|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
503
|
Posted - 2015.10.16 20:41:07 -
[1] - Quote
So your just gonna go away from the entire amarr are the capacitor warfare race utility highs lots of capacitor and just say F it, t1 amarrian frigates dont need utility highers F it. lets give all the utility highs to the race that doesnt need them. the gallente AND the minmatar.
When the hell does more drones on the sac equal 'khanid trends.' Khanids niche is MISSILES not drones. fix the damn sac! its supposed to excell with hams, and you still haven't FIXED HAMS since they were released and EVEN your own people admitted to a TYPO on the data sheets.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
504
|
Posted - 2015.10.20 22:07:35 -
[2] - Quote
lets continue to force amarr to have ONLY laser weapon based frigates.
EVERY OTHER RACE IN THE GAME HAS 2 WEAPON SYSTEMS IN THEIR FRIGATE LINE UP!
amarr? lasers. EF IT screw missiles screw drones, screw amarr. just give the punisher rockets already.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
505
|
Posted - 2015.10.21 12:45:56 -
[3] - Quote
Ares Desideratus wrote:Flyinghotpocket wrote:lets continue to force amarr to have ONLY laser weapon based frigates.
EVERY OTHER RACE IN THE GAME HAS 2 WEAPON SYSTEMS IN THEIR FRIGATE LINE UP!
amarr? lasers. EF IT screw missiles screw drones, screw amarr. just give the punisher rockets already.
Caldari 2 missile frigates 1 hybrid frigate gallente 3 hybrid 1 drone minmatar 1 missile 2 projectile amarr....... 3 energy turrets
just give amarr their missile frigate (to follow khanid) or completely change ONE of the amarr frigates to be a drone ship so that pilots can have a combat drone ship line
t1 amarr frigate(combat drones[should be punisher])/ t1 amarr cruiser(combat drones[probably maller])/ prophecy/ armageddon No, give the Crucifier a full drone bay so that it's actually usable in solo and small gang pvp as more than just ewar support. So you want the amarr to be the only race with 4 combat frigates and no ewar frigate?
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
506
|
Posted - 2015.10.21 17:25:12 -
[4] - Quote
Ares Desideratus wrote:Seriously? How does having a full drone bay stop the crucifier from being an ewar frigate? how does giving it a full drone bay make it a combat frigate?
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
506
|
Posted - 2015.10.22 23:41:02 -
[5] - Quote
Ares Desideratus wrote:Flyinghotpocket wrote:Ares Desideratus wrote:Seriously? How does having a full drone bay stop the crucifier from being an ewar frigate? how does giving it a full drone bay make it a combat frigate? Are you using your brain? The Arbitrator must be a combat cruiser then, because it has a full drone bay and a damage bonus :( The crucifier is an "electronic warfare" frigate, which, believe it or not, is meant for combat. If it had a full drone bay it would actually be usable for legitimate combat, but right now it's really only good for ewar because it doesn't pose much of a threat to anyone, even other frigates. SO much wrong with this post.
Really? i had no idea the ewar frigates were meant for combat. what universe of eve are we playing in?
'right now its(crucifier) only good for ewar because it doesnt pose much of a threat to anyone'
Wow you just next leveled me? here i was thinking that ewar frigates and to some extent cruisers were top of the line solo 1v1 wtfbbq eveiseasy most used ships in game for combat. glad you helped me out.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
506
|
Posted - 2015.10.25 01:12:27 -
[6] - Quote
Catherine Laartii wrote:Templar Dane wrote:Fourteen Maken wrote:Templar Dane wrote:
And being midslot starved automatically relegates it to gang work since it has no projection bonus. In a gang your tank doesn't matter until you're being shot at, and if a tanky ship is being shot at........your ewar is dead, your logi is dead, your dps is dead......and you're the last guy on the field.
What's the tank going to matter at that point? The fight is lost. You're just going to die 20% slower.
If a tackler is the last ship on the field he's done his job well If you brought a punisher for tackle you did something wrong. The punisher is good at heavy tackle; it's one of the few t1 frigates that can effectively lock onto a destroyer or frigate and hold it on field long enough for secondary tackle or for dps to take it down, although admittedly this role goes down the toilet somewhat with the removal of a utility high. I'd like to say that i'd prefer that the Punisher gets backup drones as long as the Tormentor gets a range bonus. I agree with you in the fact that the current proposal is kind of crap and they can definitely find a better role for it, although i'm not of the opinion that it needs a 3rd mid to accomplish that. If its heavy tackle why can a thorax outrun it while its tackled?
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
506
|
Posted - 2015.10.25 01:27:02 -
[7] - Quote
http://eve.wikia.com/wiki/Inquisitor
anybody remember this?
we need the missile line REBORN in amarr t1 frigates. 3 laser ships is ********. we need the missile LINE BACK!!!!!!!
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
506
|
Posted - 2015.10.25 15:16:07 -
[8] - Quote
Lloyd Roses wrote:Flyinghotpocket wrote:Not having a missile frigate in the line is what is a confusing set of bread crumbs for new pilots. as they get into ships like the retribution or the crusader and wonder why these ships are total trash.
quiet frankly if your concerned about the t1 line up. how about fixing the amarr being the only race with combat cruisers using the same weapon system? while each other race enjoys missiles/drones/hybrid/projectile mix ups. Actually good points. There seems to be a lot of space still to introduce new, awesome looking ships to diversify choice and probably introduce counters to established favourites around. The Punisher with rockets would be pretty darn perfect. Lots of cap, lots of tank, a few changes again to PG/CPU and you had a newbro-brawler with a 400mm plate+AAR and resist bonus, directly translating to the vengeance. Then there'd be a choice for lasers (Executioner), lasers+drones (Torm for the advanced user with more diverse SP), mainly drones on the crucifier whose slot layout actually makes for a good solo ship even and lastly the punisher as a resilent missile boat that anyone can fly successfully by sticking within x km and firing missiles. Every newbro gets that. Mildly focused on the newbro aspect cause why would you ever fly a punisher if you can fly a tormentor instead. And none of those laserboats are particularily SP friendly with their requirements in the capacitor and gunnery sector. i wouldnt suggest the current punisher just get a blatent rocket bonus. more like it be redesigned.
Punisher Amarr Frigate bonuses (per skill level): 5% bonus to rocket rate of fire 4% bonus to all armor resistances
Slot layout: 3(-1) H, 3(+1) M, 4 L, 3(+3) Launcher 3 Rig Slots, 400 Calibration Fittings: 50(-7) PWG, 160(+33) CPU Defense (shields / armour / hull): 350 / 550(+50) / 450 Capacitor (amount / recharge rate / average cap per second): 275(-125) / 135s/ 2s Mobility (max velocity / agility / mass / warp speed / align time): 355 / 2.9 / 1,290,000 (+100000) / 5 / 4.8s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km / 640 / 4 Sensor strength: 10 Radar Signature radius: 38(+1)
The puni should keep is res bonus. to keep its combat ship line of. punisher/maller/prophecy/abaddon
But with this it will get slower, loose alot of its capacitor to become like like the old rocket inquisitor but still retain a fast recharge rate. With the rof bonus it wouldn't be a dps powerhouse however over time the tankier ship and over time dps will make this a much used choice for small scale pvp. it will loose its utility high and gain a 3rd mid to maintain similarity with the maller and abaddon(no utility unless chosen)
And then the maller should be redesigned to use launchers. so that amarr isnt stuck with only laser boats for cruiser combat choices.
Really fozzie, the amarr frigate line up needs missiles brought back. it makes no sense to have 3 laser combat frigate choices. the punisher needs this change. or redesign the tormentor to be the missile ship. but something please.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
506
|
Posted - 2015.10.25 20:59:35 -
[9] - Quote
Catherine Laartii wrote:Flyinghotpocket wrote:Lloyd Roses wrote:Flyinghotpocket wrote:Not having a missile frigate in the line is what is a confusing set of bread crumbs for new pilots. as they get into ships like the retribution or the crusader and wonder why these ships are total trash.
quiet frankly if your concerned about the t1 line up. how about fixing the amarr being the only race with combat cruisers using the same weapon system? while each other race enjoys missiles/drones/hybrid/projectile mix ups. Actually good points. There seems to be a lot of space still to introduce new, awesome looking ships to diversify choice and probably introduce counters to established favourites around. The Punisher with rockets would be pretty darn perfect. Lots of cap, lots of tank, a few changes again to PG/CPU and you had a newbro-brawler with a 400mm plate+AAR and resist bonus, directly translating to the vengeance. Then there'd be a choice for lasers (Executioner), lasers+drones (Torm for the advanced user with more diverse SP), mainly drones on the crucifier whose slot layout actually makes for a good solo ship even and lastly the punisher as a resilent missile boat that anyone can fly successfully by sticking within x km and firing missiles. Every newbro gets that. Mildly focused on the newbro aspect cause why would you ever fly a punisher if you can fly a tormentor instead. And none of those laserboats are particularily SP friendly with their requirements in the capacitor and gunnery sector. i wouldnt suggest the current punisher just get a blatent rocket bonus. more like it be redesigned. Punisher Amarr Frigate bonuses (per skill level): 5% bonus to rocket rate of fire 4% bonus to all armor resistances Slot layout: 3(-1) H, 3(+1) M, 4 L, 3(+3) Launcher 3 Rig Slots, 400 Calibration Fittings: 50(-7) PWG, 160(+33) CPU Defense (shields / armour / hull): 350 / 550(+50) / 450 Capacitor (amount / recharge rate / average cap per second): 275(-125) / 135s/ 2s Mobility (max velocity / agility / mass / warp speed / align time): 355 / 2.9 / 1,290,000 (+100000) / 5 / 4.8s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km / 640 / 4 Sensor strength: 10 Radar Signature radius: 38(+1) The puni should keep is res bonus. to keep its combat ship line of. punisher/maller/prophecy/abaddon But with this it will get slower, loose alot of its capacitor to become like like the old rocket inquisitor but still retain a fast recharge rate. With the rof bonus it wouldn't be a dps powerhouse however over time the tankier ship and over time dps will make this a much used choice for small scale pvp. it will loose its utility high and gain a 3rd mid to maintain similarity with the maller and abaddon(no utility unless chosen) And then the maller should be redesigned to use launchers. so that amarr isnt stuck with only laser boats for cruiser combat choices. Really fozzie, the amarr frigate line up needs missiles brought back. it makes no sense to have 3 laser combat frigate choices. the punisher needs this change. or redesign the tormentor to be the missile ship. but something please. Yeah im not an expert at judging what is overpowered and what isnt. but really think outside the box. amarr NEED this. it isnt fair that every other race in the game enjoys weapon system mix ups in their frigate line. You cannot seriously tell me that the amarr military people got together and decided this would be a good idea to have 3 energy frigates. Nobody thinks like that. Nobody would limit themselves to that. TBH i think the issue lies more in them not having a proper drone boat in the frigate lineup. I'd rather see them upgrade the Crucifier to use drones in a similar manner to the Arbitrator and Geddon, except with something like an HP and speed bonus. I'd prefer to see that translate over to the Navy Crucifier when it comes out as well, lending to a a very versatile line of ewar frigs for amarr.
No. the arbitrator is probably the least used cruiser in history. ccp would never 'upgrade' the cruicifer in the way you want it to be. they will make it extremely meatyoker at best. just like the arbitrator. the geddon was a fluke on ccp's balance part. When they took away the armageddons uniqueness and made another battleship with 8 lows there was rioting and the only way they were going to fix that was by making the arma NOT suck. its very comparable in combat just like its counterparts except the arbitrator is extremely subpar to its counterparts.
drones are not the answer.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
506
|
Posted - 2015.10.27 00:45:11 -
[10] - Quote
Catherine Laartii wrote: "The arbitrator is probably the least used cruiser in history". The arby was and remains a very popular solo cruiser; especially a few years back. It was fit primarily with a good number of neuts and wrecks utter havoc on frigate gangs. People generally just forgo the TD entirely on it, and it is only seeing less usage now due to the prevalence of the Vexor and its counterparts.
The only reason the arbitrator was ever picked in the past was because it was the least ****** of the amarr cruisers and thats saying nothing really.
old omen, you had to have awu5 to fit 5 of the SMALLEST guns and a 800mm plate old maller you had to choose between a plate or a medium guns. old augoror. well that WAS the least used cruisers in history.
The only people flying arbis by choice were amarr role players. everybody knew that you brought a rupture a stfi or a gila or went home. The reason why the arbi isnt used today is because when ALL other cruisers were receiving massive buffs to DAMAGE and tank. the arbi only got a extra low. didnt get any damage increases, didnt get any tank increases, didnt get any extra bandwidth like other cruisers. the arbi was left behind and is suffereing since.
behind all the t1 logi cruisers the arbi sits proud as the least used t1 combat oriented cruiser ever.
Amarr Militia Representative - A jar of nitro
|
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
528
|
Posted - 2015.11.14 20:13:25 -
[11] - Quote
zahg wrote:Thank you ccp for those good propositions. Indeed, i'am very please with those changes on paper.
AMARR FRIGATES While some are not happy about the punisher, those changes are perfect for it to get its own r+Śle for fleet or gang tank/dps platform. The tormentor does the brawling r+Śle well enough for the amarr frigs. In fact, concerning that last ship, it does it welle nough for it not needing a buff.
you mean the punisher becoming rollLESS. with the loss of its utility high it will only be brawling. it wont have any roll except the roll the tormentor already does.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
528
|
Posted - 2015.11.15 03:58:28 -
[12] - Quote
Shalashaska Adam wrote:Punisher has it's niche, might be a small niche, but it is the master of it.
That niche is simply its incredible buffer durability.
Throw all the buffer in the world on a Merlin, to the point that its nothing but tank, ab and scram, and your looking at like 11000, with a signature the size of a destroyer. The incursus fairs better, that can get up to around 12000, with a sig of 42 and a web.
Punisher can do 19000, plus 290 per cycle coming from a rep in the new 5th lowslot, with a sig of 37, and still enough fitting left for a reasonable 120 close orbit dps to assist the small gang its tackling for, bring the target down a few seconds earlier.
If you need a 5mil frig to just hold a mother****er down while being pounded on by 200-300-400-500 dps, and live a consistent period of time every time, with a buffer immune to neuts, pilot error, or being alpha'd, you can't get anything else to do it as well.
The game has countless dozen solo frigs that are fast, can kite, can project good damage at good distance, etc etc etc.
It doesn't need yet another identical one with a different skin. These changes will see a lot of interesting fittings spring up for it that aren't just the boring addition of a web everyone had in mind before. what part of loosing a utility high opens up alot of intresting fits to you? Tanking is not a role.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
528
|
Posted - 2015.11.15 05:00:39 -
[13] - Quote
Shalashaska Adam wrote:Flyinghotpocket wrote:what part of loosing a utility high opens up alot of intresting fits to you? Tanking is not a role. Tanking is the defining attribute of a heavy tackle role. What does losing the utility high do, if its being used in a role to heavy tackle cruisers and up. Its capacitor is strong enough to resist a small neut, and a small nos does not prevent a medium neut from capping you out just the same. Whether the scram goes off still comes down to a dice roll on how closely the medium neuts cycle hits you in comparison to the start of the next scram cycle. As its capacitor regeneration is very good by itself, it can keep the scram up quite tenaciously in the face of a medium neut. The addition of a nos doesn't really increase that chance in practice. A small neut is also obviously pointless in that role. The fit we currently roll for it has no use for the utility high, so the 4th gun being added is purely a bonus. I imagine you are still requiring it to be a solo frigate, and wont imagine what use it's buffs could be to any role outside of that. Does the concept of a T1 frigate meant for small gangs really seem that abhorrent that it would just be better removed entirely if it's not going to be made into another cookie cutter clone solo frig, which the tormentor already fills just fine for T1 amarr. actually i only use the punisher in fleets. and only use it when my fleet mates cant fly a tristan. because of the utility neut. without its utility neut it has NO fleet role anymore. everyone will just fit a tormentor, or use a race of ships that dont suck at t1 frigating. or use a punisher with 3 neuts because it will be useless.
infact, if this change goes through on the punisher, literally everybody will be saying just ignore all t1 amarr frigates. they are trash in fleet settings. except the inquisitor.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
531
|
Posted - 2015.11.25 02:11:24 -
[14] - Quote
Rodent Sie wrote:31 pages of content regarding the nerfing of ships... and not one post that asks the obvious question, where is the nerf bat regarding the catalyst? Obviously it is OP as hell or all the high sec gankers wouldn't be exclusively using this ship to gank the poor helpless miners. cata is only op at ganking. it isnt op at fighting at all. which is why its no where in the rest of eve.
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
536
|
Posted - 2015.11.30 23:16:00 -
[15] - Quote
fozzie if your not gonna give the amarr a 2nd weapon systemin their frigates, you need to hot fix all the other races to be forced to have only 1 weapon system for all frigates.
minmatar projectiles caldari missiles gallente hybrids
Amarr Militia Representative - A jar of nitro
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
551
|
Posted - 2015.12.20 03:43:25 -
[16] - Quote
the gila tears are so good. i might have to start flying the ship again. now that its UP
Amarr Militia Representative - A jar of nitro
|
|
|
|