Pages: 1 2 3 4 5 6 7 8 [9] 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.04 03:27:00 -
[241]
i say we wait now until its on sisi for testing
|
Zex Maxwell
Caldari
|
Posted - 2009.02.04 04:38:00 -
[242]
this topic is getting old...
Whatever happen to you get what you get. i think we are getting spoiled to much from CCP
|
Ramirez Dora
Small Hadron Collider
|
Posted - 2009.02.04 05:22:00 -
[243]
Originally by: CCP Prism X Edited by: CCP Prism X on 02/02/2009 14:09:16
Originally by: Denaris Aschanna stuff
That's using the noggin'!
Greyscale and Abathur actually had an *awesome* design for the on-board scanner. The only way I could describe it in few words is: Submarine combat. Sadly it was way too much work to expect it to work with our current release schedule as well as it having some technical issues (We really can not have people pressing scan every 5 seconds and receive a huge record set over the wire. That's way to close to a nuke node button.) but --> personally, as in me, only me, not CCP, not all of EVE, just me, I only speak for me <-- found the concept to reek of the awesome old sub games I used to play when I was young and stupid..er.
The only reason I'm telling you this is so you understand that we view removing local as a huge mechanical change, for 0.0. We'd really want something as awesome as that design to replace it there. That has nothing to do with wormhole space lacking local chat as my only reason for that is having local delayed there and nowhere else creating a feeling of instancing and utter solitude in an MMO.
However, I'm not adamant on it in any sense. It's quite possible that I'm being overly defensive regarding my work. I do try and keep my draconian attitude in check so I allow for that possibility. So post on. With the caveat that absolutely nothing is promised (as it is in real life when we exchange ideas.. but I know it's pretty futile bringing RL sense into forums. )
Edit: Quoted the wrong person
You mean exactly like this? :)
|
Lorzion
Minmatar IDLE GUNS IDLE EMPIRE
|
Posted - 2009.02.04 05:31:00 -
[244]
Uhh i vote no local in wormholes!
|
Armoured Gamer
Gallente Globaltech Industries The ENTITY.
|
Posted - 2009.02.04 07:17:00 -
[245]
Originally by: Lorzion Uhh i vote no local in wormholes!
let catch the bear nub together :) |
Venkul Mul
Gallente
|
Posted - 2009.02.04 07:31:00 -
[246]
Originally by: Glengrant
Originally by: Venkul Mul
All nice, then you pick miners and rattes and stick a big target here on them in the belts.
Removing local without removing warpable belts is giving a enormous advantage to the hunters, piled up on the other advantages they already have (impossibility to protect a mining barge, rats fixing on the ratters and so on).
Let's put aside for a second that I'm all for roid fields getting moved into exploration and no longer being in fixed positions.
I never understood why people think that only gankers profit from nerfed local. That is IMHO based on assumptions that are not true. The assumptions is that finding victims takes 0 time. The same nerfed local that hides incoming pirates from the poor miners would also hide the miners from the ebil ganking pirates.
If you can't see why it helps more the hunter than the target you have a strange mind.
Ever tried mining cloaked? Ratting cloaked?
But a force recon can do exactly that when hunting. He will need to be decloaked less than 1 second in every system (the time between decloaking after jumping in activating his cloak) and he will need to decloak only if he find a suitable target.
A small gang of them with the right set up can pop any miner and warp away before the defending force can engage them.
"Put a guard to the gate" is a common reply. So let make the standard question: "Are you offering yourself to be the guy that pay to play and then stay 4 hours at a gate doing nothing but full alert?" Remember that even 1 second distraction can doom the whole group, so no alt tabbing, no surfing the net, no chatting, no distractions.
Yes, removing local is a way greater boon for the hunter than the target.
Unless, as Guomindong has pointed, the target has huge numbers on his side and can have someone checking most of the systems at every time of the day.
|
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.02.04 07:36:00 -
[247]
Originally by: Rex Lashar I wasn't trying to do a statistically relevant poll, I was trying to outline the difference in attitudes. They have changed, whether I can prove it or not.
They haven't changed.
Just that we speak about local in W-Space, ONLY W-Space...
Something that the majority of players will not care (too dangerous, too much effort, so too much annoying).
And something that it would be not coherent to have the habitual local (no, 0.0 are not like W-Space. 0.0 received empire investissements, or they wouldn't have stargates).
Also, the title of the topic don't explicit the fact that it is a discussion about local.
Translation : Nothing changed.
___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |
Armoured Gamer
Gallente Globaltech Industries The ENTITY.
|
Posted - 2009.02.04 07:40:00 -
[248]
the sub type of radar would be cool , what ever they do to replace local i hope it matched the astethics of space
or even better use it in conjunction with WIS , have like the " space you own" bit in the map room and it tracks all the people that enter and exit your border but once they are inside you have to look for them yourself, so you could see who comes into your sov but you still have to find them in your space. of course it can be used using the regular map aswell
My main has the flu but i am still here
|
Venkul Mul
Gallente
|
Posted - 2009.02.04 07:40:00 -
[249]
Originally by: Razin
Originally by: Goumindong I never said that "local was the cure for blobbing" i said that if you reduce the information in the system people will blob more. That is pretty simple and incontrovertible.
I controverted your supposition in my post above. Turns out there's nothing "incontrovertible" about it. However it was simple, or rather - simplistic.
For some strange reason you also refuse to consider that the 'missing' Local intel would be provided by a different system at some reasonable compromise.
Because this whole thread is "remove local now put in an alternative when there is time, but it is not important". The pro post are almost all about how it will be wonderful to remove local, without proposing any alternate system.
|
Armoured Gamer
Gallente Globaltech Industries The ENTITY.
|
Posted - 2009.02.04 07:42:00 -
[250]
Originally by: Venkul Mul
Originally by: Razin
Originally by: Goumindong I never said that "local was the cure for blobbing" i said that if you reduce the information in the system people will blob more. That is pretty simple and incontrovertible.
I controverted your supposition in my post above. Turns out there's nothing "incontrovertible" about it. However it was simple, or rather - simplistic.
For some strange reason you also refuse to consider that the 'missing' Local intel would be provided by a different system at some reasonable compromise.
Because this whole thread is "remove local now put in an alternative when there is time, but it is not important". The pro post are almost all about how it will be wonderful to remove local, without proposing any alternate system.
well of course a alternate thing will have to pbe put in it place check my post above you >_>
My main has the flu but i am still here
|
|
ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.04 07:58:00 -
[251]
cant comment further till ccp give us the test server to see whats being proposed perhaps this week
|
Primnproper
|
Posted - 2009.02.04 10:51:00 -
[252]
Originally by: Lord WarATron Edited by: Lord WarATron on 03/02/2009 00:12:11 Just do not show up in local until you are in system for at least 2 minutes
A fast small roaming gang will give their targets incorrect information about numbers. A ratter who is using a bot or opensource program will be dead by the time a target shows up. You know that badly run gatecamp that relys on a NPC alt seeing local numbers explode a jump away as a warning? Well, its going to actually make more fights happen. A titan pilot who jumps in will have a bit of time to setup rather than witness a mass logoff/warpout just becauses he is seen in local etc.
No point removing local, just evolve it. A 2 min delay is pretty reasonable, and easy to RP in for those that way inclined.
Not the most balanced suggestion I've ever heard, anyone ratting or mining in system will always be at a disadvantage becuase they will already be in local by the time nmes turn up meaning the hunters get perfect instant intel (like they do now) but the targets don't....
This is exactly the sort of suggestion that will stop us from ever having local removed your making it sound like you want it to be a huge nerf to npcers and miners and a huge buff to piracy/hunting. |
ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.04 11:21:00 -
[253]
prevent claoking devices working in wormhole space |
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 11:24:00 -
[254]
Originally by: Venkul Mul
Originally by: Razin
Originally by: Goumindong I never said that "local was the cure for blobbing" i said that if you reduce the information in the system people will blob more. That is pretty simple and incontrovertible.
I controverted your supposition in my post above. Turns out there's nothing "incontrovertible" about it. However it was simple, or rather - simplistic.
For some strange reason you also refuse to consider that the 'missing' Local intel would be provided by a different system at some reasonable compromise.
Because this whole thread is "remove local now put in an alternative when there is time, but it is not important". The pro post are almost all about how it will be wonderful to remove local, without proposing any alternate system.
Actually this thread if you had bothered to read the op is about getting ccp to make this feature a develpoment priority not lulz just do it nao. What others have tried to pervert the thread into be it a twitch 'omg don't take local from empire/0.0' or trying to use k-space logic to argue about known w-space mechanics or other deveations are out of my control. Can ccp pull it off by launch? I have no idea but surely having over 10000 views with the vast majority in aggrement is going to tell ccp that hey maybe this feature is indeed a higher priority than they/we thought. Besides they seems pretty confident they can pull off other stuff like totally redoing the probe mechanics before launch if this quote is any indication. So I guess the real question should be if four weeks is enough to form another scrum team to impliment the needed mechanics to make a delayed local in w-space a viable proposition.
Originally by: CCP Whisper
Originally by: Tabare Vazquez Good to know that design has not been finalized six weeks before Apocrypha hits Tranquility.
Originally by: Raymon James its what 6 weeks untill this goes live and you havent gotten to that bit yet? yeep!
For Apocrypha we have been split into teams, each with its own programmers, designers and QA staff (we're working according to Agile and Scrum project management methodology). In the last six weeks my team have built a new scanning system, added 2500 solar systems to New Eden, worked out the mechanics to get pilots there and back and designed the implementation of the game content in the W-systems. The artists attached to the team have created some amazing models and content which is unlike anything you have seen before.
You may think six weeks is not a lot of time, but my experience from the last month and a half is that my team is able to complete their tasks and then some. They have responded within a day to problems requiring reworking of game designs. They even managed to put in some improvements that were not strictly speaking part of their remit, simply because they realised it was possible and decided to go for it without ever losing sight of the main objective. I am extremely proud of what we have achieved and I have full confidence in their abilities to not only finish this feature but adapt it based on feedback. We have six weeks to release. This feature will be awesome.
You can do it CCP we have faith in you! |
Hanro Gaishou
Pator Tech School
|
Posted - 2009.02.04 12:08:00 -
[255]
Originally by: Mr Xanatos No insta local in W-Hole space please. I plan to spend a lot of time exploring this new content and an insta local would ruin it for me. I want true exploration, I dont want to feel safe, I want to be on the edge of me seat trying to rat, salvage, scan, explore and the whole time not knowing what (or who) is around the next corner.
If there is a regular local and it spikes then i'll just cloak up or leave the W-Hole, I might aswell just go to null or low sec to rat.
Insta local will wreck W-Hole space, lets have an area of Eve that truely gives pilots some adventure and suprises.
This |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.02.04 15:08:00 -
[256]
Originally by: Venkul Mul
Originally by: Razin à For some strange reason you also refuse to consider that the 'missing' Local intel would be provided by a different system at some reasonable compromise.
Because this whole thread is "remove local now put in an alternative when there is time, but it is not important". The pro post are almost all about how it will be wonderful to remove local, without proposing any alternate system.
I didnÆt get this impression. In fact, CCP has stated on many (every?) occasion when they bothered to comment on this issue, that Local intel will be replaced by a more appropriate scanning system, and so most who vote in favor of ænerfing LocalÆ already have in mind that it will be replaced by something else.
This thread, and others that came before it, contains many proposals for the new scanning system and/or different Local mechanics. Not sure why you arenÆt seeing them. ...
|
prodalt
|
Posted - 2009.02.04 15:46:00 -
[257]
Originally by: Razin
Originally by: Goumindong I never said that "local was the cure for blobbing" i said that if you reduce the information in the system people will blob more. That is pretty simple and incontrovertible.
I controverted your supposition in my post above. Turns out there's nothing "incontrovertible" about it. However it was simple, or rather - simplistic.
Saying something is so is not the same as it being so. You've made no logical support as to why blobbing will not increase. Its very simple economics. If you increase the cost of an activity, the activity will be pursued less and activities which mitigate those costs more will increase in frequency.
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.02.04 15:47:00 -
[258]
Again, above is me. Damn default character
|
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 16:04:00 -
[259]
Originally by: prodalt
Originally by: Razin
Originally by: Goumindong I never said that "local was the cure for blobbing" i said that if you reduce the information in the system people will blob more. That is pretty simple and incontrovertible.
I controverted your supposition in my post above. Turns out there's nothing "incontrovertible" about it. However it was simple, or rather - simplistic.
Saying something is so is not the same as it being so. You've made no logical support as to why blobbing will not increase. Its very simple economics. If you increase the cost of an activity, the activity will be pursued less and activities which mitigate those costs more will increase in frequency.
So care to explain to me how you do the standard k-space blob tactics using infinite mass permaconnect stargates and capship spamming cynos in a w-space system with no cynos and limited access due to running out of mass closing the randomly spawning wormhole? |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.02.04 16:49:00 -
[260]
Edited by: Razin on 04/02/2009 16:50:06
Originally by: prodalt
Originally by: Razin
Originally by: Goumindong I never said that "local was the cure for blobbing" i said that if you reduce the information in the system people will blob more. That is pretty simple and incontrovertible.
I controverted your supposition in my post above. Turns out there's nothing "incontrovertible" about it. However it was simple, or rather - simplistic.
Saying something is so is not the same as it being so. You've made no logical support as to why blobbing will not increase. Its very simple economics. If you increase the cost of an activity, the activity will be pursued less and activities which mitigate those costs more will increase in frequency.
Indeed. Your logic is missing two important pieces: the additional new tools that provide a reasonable replacement for Local intel (thereby mitigating the ôcostö impact), and the reasons people choose a certain style of play in EVE (this being a PvP game, after all). The two combine to significantly weaken your assertion.
Edit: grammar |
|
Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2009.02.04 18:40:00 -
[261]
Originally by: Primnproper
Originally by: Lord WarATron Edited by: Lord WarATron on 03/02/2009 00:12:11 Just do not show up in local until you are in system for at least 2 minutes
A fast small roaming gang will give their targets incorrect information about numbers. A ratter who is using a bot or opensource program will be dead by the time a target shows up. You know that badly run gatecamp that relys on a NPC alt seeing local numbers explode a jump away as a warning? Well, its going to actually make more fights happen. A titan pilot who jumps in will have a bit of time to setup rather than witness a mass logoff/warpout just becauses he is seen in local etc.
No point removing local, just evolve it. A 2 min delay is pretty reasonable, and easy to RP in for those that way inclined.
Not the most balanced suggestion I've ever heard, anyone ratting or mining in system will always be at a disadvantage becuase they will already be in local by the time nmes turn up meaning the hunters get perfect instant intel (like they do now) but the targets don't....
This is exactly the sort of suggestion that will stop us from ever having local removed your making it sound like you want it to be a huge nerf to npcers and miners and a huge buff to piracy/hunting.
Thats the point. Just now the NPCer or Miner has a massive advantage, since they have a huge head start and can logoff or warp out, safe in the knowledge that targets will take at least a minute to track the belt and exit warp. It will force solo players to mine/rat as a group insted of the comedy we have just now. If you want to make isk off 0.0/low sec, then you need to take the risk and you can hedge the risk by working as a proper balanced group insted of solo ratter/miner etc.
Imagine a mining op in dangerous but profitable space done as a well run group but with a proper guards at the gate to give ample warning and/or to delay the invaders while the gang gets out. Before you say "omg blob vs us", you have to remember that more people would solo pvp or small gang pvp more if there was no instant 100% accurate info in local.
The other main aspect, which is more important, is that anyone can setup a half assed gatecamp with a npc alt as a scout in the system next door. If you want to bust that gatecamp, then the enemy will logoff/warp the second they see you in local a jump away. With opensource Screen readers now publicly available, anybody can download them and set it to ring a alarm if a red or neutral enters local. The NPC alt scout no longer needs to look at the screen in order to be able to scout!
Its all about bringing back the risk to people wanting to profit via pvp/npc activites in 0.0. What is the risk to someone using a screen reader to ping a alarm when a non-blue enters local? Removing local is bad but a short delay to people entering system to appear on local would bring back solo/small gang pvp and create more balanced npc/mining gangs. |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.02.04 19:34:00 -
[262]
Edited by: Goumindong on 04/02/2009 19:36:07
Originally by: Razin
Indeed. Your logic is missing two important pieces: the additional new tools that provide a reasonable replacement for Local intel (thereby mitigating the ôcostö impact), and the reasons people choose a certain style of play in EVE (this being a PvP game, after all). The two combine to significantly weaken your assertion.
Edit: grammar
1. There is none as of yet. Saying "remove local if you implement another local that just isn't called local and/or you don't chat in" is pretty pointless.
2. Nope, i've accounted for that.
They weaken no assertion.
Originally by: Zeba So care to explain to me how you do the standard k-space blob tactics staged from a static base using infinite mass permaconnect stargates and capship spamming cynos in a w-space system? Please spell out how you blob the same w-space with no cynos and limited access due to the hole running out of mass and closing then randomly respawning which will likely reopen 40 systems away in a system you will never scan out because its random and you have no way to reliably find the same w-system from k-space until you poke your head through and look? EXPLAIN THIS TO ME PLEASE.
Its pretty easy, you bring more ships. |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.02.04 19:38:00 -
[263]
Originally by: Lord WarATron It will force solo players to mine/rat as a group insted of the comedy we have just now
People mining in a group will just die as a group(to a larger forces that jumps into them without them knowing). That or they would be more profitable in empire based on the amount of time and effort they would have to spend for protection. |
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 19:43:00 -
[264]
Originally by: Goumindong Its pretty easy, you bring more ships.
How? You can't cyno in any ships and the mass allowance might not let you bring enough ships to outnumber the locals already in the system. You can bring a prober to find another entrance once inside to get moar ships in but that is no guarrentee it will be anywhere near your k-space stranded memmbers.
inappropriate signature. ~WeatherMan |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.02.04 19:46:00 -
[265]
Originally by: Zeba
Originally by: Goumindong Its pretty easy, you bring more ships.
How? You can't cyno in any ships and the mass allowance might not let you bring enough ships to outnumber the locals already in the system. You can bring a prober to find another entrance once inside to get moar ships in but that is no guarrentee it will be anywhere near your k-space stranded memmbers.
How did they get more ships into the system than you?
A: the same way you get more ships into the system than them
How is them getting more ships into the system than you not blobbing?
I mean really, "it won't be blobbing because we can only get 150 cruisers into the system at a time!"?
|
Venkul Mul
Gallente
|
Posted - 2009.02.04 19:50:00 -
[266]
Originally by: Lord WarATron
Imagine a mining op in dangerous but profitable space done as a well run group but with a proper guards at the gate to give ample warning and/or to delay the invaders while the gang gets out. Before you say "omg blob vs us", you have to remember that more people would solo pvp or small gang pvp more if there was no instant 100% accurate info in local.
Basic question: as defending the mining ops with ship in the belt is useless (the barges/exumers can be popped extremely fast and the attacker has a good chance to flee without losing anything), the only way to defend the miners is cam p the gate for the whole mining ops duration.
Are you offering yourself to do the guard duty? Or you are offering some "allied" corporation member to what is one of the most boring thing to do?
You will pay me to do the guard duty?
As you are requesting the removal of local from low sec too, if I am not mistaken, will you compensate in some way my loss of sec status for blocking any intruder?
Sorry, but changing a game so that some profession become impossible unless someone is willing to do a extremely boring and long activity don't work.
|
Venkul Mul
Gallente
|
Posted - 2009.02.04 19:55:00 -
[267]
Originally by: Zeba Actually this thread if you had bothered to read the op is about getting ccp to make this feature a develpoment priority not lulz just do it nao. What others have tried to pervert the thread into be it a twitch 'omg don't take local from empire/0.0' or trying to use k-space logic to argue about known w-space mechanics or other deveations are out of my control. Can ccp pull it off by launch? I have no idea but surely having over 10000 views with the vast majority in aggrement is going to tell ccp that hey maybe this feature is indeed a higher priority than they/we thought. Besides they seems pretty confident they can pull off other stuff like totally redoing the probe mechanics before launch if this quote is any indication. So I guess the real question should be if four weeks is enough to form another scrum team to impliment the needed mechanics to make a delayed local in w-space a viable proposition.
As usual you are very expert in spewing false facts.
10.000 readers, 254 post with your, a lot of them from the same people, about 50% favorable, 10% against, the other comments. Way different from "over 10000 views with the vast majority in agreement".
BTW: I have read your OP, your title and your other post. They sum up to "remove local from W-space now. I don't care for any replacement".
The whole of favorable posts in the thread sum up to "Remove local. I don't care for any replacement".
|
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 20:05:00 -
[268]
Originally by: Goumindong
Originally by: Zeba
Originally by: Goumindong Its pretty easy, you bring more ships.
How? You can't cyno in any ships and the mass allowance might not let you bring enough ships to outnumber the locals already in the system. You can bring a prober to find another entrance once inside to get moar ships in but that is no guarrentee it will be anywhere near your k-space stranded memmbers.
How did they get more ships into the system than you?
A: the same way you get more ships into the system than them
How is them getting more ships into the system than you not blobbing?
I mean really, "it won't be blobbing because we can only get 150 cruisers into the system at a time!"?
150? Thats like 1,680,000,000 in mass or in laymans terms not gonna happen even with the rarest of high mass wormholes. Point is it will take lots of effort that the normal pvp roamers are not going to be arsed to do to bring crushing numbers to a fight in w-space and that alone will cut down on the simplistic cyno/blob mechanics so loved in k-space in addition to any others blob killing mechanics that are revealed in the coming weeks. You know those mechanics, the ones the goons swear by, the vastly bigger fleet that warps around unrestricted from system to system looking for some tidbits to pwn then they warp to a gate and pwn the 4 campers who were semi-afk and didn't notice local jump or whatever totally outnumbered pvp situation you can think up. Now 20 ships vs 30 ships in a w-system will not be a blob just a good fight. And I know I shouldn't be argueing with you cause your just going to spout some other twitch nonsense in the endless circle of troll but damnit its so easy to counter your every 'argument' I just can't help myself. |
Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.02.04 20:14:00 -
[269]
So basically the current situation is this:
Most people would enjoy having no local in Wormholes, at very least, they find it amusing to try. (many people debate local chat in non-wormhole space but that's another issue). CCP say that while that would make the game more interesting, doing this won't serve them any practical purpose, they don't get any useful data out of it and they don't want to give players the impression that they actually want people to enjoy their game. heh
You'll get new game content, but god forbid you enjoy it more than you are supposed to. |
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 20:19:00 -
[270]
Originally by: Venkul Mul As usual you are very expert in spewing false facts.
10.000 readers, 254 post with your, a lot of them from the same people, about 50% favorable, 10% against, the other comments. Way different from "over 10000 views with the vast majority in agreement".
BTW: I have read your OP, your title and your other post. They sum up to "remove local from W-space now. I don't care for any replacement".
The whole of favorable posts in the thread sum up to "Remove local. I don't care for any replacement".
Its called statistics. The same logic that the Nelson ratings use to sample a very small population to get an overall indication of the mass viewers inclinations. Works exactly the same for the forums. 10000+ views mean lots of people are reading it and with very little opposition, except for you and some random argumentative goons, everyone and (be sure to pay attention this next part is key) the Devs are in agreement that as soon as a viable mechanic is found to replace the functionality of local for w-space they will impliment it. Also there is no w-space now so I can't force them to put it in NAO as there are still 4 weeks left to properly develop the expansion. So the result is I and the majority of others want it to happen when w-space hits on march 10. The devs have already stated that the time left is moar than enought to do stuff like completely redo probe mechanics by launch and that no local for w-space was a desired feature but was not a high enough priority. Well now we know it is in fact a high priority so maybe ccp can pull another scrum team together and have it ready for m10? That is all I have asked for the entire thread. That ccp reconsider their descision and allocate a scrum team to put it in.
inappropriate signature. ~WeatherMan |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |