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Horus V
The Destined
130
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Posted - 2015.08.29 22:17:38 -
[31] - Quote
For Christmas I want to see the first trailer named: "Star Tour".
Now watch this old trailer of planets and imagine seeing brand new shiny new stars of different colours, effects and sizes. Ps.same music though, I love the music.
https://m.youtube.com/watch?v=InimDSMVHiY
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elitatwo
Eve Minions Poopstain Removal Team
817
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Posted - 2015.08.29 23:37:22 -
[32] - Quote
Barbara Nichole wrote:I would like to see some really graphically interesting binary stars (actually quite common) that are too close to each other, where one is siphoning the plasma from the other. It sure would be neat to have some reason to get closer to stars like a new type of solar harvesting...... Didn't someone suggest that once?
I believe they are called Wolf-Rayet stars and you can find them in unknown space.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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elitatwo
Eve Minions Poopstain Removal Team
817
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Posted - 2015.08.29 23:43:13 -
[33] - Quote
As much as I like the idea that would mean that we would need very good flashlights on our ships to see anything in space.
Science fact the planetoid Pluto in the Cuiper Belt is around 1.3 AU from our star. The light from that tiny lightbulp is so little that it is really, really cool on the surface. Now if you look at most New Eden solar system you stumble across planet (I) disances that reach from .6AU to 5AU from the star. In systems where planet one is about 2AU from the star is would be so dark that the only light you can see is from your engines.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2595
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Posted - 2015.08.30 01:23:52 -
[34] - Quote
elitatwo wrote:As much as I like the idea that would mean that we would need very good flashlights on our ships to see anything in space.
Science fact the minor planet Pluto in the Kuiper Belt is around 40 AU from our star. The light from that tiny lightbulp is so little that it is really, really cool on the surface. Now if you look at most New Eden solar system you stumble across planet (I) disances that reach from 6AU to 50AU from the star. In systems where planet one is about 2AU from the star is would be so dark that the only light you can see is from your engines. You make a good point: we often dwell in the outer regions of star systems, where the star ought to look far smaller than it does. It varies a lot by the luminosity of the star as well. Some stars are thousands of times as bright as Sol, while some are thousands of times less bright. A star 4000x Sol's luminosity would look like our Sun at 64 AU. Our Sun at 64 AU would be merely a glowing dot in the sky, the brightest star among a sea of stars.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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elitatwo
Eve Minions Poopstain Removal Team
817
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Posted - 2015.08.30 02:43:12 -
[35] - Quote
Reaver Glitterstim wrote:You make a good point: we often dwell in the outer regions of star systems, where the star ought to look far smaller than it does. It varies a lot by the luminosity of the star as well. Some stars are thousands of times as bright as Sol, while some are thousands of times less bright. A star 4000x Sol's luminosity would look like our Sun at 64 AU. Our Sun at 64 AU would be merely a glowing dot in the sky, the brightest star among a sea of stars.
Ooops! That's what happens when you drink those energy drinks and don't pay enough attention. Anyhow we have some super luminous stars like the Thera star which is a blue super giant and other blue giants that are much brighter then brown dwarf stars like Earth's. Thanks for correcting, dear!
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2595
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Posted - 2015.08.30 02:56:22 -
[36] - Quote
Dersen Lowery wrote:I suppose we'd need an answer from CCP on that, because it seems to me that the viewing angle would be greater than 90 degrees simply by virtue of the fact that everything appears much smaller than it would at a true scale. As Chance points out, when you warp to 0 at a star (which, of course, is not 0 km from the star, but it's not really that far away, either) it looks like a glowing tennis ball. At the minimum FOV EVE allows, it looks like a star. I performed a test in-game to check the view angle, and I came up with an estimate that the angle is slightly less than 90-¦. (this is done with a 5x4 shaped screen, most are 4x3 or 16x9)
Planets and moons look correct, as do other objects like customs offices. A customs office may look small because you're zoomed out from your ship, but also small in comparison to your ship because you're still far away from it and your camera is closer to your ship. We think of 10km being a small distance in EVE, because most of our ships can travel a lot faster than 100m/s. It seems a lot more important on the ground when we can't even drive much over 50m/s.
Zooming in the view creates a false illusion that may look correct to you, but it really just looks like an image viewed through telescopic binoculars.
The stars render too small most of the time which IIRC I discovered was due to all stars rendering the same size.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Horus V
The Destined
134
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Posted - 2015.08.30 10:01:40 -
[37] - Quote
Sunday bump
https://m.youtube.com/watch?v=4S69zZwYrx0
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Dersen Lowery
Scanners Live in Vain
1743
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Posted - 2015.08.31 20:36:30 -
[38] - Quote
Reaver Glitterstim wrote:Zooming in the view creates a false illusion that may look correct to you, but it really just looks like an image viewed through telescopic binoculars.
The stars render too small most of the time which IIRC I discovered was due to all stars rendering the same size.
OK, so the actual distances represented by '0' are such that you can never get a sense of the true scale of anything.
The narrow perspective still gives you the sense of scale that you'd get from, say, the International Space Station, as opposed to a satellite hundreds of thousands of km away from a planet.
That still seems to me like a problem. It doesn't convey the vastness of space or the true size of anything, it just makes gas giants look like Christmas ornaments. It's something I've never liked.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2601
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Posted - 2015.08.31 20:47:22 -
[39] - Quote
Dersen Lowery wrote:OK, so the actual distances represented by '0' are such that you can never get a sense of the true scale of anything.
The narrow perspective still gives you the sense of scale that you'd get from, say, the International Space Station, as opposed to a satellite hundreds of thousands of km away from a planet.
That still seems to me like a problem. It doesn't convey the vastness of space or the true size of anything, it just makes gas giants look like Christmas ornaments. It's something I've never liked. I'd agree there are some problems in the representation that kill the immersion. Here's some I can list:
1.) as you said, the distance-from-object radius is often far larger than the object--this is of course for access reasons but you could be 3km away from a customs office and it'll say you've arrived 2.) because of the bump-radius spheres used to represent solid structures, we can't approach them properly and a lot of times where we see an opening in a station, we can't fly inside to see how it feels up close 3.) the maximum resolution on larger objects is higher, so up close they don't look bigger, just zoomed-in (this is especially noticeable on low texture resolution settings) 4.) we can't zoom the camera onto a decent vantage point next to our ship to see what things would look like from a tiny observer, instead you just get a screenful of ship and you can't see around it 5.) when you approach close to the surface of a planet or moon, not only do you pass right through it, there are graphics anomalies with the surface that become apparent dozens of km away, making it and your ship seem far smaller than they are supposed to be
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Dr Cedric
Independent Miners Corporation Care Factor
117
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Posted - 2015.08.31 20:48:32 -
[40] - Quote
Dersen Lowery wrote:Reaver Glitterstim wrote:Zooming in the view creates a false illusion that may look correct to you, but it really just looks like an image viewed through telescopic binoculars.
The stars render too small most of the time which IIRC I discovered was due to all stars rendering the same size. OK, so the actual distances represented by '0' are such that you can never get a sense of the true scale of anything. The narrow perspective still gives you the sense of scale that you'd get from, say, the International Space Station, as opposed to a satellite hundreds of thousands of km away from a planet. That still seems to me like a problem. It doesn't convey the vastness of space or the true size of anything, it just makes gas giants look like Christmas ornaments. It's something I've never liked.
What Dersen said.
The point is, the vastness of space is not really portrayed through the graphics of the system. I can look past having an omnipresent light source to show the ships, and the lack of different looking suns. But having a planet that I can literally fly through and a sun that takes me an hour to navigate from one side to the other is immersion breaking.
Cedric
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2601
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Posted - 2015.08.31 20:56:11 -
[41] - Quote
Dr Cedric wrote:a sun that takes me an hour to navigate from one side to the other I'm pretty sure you can't navigate from one side of a sun to the other in an hour.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
469
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Posted - 2015.09.01 07:25:00 -
[42] - Quote
Since we Minmatar already need flashlights strapped to our ships to be able to see anything in Minmater space i hope they dont make it any darker.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2601
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Posted - 2015.09.01 07:39:16 -
[43] - Quote
Maldiro Selkurk wrote:Since we Minmatar already need flashlights strapped to our ships to be able to see anything in Minmater space i hope they dont make it any darker.
I'd like to see the background nebula adding some backlight to the shaded parts of the ships. It would make it a lot easier to tell what I'm looking at when I'm undocked.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Horus V
The Destined
140
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Posted - 2015.09.14 14:51:35 -
[44] - Quote
Bump
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TrickyBlackSteel
Russia Caldari RUCA Emperor
31
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Posted - 2015.09.14 16:15:05 -
[45] - Quote
Sentamon wrote:+1 to sun size based on distance
+1 to heat effects when close to the sun, especially if we could fit modules to counter it
i approve this!
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Horus V
The Destined
141
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Posted - 2015.09.15 11:08:43 -
[46] - Quote
I wish we could have an official answer from CCP here in this thread, so that I'd know if its worth continuing and keeping it alive. I know they have mentioned this change on one of the fanfests but never really anything substantial.
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