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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
95
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Posted - 2014.10.14 02:18:00 -
[1] - Quote
This is kind of ridiculous: http://evf-eve.com/services/brcat/?s=4628&b=6197490&e=1680&t=bfbberf
The only real counter to tengus in blob warfare (as in can take them with even numbers) is more tengus. Their tank is completely silly. |
Aquila Sagitta
Blue-Fire
519
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Posted - 2014.10.14 03:16:00 -
[2] - Quote
Two words; Fire Wall.
2 bs make a tengu fleet useless Blue-Fire Best Fire |
Jack Carrigan
Order of the Shadow The Revenant Order
2567
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Posted - 2014.10.14 03:27:00 -
[3] - Quote
Tears. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
HiddenPorpoise
Under Dark Sins of our Fathers
272
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Posted - 2014.10.14 03:31:00 -
[4] - Quote
Aquila Sagitta wrote:Two words; Fire Wall. Firewalling doesn't stop rails.
That said, anything attacking in the hundreds seems overpowered. And railgus are some of the few ships that can be totally disabled by void bombers. |
Lugh Crow-Slave
Guardians of the Morrigan
132
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Posted - 2014.10.14 04:41:00 -
[5] - Quote
I'm failing to see the feature and/or idea in this post can some one point me to it? |
Aquila Sagitta
Blue-Fire
520
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Posted - 2014.10.14 04:49:00 -
[6] - Quote
HiddenPorpoise wrote:Aquila Sagitta wrote:Two words; Fire Wall. Firewalling doesn't stop rails. That said, anything attacking in the hundreds seems overpowered. And railgus are some of the few ships that can be totally disabled by void bombers.
If you're able to land void bombs on railgus you're able to land normal bombs on railgus. At which point you're killing an entire fleet with a single bomb run + they lose skill points. If this happens several times a week you severly cripple the effectiveness of the tengu fleet. Blue-Fire Best Fire |
Alvatore DiMarco
Capricious Endeavours Ltd
2909
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Posted - 2014.10.14 05:42:00 -
[7] - Quote
Bombs. |
Alavaria Fera
GoonWaffe
6456
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Posted - 2014.10.14 05:55:00 -
[8] - Quote
Paul Tsukaya wrote:This is kind of ridiculous: evf-eve.com/services/brcat/?s=4628&b=6197490&e=1680&t=bfbberf
The only real counter to tengus in blob warfare (as in can take them with even numbers) is more tengus. Their tank is completely silly. One would be inclined to wonder if perhaps a blob of carriers might succeed. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Rivr Luzade
Coreli Corporation Ineluctable.
797
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Posted - 2014.10.14 05:57:00 -
[9] - Quote
ROFLMAO.
Now, that people don't use Ishtars anymore, it's Tengus again. This turned around as quickly as I had anticipated. The amount of whine and inaptitude in this game sure is astounding.
You do realize that players of smaller entities must go to extreme lengths and measures to counter an entity as big as yours, right? There is no point in fielding BS or other crap ships against you, as your number advantage will simply crush them without any positive result. The only viable counter against entities like yours is ships like Ishtars and Tengus. Clear the blob so that other players don't need to fear the hot drop of hundreds of more reinforcements on their fleet and you might encounter again something else than the hard counter to the blob. It's up to you. Your decisions lead to decisions like Railgu and Ishtar fleets. You can remove the need for these fleets. |
Barbara Nichole
Cryogenic Consultancy
647
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Posted - 2014.10.14 07:24:00 -
[10] - Quote
With the right fits and a lot of money tengus are hard to kill but dang it, if I drop 2.5 billion on mods and even more on implants I expect it to be hard to kill. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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afkalt
Republic Military School Minmatar Republic
384
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Posted - 2014.10.14 07:32:00 -
[11] - Quote
Rivr Luzade wrote:ROFLMAO.
Now, that people don't use Ishtars anymore
Wait what?
Not in my neck of the woods. |
Luwc
Brodozers Inc.
246
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Posted - 2014.10.14 07:55:00 -
[12] - Quote
Aquila Sagitta wrote:HiddenPorpoise wrote:Aquila Sagitta wrote:Two words; Fire Wall. Firewalling doesn't stop rails. That said, anything attacking in the hundreds seems overpowered. And railgus are some of the few ships that can be totally disabled by void bombers. If you're able to land void bombs on railgus you're able to land normal bombs on railgus. At which point you're killing an entire fleet with a single bomb run + they lose skill points. If this happens several times a week you severly cripple the effectiveness of the tengu fleet.
you never encountered slippery petes did you ? http://hugelolcdn.com/i/267520.gif |
Rivr Luzade
Coreli Corporation Ineluctable.
797
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Posted - 2014.10.14 08:00:00 -
[13] - Quote
afkalt wrote:Rivr Luzade wrote:ROFLMAO.
Now, that people don't use Ishtars anymore Wait what? Not in my neck of the woods.
No Ishtars in Ammod? Well, that's hardly a surprise as it's a School System full of new players or new alts/toons, don't you think? |
Catherine Laartii
Providence Guard Templis CALSF
317
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Posted - 2014.10.14 08:49:00 -
[14] - Quote
As someone who regularly solo blitzes lvl 5s in a tengu, I can attest to the veracity of the statement that the tengu is indeed, 'OP'. |
Rivr Luzade
Coreli Corporation Ineluctable.
797
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Posted - 2014.10.14 09:08:00 -
[15] - Quote
Catherine Laartii wrote:As someone who regularly solo blitzes lvl 5s in a tengu, I can attest to the veracity of the statement that the tengu is indeed, 'OP'.
That does not show that the Tengu is OP, but rather the poor mission design of CCP. Blitzable L5 missions are the worst here. |
Anthar Thebess
768
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Posted - 2014.10.14 10:52:00 -
[16] - Quote
Simple solution. Reduce max fleet size to around 120 people.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |
Adrie Atticus
Shadows of Rebellion The Bastion
433
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Posted - 2014.10.14 11:13:00 -
[17] - Quote
Anthar Thebess wrote:Simple solution. Reduce max fleet size to around 120 people.
Instead of shoving 8 fleet in a system you'd shove 16. |
baltec1
Bat Country Goonswarm Federation
13614
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Posted - 2014.10.14 11:25:00 -
[18] - Quote
Barbara Nichole wrote:With the right fits and a lot of money tengus are hard to kill but dang it, if I drop 2.5 billion on mods and even more on implants I expect it to be hard to kill.
350 mil for the CFC railgu. Join Bat Country today and defend the Glorious Socialist Dictatorship |
WILLY TROPICAL
Republic Military School Minmatar Republic
17
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Posted - 2014.10.14 11:29:00 -
[19] - Quote
Everything is op.
Blasters op Tengus op Ishtar op Drones op Falcon op Logi op FCs with more than half brain op Friends op Legion not op. Buff the Legion. |
Rivr Luzade
Coreli Corporation Ineluctable.
798
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Posted - 2014.10.14 11:50:00 -
[20] - Quote
WILLY TROPICAL wrote:Everything is op.
Blasters op Tengus op Ishtar op Drones op Falcon op Logi op FCs with more than half brain op Friends op Legion not op. Buff the Legion.
Not to mention:
Alpha Nados OP Alpha Maels OP Carriers OP Bombers OP Rookie Ships OP (seriously, it has been brought up in the past.)
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elitatwo
Congregatio
346
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Posted - 2014.10.14 12:07:00 -
[21] - Quote
Hey, if we could ask goonswarm to field 500 Drakes all of a sudden heavy missiles are overpowered again.. signature |
Steppa Musana
Republic Military School Minmatar Republic
231
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Posted - 2014.10.14 14:11:00 -
[22] - Quote
PVP is OP Hey guys. |
Tabyll Altol
Breaking.Bad Circle-Of-Two
26
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Posted - 2014.10.14 14:15:00 -
[23] - Quote
Every Ship will alpha you when you got the right mass of players. It-¦s not a question of the ship type its a question of the amount of players. And why is it op when 200 players shoot at you and you die, its okay because there are 199 player more than you.
-1 vote 4 close |
baltec1
Bat Country Goonswarm Federation
13616
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Posted - 2014.10.14 16:52:00 -
[24] - Quote
Tabyll Altol wrote:Every Ship will alpha you when you got the right mass of players. It-¦s not a question of the ship type its a question of the amount of players. And why is it op when 200 players shoot at you and you die, its okay because there are 199 player more than you.
-1 vote 4 close
Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Frostys Virpio
The Mjolnir Bloc The Bloc
1311
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Posted - 2014.10.14 17:27:00 -
[25] - Quote
Adrie Atticus wrote:Anthar Thebess wrote:Simple solution. Reduce max fleet size to around 120 people.
Instead of shoving 8 fleet in a system you'd shove 16.
The only people really affected by this would be Logi because you can't broadcast for rep to the other fleet. Browsing through a list of 200+ names to find who the hell needs rep now would be such a pain in the ass. |
Rivr Luzade
Coreli Corporation Ineluctable.
802
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Posted - 2014.10.14 17:50:00 -
[26] - Quote
baltec1 wrote:Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way.
I am not looking forward to this day. Because, while you can counter massive BS fleets with fewer Tengus, you cannot counter massive BS fleets with fewer BS.
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baltec1
Bat Country Goonswarm Federation
13617
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Posted - 2014.10.14 18:26:00 -
[27] - Quote
Rivr Luzade wrote:baltec1 wrote:Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way. I am not looking forward to this day. Because, while you can counter massive BS fleets with fewer Tengus, you cannot counter massive BS fleets with fewer BS.
If CCP nerf logistics (they have to if they want smaller groups in null to stand any chance) then smaller gangs of high DPS close range cruisers can be a thing for dealing with big BS blobs. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rivr Luzade
Coreli Corporation Ineluctable.
802
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Posted - 2014.10.14 18:47:00 -
[28] - Quote
baltec1 wrote:Rivr Luzade wrote:baltec1 wrote:Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way. I am not looking forward to this day. Because, while you can counter massive BS fleets with fewer Tengus, you cannot counter massive BS fleets with fewer BS. If CCP nerf logistics (they have to if they want smaller groups in null to stand any chance) then smaller gangs of high DPS close range cruisers can be a thing for dealing with big BS blobs.
That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures. |
baltec1
Bat Country Goonswarm Federation
13617
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Posted - 2014.10.14 18:51:00 -
[29] - Quote
Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.
Hence the need to nerf logi so they can actually hurt us. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rivr Luzade
Coreli Corporation Ineluctable.
802
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Posted - 2014.10.14 19:01:00 -
[30] - Quote
baltec1 wrote:Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures. Hence the need to nerf logi so they can actually hurt us.
If by "hurt us" you mean that they can wipe out your fleet and keep their claimed system for which they fought hard, nerfed logi could help. If by "hurt us" you mean "you killed a couple of BS/Cruiser/Battlecruiser/Bomber/T3, we take the system anyways because we can just replace them with more", nerfed logi are completely irrelevant. |
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