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Dodgen Aziri
Caldari Darkside Navy
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Posted - 2007.03.30 13:25:00 -
[1]
Edited by: Dodgen Aziri on 30/03/2007 13:22:27 I got to thinking the other day and i think the ability to hide a frigate or shuttle..etc in the roid fields.
Say your running from a BS and u come up on a roid field in your pvp frigate, i think u should be able to maneuver your way (manually using point and click to add some complexity to it) into a cluster of rocks and dissapear from poor sensors
I put the idea to the eve radio channel and this is what we came up with
Dodgen Aziri > there is no way to hide in an asteroid field right? Faeyth > eh? Faeyth > hide? motorhed > not likely Dodgen Aziri > cause i always thought it would be a great idea if a frigate could fly into a dense patch of roids and not show up on overview as easily Faeyth > nope Dodgen Aziri > dang Faeyth > you will still be on overview Dodgen Aziri > yea and u can shoot thru roids Dodgen Aziri > i bet it would be really hard to implement too the whole duck behind roids hide from sensors idea Faeyth > yea Faeyth > would be too taxing on the servers Udan > not really Dodgen Aziri > not the servers Udan > it can be implemented like the aggro Dodgen Aziri > it would be implementing the code that only some ships see you Udan > it's like the senors see or not the aggro... that is the ship electronic signature Dodgen Aziri > yea like if u have a low signature u can fly to within 10 m of a rock and hide from sensors unless u have a skill for improved scanner or some equip for better scanning Dodgen Aziri > like in movies like wing commander or star wars or any sci-fi flick that uses small frigate sized ships Udan > it's really simple... u have to use some elaborate math (like when calculating the normals in a rendering process) Dodgen Aziri > yea but i don't think they have anything setup so they can just drop in a flag that runs the algorithm for close to collidable structures/objects Dodgen Aziri > would prolly mean they would have to engineer the flag Udan > oh yes they do Dodgen Aziri > ? they do Udan > yes... they have all the info a survey scanner would give u ... do they? Udan > so instead of checking : does it hide the ship or doesn't it Udan > <br>they ould have even more control.. Udan > <br>like : does it contain <some mineral> then it reduces your sig by 40 Dodgen Aziri > a survey scanner is user activated, it would have to be an independant flag so that anyone within range would have to check against the signature vs roid flag to see if the person shows up on the overview....u know what it would be like cloak checks Udan > i told u... the checks can be done like the npc,s do the treath check Kharm Storm > no the ship will still give off an electronic and emissions signiture when hiding in a roid field what would better was that the roids be able to block incoming and out going fire much like they imped the progress of a ship through the field
SUMMARY ---- Make a check flag for when u fly up to roids and check vs roid content and your signature radius and if u suceed u hide from most sensors. Now the hunter could have an equip that is improved sensors that cut into your hide percentage or have a skill to improve scanner precision
If you set it up like cloaking i doubt it will take too much lag, atleast not as much lag as flying into a roid field with 3000 cans -- Currently flying: Mitra-Varuna - Raven - Caldari Battleship |
Tyson Gallane
Caldari Political Warfare Executive
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Posted - 2007.03.30 13:56:00 -
[2]
An interesting idea.
When I first started this game (oooh, all those long moons ago), I actually thought it worked something like this. I'd warp in at a belt, then fly up and down the belt just in case there were some rats hiding.
Sometimes they'd spawn in while I was there and I'd say "Aha! There you are."
It was a fun feeling. Also, a jetcan miner would feel a bit safer if people couldn't see him instantly upon warping to aero (-or ZERO even ).
/signed.
TG.
---------------------------------------------- "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." |
Mr Xofar
The Devil's Mafia
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Posted - 2007.03.30 16:44:00 -
[3]
Heh, I can see it now.
(in lowsec) 1> Okay guys, get your frigs reeeal close to these rocks. 2> got it. 3> rgr 4> I'm there man.
30 minutes later... (ENTER:) > mmmm, look at all these yummy roids. > *scans* > Looks all clear to me. > *gets settled in*
10 minutes later..
> omgwtf!
Although that scenario would not likely happen, it could with the ability to hide next to roids, and it would be damn funny to see. -------- Miner Timer v(1.2.4) Works best with EVE Launcher by Grismar. |
Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.30 22:18:00 -
[4]
Roids do have tactical value. Anyone who rats in an AF knows how hard it sucks when the big rats get into the roids. Your orbit starts bumping around, your transverse drops and you start taking big hits from big guns.
I've never heard of it happening in PvP, but watching Drake Mezcal's Wolf videos, there are a couple times he won fights that he would have lost if the victim had had the presence of mind to fly closer to the asteroids and let the rocks interfere with the orbit of the smaller ship.
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Shiv Ertai
Gallente The Scope
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Posted - 2007.03.31 01:49:00 -
[5]
I think having 1 planet wide asteroid belt spanning hundreds of grids would sort of do this. You could travel to the far side of the planet to rat, and people would have to scan probe you to find you, just like in missions. It would make mining in low sec somewhat safer for carebears and again make cov ops frigs packing scan probes all the more useful for pirates finding said carebears to kill. Also... rats would also 'scan' the people in belts out and attack them .
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Emylissan
Gallente Aliastra
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Posted - 2007.03.31 05:17:00 -
[6]
Edited by: Emylissan on 31/03/2007 05:15:30 The idea is nice but to make it really work, the signatures of the roids have to cover the signatures of the ships between them cause even when the player of a ship outside the roid field cant see the ships on the screen, they are still visible on the overview easily when all roids are removed from the overview. How much an asteroid covers ships signatures, could depend on the ore inside. Veldspar only a little bit, concentrated velspar a bit more and so on.
And a skilled ore miner could be better able to detect ships in an roid field cause he knows what is a roid there and what not.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.04.01 08:44:00 -
[7]
Hahaha! I think it would be miles and miles of hilarious if pirates had to train Scordite Processing to find their targets. The flood of pirate tears would wash Iceland away.
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Emylissan
Gallente European Science Armada
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Posted - 2007.04.01 09:23:00 -
[8]
Originally by: Reggie Stoneloader Hahaha! I think it would be miles and miles of hilarious if pirates had to train Scordite Processing to find their targets. The flood of pirate tears would wash Iceland away.
I meant a skilled miner, not a skilled refiner :P
So i had more the skills mining or astrogeology in mind :)
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Dodgen Aziri
Caldari Darkside Navy
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Posted - 2007.04.02 01:50:00 -
[9]
lol, hours spent by pirates charging in to attack when all it is a small scord rock
so if any dev is listening you wanna weigh in, yay or nay on this idea? -- Currently flying: Mitra-Varuna - Raven - Caldari Battleship |
Petrothian Tong
Gallente
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Posted - 2007.04.02 03:58:00 -
[10]
lol.. Collison damage while you are at it...
or just make roids block weapons fire.. IE: cant shoot out of it.. but shots shooting in might get absorbed by the roid. -Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |
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Falcon Wolfe
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Posted - 2007.04.02 04:29:00 -
[11]
I've always wanted small ships to have an advantage in an asteroid belt. You would think that manueverability should count for something. I think being blocked from the overview is a little overboard, but having ammo to rock collision detection would be REALLY nice. Currently it's like there is no point in having any ship other than a lumbering giant with hundreds of guns. They don't even have blind spots. It would just be really nice if shots fired could A) hit asteriods or other obstructing objects, and B) not shoot through the ship firing them.
Currently, we're using Oswald guns.
------------------------------------ (\__/) (+'.'+) This is Bunny. Copy and paste bunny into your (")_(") signature to help him gain world domination. |
Falcon Wolfe
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Posted - 2007.04.02 04:39:00 -
[12]
Originally by: Shiv Ertai I think having 1 planet wide asteroid belt spanning hundreds of grids would sort of do this. You could travel to the far side of the planet to rat, and people would have to scan probe you to find you, just like in missions. It would make mining in low sec somewhat safer for carebears and again make cov ops frigs packing scan probes all the more useful for pirates finding said carebears to kill. Also... rats would also 'scan' the people in belts out and attack them .
It is true that the asteroid belts currently are kinda... random (I'm trying to be nice to CCP). A real asteroid belt would be huge and would be in the place of a planet's orbit (like in our solar system). I guess some asteroid belts like the ones in this game could exist, but there wouldn't be five in every system lol. Ya, a good huge asteroid belt would be cool.
------------------------------------ (\__/) (+'.'+) This is Bunny. Copy and paste bunny into your (")_(") signature to help him gain world domination. |
Emylissan
Gallente European Science Armada
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Posted - 2007.04.02 06:43:00 -
[13]
Originally by: Dodgen Aziri lol, hours spent by pirates charging in to attack when all it is a small scord rock
so if any dev is listening you wanna weigh in, yay or nay on this idea?
Haha how funny, but keep in mind that the pirats in earth history must had more than skills in gunnery and navigation on sea. Some skills in fight on lands and in woods were also usefull when attacking villages and towns.
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Hesed
Amarr Hamartia.
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Posted - 2007.04.02 07:08:00 -
[14]
I like this. CCP should revert on the asteroid rings, and go back to the asteroid boxes/fields.
Then blow up the fields to span the entire grid. Then make the grids smaller or implement an overview limitation modifier for each kind of grid. Just like current fields, if it's too far out, the object just appears like a dot. Not a + or a white square, just a dot. No name on overview.
Really intense fields might reduce your visibility range down to 30km, which would make hide and seek combat really fun, and make small differences in speed really matter. Scanner data should be disabled on and to grids with asteroids in them. Scanner should only show "asteroid field." Just like npcs, ships should be virtually impossible to identify so easily.
NPCs could permaspawn in a belt, but you'd have to hunt around for them. If would give a good RP reason for why pirates are able to lurk in belts at all, especially in empire. All belts around a single planet could be reduced in number and have the same amount of npc spawn as you would normally find distributed there. If planet normally has 5 belts, it would just need an area covering 5 contiguous or semi-contiguous grids, or perhaps much more. 5x5x5 would be a good start because cepters can cover a lot of territory. Mining corps would almost start to feel comfortable with an area that big even with several hostiles in system. Get bigger and we can have warring corps operating in the same system easily.
Faster lighter ships could become the most effective system patrolling and isk-making ships around. You could even spawn NPC complexes randomly in such large environments. I know I would roam all day from grid to grid just looking for accidental fights, and probably making replacement isk. Cloakships would have a lot of fun, but they'd still have to work for it.
The most interesting and amusing incidents I have come across in EVE are where I have stumbled across another pirate or pvper engaging a target at a belt.
It would be interesting for people to be able to just get used to having a fair few hostiles in local, and still contemplate getting on with business. It would take a good deal more asteroid objects, although you could also just space them out a good deal and make them bigger.
- Good. + - Bad. |
Dodgen Aziri
Caldari Darkside Navy
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Posted - 2007.04.03 03:41:00 -
[15]
Yea the random PVE encounter is real nice better than having to take a mission or go to a dungeon -- Currently flying: Mitra-Varuna - Raven - Caldari Battleship |
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