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1. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I've noticed, over the last few pages, that the arguments (both good and bad) seem to swing between either the gankers or freighters being nerfed or buffed, depending on the scenario, but I haven't noticed any other factors being discussed with re...
- by ASadOldGit - at 2014.06.04 04:21:00
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2. Forum Notifications - Update Suggestion - in Player Features and Ideas Discussion [original thread]
Quite like the idea of it, in general, but I'm wondering if the dev tags are just getting too clumsy, when combined with GMs and CSM, then numbers stuck on top. An alternative idea could be to replace the "Jump to first DEV post" button with navi...
- by ASadOldGit - at 2014.05.13 06:50:00
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3. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: ASadOldGit wrote: I see a few of the thread titles have been updated to either Crius or Kronos - can that be done for the Pirate Faction changes too? Can we expect them in Kronos? At this point only the industry chang...
- by ASadOldGit - at 2014.05.13 06:02:00
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4. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
I see a few of the thread titles have been updated to either Crius or Kronos - can that be done for the Pirate Faction changes too? Can we expect them in Kronos?
- by ASadOldGit - at 2014.05.13 05:34:00
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5. Eve To Dust and Dust to Eve Isk Tranfer - in Player Features and Ideas Discussion [original thread]
What I don't understand is, considering CCP knew in advance that it was going to integrate the economies at some point, why didn't they scale it the same as EVE's from the outset? (Note: I know nothing about Dust apart from the pretty videos.)
- by ASadOldGit - at 2014.04.27 21:16:00
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6. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Imolus wrote: 4. Allow issuing contracts to yourself. This mostly comes from the need to haul my own assembled ships in a freighter. The functionality is already there because other peopleGÇÿs assembled ships can be entered into courier contra...
- by ASadOldGit - at 2014.04.24 03:05:00
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7. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Let me just paste in a very old post of mine. Comet Mining Quite like some of these ideas, however it does raise a few questions in my mind (some, only CCP can answer). Hopefully, I didn't miss anything that your post alr...
- by ASadOldGit - at 2014.04.22 06:49:00
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8. Distribution missions: rep gain - in Player Features and Ideas Discussion [original thread]
What would the reputation be used for? Is it something tangible? Would any agent care about reputation or is it for players? (or are you not distinguishing between "reputation" and "standings", in case I've gotten confused?)
- by ASadOldGit - at 2014.04.16 07:55:00
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9. Double Standing Gain - Make Distribution Missions more worthwhile - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: In light of the looming summer expansion and dire need for PVE overhauls, can we possibly get some more comments or remarks on this and similar topics? I quite like the idea of the OP, but I have a couple of issues with Dis...
- by ASadOldGit - at 2014.04.16 07:54:00
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10. Default FOV setting (Field of view) - in Player Features and Ideas Discussion [original thread]
Mag's wrote: It's not the zoom, you should try it. I've used this for quite some time. Hold Ctrl then both left and right mouse buttons in and and move your mouse. It's a hidden FOV setting not many know of. But if someone can suggest a better...
- by ASadOldGit - at 2014.04.10 21:13:00
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11. Default FOV setting (Field of view) - in Player Features and Ideas Discussion [original thread]
I think you're referring to the zoom level - there isn't a FOV setting. But don't worry - someone at CCP fiddles with it every single release - it'll be different in the next major patch. It does tend to remember your zoom setting after you've...
- by ASadOldGit - at 2014.04.10 10:31:00
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12. We NEED nings - in Player Features and Ideas Discussion [original thread]
Presumably the smallest ammo would be Light Ning, but you just know some people are going to abuse the heavy ammo and call it Fat Ning. And then everyone will start complain-ning... Alright, alright, I'm leaving.
- by ASadOldGit - at 2014.04.10 10:00:00
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13. We NEED nings - in Player Features and Ideas Discussion [original thread]
Are you proposing faction versions of nings? I'm not Sansha-ning any changes to the loot tables or anything, but it would be good to have some Sisters of Eve ning to fit in my Stratios. But it's passive ammo, right? Like fireworks? I wouldn't wan...
- by ASadOldGit - at 2014.04.10 06:10:00
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14. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Not sure how serious you are about that speed, but it would make it an interesting group activity, where a fast scout stays a warpable distance ahead of the comet, and the barges leap-frog the comet every couple of cycles.
- by ASadOldGit - at 2014.03.24 02:33:00
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15. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Some interesting opinions so far - I'll offer another. My vision of comets is as follows: They appear in all areas of space, but the higher the security level, the rarer they are. (Undecided yet if their composition, or the ratio of componen...
- by ASadOldGit - at 2014.03.23 23:03:00
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16. Forum idea - listing DEV posts within a thread - in Player Features and Ideas Discussion [original thread]
To see that listing of all dev posts, copy the thread title you're interested in, click the 'DEV POSTS' button at the top of the page (next to 'SEARCH'), then paste the title in the 'Topic' field, narrow down 'Forum' field as appropriate (to be ni...
- by ASadOldGit - at 2014.03.21 10:09:00
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17. War Decs: why I think they need a change - in Player Features and Ideas Discussion [original thread]
@Daichi & @Mike - it sounds like an underlying theme (that Daichi touches on) of what you two are debating is that new players and new CEOs are completely unprepared for the conditions of a wardec. Is there any sort of tutorial that could prep...
- by ASadOldGit - at 2014.03.16 20:06:00
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18. War Decs: why I think they need a change - in Player Features and Ideas Discussion [original thread]
I don't have the experience with wardecs to dispute the suggestions in this thread, but is there any merit in having a tiered approach to wardecs, each level costing more than the previous? (whether that cost is ISK, time, or skills, I don't know)...
- by ASadOldGit - at 2014.03.16 07:38:00
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19. April Fools ideas - in Player Features and Ideas Discussion [original thread]
Have the door-light to the Captains quarters flash green (to attract attention). When the player clicks the button, it opens - but just a crack, and then short-circuits. Through this tiny crack, through the dense steam of a spa pool (jacuzzi), you...
- by ASadOldGit - at 2014.03.10 08:46:00
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20. Quicker way to sell loot - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: More filters for our inventory, like being able to filter by meta level would be great. Erm, you can filter by meta level - just create it manually from the filter options.
- by ASadOldGit - at 2014.03.04 20:01:00
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