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Arthur Aihaken
CODE.d
6027
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Posted - 2017.03.12 18:27:52 -
[1] - Quote
Not to be outdone by the other thread...
* Citadels. Specifically, asset safety and (in)vulnerability windows. * Missile nerfs. Specifically heavy and XL missiles. * Drifters. Basically a massive lost opportunity for content that only served the failure that is Fozziesov.
I am currently away, traveling through time and will be returning last week.
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Demica Diaz
SE-1
406
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Posted - 2017.03.12 18:35:15 -
[2] - Quote
Probably skill injectors. Its not end of the world but if I had to pick one that would be it. |
Arthur Aihaken
CODE.d
6027
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Posted - 2017.03.12 18:37:42 -
[3] - Quote
Demica Diaz wrote:Probably skill injectors. Its not end of the world but if I had to pick one that would be it. But why? I personally like being able to remove 'dead' skills. And it's removed some of the veteran/elite advantage some players had over everyone else.
I am currently away, traveling through time and will be returning last week.
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Mara Pahrdi
The Order of Anoyia
1499
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Posted - 2017.03.12 19:12:34 -
[4] - Quote
It took a little time to think. There are quite a lot of smaller issues regarding development in my view, but nothing that really bothers me.
I'm not a friend of the spreading symmetric designs. Mostly I find them pretty boring. Part of the appeal of EVE to me back when I joined, were these fantastically unrealistic but cool and creative asymmetric designs. I don't care too much about realism in this kind of game. I'd just go play space engineers if I needed that.
As far as feature goes, the greatest failure happened pretty much right after I started playing: Captains quarters.
Remove standings and insurance.
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Soel Reit
Dambusters 617 Sq
519
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Posted - 2017.03.12 19:15:46 -
[5] - Quote
Arthur Aihaken wrote:Not to be outdone by the other thread...
ayyyy lmaooooooooooooo
Arthur Aihaken wrote: * Citadels. Specifically, asset safety and (in)vulnerability windows. * Missile nerfs. Specifically heavy and XL missiles. * Drifters. Basically a massive lost opportunity for content that only served the failure that is Fozziesov.
just tell me where i can vote you for CSM m8
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Demica Diaz
SE-1
406
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Posted - 2017.03.12 19:23:28 -
[6] - Quote
Arthur Aihaken wrote:Demica Diaz wrote:Probably skill injectors. Its not end of the world but if I had to pick one that would be it. But why? I personally like being able to remove 'dead' skills. And it's removed some of the veteran/elite advantage some players had over everyone else.
Like I said, its not a big deal really. Just something I didnt like but can live with it no problem. As for reason; In a way, I feel it messed up character identity, progression and choice / consequence that EVE had. Character having skills value has lowered and if you have ISK you can be everything you want in heartbeat.
Veteran / Elite advantage is lowered thanks to that but vets and elites will always have advantage, financial, knowledge... Real advantage in EVE is understanding of the game. If you know how PvP works you will be better than someone with equal character skills. Same falls for every aspect of the game.
Removing "dead" skills. Yeah, its good way to get rid of them but once again. You must had reason to train em in past and I believe its part of your characters history. Kinda like battlescar if you will. Heh.
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Demolishar
United Aggression Corpse Collectors Group
1242
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Posted - 2017.03.12 20:50:22 -
[7] - Quote
Citadels Capital Rebalance Ganglink Rebalance |
Arushia
Nova Labs
44
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Posted - 2017.03.12 21:23:32 -
[8] - Quote
Incarna Skill Injectors Incursions |
Khan Wrenth
Ore Oppression Prevention and Salvation
758
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Posted - 2017.03.12 21:44:43 -
[9] - Quote
Why does it feel like, anymore, that I'm the only person that enjoys citadels? Look, they're far from perfect, but I still have faith more features are inbound and they'll eventually level out nicely. Sure, maybe I'm not all that fond of the way they made it insane to train for the ability to use their defenses, but that's really my only complaint with them. And I complain about that because I feel it probably won't ever change. My other gripes, like incomplete features, are things I feel will get ironed out with them. But I love the idea of citadels, I enjoy flying to them, and the fact that you now have a distinct session changed zone of space that you can call your own is just absolutely phenomenal. I love it.
They just need to get the defense skills down to a 2-3 month train max. Ships having years of training is one thing - you chose to fly them and you can enjoy doing so. Citadel defense is something inherently bad - you only have to do it if something's gone wrong. If you're manning the guns it's because someone's brought the fight to you. That also means content that utilizes those skills is limited to when people bring the fight to you, which could be as little as once a year, if you happen to be online and in the citadel and called upon to actually man the guns yourself when the opportunity arises. Right now my character stands at needing to train for 170 days to get all the pre-reqs in place and most needed skills fo 4. 280 days for all skills to level 5. Sorry but that is too much to ask someone to do on the off chance they're around when the alarm starts ringing.
But yeah, that's my only gripe with citadels.
If I had to talk about three worst features...I'd say the UI custom color palette nerf, the new camera, and beyond that I really don't know. But destroying the most core element of any game - how the users interface with the game, is always the worst possible thing you could do. Getting a game's interface just right takes a lot of work to begin with. And growing up, that was usually the biggest reason many video games flopped - people couldn't control the game or the camera didn't work right so they couldn't see what they were doing. So seeing CCP wreck those two previously-functioning things was infuriating.
Let's discuss overhauling the way we get intel in EvE.
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Sitting Bull Lakota
SBL Co
268
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Posted - 2017.03.12 22:10:03 -
[10] - Quote
Various game mechanics that idiot-proof your experience:- The safety switch.
- Corp friendly fire switch.
- All the various microaggressions against highsec aggression.
I'm triggered by CCP approved safe spaces. |
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Cade Windstalker
1076
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Posted - 2017.03.12 23:05:46 -
[11] - Quote
T3Cs - Finally getting run through the balance-grinder this summer (hopefully)
T2 BPOs
Planetary Interaction/The whole DUST 514 link. Fun in theory, lousy in practice, now basically a free resources farm for anyone who puts in the clicking to run it. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20601
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Posted - 2017.03.12 23:23:14 -
[12] - Quote
#1: allowing the api to write contacts because it made #2: the "buddy" list happen #3: removing the lance on the ishkur and replacing it with a toothpick #savethelance!
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Arthur Aihaken
CODE.d
6037
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Posted - 2017.03.12 23:34:23 -
[13] - Quote
Ralph King-Griffin wrote:#3: removing the lance on the ishkur and replacing it with a toothpick #savethelance! Is this even a thing?!
I am currently away, traveling through time and will be returning last week.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20601
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Posted - 2017.03.12 23:35:57 -
[14] - Quote
Arthur Aihaken wrote:Ralph King-Griffin wrote:#3: removing the lance on the ishkur and replacing it with a toothpick #savethelance! Is this even a thing?! it was a thing arthur ... it was.
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Kitty Bear
Deep Core Mining Inc. Caldari State
1605
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Posted - 2017.03.13 00:25:41 -
[15] - Quote
Moa redesign Incursions Missile nerfs |
Bjorn Tyrson
EVE University Ivy League
287
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Posted - 2017.03.13 00:37:34 -
[16] - Quote
Overall ive been pretty happy with most of the changes since I started. Only one I really hate was the watch list changes. Made hunting or avoiding specific people all but impossible.
Besides that. I dunno. Maybe the aura voice change? |
Mesacc
New Big Dog Mining
45
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Posted - 2017.03.13 00:43:29 -
[17] - Quote
I only have one. The New Improved Camera......Which is far inferior to the old camera. Custom tracking position needs to make a come back. |
DeMichael Crimson
Republic University Minmatar Republic
60007
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Posted - 2017.03.13 01:39:32 -
[18] - Quote
Arthur Aihaken wrote:3 Worst Features to EVE Since You Started Playing? Ahh, that's a tough question to answer, there's just too many to list. This is my choice of 3 worst features :
New UI Icons in Overview, Neocom and Station Services.
Current revised Contact / Watch List
Bounty System
Probably should make another thread with the title - 3 Features that shouldn't have been removed from Eve since you started playing.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Scipio Artelius
The Vendunari End of Life
47286
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Posted - 2017.03.13 01:51:50 -
[19] - Quote
1. Very slow, multi-step nerf of the Ishtar (not the nerf itself, just the way it was done) 2. Original Confessor and Svipul (before the first nerf) 3. Drifter incursions |
Alasdan Helminthauge
HC - Razorback Roadhouse
44
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Posted - 2017.03.13 02:49:33 -
[20] - Quote
1.Unable to buy skill books anywhere or inject them remotely. 2.The target icons are too large! (My screen is so small.) 3.Must open the fitting window to refit in space. |
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Abyss Azizora
DODGING
192
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Posted - 2017.03.13 03:07:04 -
[21] - Quote
1. T3 Cruisers (God I miss being able to fly battlecruisers, 90% of HACs, and battleships outside of blob warfare...) 2. Skill Injectors and and PLEX. 3. Incursion farming. |
Chainsaw Plankton
FaDoyToy
2646
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Posted - 2017.03.13 03:23:27 -
[22] - Quote
1. the captains quarters, completely half assed "expansion" and a resource hog, plus it took away ship spinning. 2. 3.
reserving 2 and 3, I've probably complained about plenty over the years, but nothing is coming to mind right now. missile nerfs and ishkur lance are certainly up there.
on citadels, I hardly know anything about them, only use them to evade the crazy high npc broker fees, but pos are awful, dunno that I can call citadels bad.
and with the current invention system t2 bpos seem pretty irrelevant.
if I actually flew caps I could probably find something to complain about there.
and with drifters it sounded like a lot of the issues were technical and serverside, I'd like to see them make a come back and be relevant.
Alasdan Helminthauge wrote:3.Must open the fitting window to refit in space. pretty sure you can drag mods to cargo/empty slots, at least it worked the other day.
Sitting Bull Lakota wrote:Various game mechanics that idiot-proof your experience: - The safety switch.
- Corp friendly fire switch.
- All the various microaggressions against highsec aggression.
I'm triggered by CCP approved safe spaces. but wait, I thought ganking was way too easy and common place, at least that's what a bunch of posts in some other thread said!
@ChainsawPlankto
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Johan Civire
Caldari Provisions Caldari State
1148
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Posted - 2017.03.13 03:33:54 -
[23] - Quote
1 - ftp 2 - sp injectors 3 - plex 4 - store 5 - launcher 6 - nerfs 7 - make it casual
and so on. Pick on. This is my list. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
612
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Posted - 2017.03.13 04:44:01 -
[24] - Quote
A bit esoteric, but here are some.
Making all ore sites anomolies in WH space. Removing the faction standing requirement for POS (citadel) in HS and the goal of faction standings in general Ruining the T2 manufacturing specialist profit with Crius by making industry too generic Rorqual completely overpowered for self mining instead of worth it for what it can do for the mining fleet.
p.s. Surprised haven't seen jump range and Fozziesov posted yet.
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Torin Corax
Game of Roams
278
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Posted - 2017.03.13 07:37:47 -
[25] - Quote
1. Buddy list. 2. Removal of the in-game browser. 3. WTF did you do to the Cyclone??!!
Honourable mention, though not really a feature..... 4. boot.ini - forgiven, but not forgotten. |
Arthur Aihaken
CODE.d
6044
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Posted - 2017.03.13 09:01:14 -
[26] - Quote
Ralph King-Griffin wrote:it was a thing arthur ... it was. All I could think of was this.
I am currently away, traveling through time and will be returning last week.
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Keno Skir
1376
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Posted - 2017.03.13 09:02:03 -
[27] - Quote
1. Buddy List 2. Hisec "Safe Place" changes like safety and in corp aggression rules 3. Jump Freighters making lowsec empty
Dunno really just off the top of my head...
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
<Gùï> Contact me regarding my trusted Alliance Creation Service <Gùï>
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Forum Toon
State War Academy Caldari State
122
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Posted - 2017.03.13 13:16:50 -
[28] - Quote
imho,
1. F2P
2. Skill extractors \ injectors
3. PLEX |
Lan Wang
Knights of the Posing Meat Snuffed Out
4005
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Posted - 2017.03.13 13:27:21 -
[29] - Quote
Forum Toon wrote:imho,
1. F2P
2. Skill extractors \ injectors
3. PLEX
4. Forum Alts
FTFY
Alliance Logo Design Service
--
Domination Nephilim - Angel Cartel
--
"Okay. So that was a pile of word salad..." - Bjorn Tyrson
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Jennifer Starblaze
Imperial Academy Amarr Empire
76
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Posted - 2017.03.13 13:31:58 -
[30] - Quote
1. Warp to 0
2. Crimewatch 2.0 / Friendly Fire switch
3. Jump Freighters
Since I have to pick 3 (O.K. I cheated on number 2 to make 4 out of it) I guess those are the ones, but honestly there have been so many changes over the years that reduced opportunities for interaction between players compared to eve in the early days. I am against any features that reduce the amount of player vs. player situations one can get into. |
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