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1. A simpler search for the market items - in Player Features and Ideas Discussion [original thread]
This really aggravates me that I have to remember the names of items, instead of having the ability of looking through a category and then working through the subcategories of items. For example if I search for a mining laser, I'd get "deep core ...
- by Aijutsu - at 2005.05.23 22:43:00
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2. Henchmens - in Player Features and Ideas Discussion [original thread]
I always wondered why this game doesn't have any hired guns for sale? NPC henchmen to guard you while you're mining, or to assist you in combat, or just help you mine. I mean any entrepreneur knows that in order to succeed in business you're goi...
- by Aijutsu - at 2005.05.18 22:44:00
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3. Autopilot to station - in Player Features and Ideas Discussion [original thread]
Gawd I wish they would have that option. Kind of tired of having my ship wait in space, doing nothing but being pirate-bait, after a 2 hr. 20+ jump to the system only to have me click "dock". "No Elves and Magic-missile?! What kind of MMORPG is ...
- by Aijutsu - at 2005.05.17 04:08:00
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4. Planetary base and mining operations - in Player Features and Ideas Discussion [original thread]
Just to add a bit of complexity and diversity in the game. Maybe some planetary bases, kinda like floating cities for gas planets or mining cities on planets. Corporations could exist based solely on mining ores from a planet. Just a couple of i...
- by Aijutsu - at 2005.05.17 04:05:00
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5. Use of non-deadly force - in Player Features and Ideas Discussion [original thread]
Well self-destruction is a perfectly good option. I'm sure most sovereign nations's warships would rather scuttle their ships rather than have it fall into the enemy's hands. But during any carjacking scenario, it's really up to individual decisi...
- by Aijutsu - at 2005.05.17 03:38:00
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6. Looting Drones! - in Player Features and Ideas Discussion [original thread]
Say, that's not a bad idea! "No Elves and Magic-missile?! What kind of MMORPG is this?"
- by Aijutsu - at 2005.05.17 00:03:00
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7. Use of non-deadly force - in Player Features and Ideas Discussion [original thread]
I don't think it'd screw up the market values of ships in the game. For one thing, much like every other good weapons in this game it'd cost way too much and take way too long to train for a newbie to be able to pick up and start blasting away wi...
- by Aijutsu - at 2005.05.16 22:44:00
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8. Use of non-deadly force - in Player Features and Ideas Discussion [original thread]
I don't know about you. But I tire of blowing away a perfectly good pirate ship, only to have to pick up their flaming hulks of debris for a prize. I'd like to see weapons that could incapacitate ships, and towing/tractor beams to be able to drag...
- by Aijutsu - at 2005.05.13 09:30:00
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