Zanquis
The Northerners Northern Coalition.
6
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Posted - 2015.04.02 14:39:19 -
[1] - Quote
IDEAS
On Anti-Cloaking Structures
- Add a factor of time, and a "soft" mechanic to ensure eventual loss of cloak. In my view, many cloaking ships have the specific purpose of allowing an active player to do a job with stealth. A passive structure based activity should not automatically disable any active gameplay and ship classes.
- Have a system wide debuff that affects your active cloaking systems. This would be visible in the status indicator area. It would require a new type of BORDER around the icon to identify it as a passive system wide effect.
- The system wide debuff should activate a "bracket" based capacitor cost to the cloak. This cost should be based on the % of the ships full capacitor. IT should start very low and increase exponentially as time progression places you in new "brackets". Eventually the cloaked ship will run cap dry, and de-cloak. This is best for afk cloaking because it will leave them cap dry when they are uncloaked. Perhaps a player uncloaked by the cap running dry would trigger a EMP explosion that is detectable on scan like an anomaly for 1 minute. Active players would likely decloak before the capacitor drain gets bad, or to avoid the final detectable emp explosion, and then re-cloak or escape as soon as possible.
- The debuff should also add a recloak delay penalty cooldown timer to all ships. This must be a fixed number so it does affect specialty cloak ships that have no cooldown timers.
- This would allow you to keep the focus on the modules function because it simply affects the attributes of the cloaking module
- This would also allow you to individually tweak ships to, as you may way to keep the option open down the line for a ship that is better at infiltration for intelligence gathering (ex. Special cloak that ignores this effect, but has a cap cost that is not sustainable through passive cap regeneration, or required some other input in order to stay active)
Example cloak brackets
@timecloaked(s)/%CapCostperSecond(% cap)/$RecloakPenalty(s)
Bracket 1: @0s/0.5%/5s Bracket 2: @10s/2%/10s Bracket 3: @30s/4%/30s Bracket 4: @60s/8%/60s Bracket 5: @120s/16%/300s Bracket 6: @150s/100%/600s
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