Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Oh... this thread again. Not Supported. How about you post something decent for once instead of trolling?
- by Aesiron - at 2011.11.26 07:48:00
|
22. "Captain the drone is at 0 "..... Warp Now ! - in Player Features and Ideas Discussion [original thread]
Ho'Taru wrote: Aesiron wrote: So basically a way out of a range ambush? No, it would ruin PvP strategy. As reasons not to change anything go, you have to admit that "because we'd have to adapt to a change!" is a pretty lame argument. So,...
- by Aesiron - at 2011.11.25 07:16:00
|
23. Education Choice? - in Player Features and Ideas Discussion [original thread]
Venus Rinah wrote: -1 Not optional. (Only useful if has balanced penalities). Puts people into prescribed roles. 25% is a ridiculous beneift. Unequal skill numbers, training multipliers and associated attributes and costs may give an unequa...
- by Aesiron - at 2011.11.25 07:14:00
|
24. "Captain the drone is at 0 "..... Warp Now ! - in Player Features and Ideas Discussion [original thread]
Captain Africa wrote: Aesiron wrote: In most missions the deadspace complexes have natural anomalies that prevent you from warping within the pocket to another part of the pocket. And as for PvP, it would be a bit useless to be honest since...
- by Aesiron - at 2011.11.24 19:56:00
|
25. Education Choice? - in Player Features and Ideas Discussion [original thread]
I was trying to make people have a reason not to choose a random education, not messing it up as you put it.
- by Aesiron - at 2011.11.24 18:37:00
|
26. Education Choice? - in Player Features and Ideas Discussion [original thread]
Venus Rinah wrote: -1 Not optional. (Only useful if has balanced penalities). Puts people into prescribed roles. 25% is a ridiculous beneift. Unequal skill numbers, training multipliers and associated attributes and costs may give an unequa...
- by Aesiron - at 2011.11.24 17:25:00
|
27. Tier 1 battlecruisers - in Player Features and Ideas Discussion [original thread]
Kilobar wrote: With the release of the tier 3 battlecruisers the tier 1 are going to be pretty much useless with the exception of the cyclone. The cyclone will still be viable as a practice ship for pilots wanting to move up to a slepnier. Even...
- by Aesiron - at 2011.11.24 07:22:00
|
28. Education Choice? - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Aesiron wrote: Emperor Salazar wrote: Aesiron wrote: Emperor Salazar wrote: Are you insane? 25% reduction in skill training time? I'd support 2-5%, active only when in a player corp with more than 15 people ...
- by Aesiron - at 2011.11.24 07:16:00
|
29. Education Choice? - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Aesiron wrote: Emperor Salazar wrote: Are you insane? 25% reduction in skill training time? I'd support 2-5%, active only when in a player corp with more than 15 people in it. 25% of 20 days is only 5 days off....
- by Aesiron - at 2011.11.23 21:46:00
|
30. Education Choice? - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Are you insane? 25% reduction in skill training time? I'd support 2-5%, active only when in a player corp with more than 15 people in it. 25% of 20 days is only 5 days off...
- by Aesiron - at 2011.11.23 20:26:00
|
31. Education Choice? - in Player Features and Ideas Discussion [original thread]
Covert Kitty wrote: I missed that part, but regardless its a silly suggestion. There's already variety, and people already specialize with attribute assignment. This suggestion is really nothing more than "make my skills train faster". I was...
- by Aesiron - at 2011.11.23 19:27:00
|
32. Education Choice? - in Player Features and Ideas Discussion [original thread]
Covert Kitty wrote: No, we do not want more people in npc corps. Join a player corp. Didn't you bother to actually read my post? This benefits you all throughout EVE kind of like a degree in real life, it helps you no matter what corp you a...
- by Aesiron - at 2011.11.23 19:03:00
|
33. Education Choice? - in Player Features and Ideas Discussion [original thread]
I was thinking of stuff to make this game a little more diverse, so I came up with ideas that make the education/school you choose affect your gameplay. My idea is, when you choose your school/education at the character creation; the school you ...
- by Aesiron - at 2011.11.23 18:50:00
|
34. reload skill - in Player Features and Ideas Discussion [original thread]
I like this idea, it would be useless to laser users but it would work well for others. An alternative could be a module that increases reload speed. I would think of it like this: - faster reloading. - faster ammo switching. - allows lasers to ...
- by Aesiron - at 2011.11.23 18:40:00
|
35. Realistic Elements of EVE - in Player Features and Ideas Discussion [original thread]
Spawne32 wrote: Aesiron wrote: Spawne32 wrote: Aesiron wrote: in general adding more realism would be too complicated and would distract players from the actual game, it isn't a simulator it is a strategy/buisness mmo. Which is th...
- by Aesiron - at 2011.11.23 17:49:00
|
36. New Module Idea! - in Player Features and Ideas Discussion [original thread]
EDIT: double post oops, thanks ganked useless message
- by Aesiron - at 2011.11.23 17:42:00
|
37. New Module Idea! - in Player Features and Ideas Discussion [original thread]
But my point is even a Drake (which is designed to have shield recharging stengths) only gives an extra 16hp to your tanking capabilities with this sh*tty shield drainer idea. And no PvP ship will be recharge tanked anyway.
- by Aesiron - at 2011.11.23 17:41:00
|
38. New Module Idea! - in Player Features and Ideas Discussion [original thread]
Kevin Gurnhill wrote: Aesiron wrote: You do realize that most PvPers rely on buffer and not recharge rate? And also for PvE this would be extremley situational and useless against armor tankers. Unless you plan on spending 5 mins or more ki...
- by Aesiron - at 2011.11.23 15:38:00
|
39. Realistic Elements of EVE - in Player Features and Ideas Discussion [original thread]
Spawne32 wrote: Aesiron wrote: in general adding more realism would be too complicated and would distract players from the actual game, it isn't a simulator it is a strategy/buisness mmo. Which is the reason why CCP cant draw in any new...
- by Aesiron - at 2011.11.23 07:20:00
|
40. Deployable Barricades - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Aesiron wrote: Bullets and lasers already go through objects unaffected. So why would a barricade be any different? They don't go through POS shields or a mission shield object. You canGÇÖt hit an object within them. It's ...
- by Aesiron - at 2011.11.23 07:19:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |