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Dr Silkworth
Two Geezers in Space
17
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Posted - 2012.04.17 18:37:00 -
[151] - Quote
No swords. Something about swinging and bashing. When people **** me off i want to hit them not shoot them. Don't get me wrong, I like to shoot rocks and tin targets but shooting people is not socially acceptable but beating them with a sledgehammer? nice.
Spaceships with swords anyone? My new impairor has some interesting new appendages. |
Sigurd Sig Hansen
Hedion University Amarr Empire
0
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Posted - 2012.04.17 18:38:00 -
[152] - Quote
Jame Jarl Retief wrote: Jumpgate came out in 2001
and jumpgate: evolution imploded
Mining is the "Deadliest Catch" in this game |
Welsige
Amok. Goonswarm Federation
47
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Posted - 2012.04.17 18:42:00 -
[153] - Quote
Jessie-A Tassik wrote:Matrix Operator wrote:I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...
It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.
I don't get it. Can someone explain it to me? Because the Lete programmers think it is super intelligent to not explain one single thing in game. They then put up the useless Evelopedia, which is about as poor an explanation as possible as well. Why did my Cruiser miss those Frigates? What? How do I scan? WHAT?!!! I can Jettison Ore and pick it up in an Industrial? There weren't any instruction for that. Then they cancel, cause they can't handle the Lete "Never explain anything ever" of Eve.
Thats true, but then here comes in another aspect of EVE wich I find succesful, the comunity. Its pretty easy to go out and ask questions and a bunch of people will jump and try to help.
True, that demands some initiative. If a player restricts itself to the interface and solo discovery, it probably wont end well. ~ 10.058 ~
Free The Mittani |
Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 18:45:00 -
[154] - Quote
Serge Bastana wrote:Tippia wrote:Ban Bindy wrote:Just read the forums and you'll know why this game is small and likely to get smaller. The game is designed to encourage theft, betrayal, player scamming, abuse of new players, and outright bullying. This is called a "sandbox" by the people who like it. In other words, forget any idea of decency or community in this game. GǪand yet, it has been growing and only keeps on growing. It also pretty consistently wins rewards for having the best community. Of course, there are always those who have a hard time separating the game from real life, and who call people GǣsociopathsGǥ for playing the game according to its rules (kind of like calling people sociopaths for building hotels in Monopoly), and it's not so strange that those people also can't separate the gameplay conceit and the community that enjoys that kind of gaming environment. It's far to easy for people to experience the disassociation and lack of empathy that some mistake for being a sociopath when online, most communication it via dry text and we all have avatars that show no emotions and disconnect the real person from their online presence. I find it amusing that so many throw the word sociopath around when it bears little relation to the person behind the character. You don't hate an actor that plays a really despicable bad guy in a film, you hate the character, that's the step you need to take with games like EVE too, we can play the good and bad guys because in the end it's only pixels, a bit of fun, generally nothing personal. If you get blown up you're just a name on a killmail or in local chat, you may never encounter that character again and they'll be just a face in the crowd by the next day. In the end it's just a game that allows people to play a character, whether that be a hero or villain, or in many cases a bit of both. It's all just pixels and we sit behind an avatar that removes that connection and thus absolves the conscience of having done any real harm. I blow your pixel up, you blow mine up, who cares in the end, that's part of the game, it doesn't make either of us a cold hearted sociopath out to wreck someone's day.
I think thats because in every MMO Ive ever played -- before you reply note that -- the people that active role play are made fun of and oscractized. Ive never SEEN this game played up as a RPG ever until someone got banned "for rping" (I think ythats crap, I think he and his hubris thought he was untouchable and could do as he pleased and then bloamed it on the booze, blamed it on the rp..... etc etc etc ever since) and now everyone's all about this rich RP culture EVE suddenly has
Mining is the "Deadliest Catch" in this game |
Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 18:48:00 -
[155] - Quote
Ranger 1 wrote:
3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.
so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument
Mining is the "Deadliest Catch" in this game |
Dr Silkworth
Two Geezers in Space
17
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Posted - 2012.04.17 18:49:00 -
[156] - Quote
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Welsige
Amok. Goonswarm Federation
47
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Posted - 2012.04.17 18:50:00 -
[157] - Quote
Rekon X wrote:
You sit and watch an sp counter tick by so you can 'train'.
But thats what makes this game great.
You dont need to grind skills. "kill 10 of this, kill 20 of that, baam, master hunter achieved!...."
You just need to play.
If to play is to you grinding skills, then it certainly isnt a fun activity.
If your play is to pvp, pve and play the market, its wonderful.
But granted, early game sucks.
CCP could work a little the SP thing, giving ways to players accelerate it somewhat, like droped boosters in complexes working like faction items on a loot table. That would be interesting.
~ 10.058 ~
Free The Mittani |
Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 18:52:00 -
[158] - Quote
Ranger 1 wrote:And some people take drunken jokes too seriously.
or not seriously enough given that he wasnt permabanned like Id expect to be if I tried to goad someone into suicide
Mining is the "Deadliest Catch" in this game |
Vertisce Soritenshi
Varion Galactic Tragedy.
1533
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Posted - 2012.04.17 18:52:00 -
[159] - Quote
Sigurd Sig Hansen wrote:Ranger 1 wrote:
3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.
so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument You mean the one that people were interpreting incorrectly that showed a minor lull in population which was likely due to the fact that it was SUMMER?! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Dr Silkworth
Two Geezers in Space
17
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Posted - 2012.04.17 18:53:00 -
[160] - Quote
The whole MMO market has leveled off. WOW throws out 300000 accounts a month. EVE is purging bots. These cut into profits so it lookslike MMO's might be seeing the writing on the wall to me.
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Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 18:55:00 -
[161] - Quote
Ranger 1 wrote: I don't recall CCP telling anyone to HTFU when they expressed a legitimate concern.
like I said
"legitimate" is the key there. Those new players express concerns you dont think are legitimate and wqhen theyre told HTFU OR GTFO
they take your advice and GTFO
you only really have yourself to blame
Mining is the "Deadliest Catch" in this game |
Jessie-A Tassik
Pator Tech School Minmatar Republic
67
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Posted - 2012.04.17 18:57:00 -
[162] - Quote
To simplify.
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big. |
LocalHost
Gyro Industries
1
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Posted - 2012.04.17 18:58:00 -
[163] - Quote
Malcanis wrote:LocalHost wrote:
The only useful point to CCP I'd add would be that I do firmly believe they could open the game up a bit more and gain many for subs if there was a mechanic to allow folks to explore "lawless" space without the current status quo that dictates you really need to be in a Corp and in most cases and Alliance to be able to "settle down". Yeah, I know, wormholes kinda give that impression, but nothing feels like I know I felt back in 2004 when Pure Blind was lawless and being settled, and you could find yourself a ton of stuff to do in your shiny new Caracal. I'll get shouted down by those that say adapt or die, and I'd respond that I have adapted, having pretty much experienced everything Eve has to offer, career wise.
It's not that you'll get "shouted down", it's that you'll get an explaination that you may not like.
All good points for sure, and I agree with what you're saying. I certainly don't mind if I don't like the responses, I tend to view it as a "getting something that improves the game for others in some way even if it doesn't necessarily benefit me, or in fact makes things more difficult for me in some way".
I suppose it's really down to what CCP's intent is moreso than any of our opinions. They have goals that were set out to make Eve what they felt was a good game, and by any measure, they've been successful even with the warts that come with growing.
That said, even the most "stable" games need new blood infused every now and then, and Eve is no different. I mean, how long has Counter Strike been around (I put that down 10 years ago myself, too old/slow reflexes on my part) and the faces you see today largely are different than 10 years ago, yet, it is still arguably a vibrant game.
It may be that Eve doesn't really need to have some wildly popular change that makes it's mass appeal improve. As long as CCP continues to refine the game, it will be around for quite some time.
Localhost
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Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 19:01:00 -
[164] - Quote
Vertisce Soritenshi wrote:Sigurd Sig Hansen wrote:Ranger 1 wrote:
3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.
so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument You mean the one that people were interpreting incorrectly that showed a minor lull in population which was likely due to the fact that it was SUMMER?!
the word you were looking for was "yes" lol
in which case:
lol CCP caved cause ppl read a graph wrong were leaving so the company changed their entire direction
What happened to HTFU
Mining is the "Deadliest Catch" in this game |
Twulf
The Konvergent League Sanctuary Pact
40
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Posted - 2012.04.17 19:01:00 -
[165] - Quote
Matrix Operator wrote:I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...
It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.
I don't get it. Can someone explain it to me?
Simple, most gamers to not like pvp without rules.
Why do you ask stupid questions? |
Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 19:03:00 -
[166] - Quote
Jessie-A Tassik wrote:To simplify.
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big.
they used to.... then it got revamped back to 0 cause old ppl were qqing
Mining is the "Deadliest Catch" in this game |
Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 19:07:00 -
[167] - Quote
Twulf wrote:Matrix Operator wrote:I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...
It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.
I don't get it. Can someone explain it to me? Most gamers do not like PVP without rules and safe zones. Why do you ask stupid questions?
"most" ppl dont in this game either if the number of ppl in high sec and the number of null seccers qqing how empty it is are any sign
Mining is the "Deadliest Catch" in this game |
Tanya Powers
Science and Trade Institute Caldari State
1127
|
Posted - 2012.04.17 19:10:00 -
[168] - Quote
Matrix Operator wrote:I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work.
300k subs is one thing, subscribers who PAY their account is another, and players injecting money in to the game thx to plex is another one too. If CCP was loosing money with Eve they'd stop it. Eve is like an ex girl friend you had nice sex with, you don't want it close to you all the time or at afterwork, but sometimes feels good to have it close. |
Alotta Cleavage
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.04.17 19:11:00 -
[169] - Quote
It doesn't have appeal to the general public because of its unique skill/leveling system and the fact that death/loss means something. |
Sigurd Sig Hansen
Hedion University Amarr Empire
1
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Posted - 2012.04.17 19:20:00 -
[170] - Quote
Alotta Cleavage wrote:It doesn't have appeal to the general public because of its unique skill/leveling system and the fact that death/loss means something.
this too more the second one imo but thats why I like it
Mining is the "Deadliest Catch" in this game |
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Whambot
Caldari Provisions Caldari State
4
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Posted - 2012.04.17 19:30:00 -
[171] - Quote
Jame Jarl Retief wrote: You have to also consider that EVE, unlike many/most other MMOs, really had ZERO competition in its lifetime so far.
I mean, what other similar MMOs came out since 2003? Sci-fi or space sim? None? Jumpgate came out in 2001, but since then we haven't had anything even remotely decent. Black Prophecy sounded good in development, but turned out to be just a cheap shallow uninteresting thing. In a way, EVE has been very, very lucky. If a competent studio came up with a decent game that was similar to EVE, it might not have been here today.
There were games like it, but youre right most came and went but this was usually because of changes in ownership more than anything else. When a giant company like EA buys a game, chances are they are going to **** it up.
For example, probably my still all time favorite MMO, Ultima Online. That was about as close to a "medieval" version of EVE as you'd ever find and there is still a decent player base dedicated to player-run servers, but once EA bought Origin they added robots and released the crappy UO: 3d and killed the game.
Back before the MMO exodus that was WoW, MMOs were a fairly niche genre and because of that the games were a lot more "hardcore" hell even the very linear Everquest required hours upon hours of spawn camping and reaching the highest level was actually an accomplishment rather than a 2 week grind-fest. There was also an xp penalty for death as I can recall (didnt play EQ for long) I actually dont remember an MMO from that era that DIDN'T have some kind of permanent death penalty (either losing items/xp/etc)
Truthfully I can see why the games waned in popularity, newbie life in EVE is hard and anyone that says otherwise either joined as part of an established corp, or doesn't remember what being a newbie is like . But those of us that DO love these games might be more "hardcore" players or maybe we are just used to similar games which may also be why the WoW hate is so strong among EVEers
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Ranger 1
Ranger Corp
1531
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Posted - 2012.04.17 19:34:00 -
[172] - Quote
Sigurd Sig Hansen wrote:Ranger 1 wrote:
3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.
so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument
It did plateau, and then started right back up again, ending up with again a larger subscription base than the year before. As it always has. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
1531
|
Posted - 2012.04.17 19:37:00 -
[173] - Quote
Sigurd Sig Hansen wrote:Ranger 1 wrote:And some people take drunken jokes too seriously. or not seriously enough given that he wasnt permabanned like Id expect to be if I tried to goad someone into suicide
Perhaps catch up on all of the retractions and revisions in the press before you ride that bandwagon too much further.
A mistake happened, a reasonable punishment was determined. If you aren't happy with it still, you really need to get over it. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
1531
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Posted - 2012.04.17 19:39:00 -
[174] - Quote
Sigurd Sig Hansen wrote:Ranger 1 wrote: I don't recall CCP telling anyone to HTFU when they expressed a legitimate concern.
like I said "legitimate" is the key there. Those new players express concerns you dont think are legitimate and wqhen theyre told HTFU OR GTFO they take your advice and GTFO you only really have yourself to blame
What concerns would those be?
If their concern is that they don't feel they should have to engage in combat in a combat oriented game, then no, that does not qualify as legitimate.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Tippia
Sunshine and Lollipops
6151
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Posted - 2012.04.17 19:41:00 -
[175] - Quote
Vertisce Soritenshi wrote:You mean the one that people were interpreting incorrectly that showed a minor lull in population which was likely due to the fact that it was SUMMER?! Since summers have traditionally been periods where the number of online players increase in EVE, interpreting it as being caused by it being summer would indeed be incorrect.
Normally, summers show a bump as a summer patch is released, numbers increasing or (at worst) plateauing, as the various summer vacation periods kick in across the globe and people have more free time to play, and then they dip in the autumn as people have to go back to work/school.
Last summer, none of that happened. There was a build-up to the summer patch, but as soon as the patch was released, the numbers immediately crashed to levels that hadn't been seen for two years, and then they kept going down. It wasn't until the apology for the bungled patch was released, along with the promises for the next patch that EVE would go back to its roots, that the numbers started to recover.
So no, there was no plateau, summer was not the cause, and recovery was not due to the normal cycle of RL commitments and availability of free time.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
WarProfit
Viziam Amarr Empire
4
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Posted - 2012.04.17 19:43:00 -
[176] - Quote
Mr Epeen wrote:It might be because EVE is a niche product. It's designed to attract the worst lowlife scum of the internet. Those that have been banned from every other MMO for various offenses. There are only so many people that can handle being around such a concentrated grouping of total sociopaths and actually enjoy it. The real question in my mind, is how has EVE managed to attract as many players as they have? Mr Epeen
Yeah what he said. I have been banned from almost every MMO I have played yet I can still play eve and remain the psycho ******* that I am.
Banned for life from WOW because I scammed a 6th grader out of all his gold and then griefed him untill he quit, he was actually crying on vent at one point, wish he would come over and play eve :)
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Ranger 1
Ranger Corp
1531
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Posted - 2012.04.17 19:45:00 -
[177] - Quote
Sigurd Sig Hansen wrote:Vertisce Soritenshi wrote:Sigurd Sig Hansen wrote:Ranger 1 wrote:
3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.
so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument You mean the one that people were interpreting incorrectly that showed a minor lull in population which was likely due to the fact that it was SUMMER?! the word you were looking for was "yes" lol in which case: lol CCP caved cause ppl read a graph wrong were leaving so the company changed their entire direction What happened to HTFU
Glad you realize that you are incorrect in thinking that EVE's population has ever been stagnant.
CCP listened to popular demand to get back to the core gameplay EVE was designed around. Core gameplay that seems to be exactly what you DON'T like about EVE by the way.
So which is it?
CCP are jerks because they don't listen? or CCP are jerks because they do listen?
You've said both so far. Pick a train of thought and try to stick with it please.... you are in danger of amusing the rest of us.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
1531
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Posted - 2012.04.17 19:52:00 -
[178] - Quote
WarProfit wrote:Mr Epeen wrote:It might be because EVE is a niche product. It's designed to attract the worst lowlife scum of the internet. Those that have been banned from every other MMO for various offenses. There are only so many people that can handle being around such a concentrated grouping of total sociopaths and actually enjoy it. The real question in my mind, is how has EVE managed to attract as many players as they have? Mr Epeen Yeah what he said. I have been banned from almost every MMO I have played yet I can still play eve and remain the psycho ******* that I am. Banned for life from WOW because I scammed a 6th grader out of all his gold and then griefed him untill he quit, he was actually crying on vent at one point, wish he would come over and play eve :)
Certainly allowed in EVE, to be sure. Embarrasing lack of class, yes without a doubt. Perhaps get back to us after you get to the point where you can compete with the adults and we promise to be impressed. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
baltec1
1105
|
Posted - 2012.04.17 19:56:00 -
[179] - Quote
EVE wins all the awards and has done nothing but grow for the past decade. I'd call that success. |
Jame Jarl Retief
Corps Diplomatique Terrestrienne
31
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Posted - 2012.04.17 20:00:00 -
[180] - Quote
Jessie-A Tassik wrote:To simplify.
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big.
While in general I agree - those week-long skills for a character a few weeks old are deadly when it comes to losing new players to boredom - it seems that old hands consider anything under 2,000 days of training "instant gratification" and therefore bad. Also anything that makes the game more user-friendly and that doesn't feel like someone is driving a lawnmower up one of your tighter orifices is greeted with "this is not Wow in space, GTFO". In other words, they're scared stiff of losing the massive edge that their SP gives them. |
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