL don't camp NA ... as there is a deal
Every one is guilty. If someone is able to change something in current situation is not CFC , but NC and PL.
PL can make deal with CFC invalid , just strike some CFC space using supers. NC can make their deal with PL not valid by attacking PL space .... or they might hit CFC space ( something they are saying from ages).
Many smaller groups will join. This could be the final war for this game. Big blocks will fall apart during this war, or we get one group that will control whole nullsec - so in this case it will be end of eve . Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
baltec1
Bat Country Goonswarm Federation
13455
|
Posted - 2014.10.01 14:04:00 -
[822] - Quote
Rivr Luzade wrote:
Then if they are worthless why keep them to begin with?
Because we need them for when the are not worthless. It costs us damn near nothing in sov bills and are an asset despite being near worthless to line members. Join Bat Country today and defend the Glorious Socialist Dictatorship |
DeadDuck
Mining Industry Exile Foundation The Camel Empire
103
|
Posted - 2014.10.01 14:10:00 -
[823] - Quote
TBH the blame on the current state of the game is on both parts:
1) CCP to blame on current sov mechanics and introducing and permiting to expand the 0.0 game "Super Caps Online"; 2) The players with idiotic agreements, such as the "Botlord agreements" to keep their lawns quite, and to benefitiate, from the huge tons of isks earned in the ways they please.
So since the 0.0 players seem to not being able to get out of theis stagnant situation that their leadership condemned them, they turn on CCP to do something about it, including some of the same leaders that signed and maintain the stupid agreements
Most probably CCP will do something that will pretty much change 0.0 game. They have to, or their game will die. After all it's the 0.0 battles that sell the game out there not the friendly Empire environment.
TBH, to deal with the current 0.0 joke that we live in, CCP has to make a total revamp of the roles performed by super caps or by the boost of some of existing ships in order to counter the absurd power the super caps present when working in huge groups. Probably both.
The power projection limitation seems to be a good idea, like the end of EW invulnerability seems also a good idead, but TBH CCP has to go further, besides enhancing a new sov mechanic, it has to boost Dreads the existing ship with potentai to really hurt the super cap blobs. They can do it by simply eliminating the 0 m/s when a Dread is in siege and allowing on the same type the remote repping. Siege will pretty much be the boost the ship fire power, but still preventing the ship from jumping out.
With this small tweak, the small, medium enthities, will have a weapon to fight the super cap blobs, they can have a chance since their cap fleets will have the power to hurt super cap fleets.
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.10.01 14:15:00 -
[824] - Quote
Anthar Thebess wrote:Arsine Mayhem wrote: Because CCP intended everyone to agree on treaties with everyone else because they are scared.
You know what. You are right . PL should attack NC , NC should attack BOT, BOT should attack CFC, CFC should attack HERO, and Hero hit NA , and NA should attack S2N. But .... PL will not attack NC as they have a deal. NC will not attack BOT , as there is a deal BOT will not attack CFC, as there is a deal CFC will not attack HERO, as there is a deal HERO will not attack NA , as there is a deal NA will not attack S2N, as they are renters.... and there is a deal. I don't like goons, or blooobs, but why every one see only that Goons are the issue. Why N3 will not attack PL .... becasue they have deal Why PL don't camp NA ... as there is a deal Every one is guilty. If someone is able to change something in current situation is not CFC , but NC and PL. PL can make deal with CFC invalid , just strike some CFC space using supers. NC can make their deal with PL not valid by attacking PL space .... or they might hit CFC space ( something they are saying from ages). Many smaller groups will join. This could be the final war for this game. Big blocks will fall apart during this war, or we get one group that will control whole nullsec - so in this case it will be end of eve .
More like it's giving CFC exactly what they want, easy targets. Because we all know how they cry when something doesn't go their way.
CFC crying is the game. Oh, no, intercepters blew up my ship, NERF.
And you expect them to attack anyone that has a chance? |
baltec1
Bat Country Goonswarm Federation
13455
|
Posted - 2014.10.01 14:16:00 -
[825] - Quote
DeadDuck wrote: With this small tweak, the small, medium enthities, will have a weapon to fight the super cap blobs, they can have a chance since their cap fleets will have the power to hurt super cap fleets.
The way to nerf cap fleets is to remove their ability to be invincible death machines, key to this is dealing with the thing that makes them so hard to kill, RR. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Kaarous Aldurald
ROC Deep Space The ROC
9956
|
Posted - 2014.10.01 14:22:00 -
[826] - Quote
baltec1 wrote:DeadDuck wrote: With this small tweak, the small, medium enthities, will have a weapon to fight the super cap blobs, they can have a chance since their cap fleets will have the power to hurt super cap fleets.
The way to nerf cap fleets is to remove their ability to be invincible death machines, key to this is dealing with the thing that makes them so hard to kill, RR.
Yep. Reps are the problem with a lot of the game. Infinitely scalable, infinitely sustainable, and more powerful per single pilot than a dps ship (as a general rule anyway).
They are why a smaller can only evade or whelp against a large fleet. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |
Frayze Nissai
Twenty Questions RAZOR Alliance
18
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Posted - 2014.10.01 14:29:00 -
[827] - Quote
[/quote]
The way to nerf cap fleets is to remove their ability to be invincible death machines, key to this is dealing with the thing that makes them so hard to kill, RR.[/quote]
I am unashamedly stealing this name for any and all cap ships I currently, or will at any time in the future, own.
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zyathussi
Ministry of War Amarr Empire
0
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Posted - 2014.10.01 14:35:00 -
[828] - Quote
i find it somehow interesting that this game is widely considered to be a sandbox but most players do not want to utilize the "freedom to do whatever you want".
read, if nullseccers want npc-constellations in every sov-region, why don't you guys just create them? found a together ally, move some systems from every region into it, hand directorate to someone you all trust, make stations ffa and there you go.
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Marcus Covinus
The Blood Ankhs
0
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Posted - 2014.10.01 14:37:00 -
[829] - Quote
zyathussi wrote:i find it somehow interesting that this game is widely considered to be a sandbox but most players do not want to utilize the "freedom to do whatever you want".
read, if nullseccers want npc-constellations in every sov-region, why don't you guys just create them? found a together ally, move some systems from every region into it, hand directorate to someone you all trust, make stations ffa and there you go.
The temptation/risk of locking someone out on a whim for the pure 'lol factor' would be too high when they've moved billions of assets into a "FFA Station" |
Regatto
Euphoria Released Triumvirate.
8
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Posted - 2014.10.01 14:44:00 -
[830] - Quote
It would be interesting to see changes if carriers could use RR only in triage...after all they are their name suggest that they should be platforms carrying ships/drones and not huge logistics. Its kinda like we would give guardian sentry drones |
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Gevlon Goblin
Science and Trade Institute Caldari State
307
|
Posted - 2014.10.01 14:48:00 -
[831] - Quote
Arsine Mayhem wrote:They broke it, they can fix it. Seems subs are taking a dive, for good reason. Do you want to be sheep? WRONG! Subs have nothing to do with nullsec. I made some charts and proved that nullsec activity (jumps, NPC kills, ship kills) is stable and irresponsive to concurrent login changes. On the other hand highsec activity has strong correlation with logins.
So nullsec is fine, highsec players are quiting.
My blog: greedygoblin.blogspot.com |
Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 15:04:00 -
[832] - Quote
baltec1 wrote:JIeoH Mocc wrote:baltec1 wrote: Take the unbeatable fleets away from everyone and put in mechanics that makes taking and holding half of EVE impossible and you fix the problem.
How's that related to the "letter" at hand, signed by all the stars of our blue doughnut and then some? The fact that they are calling for mechanics that make it impossible to take and hold half of null sec and make it easier for smaller entities to enter null to harass us.
Give up cyno jammers, timers and all your supers - then and only then would this start to become reasonable. Until then, these suggested changes are totally useless. You're trying to totally lock down the remaining null via clone jump diplomacy.
More NPC doesn't make your holdings any less stale or boring. I would say the biggest null block problem is that their eve pretty much sux AND they can't force me or anyone else to come play it. It's getting lonely in the winner's circle and no one cares - there are plenty of other rides in the amusement park that are actually fun.
Did you ever see the picture of the snake biting itslef in the tail? If you paint the snake blue it will resemble a big blue donut. |
Jenn aSide
Smokin Aces.
8391
|
Posted - 2014.10.01 15:08:00 -
[833] - Quote
Gevlon Goblin wrote:Arsine Mayhem wrote:They broke it, they can fix it. Seems subs are taking a dive, for good reason. Do you want to be sheep? WRONG! Subs have nothing to do with nullsec. I made some charts and proved that nullsec activity (jumps, NPC kills, ship kills) is stable and irresponsive to concurrent login changes. On the other hand highsec activity has strong correlation with logins. So nullsec is fine, highsec players are quiting.
I might not be that high sec players are 'quiting' but rather that a lot of high sec alts accounts are being allowed to lapse. I know lots of people who only had extra accounts in order to train alts, now you don't have to do that because you can use plex to train alts on 1 account.
But yea, I read your chart and it was good info, Despite all the hurf-blerf , people are still logging in to do stuff in null sec (and wormholes and low sec). Big surprise that the themepark area of EVE (high sec) is seeing less and less activity since CCP stopped 'creating content' for them. if only CCP had let them walk around in stations, high sec would have survived!
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Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 15:20:00 -
[834] - Quote
Gevlon Goblin wrote:Arsine Mayhem wrote:They broke it, they can fix it. Seems subs are taking a dive, for good reason. Do you want to be sheep? WRONG! Subs have nothing to do with nullsec. I made some charts and proved that nullsec activity (jumps, NPC kills, ship kills) is stable and irresponsive to concurrent login changes. On the other hand highsec activity has strong correlation with logins. So nullsec is fine, highsec players are quiting.
Those charts are awesome! Just a couple of questions regarding them...
1. Do you count wh space as null or high sec (this is about just null proper suckingass, so putting wh w/ null is misleading) 2. Have you ever looked at the in game map?? (HS and LS are packed with players and activity - null isn't) 3. What are you smoking?
EDIT 4. Did you factor out mining and farming bots in your null activity? Because F..... them. |
Jenn aSide
Smokin Aces.
8391
|
Posted - 2014.10.01 15:24:00 -
[835] - Quote
Serendipity Lost wrote:Gevlon Goblin wrote:Arsine Mayhem wrote:They broke it, they can fix it. Seems subs are taking a dive, for good reason. Do you want to be sheep? WRONG! Subs have nothing to do with nullsec. I made some charts and proved that nullsec activity (jumps, NPC kills, ship kills) is stable and irresponsive to concurrent login changes. On the other hand highsec activity has strong correlation with logins. So nullsec is fine, highsec players are quiting. Those charts are awesome! Just a couple of questions regarding them... 1. Do you count wh space as null or high sec (this is about just null proper suckingass, so putting wh w/ null is misleading) 2. Have you ever looked at the in game map?? (HS and LS are packed with players and activity - null isn't) 3. What are you smoking? EDIT 4. Did you factor out mining and farming bots in your null activity? Because F..... them.
4. most bots are caught in high sec.
As to #2, you do know that the in game map is misleading right? Why do you think things like Dotlan exist in the 1st place?
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Robert Caldera
Caldera Trading and Investment
758
|
Posted - 2014.10.01 15:25:00 -
[836] - Quote
funny how people request involved parties to shoot their own feet instead pushing sov changes toward CCP. I really dont know who is more likely to shake up eve, CCP in leaking subscriptios or players who'd need shooting their own feet. |
Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 15:33:00 -
[837] - Quote
So out of all the stuff being shovelled in this thread you draw the line at the in game map being misleading??
It is my understanding that the eve map is a visual representation of live data displayed across the eve map. Please explain how this is misleading? Teach me. |
knobber Jobbler
Bat Country Goonswarm Federation
432
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Posted - 2014.10.01 15:49:00 -
[838] - Quote
DeadDuck wrote:So since the 0.0 players seem to not being able to get out of theis stagnant situation that their leadership condemned them, they turn on CCP to do something about it, including some of the same leaders that signed and maintain the stupid agreements
So people can't play the metagame? The thing that keeps EVE actually alive and the only thing that has ever got EVE in the news? It's fairly depressing that what you suggest - and some others here - is players have to be self regulating in a game which says it's a sandbox and even advertises itself as one where the metagame is a core element.
DeadDuck wrote: TBH, to deal with the current 0.0 joke that we live in, CCP has to make a total revamp of the roles performed by super caps or by the boost of some of existing ships in order to counter the absurd power the super caps present when working in huge groups. Probably both.
The power projection limitation seems to be a good idea, like the end of EW invulnerability seems also a good idead, but TBH CCP has to go further, besides enhancing a new sov mechanic, it has to boost Dreads the existing ship with potentai to really hurt the super cap blobs. They can do it by simply eliminating the 0 m/s when a Dread is in siege and allowing on the same type the remote repping. Siege will pretty much be the boost the ship fire power, but still preventing the ship from jumping out.
With this small tweak, the small, medium enthities, will have a weapon to fight the super cap blobs, they can have a chance since their cap fleets will have the power to hurt super cap fleets.
Power creep of dreads won't work especially if you add remote reps, not unless you want to see 256 man Dread Fleets replacing battleship fleets. It would be fun for us, but not for the small guy who's worried about supers. Supercaps and Titans themselves need addressing directly as they are part of the problem and the reason for the numerically large coalitions. The occupation based Sov, if done correctly will invalidate some of the threat supercaps pose to smaller groups as you're not just talking about grinding out hit points when you want to take Sov.
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Rowells
Unknown Soldiers Fidelas Constans
1381
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Posted - 2014.10.01 15:57:00 -
[839] - Quote
Serendipity Lost wrote:So out of all the stuff being shovelled in this thread you draw the line at the in game map being misleading??
It is my understanding that the eve map is a visual representation of live data displayed across the eve map. Please explain how this is misleading? Teach me.
EDIT while you're spouting facts, could you divulge your base line data for most bots are in high sec? I'd love to sink my teeth into the data base you pulled that from. because short term sample because looking at colored circles and sizes =/= data
Pretty much the two requirements for any legitimate study on anything, except case studies which don't necessarily give any clue as to the broader picture.
Looking at map right now and using that is like looking out the window and trying to predict the weather for the week. |
Jenn aSide
Smokin Aces.
8393
|
Posted - 2014.10.01 16:02:00 -
[840] - Quote
Robert Caldera wrote:funny how people request involved parties to shoot their own feet instead pushing sov changes toward CCP.
I really wonder who is more likely to shake up status quo: CCP, who face leaking subscriptions or players, who'd require themselves to shoot their own feet. Get real.
Their is no proof of 'leaking subscriptions'. Both the sub numbers and pcu counts people glean from EVE-Offline can be explained by CCP allowing multiple character training. EVE-offline never told anyone who was or wasn't an alt to begin with, so using it as a reference to say "subs and activity declined" is illogical.
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