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1. New Dev Blog: Livin' on a Prayer - in EVE Information Portal [original thread]
In and strange point of view this change is in fact a nice way to deal with macro problem. Macros provide passive income that has only to do with online time and nothing related to player decisions. It's bad for game because not everyone can hav...
- by AbudSeab - at 2010.03.11 00:57:00
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2. New Dev Blog: Improvement of textures, and a new Scorpion model - in EVE Information Portal [original thread]
Originally by: Planetary Genocide Edited by: Planetary Genocide on 26/02/2010 23:35:30 All I can really say about this is that I'm now training up Caldari battleship and buying one when the redesign goes through just so I can sit in st...
- by AbudSeab - at 2010.02.28 23:19:00
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3. New Dev Blog: Improvement of textures, and a new Scorpion model - in EVE Information Portal [original thread]
Oh no... it's Symmetrical ! ! ! Caldari pilots don't know how to pilot a symmetrical thing. lol :-) Ohhh, Yes. you have hired new designers ! ! ! Ah ok. But you need to explain for what game they are designing, nope ?
- by AbudSeab - at 2010.02.26 15:34:00
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4. Star Trek Online: WAKE UP CCP - in Player Features and Ideas Discussion [original thread]
Nah, STO apears to be too much clean. Eve is underground of internet space ships :-) I love Star Trek - the movies and original series. But can't think in move from Eve to Star trek just to walk and see ships all looking similar apearing to have...
- by AbudSeab - at 2009.12.18 05:14:00
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5. Save the whales and tech I frigate - in Player Features and Ideas Discussion [original thread]
AB not fast enough to run out of light drones or at least give you more than seconds. Example: Condor + AB tech II + speed rigs = 1500m/s (aprox) still vaporized by drones.
- by AbudSeab - at 2009.10.25 20:18:00
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6. Save the whales and tech I frigate - in Player Features and Ideas Discussion [original thread]
They are fast, fun to fly, visually awesome to record, everyone enjoy to fly them even that 30M SP 5 year old capital pilot :-) After change to MWD/Scramble they are vaporized in few seconds. Give them some life back in fleet battle. I don't kn...
- by AbudSeab - at 2009.10.25 20:00:00
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7. Why can drones perma mwd ? - in Player Features and Ideas Discussion [original thread]
Originally by: BeanBagKing Originally by: AbudSeab To perma mwd a ship you need a trade off with another feature. To fit cap recharge you need to drop a shield module or to fit a cap flux coil you need to give up on damage modules...
- by AbudSeab - at 2009.10.22 15:03:00
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8. Discrimination and Racial Favouritism by ccp!!! - in Player Features and Ideas Discussion [original thread]
The shield tanking problem is not only because it's weaker or modules are unfitable cause of req. may be we have a small balance problem here!!! But the main reason is because only Caldari benefits well from shield tanks. There are just a few othe...
- by AbudSeab - at 2009.10.22 10:00:00
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9. Why can drones perma mwd ? - in Player Features and Ideas Discussion [original thread]
Originally by: Kenz Rider That's one of the advantages of drones (being able to attack different size ships). There are many dissadvantages to offset this, such as flight time to target and the fact drones can be killed. Talking about tr...
- by AbudSeab - at 2009.10.21 01:23:00
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10. Why can drones perma mwd ? - in Player Features and Ideas Discussion [original thread]
Originally by: Dristra Understanding I do not, yoda talk makes meaning you have hard to fathom... Sorry, I think it's consequence of my bad english Originally by: Dristra Seriously, I am having trouble understanding you in ...
- by AbudSeab - at 2009.10.20 19:55:00
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11. Why can drones perma mwd ? - in Player Features and Ideas Discussion [original thread]
Originally by: Dristra Why? Is there any intended mechanics behind scene other than a missed detail in implementation ?
- by AbudSeab - at 2009.10.20 12:09:00
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12. Fun with scanners - in Player Features and Ideas Discussion [original thread]
Nice idea mate. Call it "scan disruptor" :-)
- by AbudSeab - at 2009.10.20 12:01:00
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13. Why can drones perma mwd ? - in Player Features and Ideas Discussion [original thread]
Mwd are for fast approach target, and not for perma pursuit ships. Imho drones should works same way with a mwd maximum activation time and a cap recharge time.
- by AbudSeab - at 2009.10.20 11:55:00
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14. We need more dev blogs ! ! ! - in Player Features and Ideas Discussion [original thread]
YEEEEESSSSSS. Now I can go for one more week of life :-) I can't believe i've got a dev blog 15 minutes after this post. I feel special now :-) I know it's just a sensation but I feel this way anyhow... hehehe Thanks a lot CCP.
- by AbudSeab - at 2009.10.19 18:42:00
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15. We need more dev blogs ! ! ! - in Player Features and Ideas Discussion [original thread]
After last good dev blog sequence I feel i've got addicted to this dev blog thing . CCP, please give us more ! ! ! sign if you are too.
- by AbudSeab - at 2009.10.19 13:33:00
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16. Easy way for ccp to counter blob warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Jonnuus To the OP: No way. All it means is that tacklers are gonna have to accept that they are gonna die. Not necessarily, I've added the sugestion to have a very large explosion radius (or very low explosion speed) as...
- by AbudSeab - at 2009.10.15 06:27:00
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17. Can we have multi-pilot ships ? - in Player Features and Ideas Discussion [original thread]
humm... Just imagine that to field a super carrier you need two pilots and to field a titan you need 3 or more :-) Well, I know that it can not be much practical due to disconnection situations and other problems. But would be very nice to see so...
- by AbudSeab - at 2009.10.14 05:37:00
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18. Easy way for ccp to counter blob warfare - in Player Features and Ideas Discussion [original thread]
Nice idea, some comments: 1. Explosion should be homogeneous damage (hits equal amount of each damage type) to avoid balance complications or unthinkable consequences, making it simple. 2. Be like a missile effect of a very large explosion radiu...
- by AbudSeab - at 2009.10.13 11:44:00
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19. Could defenders, you know, actually *do* something? - in Test Server Feedback [original thread]
Originally by: A Ingus Missiles have one huge advantage in the game in that there is no practical defense other than tank them if you can. Have you tried to move while under missile fire Sometimes it's all you need to do tank them ...
- by AbudSeab - at 2009.10.07 16:37:00
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20. Suggestion: Eve Ultra-Lite for Netbooks. - in Player Features and Ideas Discussion [original thread]
Edited by: AbudSeab on 07/10/2009 16:26:41 Originally by: Nian Banks Today I decided to monitor the GPU use of EvE and to be honest, for a game with so very little in the way of graphics, oh sure it looks nice but its not exactly a scr...
- by AbudSeab - at 2009.10.07 16:24:00
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