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361. Are you a Pirate or a Killer? - in Crime and Punishment [original thread]
Edited by: Aerpe on 26/03/2006 13:53:12 Roleplaying pirate working for Guristas in Venal
- by Aerpe - at 2006.03.26 13:52:00
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362. Post RMR Daredevil setup? - in Ships and Modules [original thread]
Sorry, I've been gone for quiet some time... might be a little off-topic but... What in the world is a Daredevil, don't see none on the market(s).
- by Aerpe - at 2006.03.24 15:26:00
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363. Kestrel - in Ships and Modules [original thread]
Edited by: Aerpe on 24/03/2006 15:19:09 Originally by: Ortu Konsinni This fits fine with Weapon Upgrades 5 and Adv. Weapon Upgrades 4 : 4x malkuth rockets 1mn mwd warp scrambler stasis webifier 2x BCS All non-named parts except for...
- by Aerpe - at 2006.03.24 15:18:00
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364. Making money in EVE - in Missions & Complexes [original thread]
1 Day training > Rocket Kessie with Scrambler > Go steal some ore > pop a stupid hauler with good cargo expanders. That's what I did anyway ;) took me 2 days to afford good ships/items/skills.
- by Aerpe - at 2006.03.24 14:36:00
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365. Kestrel - in Ships and Modules [original thread]
Edited by: Aerpe on 24/03/2006 14:13:33 I think you'll need good fitting skills and all named to acomplish that setup ;) I'm close but not quiet there yet. I'm not sure tho if I tried with 3xRocket and 1xNos.
- by Aerpe - at 2006.03.24 14:13:00
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366. A heads up for newby pirates - in Crime and Punishment [original thread]
Edited by: Aerpe on 09/03/2006 20:34:05 Edited by: Aerpe on 09/03/2006 20:33:50 Ship: Kessie Weapon: Rockets Skill Points: 1 Mil (700k learning) Losses: 7 Kessies 1 Merlin Kills: 1 Pod 6 Retriever 7 Covetor 2 Kessie 1 Merlin 5 Badger...
- by Aerpe - at 2006.03.09 20:33:00
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367. Most Wanted List - in Crime and Punishment [original thread]
FYI: There's an ingame most wanted list in the missions tab in stations.
- by Aerpe - at 2006.03.05 19:28:00
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368. Trade bots - in Crime and Punishment [original thread]
If you characters are in the same station you can open a trade window and trade ISK that way..! fyi ;)
- by Aerpe - at 2006.03.03 18:29:00
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369. Aerpe kestrel ship log - in Crime and Punishment [original thread]
Edited by: Aerpe on 18/02/2006 12:48:50 060215 With my new security status -1.8 I decided to stay in empire space today. I've been playing with my scanner to tweak it a little. I was boored and decided to do some reading on empire space la...
- by Aerpe - at 2006.02.18 12:48:00
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370. Aerpe kestrel ship log - in Crime and Punishment [original thread]
Skill Points: 350.000 Ship: Kestrel 060212 First flight into low security space. My objective was to practice my scanner skill, I started off warping to the planets with orbiting asteroid belts. My first thought was to do a 360¦ Scan. First th...
- by Aerpe - at 2006.02.18 12:48:00
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371. Two missile bonus questions - in Ships and Modules [original thread]
Two questions. #1: Ballistic Control System, will the bonuses affect all kinds of missles including rockets? #2: Ship bonuses, when it says Bonus to missiles and not a certain type of missile does it affect all sort of missiles including rock...
- by Aerpe - at 2006.02.16 21:21:00
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372. How do you pirates do it? - in Crime and Punishment [original thread]
Edited by: Aerpe on 16/02/2006 20:32:08 #1: Jump to planet/moon wich have belts orbiting, 360¦ Scan. #2: Look at the potential targets, decrease the scan to 5¦ or 15¦ -> Aim -> Scan. #3: Search for ship owner (if the ship owner havn't ...
- by Aerpe - at 2006.02.16 20:31:00
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373. The easy way to steal ore - in Crime and Punishment [original thread]
Is this concidered "working as intended" or an unknown "bug/exploit"?
- by Aerpe - at 2006.02.16 20:18:00
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374. Security Status % numbers? - in EVE New Citizens Q&A [original thread]
Ok, what I've seen so far is that -% has a far higher impact on security status than +%. I see that each -1% equals -0.1 security status from 0.0 or lower. What is the numbers above 0.0, How many % for +0.1?
- by Aerpe - at 2006.02.14 20:36:00
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375. "The connection to the server was closed" - in EVE General Discussion [original thread]
Yep, bummer, 2 minutes to skill completion
- by Aerpe - at 2006.02.08 12:56:00
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376. Starting attributes, reroll? - in EVE New Citizens Q&A [original thread]
I did reroll, to the other attributes wich feels better! int: 8 cha: 6 per: 8 mem: 8 Wil: 9 Anyway, thanks for the inputs. I see that some wanted to make it more complicated in their replies, wasn't needed. Thanks anyway. Have a nice day!
- by Aerpe - at 2006.02.06 13:37:00
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