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Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.27 22:01:35 -
[1] - Quote
Ships should have manufacturing data attached to them!
Which corporation manufactured them, date of manufacture, system where manufactured, and a unique serial number that is sequential for the class in question.
This would be a great way to individualize ships and maybe even trigger the new "dirt" that would build up on the ship over its lifetime.
Possibly one could even tag kill mails with the unique ship ID when a ship is destroyed.
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FireFrenzy
Satan's Unicorns
413
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Posted - 2015.05.27 22:06:19 -
[2] - Quote
the database would explode with all the extra data it would need to contain...
I wish it was practicable but unfortunately it isn't... Not even on titans or other supers... |
James Baboli
Ferrous Infernum
786
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Posted - 2015.05.27 22:20:42 -
[3] - Quote
Frequently proposed, frequently shot down.
Reasons: Database size increases Attribute scrubbing on repackaging Sheer size of the number of IDs needed for ship IDs
On the other hand, go for it on AT ships and Plex for good or similar very short run, special edition ships.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Iain Cariaba
1452
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Posted - 2015.05.27 22:24:20 -
[4] - Quote
Varus Vindicti wrote:Ships should have manufacturing data attached to them!
Which corporation manufactured them, date of manufacture, system where manufactured, and a unique serial number that is sequential for the class in question.
This would be a great way to individualize ships and maybe even trigger the new "dirt" that would build up on the ship over its lifetime.
Possibly one could even tag kill mails with the unique ship ID when a ship is destroyed. No.
This is an oft recurring idea that gets shot down every single time.
Reported for redundancy.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Danika Princip
GoonWaffe Goonswarm Federation
3406
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Posted - 2015.05.27 22:25:18 -
[5] - Quote
Only if I can disable this on every single ship I ever build, buy or fly. I do not want to give free intel out to people. |
Christopher Mabata
The Interstellar Manipulation Consortium
334
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Posted - 2015.05.27 22:53:34 -
[6] - Quote
The server hamsters would go on strike Then the cats there to contain them would strike then CCP Servers themselves would strike Then we would all stroke and die from withdrawls from EVE
No
Theory-Crafter, Free Agent, Immortal Space Pirate. Generally Crazy and difficult to understand at times.
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Samillian
Angry Mustellid The Periphery
811
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Posted - 2015.05.27 22:58:47 -
[7] - Quote
Apart from the obvious issues involving cruelty to hamsters why would this be of any real use?
Its not like for instance a Vexor I build is going to be different in any way, shape or form to a Vexor built by anybody else.
NBSI shall be the whole of the Law
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Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.27 23:20:35 -
[8] - Quote
I would think no more than a 10 digit alphanumeric (A-Z 0-9) system would tell you everything you need to about a ship.
1-3 race/type/class code 4-6 - date code 7-10 - unique ID.
Just forget where and who manufactured it.
As far as usefulness, I imagine it would be nice to reference how many ships you killed in your Vexor.
Just more ways to slice data to make the game interesting. |
MechaJeb Kerman
Karma Core
14
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Posted - 2015.05.27 23:21:42 -
[9] - Quote
Samillian wrote:
Its not like for instance a Vexor I build is going to be different in any way, shape or form to a Vexor built by anybody else.
Well mine would be at least 10% better, because I build everything with love, using only freshest, hand picked minerals. |
Phoenix Jones
Isogen 5
1340
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Posted - 2015.05.27 23:23:19 -
[10] - Quote
Closest thing you can probably get is a "assembled on" date.
Yaay!!!!
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James Baboli
Ferrous Infernum
788
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Posted - 2015.05.27 23:32:49 -
[11] - Quote
Varus Vindicti wrote:I would think no more than a 10 digit alphanumeric (A-Z 0-9) system would tell you everything you need to about a ship.
1-3 race/type/class code 4-6 - date code 7-10 - unique ID. so 10 digit alphanumeric system.
hmmm. 1 byte per character, 10 characters, minimum of 40k ships.....
so minimum of 400Mb of unique data added, if everyone has a single ship code, and there really are only about 40k characters that need such codes.
But..... a 3 digit unique ID has a max of 62^3 ships, so is obviously insufficient as this gives us only 238328 total ship codes. Even a 10 digit unique ID code might not suffice, though it does offer quite a few more. 62 to the 10th (10 digit code) gives us 839,299,365,868,340,224, which should keep eve going for awhile, but considering that eve is a great game for breaking systems just because we can, and that potentially some dude has 100 million shuttles in every station in a nullsec region, this gets stupidly large.
Now, the date code might fit into 3 digits, but this only gives us day information. Not precisely good intel, but intel enough to make many angry.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.27 23:41:15 -
[12] - Quote
hmmm. 1 byte per character, 10 characters, minimum of 40k ships.....
so minimum of 400Mb of unique data added, if everyone has a single ship code, and there really are only about 40k characters that need such codes.
But..... a 3 digit unique ID has a max of 62^3 ships, so is obviously insufficient as this gives us only 238328 total ship codes. Even a 10 digit unique ID code might not suffice, though it does offer quite a few more. 62 to the 10th (10 digit code) gives us 839,299,365,868,340,224, which should keep eve going for awhile, but considering that eve is a great game for breaking systems just because we can, and that potentially some dude has 100 million shuttles in every station in a nullsec region, this gets stupidly large.
Now, the date code might fit into 3 digits, but this only gives us day information. Not precisely good intel, but intel enough to make many angry.[/quote]
This would be a base 36 system to avoid lowercase.
I indicated a 4 digit unique ID code = 36^4 = 1,679,616 ships of any given class per day.
How a 3 digit date code would work...
1st digit = day of month 2nd digit = 3 years worth of months (May 2015, June 2015, July 2015.... May 2018) 3rd digit = increments the first digit to the next 3 years of months so EVE could code 3x36 = 108 years, just for ***** a giggles so our grandkids can play with our ships. |
Phoenix Jones
Isogen 5
1340
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Posted - 2015.05.28 00:16:45 -
[13] - Quote
(Shrugs). Would be cool... Bout it.
Yaay!!!!
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Tiddle Jr
Galvanized Inc.
200
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Posted - 2015.05.28 00:26:18 -
[14] - Quote
Varus Vindicti wrote:This would be a base 36 system to avoid lowercase.
I indicated a 4 digit unique ID code = 36^4 = 1,679,616 ships of any given class per day. If someone wants to build that many shuttles of a certain class in one day, go for it. Think it might hit practical limits on what can be produced in a day amongst a group.
How a 3 digit date code would work...
1st digit = day of month 2nd digit = 3 years worth of months (May 2015, June 2015, July 2015.... May 2018) 3rd digit = increments the first digit to the next 3 years of months so EVE could code 3x36 = 108 years, just for ***** & giggles so our grandkids can play with our ships.
Please provide an example i'd like to see how does it look like. |
Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.28 01:18:06 -
[15] - Quote
Lets say we have a Caldari Dreadnought Phoenix built today and is the 10th completed that day
By base 36 digit (A-Z then 0-9)
1st digit - Race/Faction (12 current choices) - C (Caldari).... could be A (Amarr) B (Blood Raider), etc. based on how we assign them. 2nd digit - Ship Type (31 current major ship types) - D (Dreadnought) 3rd digit - Ship Class (1 Caldari Dreadnought class) - P (Pheonix) 4th digit - Day of Month (27 May would be 0) - 0 (27th) 5th digit - Month of 3 year cycle (lets say this begins with the original release date of EVE May 6, 2003 we are 11 years to the month as of today so this would be the 1st month of 4th 3 year cycle so letter A - A 6th digit - Cycle 4 of 3 year cycle would be D - D 7th digit - Unique ID - J for the 10th ship 8th - 10th - Unique ID - all A
So the unique number is CDP0ADJAAA |
Danika Princip
GoonWaffe Goonswarm Federation
3408
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Posted - 2015.05.28 01:21:38 -
[16] - Quote
How would that work when you have volumes of ships being built that simply do not fit into your ID numbers? If thre 10th dread is J, what's the 27th?
What about the 1000th slasher?
And why would I want to give out intel about how old my ships are? |
Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.28 01:25:40 -
[17] - Quote
Its a base 36 numbering system:
The 27th ship of the day would be CDP0AD0AAA
The 37th ship of the day would be CDP0ADABAA
The 1,679,616th ship of the day (if it were indeed possible to build this many Phoenix in a day, let alone shuttles) would be CDP0AD9999 (or thereabouts) |
Danika Princip
GoonWaffe Goonswarm Federation
3408
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Posted - 2015.05.28 01:31:12 -
[18] - Quote
And why would I want one of these bizarre codes associated with anything I own?
Frankly, they're gibberish to anyone who doesn't know, specifically, how to read them, and why bother adding in a feature as inaccessible as that? |
Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.28 01:32:55 -
[19] - Quote
The code would be translated into when produced in the fitting window. |
Danika Princip
GoonWaffe Goonswarm Federation
3408
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Posted - 2015.05.28 01:34:06 -
[20] - Quote
Varus Vindicti wrote:The code would be translated into when produced in the fitting window.
And why would I want one associated with anything I own?
Would this be visible only to me, or would this be publicly viewable?
What's the POINT? |
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Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.28 01:34:46 -
[21] - Quote
All of this is intended to generate a unique ID for each ship so it could be tracked until destroyed. It would be interesting to see how old some ships are, what they've killed, who they've passed from/to on the market, who stole them, etc.
All vehicles IRL aircraft, cars, boats, ship have unique identifiers. EVE should be no different.
It could be private information except on a billboard - when the ship is destroyed, you could publicly access what ships it has killed, who owned it etc. Think of the histories you could generate for a given ship. It would add content to the game! |
Danika Princip
GoonWaffe Goonswarm Federation
3408
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Posted - 2015.05.28 01:36:26 -
[22] - Quote
Varus Vindicti wrote:All of this is intended to generate a unique ID for each ship so it could be tracked until destroyed. It would be interesting to see how old some ships are, what they've killed, who they've passed from/to on the market, who stole them, etc.
All vehicles IRL aircraft, cars, boats, ship have unique identifiers. EVE should be no different.
Would this be publicly viewable, and would I be able to disable it on every single ship i ever bought, built or flew?
Why would I want to hand out free intel about my ships?
Why am I asking you the same question five times and still not getting an answer? |
Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.28 01:39:17 -
[23] - Quote
It could be private information except on a killboard - when the ship is destroyed, you could publicly access what ships it has killed, who owned it etc. Think of the histories you could generate for a given ship. It would add content to the game!
What valuable intel are you giving away? When a ship dies, you can see exactly what its fit was, etc. |
Danika Princip
GoonWaffe Goonswarm Federation
3408
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Posted - 2015.05.28 01:42:44 -
[24] - Quote
Varus Vindicti wrote:It could be private information except on a killboard - when the ship is destroyed, you could publicly access what ships it has killed, who owned it etc. Think of the histories you could generate for a given ship. It would add content to the game!
By telling everyone who looks at my killboard exactly who my industry alts are!
By revealing the identity of every super/cap builder to anyone who cared to click on zkill!
By exposing every neutral production corp, every jita alt, every importer, hauler and market guy...
Basically, by handing an enormous pile of completely free intel to everyone who looked at a killboard.
Exactly WHY would anyone want to do that? |
Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.28 01:44:15 -
[25] - Quote
I think I indicated we could leave the builder information off except for the owner of the ship.
It would not appear on the KB when the ship was destroyed. |
MechaJeb Kerman
Karma Core
14
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Posted - 2015.05.28 01:46:22 -
[26] - Quote
Danika Princip wrote:
Exactly WHY would anyone want to do that?
Because it would generate a lot of content? |
Danika Princip
GoonWaffe Goonswarm Federation
3408
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Posted - 2015.05.28 01:47:46 -
[27] - Quote
Varus Vindicti wrote:I think I indicated we could leave the builder information off except for the owner of the ship.
It would not appear on the KB when the ship was destroyed.
In real life, we have traceability, why should EVE have none?
Possibly there could be differences depending on if you were in Null Sec/W-Space/Empire Space on what your ship has to show publicly?
But the builder also owned it?
So did everyone else on that list, why reveal them too?
Why should intel like this be obtainable with no effort whatsoever? |
Varus Vindicti
Deadly Execution Twilight Federation
2
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Posted - 2015.05.28 01:53:32 -
[28] - Quote
Danika Princip wrote:
But the builder also owned it?
So did everyone else on that list, why reveal them too?
Why should intel like this be obtainable with no effort whatsoever?
Regardless of who built the ship, the owner would see that data - this way you could possibly uncover intel about who was building ships if you could access one that wasn't yours. It would give people the ability to conduct REAL espionage about production chains.
What you would see on the ship's destruction would be its ID and ships it has killed and who piloted it. Like a download of the ship's log after destruction (like a black box).
Possibly there could be skills to train to access more information about a ship so people could specialize in espionage about production logistics, which could benefit whoever chose to use it? |
Zan Shiro
Alternative Enterprises
650
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Posted - 2015.05.28 05:32:33 -
[29] - Quote
Varus Vindicti wrote:All vehicles IRL aircraft, cars, boats, ship have unique identifiers. EVE should be no different.
pssst...its a game.
In rl I don't own 5 cars. In eve I have I think 8 ships on hand. When in pvp mode 10+ real easy.
In rl not every 500K cars made by someone for one year is in one state. So 10K are in cali, another 10k are in NY.....long story short cali does not have a db storing all 500K for car x from maker in that car registry database. the DB load spread out put another way.
Vendor does record this but...they have legal and business obligations. Lets have car model x made in 2014 with an engineering defect. Vendor knows for recalls to only contact those vin owners. And when when a 2012 or 2015 owner is trying to get some free service...tell them no sir/maam, your car is okay and not on the list. legal obligations cover local governments liking the tracking it gives.
Now lets get back to eve. When was the last time you registered your ship at an office. States it be DMV, me I do a mix of Japanese things and on base facilitles overseas.
When was the last time in eve your ship had a defect to be recalled. I recall no vapor lock on my rokhs.
And well maybe its me but details like this mean crap really. I recall with great fondness many of my street racers. Hours of shade tree mechanic to tell stories about. Upgrades, repairs, ghetto body work when drifting went awry. But I can't tell you their vin or when they were made beyond a year. Latter about useless as well...by time they are done being worked on they were more aftermarket then stock. Insert motor and tranny swaps when blown too. So I had another years parts in my car for that one as well.
TL;DR....drive it like you stole it, damn the rest really . |
Iroquoiss Pliskin
Hedion University Amarr Empire
718
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Posted - 2015.05.28 06:33:02 -
[30] - Quote
"Made by" would also be cool. SWG had it.
Dear SWG.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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