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Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.10.29 02:43:00 -
[1]
Limiting group sizes can be done in more than just one way. Don't impliment a hard gang size limit that increases with leadership skills. Instead, use leadership skills to determine what you can do with your gang, and otherwise improve the experience.
For example, gangwarping a large number of people, or remotely gangwarping a squad which you control but are not in, could be determined by leadership skills; or how many people can be affected by warfare link mods and warfare specialization skills; or even how fast you can acquire locks on gang mates (and consider that a feature request).
Summary: leadership (the skill) shouldn't be a requirement for leading; it should be a requirement for leading gangs easier.
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Devoras2
Amarr Confederation of Red Moon Ascendant Frontier
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Posted - 2006.10.29 02:51:00 -
[2]
I`m inclined to agree.
I dont want to waste time nor be forced to train skills i dont want. i got TONS with other skills to focus on. Limiting gangs in such a manner is just...noooo
Dev
It's great being Amarr, aint it?
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2006.10.29 03:15:00 -
[3]
Before you say remove them I think you should wait to find out exactly what they are. What do squadrons/wings etc do? Since no one really knows yet to complain is premature.
Raptor and Ares Fix |
Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.10.29 03:26:00 -
[4]
Yes, at the moment there is only speculation about these skills I think, but I am merely putting these thoughts out as a preemptive strike against what might be.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.29 03:52:00 -
[5]
hopefully these skills are only needed for useing the advanced gang options that'll show up somewhere in kali.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Devoras2
Amarr Confederation of Red Moon Ascendant Frontier
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Posted - 2006.10.29 04:19:00 -
[6]
I really hope so...
Dev
It's great being Amarr, aint it?
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Shimarra
Caldari AWE Corporation Ascendant Frontier
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Posted - 2006.10.29 04:57:00 -
[7]
Just repeating what I said in a General Discussion thread:
The skills do not state "gang" in their description, thus implying that the original gang system will still be in place. Shim
-------------------------- "oooh, mercoxit..." --------------------------
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Fuujin
HDY Research Labs
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Posted - 2006.10.29 05:15:00 -
[8]
Obviously these changes are a foundation for something greater. Keep it but change the training times, they're far too steep. _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |
Drutort
Caldari
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Posted - 2006.10.29 07:11:00 -
[9]
how fast you can acquire locks on gang mates
this is by far one of the most brilliant things i have heard, i dont know why i didnt think of it
this is a must for logistics and carriers, as that would play a very big roll in getting your gang members boosted... i dont mind if they make a skill that goes by 25% at a time, and then maybe have designated targets that get that ability in a gang, and that is then upped with skills, and per like the squads and what not... that is a brilliant idea IMO
limiting to how many people can do this, and say make this gang skill to be additive with other players would be a great way to get everyone involved, and it should be a pretty high skill in the leadership and not a simple one that every body and there alt has trained up to (lvl3)
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Decairn
Caldari Shinra Lotka Volterra
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Posted - 2006.10.29 17:28:00 -
[10]
Didn't anyone bother to check gang creation for the time the test server was up? All I keep seeing in conjecture about these skills. --Decairn
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Lithalnas
Amarr Ministry of War
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Posted - 2006.10.29 17:51:00 -
[11]
It would not be that bad if they are all 1x skills but wing commander is 8x. Granted most gangs are less than 10 but still 8x is excessive. Cadet Lithalnas (Mining & Transport) - Logistics Division - Hadean Drive Yards
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.29 19:46:00 -
[12]
Originally by: Lithalnas It would not be that bad if they are all 1x skills but wing commander is 8x. Granted most gangs are less than 10 but still 8x is excessive.
Actually, no. I love the fact that all those cookie-cutter minmaxed charisma 3 characters are getting something to cry about.
Leadership is a rank 1 skill, trivial to train to V, that gives you gang size 10. After that you just need 1 level of that rank8 skill to have 20 people in gang, a second (quickish) level gives you 30 people.
That's quite enough for most situations.
Want to lead a large fleet? Learn the skills. And if you tried to "max" your character with an ultra-low charisma because "you don't need it for anything".... well, sucks to be you, I guess.
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rodgerd
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.10.29 19:57:00 -
[13]
Originally by: Devoras2 I`m inclined to agree.
I dont want to waste time nor be forced to train skills i dont want.
I can afford a Battleship. Wah, wah, why do have to train skills for it.
I can afford tech II guns. Wah, wah, why do I have to train extra skills to use them.
I have a pile of loot. Wah, wah, why do I have to train skills to put up orders.
I can see my manufacturing jobs remotely. Wah, wah, why do I have to train skills to modify them.
-- Not the opinions of my corp or my alliance. |
Jim McGregor
Caldari
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Posted - 2006.10.29 20:32:00 -
[14]
Originally by: Fuujin Obviously these changes are a foundation for something greater. Keep it but change the training times, they're far too steep.
Maybe the new VOIP system will be based on it. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
Satanica Night
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Posted - 2006.10.29 20:46:00 -
[15]
Edited by: Satanica Night on 29/10/2006 20:47:43 Edited by: Satanica Night on 29/10/2006 20:46:45
Originally by: Alex Harumichi
Originally by: Lithalnas It would not be that bad if they are all 1x skills but wing commander is 8x. Granted most gangs are less than 10 but still 8x is excessive.
Actually, no. I love the fact that all those cookie-cutter minmaxed charisma 3 characters are getting something to cry about.
Leadership is a rank 1 skill, trivial to train to V, that gives you gang size 10. After that you just need 1 level of that rank8 skill to have 20 people in gang, a second (quickish) level gives you 30 people.
That's quite enough for most situations.
Want to lead a large fleet? Learn the skills. And if you tried to "max" your character with an ultra-low charisma because "you don't need it for anything".... well, sucks to be you, I guess.
joke is on you :) My character started with 3 charisma and has 16 now :) will work fine for training the gang skills that i only have to spend a couple weeks on at most :) when everything else is above 20 anyways it balances out since most skills dont need charisma still... atleast pvp skills.
I cant wait for this to ruin most blobs :P atleast make less blobs run around together anyways, encouraging small group tactics.
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Drutort
Caldari
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Posted - 2006.10.29 22:35:00 -
[16]
im still sticking to this, which was brought up here... this solves so many problems, people havent just seen or thought how this will help and change the way blobs fleets are done, and how much life it will give to different modules + ships
how fast you can acquire locks on gang mates
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Devoras2
Amarr Confederation of Red Moon Ascendant Frontier
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Posted - 2006.10.29 23:00:00 -
[17]
Originally by: rodgerd
Originally by: Devoras2 I`m inclined to agree.
I dont want to waste time nor be forced to train skills i dont want.
I can afford a Battleship. Wah, wah, why do have to train skills for it.
I can afford tech II guns. Wah, wah, why do I have to train extra skills to use them.
I have a pile of loot. Wah, wah, why do I have to train skills to put up orders.
I can see my manufacturing jobs remotely. Wah, wah, why do I have to train skills to modify them.
Oki....
So what you are saying is that if the skill is meant for limiting gangs that you are welcoming it openly and warmly? I dont mind training it, if i wanted to lead gangs I just find it limiting and unessecary to do so. Only the ones with skills will be able to form gangs. IMO it kinda kills away the flexibility and the fun in the game.
Dev
It's great being Amarr, aint it?
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jethranda
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Posted - 2006.10.30 02:01:00 -
[18]
i like the idea of having the smaller gangs, i think it will add a new style. the only thing i could see happening is there being a gang with a leader with wing commander but the leader has to leave. would you have to disband the gang and create a lot of smaller gangs?
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Liru Okami
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Posted - 2006.10.30 05:22:00 -
[19]
What about a system like they use in the new "Battlefield" games. Where you have a team=Gang and each member of the gang can then join a squad, the leader of the squad can have a direct line of comunication to the chief leeding the gang and their squadmates. it could even be chat window based. Gang chat is one colour, squad chat in another. only your group can see the squad chat so it's not a flood.
There is talk of making a VOIP in eve for faster comunication. this can be intrigrated right into it. Now a warfleet can seperate their little action teams and give them orders without spamming the hell out of people. the leadership skills could work down to how many players you can have in a squad, or how many squads you can have in your gang.
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Drutort
Caldari
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Posted - 2006.10.30 07:00:00 -
[20]
VOIP should be fine so long as its only the leaders (gang/squad) and limited that say the squad must each have X amount of people before VOIP kicks in to prevent having just too few people in gang using the bandwith... it should not be a problem if done right IMO
and of course out of game voice comm will always be favored anyway... but this gives options
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