Aralieus
Shadowbane Syndicate
282
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Posted - 2015.10.24 20:27:16 -
[3] - Quote
Lloyd Roses wrote:Aralieus wrote:Lloyd Roses wrote:I'm a fan of the ASB pilgrim. Neuts from 24km, points from 24km, goes some 2km/s and got 320ish dps. Armortanking a Pilgrim just seems... wrong. One heavy neut and your toast, get a curse if you want to shield tank. That's what it was made for. Got a cap booster, thanks I'm fine. What does that Curse reference mean? Am I supposed to spring the trap while moving my 25km neuts into scramrange because another ship is darker?
I'm not sure what you're referring to but Curse has 37km neuts and is built for kiting and to be shield tanked. Shield tanking a Pilgrim just seems...wrong and really inefficient not to mention your probably rocking a small cap booster which can't keep up with everything you're going to have running.
To OP:
Fit #1 or fit #2? Honestly neither, you don't need to be dual-propped if you're hunting with the Pilgrim in the way it was made to hunt. You also have next to no buffer and neither fit has a web. You're going to want some buffer to soak up some that initial damage you're going to take then when your in a comfortable orbit and have target capped out and TD'ing his guns into nothingness you can rep it back up with your repper. Your fits will explode before you even make it to that point. Also I web is a powerful tool on a Pilgrim, don't underestimate that.
What would you change? More buffer and get a web
Ship's main threats? (I'm thinking drones, light missiles and wrecking shots from artillery currently) Heavy drones and Sentry's will hurt you, however, with a web and some luck you can kill enough of them to bring the damage down to a manageable level with your bonused drones. Missiles hurt but probably not as much as you think, with a faction or deadspace medium repper you can get into some nice tight orbits with respectable speed to mitigate alot of the damage. Artillery ships should never ever be a problem for a Pilgrim. If you know you're going up against one, don't uncloak till your right in his face then his long range guns mean nothing with a solid orbit and your TD with a tracking speed script loaded.
Your worst enemy's will be other neut boats and things with high passive shield tanks; read: Gila
If an artillery ship has all of its artillery guns grouped together, and it gets a lucky 1% wrecking shot as I'm orbiting, will every gun in the group inflict the wrecking shot damage (potentially instakilling me), or will only one of the guns inflict that damage? Once again, know thy enemy. Long range guns should never be a problem for a Pilgrim that's flown correctly.
If I damage myself before going into combat, will the armor hardener be pre-hardened to that damage type, or does it reset when outside combat or something? Also is there any way to actually self-damage besides with an alt? (basically would just use this to see what ammo/drones a ratter is using while cloaked, warp out and damage self with that damage type to pre-harden, then warp back in and be extra tanky) Why waste precious time, get in there and kill the bastard before he realizes what you're up to and docks up!
Here is solid fit for you: [Pilgrim, Chaos]
Drone Damage Amplifier II<----If you need extra tank, swap for a Damage Control Medium Ancillary Armor Repairer, Nanite Repair Paste Reactive Armor Hardener Imperial Navy Energized Adaptive Nano Membrane Imperial Navy 1600mm Steel Plates
Dark Blood Stasis Webifier True Sansha Warp Scrambler Medium Capacitor Booster II, Navy Cap Booster 400 Tracking Disruptor II, Tracking Speed Disruption Script 10MN Afterburner II<------Bling this out if you can afford to, sometimes the extra boost in speed can mean a world of difference
Covert Ops Cloaking Device II Medium Energy Neutralizer II Medium Energy Neutralizer II Sisters Core Probe Launcher
Medium Anti-Thermic Pump II Medium Ancillary Current Router I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Gecko x1
Optimal Range Disruption Script x1 Tracking Speed Disruption Script x1 Navy Cap Booster 400 x24
Oderint Dum Metuant
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