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41. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
sure as long as I can finish a belt in under 20 mins....
- by Agondray - at 2017.06.20 00:00:08
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42. 51b in drone poo from 1 site? - in Missions & Complexes [original thread]
price estimation still isn't fixed, picked up a widow skin that said est was 900m, on the market it was like 1-2mil
- by Agondray - at 2017.06.19 23:55:17
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43. Rorquals and Excavators. Also Asteroid Anomalies. - in Player Features and Ideas Discussion [original thread]
I would like the anoms to be 1 large rock of each ore it has, that way when multiple people are in a anom, its a fight over yield. also I could do with belts going away in favor of the anoms too.
- by Agondray - at 2017.06.17 11:02:14
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44. Jita IV-4 Station Docking range - in Crime and Punishment [original thread]
Toxic Yaken wrote: Akkyma wrote: Dear EVE, Today I made my usual transfer of planetary resources to Jita in my Anathema with my Alt. After I jumped to Jita I pressed the Warp and Dock button and waited to dock the station. Unfortunately, my...
- by Agondray - at 2017.06.15 11:03:41
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45. a true pirate ship idea - in Player Features and Ideas Discussion [original thread]
op wants a autolooting ship that on targets death auto loots all dropped loot (maybe even keep loot from being destroyed) that would go straight into his hold, and pop a capsule and you autoloot the corpse.
- by Agondray - at 2017.06.15 10:48:24
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46. Making Modules/Rigs dictate Citadel/Engineering structures Timers? - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Upwell structures were designed, in part to replace completely indestructible stations. How do you encourage players to move their characters and their assets to a structure that can be destroyed? People need to feel safe even ...
- by Agondray - at 2017.06.15 10:33:09
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47. A change to Skill Injectors to fix the FOTM / high-SP injecting. - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Given that the extractors need to be purchased from the NES using PLEX or real world cash, I doubt CCP considers this a problem - either way they get to book revenue! Injectors are also expensive consumables and the game needs...
- by Agondray - at 2017.06.15 10:28:56
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48. Isk sink idea that needs no change to mechanics - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Step 1. Prove the need for a general isk sink, as deflation is also not particularly good for an economy. The current Faucet is only in a very tiny part of the economy, not in everyones hands. Step 2. Understand about dela...
- by Agondray - at 2017.06.15 10:24:51
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49. Forgotten drones - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Dior Ambraelle wrote: I think in hi-sec this could work as a mix between incursions and sleeper drones. The the main differences are it's effects will spread to connected systems through the region and may form additio...
- by Agondray - at 2017.06.15 10:16:51
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50. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
we do need a reason to kill citadels, what's the total reinforce timers, like 9-10 days? that's a wee bit to long esp when you hit hull and that 6 day timer kicks in.
- by Agondray - at 2017.06.15 10:14:22
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51. Conditional Delayed Local for all Empire/K-space - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Just get rid of local in K space, default everyone to Constellation instead. Now you no longer get perfect intel of who is in your system. It's also no longer a game of 1000 intel alts watching every local. And since it alr...
- by Agondray - at 2017.06.15 10:11:04
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52. selling Plex for Isk - in EVE General Discussion [original thread]
Orin Solette wrote: ISK is printed out of thin air with bounties, mission rewards, when you sell items to NPCs, etc. So there must be a way to remove that said ISK or else the amount flowing into the game will just keep ballooning and the value...
- by Agondray - at 2017.06.15 10:00:37
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53. NPC Followers: Partners of Construction and Destruction to every pil... - in EVE General Discussion [original thread]
op misses the point of going to omega, but I if you make them all free shooting im sure other players will go for it.
- by Agondray - at 2017.06.15 09:20:11
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54. Station to Citadel - in EVE General Discussion [original thread]
Bjorn Tyrson wrote: Nana Skalski wrote: No matter, I think we can live without NPC stations at all. Will be really hard tho, and they would have to add some shacks you could build in high sec. They would also need to add a way to get npc ...
- by Agondray - at 2017.06.15 09:14:41
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55. CCP Not Even Pretending. - in EVE General Discussion [original thread]
Mr Epeen wrote: I've been against PLEX as implemented since the beginning. For one reason. That was the day "cold " and "harsh" ceased to have any meaning when describing the game. Lose a ship? No problem, just buy some ISK and replace it. ...
- by Agondray - at 2017.06.07 15:34:19
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56. Abandoned Stations - in Player Features and Ideas Discussion [original thread]
you do need something to do with the outpost skill though, sinc eoutpost were changed/ being phased out I have removed outpost construction lvl 5 from my queue and find im running out of skills that unlock things other than to train nothing but lv...
- by Agondray - at 2017.06.07 15:28:11
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57. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
well to stop players from profiting from killing their own guys you could always restrict accounts logged in, you know like alphas for "balance" Murder the alts\o/ all to the showers!
- by Agondray - at 2017.06.07 15:23:35
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58. Get Rid of Faction Frigs/Cruisers from FW Plex's - in EVE General Discussion [original thread]
Bjorn Tyrson wrote: 1 good reason. Here you go. Because faction warfare is a good stepping stone in pvp. And faction ships are a reality of pvp at any scale. Yes they cost more, but they offer considerable advantages. Same could be said of tech...
- by Agondray - at 2017.06.04 08:29:11
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59. skill queue filter alpha clone - in Player Features and Ideas Discussion [original thread]
id go for this
- by Agondray - at 2017.06.03 10:53:33
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60. Making Use of 1.5mil Concord LP - in EVE General Discussion [original thread]
Chopper Rollins wrote: Daily reminder that nothing depreciates faster than isk. I fail to agree, anything that starts off new eventually tanks in short order. IE the T3 destroyers that were several hundred million that tanked to 30m once ...
- by Agondray - at 2017.06.02 07:59:13
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