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Sunviking
The Shining Knights
26
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Posted - 2012.04.10 18:15:00 -
[1] - Quote
Hello CCP,
As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno?
There are numerous threads out there now saying that Battleship-class missile launchers in particular need looking at, most-of-all Torpedoes. And many of us know that Light Missile launchers need to have their fitting requirements looked at.
Any response would be much appreciated |
Mashie Saldana
Veto. Veto Corp
465
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Posted - 2012.04.10 18:20:00 -
[2] - Quote
The new missile launchers and missile effects will be one hell of a boost to missile users. Can't wait to see my Tengu once those changes are live. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Traejun DiSanctis
School of Applied Knowledge Caldari State
4
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Posted - 2012.04.10 18:20:00 -
[3] - Quote
I guess I just disagree. I think missiles are just fine...particularly in PvE. Ok in PvP too - especially the smaller stuff (rockets and lights).
You never miss. You always apply full damage (target sig issues aside). You can always select damage type. The list goes on.
Missiles are fine. |
WolfeReign
T.O.R. STR8NGE BREW
7
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Posted - 2012.04.10 18:23:00 -
[4] - Quote
Traejun DiSanctis wrote:I guess I just disagree. I think missiles are just fine...particularly in PvE. Ok in PvP too - especially the smaller stuff (rockets and lights).
You never miss. You always apply full damage (target sig issues aside). You can always select damage type. The list goes on.
Missiles are fine.
you do NOT always apply full damage with missiles. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1495
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Posted - 2012.04.10 18:24:00 -
[5] - Quote
Missiles for the most part seem balanced just fine. The only thing I think needs any looking at is Torpedos. They just have such little practical use outside of POS bashing really. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Spurty
D00M. Northern Coalition.
231
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Posted - 2012.04.10 18:25:00 -
[6] - Quote
If the target moves, you may never reach your target at all as well as if you do, it'll be for 10 damage ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Sunviking
The Shining Knights
26
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Posted - 2012.04.10 18:28:00 -
[7] - Quote
Most Missiles can easily be speed-tanked by most sub-cap ships. I've thought Explosion Velocity on all missiles has always been a bit poor to be honest. |
Traejun DiSanctis
School of Applied Knowledge Caldari State
4
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Posted - 2012.04.10 18:49:00 -
[8] - Quote
WolfeReign wrote:you do NOT always apply full damage with missiles.
Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them).
Really, I mean there's no such thing as "glancing blows" with missiles. That's all.
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Corina Jarr
Spazzoid Enterprises Purpose Built
658
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Posted - 2012.04.10 18:54:00 -
[9] - Quote
Traejun DiSanctis wrote:WolfeReign wrote:you do NOT always apply full damage with missiles. Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them). Really, I mean there's no such thing as "glancing blows" with missiles. That's all. I think 4 damage out of a possible 100 would be glancing. |
Traejun DiSanctis
School of Applied Knowledge Caldari State
4
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Posted - 2012.04.10 19:01:00 -
[10] - Quote
Corina Jarr wrote:Traejun DiSanctis wrote:WolfeReign wrote:you do NOT always apply full damage with missiles. Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them). Really, I mean there's no such thing as "glancing blows" with missiles. That's all. I think 4 damage out of a possible 100 would be glancing.
But it's not the same kind of mechanic. |
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Corina Jarr
Spazzoid Enterprises Purpose Built
658
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Posted - 2012.04.10 19:03:00 -
[11] - Quote
Traejun DiSanctis wrote:Corina Jarr wrote:Traejun DiSanctis wrote:WolfeReign wrote:you do NOT always apply full damage with missiles. Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them). Really, I mean there's no such thing as "glancing blows" with missiles. That's all. I think 4 damage out of a possible 100 would be glancing. But it's not the same kind of mechanic. No?
Turrets: higher transversal/smaller sig ratio = lower damage Missiles: higher speed/smaller sig ratio = lower damage
Oh your right... turrets have it easier. |
Jake Warbird
Republic Military School Minmatar Republic
227
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Posted - 2012.04.10 19:05:00 -
[12] - Quote
One is a turret and the other is a launcher? Ofc,they don't have the same mechanic. Just because it isn't called glancing doesn't mean it hits with any meaningful damage. |
Tippia
Sunshine and Lollipops
5978
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Posted - 2012.04.10 19:06:00 -
[13] - Quote
Sunviking wrote:As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno? What issues? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
134
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Posted - 2012.04.10 19:08:00 -
[14] - Quote
Spurty wrote:If the target moves, you may never reach your target at all as well as if you do, it'll be for 10 damage
Are you stuck in 2007 by any chance? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
104
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Posted - 2012.04.10 19:34:00 -
[15] - Quote
Patient 2428190 wrote:Spurty wrote:If the target moves, you may never reach your target at all as well as if you do, it'll be for 10 damage Are you stuck in 2007 by any chance? Are you saying explosion velocity has since been rendered irrelevant? |
Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
53
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Posted - 2012.04.10 19:52:00 -
[16] - Quote
Traejun DiSanctis wrote:Corina Jarr wrote:Traejun DiSanctis wrote:WolfeReign wrote:you do NOT always apply full damage with missiles. Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them). Really, I mean there's no such thing as "glancing blows" with missiles. That's all. I think 4 damage out of a possible 100 would be glancing. But it's not the same kind of mechanic.
Let me help you make your point if I may.
Missiles always do SOME damage at least where as turrets can miss completely.
I am not agreeing or disagreeing with anyone in this thread just attempting to help this guy out :P
I plan on living forever.......so far, so good. |
Richard Hammond II
Federal Navy Academy Gallente Federation
165
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Posted - 2012.04.10 19:55:00 -
[17] - Quote
Rath Kelbore wrote:Traejun DiSanctis wrote:Corina Jarr wrote:Traejun DiSanctis wrote:WolfeReign wrote:you do NOT always apply full damage with missiles. Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them). Really, I mean there's no such thing as "glancing blows" with missiles. That's all. I think 4 damage out of a possible 100 would be glancing. But it's not the same kind of mechanic. Let me help you make your point if I may. Missiles always do SOME damage at least where as turrets can miss completely. I am not agreeing or disagreeing with anyone in this thread just attempting to help this guy out :P
why IS that by the way? Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |
Sunviking
The Shining Knights
26
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Posted - 2012.04.10 19:57:00 -
[18] - Quote
Tippia wrote:Sunviking wrote:As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno? What issues?
1. Range of Torpedoes compared to HAMs and Rockets (Torps currently have no more range over HAMs, that is just wrong) 2. Uselessness of Cruise Missiles in PvP (shift damage to more Alpha to compensate) 3. Fitting Requirements of Light Missile Launchers (too high) 4. DPS of Javelin HAMs (too low) 5. Explosion Velocity of missiles in general (too easily speed-tanked)
I am sure there are more issues, these are just a few. |
Kattshiro
Deep Core Mining Inc. Caldari State
57
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Posted - 2012.04.10 20:19:00 -
[19] - Quote
Tracking Disruptors will work on missiles as well? What?
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Super Chair
Project Cerberus Caldari State Capturing
185
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Posted - 2012.04.10 21:20:00 -
[20] - Quote
If they're gonna make TDs work against missiles they need to fix torps (add range, improve explosion velocty), and to some extent HAMs. Oh and remove these penalties from javelin ammo. |
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Corina Jarr
Spazzoid Enterprises Purpose Built
658
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Posted - 2012.04.10 22:05:00 -
[21] - Quote
Super Chair wrote:If they're gonna make TDs work against missiles they need to fix torps (add range, improve explosion velocty), and to some extent HAMs. Oh and remove these penalties from javelin ammo. They couldn't make TDs work on missiles. They don't have a tracking modifier. |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
113
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Posted - 2012.04.10 22:19:00 -
[22] - Quote
Corina Jarr wrote:Super Chair wrote:If they're gonna make TDs work against missiles they need to fix torps (add range, improve explosion velocty), and to some extent HAMs. Oh and remove these penalties from javelin ammo. They couldn't make TDs work on missiles. They don't have a tracking modifier.
Think it is they affect explosion radius for missiles. Or that is what I think I read. |
Skydell
Space Mermaids Somethin Awfull Forums
210
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Posted - 2012.04.10 23:28:00 -
[23] - Quote
Once the TD effect is applied to missiles they will be in essence what they were made after the nano nerf that changed missiles. Any old timer knows that missiles before that were viewed as OP and Torp Raven fleets were the flavor of the day.
Now missiles are nothing more than glorified artillery with launch times and no damage multipliers on the launcher.
That said, that is the answer as well. A Missile launcher should have a T2 multiplier of 1.8 and a T1 base should have a 1.4 multiplier. Short range, missiles aren't so bad. Long range, they are useless. That is an issue in the ships though because the Bomber Torp bonus is 20% velocity on the frigate bonus meaning you have default 200% velocity to your Torp. That needs to be default for a Raven and Golem too. |
Ranger 1
Ranger Corp
1502
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Posted - 2012.04.10 23:53:00 -
[24] - Quote
In no particular order...
If you are getting 4 damage out of 100 possible, that is called not using the right tool for the job.
Webs and Target painters are your friend.
Tracking computers should also work with missiles, improving the way they deal with both speed (outside of flat being outrun) and and signature radius issues.
Fitting in some area's could be tweaked a bit, yes.
The ability to switch targets in mid flight by highlighting a different targeted ship would help long range missiles (especially) become much more effective in PVP.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Kengutsi Akira
Ministry of War Amarr Empire
377
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Posted - 2012.04.11 00:13:00 -
[25] - Quote
Richard Hammond II wrote:
why IS that by the way?
Ive wondered this myself seems if they worked it so missiles COULD miss its settle a lotta qq
and why do Torps have that HUGE explosion effect when theyre not AOE? that explosion certainly looks AOE lol https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
136
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Posted - 2012.04.11 00:18:00 -
[26] - Quote
Tyberius Franklin wrote:Patient 2428190 wrote:Spurty wrote:If the target moves, you may never reach your target at all as well as if you do, it'll be for 10 damage Are you stuck in 2007 by any chance? Are you saying explosion velocity has since been rendered irrelevant?
Granted my missile experience is strictly limited to HML and Rockets, but I've never had anything out run my missiles, or a case where I hit for 10 damage. Anything MWDing has the signature bloom to counter-act its higher speed and anything lolABing isn't fast enough to escape my webs. |
Tarn Kugisa
Space Mongolian Pinked
59
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Posted - 2012.04.11 00:24:00 -
[27] - Quote
Kengutsi Akira wrote:
Ive wondered this myself seems if they worked it so missiles COULD miss its settle a lotta qq
and why do Torps have that HUGE explosion effect when theyre not AOE? that explosion certainly looks AOE lol
It is a bit obnoxious. If it has that big of an effect, why doesn't the blast wave cause damage?
It has a lol factor though, like doing plex's and my Tengu gets hit with a torp - for 5 damage Real Caldari Hull Tank (And Win doing so) Support the EVE Version of Source Recoder! |
Kengutsi Akira
Ministry of War Amarr Empire
377
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Posted - 2012.04.11 00:24:00 -
[28] - Quote
Ranger 1 wrote:
The ability to switch targets in mid flight by highlighting a different targeted ship would help long range missiles (especially) become much more effective in PVP.
Yes, why CANT you retarget on the fly? Hell, NOW they have tech to retarget ARTILLERY on the fly so the shells hit a different target AFTER theyre fired. Theyre called Excaliber.
https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
Mythra
La Mortis
0
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Posted - 2012.04.11 01:04:00 -
[29] - Quote
Tarn Kugisa wrote:Kengutsi Akira wrote:
Ive wondered this myself seems if they worked it so missiles COULD miss its settle a lotta qq
and why do Torps have that HUGE explosion effect when theyre not AOE? that explosion certainly looks AOE lol
It is a bit obnoxious. If it has that big of an effect, why doesn't the blast wave cause damage? It has a lol factor though, like doing plex's and my Tengu gets hit with a torp - for 5 damage
Because there used to be AOE splash damage on torps. They just didn't change the effect when they took the aoe away. It wasn't much damage really. |
Sunviking
The Shining Knights
26
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Posted - 2012.04.11 09:16:00 -
[30] - Quote
Response from Dev please? Pretty please? |
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