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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Smoking Blunts
ZC Industries Dark Stripes
201
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Posted - 2012.02.29 18:04:00 -
[91] - Quote
CCP Cascade wrote:What I really would like to see, is you all going on Singularity, taking the Launcher for a spin and getting really constructive when it comes to the functionality, issues you you run into and the look and feel of it. And also what you want the future features to be. Have a look at the test server forum feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread
dosnt matter if i try it out or not tbh. if it CAN NOT support muliti client installs, its a waste of my time and will infact waste more of it from the moment you make me use it CCP-áare full of words and no action. We will watch what they are doing, for now
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CCP Atropos
C C P C C P Alliance
98
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Posted - 2012.02.29 18:38:00 -
[92] - Quote
Jenell Sevidon wrote:I am using a proxy connection sometimes, to get the launcher to work I would need info which ports the launcher will need to connect and download updates. Ports 80 and 81. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Abdiel Kavash
Paladin Order Fidelas Constans
375
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Posted - 2012.02.29 21:22:00 -
[93] - Quote
CCP Cascade wrote:Jarnis McPieksu wrote: If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy. [...] Go. Make it so.
No promises, but we rather resolve the underlying issue than bloating the launcher with functionality which effectively are workarounds. But thanks for the great feedback on multiboxing. We'll have a think about this together with some other smart people and see what our options are. I'm afraid I can't promise anything, but you atleast know what our intentions are for now!
I really only use multiple installs for several persistent sets of options. I have two monitors and three accounts, and I frequently use all three at once. Usually I have my main account on my main monitor, and I cycle through alts on the second screen. As I am looking at the main 80% of time, I want shiney graphics. But the alts I only glance at once in a while, I want them optimized for performance. Plus obviously I want each client to run on its intended screen and in its intended resolution (each monitor has a different native resolution, which is a pain sometimes).
I have two installs and a shortcut to each on my desktop. One install is configured to launch on my main screen at full details, and the other on the second screen with medium details. To begin a session I usually double-click the main icon once and the alt icon twice to get all three clients up.
Additionally, the individual character settings are not shared between the installs. So if I for some reason need to run an alt on my main screen, or my main on the second screen, the client doesn't remember my chat channels, window positions, hotkeys, etc.
What I propose is three steps:
1) Convert the settings from a proprietary format to something simple, like an .ini file that anyone can edit to their liking.
2) Allow the client to be launched with an option to use a specified settings file. This will allow the user to create several shortcuts to the same EVE installation, each using a different settings file. However the account and character settings will still be shared between clients.
3) Allow command line options to configure global settings - i.e. screen to run on, resolution, etc. Therefore to get the most basic functionality - each shortcut opens a client on a different screen - one wouldn't have to derp with the config files at all. |
Flamewave
Crimson Moon Society
18
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Posted - 2012.02.29 21:45:00 -
[94] - Quote
Quote:You can chose to only show the Launcher if there is an update to the game. This is good, because launchers REALLY annoy me.
(Also that line in the devblog misspells "choose.") Some things ISK can't buy. For everything else, there's Jita.
YouTube |
Hakaru Ishiwara
Republic Military School Minmatar Republic
76
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Posted - 2012.03.01 06:06:00 -
[95] - Quote
CCP Atropos wrote:CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) Works fine with Junctions. Since there's only one "real" client under the junction, that's the one that gets updated when you run the Launcher from any of the end points (ie: original install location, or one of it's junctions). Of course, if you're running a client from one of the end points, and you're updating it, you'll probably mess it up, since you're modifying it whilst it's running, but since you qualify as an advanced user if you're using junctions, you're probably aware of that already. If I am understanding this correctly, I have probably run and updated the client from an "end point" with no noticeable issues at all.
Also, I have observed two different types of "updates" with EVE.
1) Where the client closes, the updater initiates the Windows 7 admin auth query to update important files, runs the updater, etc. This type of update / patch occurs once.
2) Where the client updates and then shuts down / restarts. This takes place for *each* "end point" with my junctions-based installation. In my case, 3 junctions == 3 update sessions.
Lastly, in my particular 'circles' w/in EVE it is the exception that a person subscribes with one account. Instead, it is the norm for people to subscribe and run 2 - 5 (or more) accounts at a time.
By default, CCP project managers should account for this stuff. Time to learn a bit more about your customers, it seems.
Edit: if this launcher proves to be a barrier to multi-boxing, expect some serious noise (and lost business) from your customers. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
104
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Posted - 2012.03.01 09:07:00 -
[96] - Quote
Vincent Athena wrote:CCP Atropos wrote:Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients? As a non Mac user, I don't know what the "client clone maker thing" is. Could you elaborate for me please? We're keen to make the experience as smooth as possible so I'm interested in hearing your suggestions EDIT: nevermind, found it Right now when a new client version comes out (that is one with a new 1.x.x version number) the procedure is to delete all the clones, run the main client, let it update, then use "Eve clonemaker" to make the clones. The clones are much smaller than a full install, and much faster to make. When a small patch comes out the main client is updated when you run it, and each clone updates when you run it. So: Will "Eve clonemaker" still work? Will it be a viable way to get multiple clients? Will the launcher work properly when cloned? Will the clones update properly? Will it be obvious to us users when we got to delete and re-create the clones for a major update, now that updating is sort of hidden in the launcher? Edit: Right now if I run "Eve clonemaker" on my sisi install I get "cp: /Applications/EVE Onlinesisi.app//Contents/MacOS/cider: No such file or directory"
I dumped a Mac Pro on Topknots desk yesterday afternoon so he can play with the clone maker / launcher combo
Clonemaker just needs a very simple edit to reference new files since the package is starting the launcher instead of the client itself, I've already fixed it on my machine and am just waiting for TransGaming to review my changes. I'm expecting more trouble from communicating the fact that the clonemaker has been updated than it not working properly.
If you have any further questions please don't hesitate to ask.
edit: quotes ALL the things! CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
12
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Posted - 2012.03.01 10:09:00 -
[97] - Quote
got me there for a second. Thought there were news about missile Launchers...... my bad ;) |
Palovana
Inner Fire Inc.
134
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Posted - 2012.03.01 16:36:00 -
[98] - Quote
CCP Cascade wrote:Quote:Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download. I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't.
Thanks for the feedback.
I meant that more along the lines of "OK, huge download required, just quit now instead of download, I'll do it later" rather than "skip download and try to connect with old client version now".
Please support: export of settings in editable format
Your stuff goes here. |
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CCP Atropos
C C P C C P Alliance
100
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Posted - 2012.03.01 17:16:00 -
[99] - Quote
Palovana wrote:CCP Cascade wrote:Quote:Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download. I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't. Thanks for the feedback. I meant that more along the lines of "OK, huge download required, just quit now instead of download, I'll do it later" rather than "skip download and try to connect with old client version now". You can simply close the launcher if that's the case; it will continue where it left off when you next start it. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Blue Harrier
26
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Posted - 2012.03.01 17:48:00 -
[100] - Quote
Just for your info I have tested the launcher with Windows 8 Consumer preview and it seems to work fine.
I've tried both clients and TQ and SiSi work as expected exactly the same as on Windows 7 (well 8 is nothing more than 7 with a pretty face ).
The SiSi standard launcher ran, download the repair files (I was testing on my backup PC so had not used it for about 2 weeks, until I installed 8 yesterday), installed the patch files, then download and ran the 'New Launcher', this then launched the client and all was fine.
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Smoking Blunts
ZC Industries Dark Stripes
202
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Posted - 2012.03.02 09:14:00 -
[101] - Quote
so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is? CCP-áare full of words and no action. We will watch what they are doing, for now
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CCP Atropos
C C P C C P Alliance
100
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Posted - 2012.03.02 09:26:00 -
[102] - Quote
Smoking Blunts wrote:so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is? We always had the ability to save the patches for use on other machines, but we're working on making it more intuitive to use, currently. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Smoking Blunts
ZC Industries Dark Stripes
202
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Posted - 2012.03.02 10:40:00 -
[103] - Quote
CCP Atropos wrote:Smoking Blunts wrote:so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is? We always had the ability to save the patches for use on other machines, but we're working on making it more intuitive to use, currently.
is that working on making it patch multiple installs at the same time on the same pc?
the last blog when you guys decided you need to add extra bits before rolling this out, did cover this in the feed back. i kinda took it at face value as you guys understanding the way some of us use the eve client's. so it has come as a little bit of a shock that this wasnt one of the first few things you made the launcher/patcher/front screeny thing do.
have to say sorry if i come accross as an arse, but eve and the way i play is something i am passionate about and if that way is in trouble i tend to become vocal. CCP-áare full of words and no action. We will watch what they are doing, for now
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Squid Tsutola
Science and Trade Institute Caldari State
0
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Posted - 2012.03.06 13:32:00 -
[104] - Quote
Is this going to work with Steam versions as well? |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
82
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Posted - 2012.03.07 10:13:00 -
[105] - Quote
What does this mean for the current login window? Will it stay or will the launcher eventually replace that aswell?
Just saying, i hope the login window stays ;p |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
82
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Posted - 2012.03.07 10:14:00 -
[106] - Quote
Squid Tsutola wrote:Is this going to work with Steam versions as well?
There is no 'steam version'. The version Steam installs is identical to the one you would get seperately. You can run the Steam version without running Steam aswell ;p
Steam is used only as a distribution platform, nothing else. |
AnzacPaul
Invictus Australis Northern Coalition.
97
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Posted - 2012.03.07 11:18:00 -
[107] - Quote
Don't really like the whole "Double click on eve just so I can click play again", but you guys have decided to make eve like every other game out there so I guess we got no choice. |
Khi3l
Babylon Knights Controlled Chaos
1
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Posted - 2012.03.07 14:34:00 -
[108] - Quote
If we can still use eve on linux, why not but i'm afraid about running multiple clients on linux with this new launcher... |
Rusty SuperScientist Venture
Imperial Academy Amarr Empire
1
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Posted - 2012.03.08 14:12:00 -
[109] - Quote
Your latest blog in daily news said -- TRY it out on SINGULARITY.
Interesting...new launcher installed and now my copy of Singularity is NOW TRANQUILITY.
Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?
So I ran the repair tool for Singularity. It says there is a new copy of the tool. I say OK. And it deletes the repair tool completely.
Oh well its just the Singularity test server install.
And yes the shortcuts remain pointing into the Singularity directory. Its just now TRANQUILTY targeted code.
I did run into one odd thing during install. EVE.EXE failed to close properly. Maybe I shuld have rebooted computer instead of hitting retry several times and manually kiling off EVE.EXE. I suppose its possible that some of those copies of EVE.EXE were TRANQUILITY copies from just before I decided to try new launcher on test server. |
Shaana Mistique
Republic Military School Minmatar Republic
0
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Posted - 2012.03.08 16:15:00 -
[110] - Quote
So.. err.. How many times do i have to press "play" to actually play the game.. ?? |
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CCP Cascade
65
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Posted - 2012.03.08 16:55:00 -
[111] - Quote
Rusty SuperScientist Venture wrote: Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?
This has been resolved, this usually happens when we put out a release candidate on Singularity as they are built for Tranquility in the production environment.
Quote:So.. err.. How many times do i have to press "play" to actually play the game.. ??
Only once per client you want to start. Associate Technical Producer - Core Technology Group |
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Dun Bar
Inner Shadow NightSong Directorate
3
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Posted - 2012.03.08 22:32:00 -
[112] - Quote
I also run 4 clients, each with there own install. Tried running 4 instances off of the same install and would always crash. Seeing how it looks like ill have to run a launcher for each client, will ccp be looking to support us multiboxers in the future with one simple launcher? |
Salpun
Paramount Commerce Tactical Invader Syndicate
219
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Posted - 2012.03.08 22:37:00 -
[113] - Quote
Dun Bar wrote:I also run 4 clients, each with there own install. Tried running 4 instances off of the same install and would always crash. Seeing how it looks like ill have to run a launcher for each client, will ccp be looking to support us multiboxers in the future with one simple launcher? What OS current ly running 2 off launcher 2 TQ
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2012.03.08 22:49:00 -
[114] - Quote
CCP Cascade wrote:Rusty SuperScientist Venture wrote: Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?
This has been resolved, this usually happens when we put out a release candidate on Singularity as they are built for Tranquility in the production environment. Quote:So.. err.. How many times do i have to press "play" to actually play the game.. ?? Only once per client you want to start.
so does this patch more than one install per pc?
will i have to see this thing 6 times at once to launch all 6 of my clients?
if this dosnt patch multi installs on the same pc, why are you rolling out a product that dosnt work properly for a lot of your multi account holders? you have had the feed back about it many times, yet your falling back into the ccp of old and doing what ever it is your doing and not paying attention to paying customers CCP-áare full of words and no action. We will watch what they are doing, for now
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Vexy NiLakum
Capital Industries Research And Development Fidelas Constans
0
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Posted - 2012.03.09 02:40:00 -
[115] - Quote
The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you.
My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights.
Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token.
This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game.
This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights.
Thank you for your time.
TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored? |
Akeirah
Pixel Universe Brokerage Services
1
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Posted - 2012.03.09 06:00:00 -
[116] - Quote
Jarnis McPieksu wrote:CCP Cascade wrote:What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times. If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy. People have multiple installations to have multiple separate clients with separate settings and caches, and to ensure that if one client goes down, it doesn't crap out others (AFAIK in some scenarios if you have a client crash, all clients using the same installation can go down with it).
If you're just looking for separate cache/settings, wouldn't the junction method here work for that? More to the point, for those wanting specific clients to launch into specific windows, isn't the settings and caches where this particular information be stored?
Quote: NOTE:
1. Only one EVE Online client installation is needed. 2. You only need to update this one client when new patches are available. 3. Each separate junction point/shortcut that you make will have its own Cache and Settings folders.
If so, then the launcher would patch the single client installation, and your settings would be left intact.
I have not used this method yet, however I will test this theory shortly.
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Ersteen Hofs
Republic University Minmatar Republic
2
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Posted - 2012.03.09 06:55:00 -
[117] - Quote
I wish it'd be possible to exit to the character selection screen instead of just closing the game...
Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.
Also I hope it will make the loading faster. Even with SSD the game starts too slow... |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
430
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Posted - 2012.03.09 11:09:00 -
[118] - Quote
Very good work, CCP Devs, I really like where this is going. I think it's past time we had a decent interface into EvE which allowed patches and updates without loading-up the entire client first.
Kudos to the Dev team on this o/
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
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CCP Atropos
C C P C C P Alliance
104
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Posted - 2012.03.09 23:23:00 -
[119] - Quote
Vexy NiLakum wrote:The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you.My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights. Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token. This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game. This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights. Thank you for your time. TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored?
We did take security into consideration, and liaised with the Security team here at the company. Precisely due to these issues, we're going to be changing the way that we suggest the user install EVE, to not be within a system managed folder, such as Program Files. It's not in the first release, but will come shortly after. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
104
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Posted - 2012.03.09 23:25:00 -
[120] - Quote
Ersteen Hofs wrote:I wish it'd be possible to exit to the character selection screen instead of just closing the game...
Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.
Also I hope it will make the loading faster. Even with SSD the game starts too slow...
The first release won't change the mechanics of actually loading the login screen and logging in there. We do want to move the login mechanics into the Launcher at some point however, so that people can log in there, and bypass the current login screen, but this requires more work that we weren't comfortable squeezing into this release. Software Engineer, Core Infrastructure, Team Special Circumstances |
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