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21. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Aryth wrote: We would like to introduce you all to Tiberizzle. The spergiest of all spergs. Savor it. It did make the thread vastly more interesting. Also... 28 PLEX packages for sale for Retribution, so folks can easily replace all those p...
- by Adigard - at 2012.12.05 01:13:00
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22. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Bl1SkR1N wrote: I do not play this game for shooting some rats but for PVP, however, everybody needs to make some isk from time to time and when I'm doing this I am not looking for something fricking challenging from NPCs.It shouldn't be easy ...
- by Adigard - at 2012.12.04 12:24:00
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23. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Mund Richard wrote: (Well, I'd like it, IF the sites getting the new AI would be reworked to accomodate for it, or if my isk/hour would improve in another way and not decrease, or if it was new sites that get this AI, but no, CCP just rolls out...
- by Adigard - at 2012.12.04 11:41:00
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24. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Tyberius Franklin wrote: The issue was that people were doing this in places which continued to spawn NPC's. From the reports and related talk this could apparently be done for several hours potentially. The full story... imo... means the pa...
- by Adigard - at 2012.12.04 02:34:00
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25. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Singira wrote: If the patchnotes are accurate it would be the best solution to the problem, that I can think of anyway.. Remind me... what was the problem again? AFK player's make fairly horrible income / hour. You park an AFK Domi or Rattl...
- by Adigard - at 2012.12.04 00:01:00
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26. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Singira wrote: Hmmm huge typo or actually not deploying faulty AI and leaving Anomalies and complexes till new one is created? " NPCs Sleeper AI has been added to mission and belt NPCs." http://community.eveonline.com/updates/patchnotes.as...
- by Adigard - at 2012.12.02 13:09:00
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27. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Zyella Stormborn wrote: As I said, these are simply ideas. I do not claim to be a Dev, so the pros / cons, and viability are not always apparent. I agree with most of your post however. Ultimately all the Drone AI 'fix' ideas / posts in th...
- by Adigard - at 2012.12.02 04:13:00
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28. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Zyella Stormborn wrote: You know, I went back, and was ready to throw some quotes around to show where the CCP comments came from..... and it was not you (it was Adigard)!! So you have my apologies on that one. You two are on a wild tange...
- by Adigard - at 2012.12.01 19:46:00
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29. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Tyberius Franklin wrote: PvE as punishment is a horrendous mechanic. End of story. There is absolutely no reason it should be designed with the intention of being bad and especially not punitive. The excitement of PvP coming from loss doesn't r...
- by Adigard - at 2012.12.01 03:18:00
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30. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Morrigan LeSante wrote: Adigard wrote: Actually I expect the current Drone users will take CCP Fox Four's advice and just swap to the totally AFK Domi fit he tested, or swap to a boat that doesn't rely on Drone DPS. It's not the drone boa...
- by Adigard - at 2012.11.28 00:31:00
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31. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Jame Jarl Retief wrote: Had one thought about the whole AI and drones and fits thing. The way I understand it, the goal for the new AI is to make PvE much more like PvP, and eliminate what is known as "PvE fits". So... next time I find a g...
- by Adigard - at 2012.11.27 00:12:00
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32. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: So unfortunately, I don't think my views are off. I wish they were, but list of changes that have occurred in the game in the past 18 months, and the ones slated, indicate to me that the null sec zealot agenda is moving...
- by Adigard - at 2012.11.22 21:21:00
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33. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Jame Jarl Retief wrote: This should increase drone usage even more. Drones are a very sub-optimal weapons system for PvP. They're used extensively because it's 'free' damage, but you don't see many non-bonused PvP drone ships strapping on Dr...
- by Adigard - at 2012.11.22 17:39:00
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34. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Jame Jarl Retief wrote: If drones turn out completely unusable after new AI goes live and the exploits are patched up, we can maybe even look forward to drone system being overhauled. Which, let's face it, it needs badly. Drone's, by and la...
- by Adigard - at 2012.11.22 16:38:00
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35. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Mund Richard wrote: In all honesty, I don't like that exploit.. Of course not... because... like any exploit it can be shut down at whim.
- by Adigard - at 2012.11.22 11:31:00
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36. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Singira wrote: Actually Foxfour said that "After Retribution" they will be making an AI that bases threat on damage done rather than signature radius.. It would just be very interesting to know how long "after Retribution" this is, because the ...
- by Adigard - at 2012.11.22 00:48:00
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37. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Ranger 1 wrote: That being to make the AI more challenging, more intelligent, more dangerous to all concerned. Wow... you're bad at this sort of thing, right? So the AI that's currently being deployed it so easily broken that, in order to d...
- by Adigard - at 2012.11.09 23:56:00
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38. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Bugsy VanHalen wrote: As the last reply from FOXFOUR in this thread was 10 days ago, I am curious what the status is. Has this been put on the back burner to be released in a follow up update once the balance is worked out? Has it been remov...
- by Adigard - at 2012.11.09 00:43:00
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39. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Meditril wrote: One thing I really don't understand: Why does everybody here seems to think that missions (especially lvl 4 and 5 ones) or other NPC spawns should be runable in full-AFK mode? The answers to this has been stated in these threa...
- by Adigard - at 2012.11.06 23:04:00
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40. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Miss Silv wrote: I agree that it still puts a serious dent into missioning, but if their aim is to force missioning to be more interactive it's the difference between losing one or two drones every now and then to a web/volley, or to otherwise ...
- by Adigard - at 2012.11.06 11:24:00
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