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1. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
No ---- Out of game 3D EVEMap - Forum thread for feedback
- by AcriQuo - at 2011.06.24 18:00:00
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2. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
AcriQuo,8,26,30,114,132,203 ---- Out of game 3D EVEMap - Forum thread for feedback
- by AcriQuo - at 2010.11.25 08:17:00
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3. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: Sajeera Originally by: AcriQuo Originally by: Actnor I have version 1.42 but the route line seems to have disappeared. Any chance of a fix? Yes, sorry about that, version 1.43 fixes this bug. No matte...
- by AcriQuo - at 2009.12.13 23:06:00
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4. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: Actnor I have version 1.42 but the route line seems to have disappeared. Any chance of a fix? Yes, sorry about that, version 1.43 fixes this bug. ---- Out of game 3D EVEMap - Forum thread for feedback
- by AcriQuo - at 2009.12.10 23:31:00
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5. Out of game EveMap - in EVE General Discussion [original thread]
I have released version 1.42 which removes all constellation sovereignty code and stops the EVE API errors. I have also released the source code. ---- Out of game 3D EVEMap - Forum thread for feedback
- by AcriQuo - at 2009.12.03 15:46:00
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6. Out of game EveMap - in EVE General Discussion [original thread]
Edited by: AcriQuo on 14/10/2009 01:29:36 If you need to clear the programs settings manually (thus reverting to the normal graphics mode), you can do so by removing some keys in your register (Im assuming youre running windows, on Linux and o...
- by AcriQuo - at 2009.10.14 01:25:00
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7. Out of game EveMap - in EVE General Discussion [original thread]
I have recently done some coding on EVEMap again.. It now supports POS jumpbridge plans and is able to display wormhole space with classes and anomalies. ---- Out of game 3D EVEMap - Forum thread for feedback
- by AcriQuo - at 2009.04.07 15:00:00
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8. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: Irongut Stumbled across your site a few months ago and I've been using the map regularly ever since. Great work mate. Thanks Originally by: Maceross really really awesome work :) PS The full graphics version ...
- by AcriQuo - at 2008.12.16 23:35:00
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9. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: John Butterhill Wonderful program. One rounding error... Jumping from Chardalane to NM-OEA is not possible in a Rorqual with calibration 4. If you try it in Eve, the client says you can only jump 10.0 and the destination i...
- by AcriQuo - at 2008.12.01 11:05:00
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10. Out of Game Map w/search function ??? - in EVE Technology Lab [original thread]
Maybe my sig shows what you seek..
- by AcriQuo - at 2008.11.21 12:01:00
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11. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: Hannah Li Really excellent and useful application. Thanks! I wonder if you could add a column on the route tab that displays number of light years or jumps, depending on which mode you're in? I, for one, would find this usef...
- by AcriQuo - at 2008.10.22 21:22:00
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12. Netherlands meet up: Friday 24th October, Utrecht. - in Events and Gatherings Archive [original thread]
Maybe Ill show up ---- Out of game EveMap - Forum thread for feedback
- by AcriQuo - at 2008.10.06 21:28:00
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13. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: Ryoko Kisaragi First thing.. Awsome program.. I love it... but.. I cant run it on one of my computers.. I coudl make it run on 2 of my laptos under mac oss.. but my desktop with xp on it will nto run it.. give me a "coud nto...
- by AcriQuo - at 2008.09.10 22:43:00
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14. Out of game EveMap - in EVE General Discussion [original thread]
Edited by: AcriQuo on 03/09/2008 13:54:43 Originally by: Sexiest Beast i couldnt difrenciate between a jump and a gate when selecting a blackops ship. the route i tested had 5 jumps but i couldnt directly tell wether all 5 jumps were ...
- by AcriQuo - at 2008.09.03 13:52:00
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15. [ISSUE] Forum reworking - in Assembly Hall [original thread]
Dont nerf the techlab
- by AcriQuo - at 2008.08.21 17:11:00
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16. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: Yoinx Where does this pull the data for kills and such from? Also, would be nice if this would give you waypoints to set so that autopilot in game will get the proper route to avoid systems. All the data displayed on th...
- by AcriQuo - at 2008.08.08 19:36:00
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17. Out of game EveMap - in EVE General Discussion [original thread]
Well, as promised a new albeit small release: v1.05 Updated mapdata to latest official CCP Empyrean Age dump Reintroduced map flattening Tweaked (reduced) blinky star size Dimmed the brightness of connection line colors a bit Possibl...
- by AcriQuo - at 2008.08.07 12:06:00
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18. Out of game EveMap - in EVE General Discussion [original thread]
Originally by: Nikotine Edited by: Nikotine on 29/07/2008 22:43:30 Edited by: Nikotine on 29/07/2008 17:42:06 Great tool! The version I had on my pc was 0.3 so this is a sudden improvement! Only request: make it faster! I have the ...
- by AcriQuo - at 2008.08.06 18:41:00
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19. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
---- Out of game EveMap - Forum thread for feedback
- by AcriQuo - at 2008.08.02 11:43:00
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20. Calculating distance between 2 solar systems - in EVE Technology Lab [original thread]
Yay ---- Out of game EveMap - Forum thread for feedback
- by AcriQuo - at 2008.07.25 22:15:00
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