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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 15:42:16 -
[31] - Quote
Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced?
Yes.
My first patch note was wrong and now I understand this is a little confusing.
I will get a better one entered to avoid future confusion.
Quality Assurance Analyst
Team Game of Drones
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Aya Nova
Bearded BattleBears I N F A M O U S
18
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Posted - 2016.04.27 15:42:32 -
[32] - Quote
Please add a "Change equipment" access control under "Defenses". From my testing on Singularity yesterday, you can grant someone else the ability control the defenses, but there seems to be no way to allow someone else to equip/un-equip/online/offline/rig the citadel. |
Zaugul
Legion of xXDEATHXx Support Legion of xXDEATHXx
0
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Posted - 2016.04.27 15:43:31 -
[33] - Quote
Authed crest https://crest-tq.eveonline.com/ broken. Error 502. |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 15:44:52 -
[34] - Quote
CCP Claymore wrote:erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is The Citadels do not require fuel, but the service modules you can fit to them do. However there is a known issue that these also do not show which fuel is required, we are working to resolve this issue. You can use any of the existing 4 fuel blocks in the fuel bay of the Citadel.
o wow that is cool well that helps alot with things sweet |
Rounon Dax
Terra Nanotech Yulai Federation
21
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Posted - 2016.04.27 15:45:43 -
[35] - Quote
EscobarRN wrote:how do i turn off the video screens in stations. Good question, it's annoying as hell ... |
Zaugul
Legion of xXDEATHXx Support Legion of xXDEATHXx
0
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Posted - 2016.04.27 15:51:25 -
[36] - Quote
Can't login several accounts using launcher. Second account cause error "Unable to validate the authentication token provided by the launcher. This can be caused by excessive system load. Please try again after one minute or contact EVE customer support." |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 15:53:58 -
[37] - Quote
erica jones wrote:i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering
Good question. But instead ask
"what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off"
PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies. |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 15:56:55 -
[38] - Quote
Udonor wrote:erica jones wrote:i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering Good question. But instead ask "what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off" PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies.
i think the diffrence is you can hide in system and them not know where you are if theres several of the citidels in system its easyer to hide if the others are open to everyone to dock into. |
Jack Hayson
La Luna Negro inPanic
366
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Posted - 2016.04.27 15:57:09 -
[39] - Quote
CCP Punkturis wrote:if they were stored in your SMA they will have moved to your corporation's home station. Wormholers are going to love this. /s |
granny Lina
Viziam Amarr Empire
5
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Posted - 2016.04.27 15:57:42 -
[40] - Quote
Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering. |
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Oraac Ensor
690
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Posted - 2016.04.27 16:00:38 -
[41] - Quote
CCP Claymore wrote:Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced? Yes. Why? |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 16:01:44 -
[42] - Quote
Oraac Ensor wrote:CCP Claymore wrote:Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced? Yes. Why?
i agree why is this gona be like this? |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:02:12 -
[43] - Quote
granny Lina wrote:Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering.
just being arty in the vague hand waving manner.
Because its a total waste of time to built a real station interior just for visuals when you cannot move around within it.
But don't worry CCP will eventually have the graphics team time to waste on better interior. Its just not essential now. |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:06:08 -
[44] - Quote
erica jones wrote:Oraac Ensor wrote:CCP Claymore wrote:Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced? Yes. Why? i agree why is this gona be like this?
ISK sink for economy.
And it slows true noobs down briefly. Illusion of accomplishment too when they can field jump clones without giving up new ship etc. |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:08:58 -
[45] - Quote
erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is
varies by services and mods installed. So fixed price cannot be shown.
But if you mean base cost for hull...
none.
Oops answered. See dev response I missed. |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 16:09:39 -
[46] - Quote
that makes sence because of the skill injectors are kinda rover powered right now makes it where newer people dont have to wait to get into things now if they have the money they can get into it from day 1 |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 16:10:37 -
[47] - Quote
Udonor wrote:erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is varies by services and mods installed. So fixed price cannot be shown. But if you mean base cost for hull... you have good questions. Might be none. Or might have been omitted.
acording to the dev for the hull its none but for the moduels its fuel which makes sence to me because if you didnt do it like that then ice would not be a real purpse for that |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:13:33 -
[48] - Quote
erica jones wrote:Udonor wrote:erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is varies by services and mods installed. So fixed price cannot be shown. But if you mean base cost for hull... you have good questions. Might be none. Or might have been omitted. acording to the dev for the hull its none but for the moduels its fuel which makes sence to me because if you didnt do it like that then ice would not be a real purpse for that
yeah I somehow missed Dev response.
But also prior blogs say that citadels have a new fuel cost for services just to start up! Then regular timewise costs begin. |
Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 16:15:27 -
[49] - Quote
Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.
Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one. |
Eric de'Locke
Rapid Withdrawal
21
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Posted - 2016.04.27 16:20:24 -
[50] - Quote
Thanks for yet another ground breaking release, I can't wait to try out the new Citadels and other items. But I'm not sure they're going to be working as planned based on the fact that the camera is in a worse state than the previous release!!! Hell, my ship is not even showing up between stargate jumps with zoom functions not working. When you do see the ship, it's off-centre at times.
Guys, please, please, please, fix problems before bring out new features so that there is a minimum of bugs and unexpected performance???? |
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Skuller
Snuff Box Snuffed Out
11
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Posted - 2016.04.27 16:22:24 -
[51] - Quote
Rounon Dax wrote:EscobarRN wrote:how do i turn off the video screens in stations. Good question, it's annoying as hell ...
THIS^^
"If you're having hull problems I feel bad for you son, I got 99 problems but a breach ain't one."
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Niko Lorenzio
United Eve Directorate
620
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Posted - 2016.04.27 16:25:26 -
[52] - Quote
Agent Wallace wrote:Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one.
Issues are posted on a different thread.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Miss Peregrine
Miss Peregrine Corporation
28
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Posted - 2016.04.27 16:27:50 -
[53] - Quote
Eric de'Locke wrote:Thanks for yet another ground breaking release, I can't wait to try out the new Citadels and other items. But I'm not sure they're going to be working as planned based on the fact that the camera is in a worse state than the previous release!!! Hell, my ship is not even showing up between stargate jumps with zoom functions not working. When you do see the ship, it's off-centre at times.
Guys, please, please, please, fix problems before bring out new features so that there is a minimum of bugs and unexpected performance????
I agree - and return the watch list please. |
Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 16:27:56 -
[54] - Quote
Niko Lorenzio wrote:Agent Wallace wrote:Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one. Issues are posted on a different thread.
This is only happening since the patch. I injected this morning before the patch and it worked fine. Since the patch, its not working. |
SgtMaj Grim Reaper
Fatal Talocan
0
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Posted - 2016.04.27 16:32:12 -
[55] - Quote
Thank you CCP! This Expansion is awesome!!!!!
On a side note, The Garmur and The Orthrus skins are will not allow for activation to a character. (Cannot activate the skin to be apply to my permanent skin collection). |
Rivr Luzade
Kenshin. DARKNESS.
2469
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Posted - 2016.04.27 16:33:22 -
[56] - Quote
Put the "Approach Location" option in the right click menu back below the warp options! It is absolutely useless in the position at the top of the list when I right click in space and want to warp to an ongrid bookmark. Don't you guys have no common sense at all at CCP?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
78
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Posted - 2016.04.27 16:34:42 -
[57] - Quote
Please add an option to permanently disable the in-station ads. I use Adblock Plus on my web browsers for a reason. |
keira sama
Luna's valkyries
2
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Posted - 2016.04.27 16:39:00 -
[58] - Quote
6 billion isk for the astrahus bpo ? Really? |
Jena Albosa
Quid Nos Facere Optimum
0
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Posted - 2016.04.27 16:40:37 -
[59] - Quote
I noticed a few bugs:
-Homestation is reset -Overview freezes/shows wrong distance -Directional scan, keeps resetting its distance parameter. So the box will say 5AU but, it will scan on max AU apart from what the box says. |
Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 16:52:42 -
[60] - Quote
Agent Wallace wrote:Niko Lorenzio wrote:Agent Wallace wrote:Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one. Issues are posted on a different thread. This is only happening since the patch. I injected this morning before the patch and it worked fine. Since the patch, its not working.
Ok - so this isnt in patch notes and is on a separate forum post - Injectors do not work remotely anymore. There is no pop-up to tell you that. It still gives you the pop-up asking you if you are sure you want to inject the skills though..... |
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