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1. ? Stealth Bombers - in Ships and Modules [original thread]
It's not a completely hidden bonus, if you info an equipped Stealth bomber and info the Cruise Missile loaded onto the ship, look at the explosion radius. A normal cruise missile has an explosion radius of 300m, when equipped on a Stealth Bomber ...
- by Ancient - at 2005.11.02 16:06:00
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2. CPR II - in Ships and Modules [original thread]
Edited by: Ancient on 11/10/2005 23:53:44 CPR II is the ONE mod that will allow shield tankers to be more on par with armor tankers as it'll finally give enough cap to run a shield tank for a longer time, plus hardeners, which armor tankers ha...
- by Ancient - at 2005.10.11 23:53:00
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3. Power Reqs for missile launchers - in Ships and Modules [original thread]
I've been reading all the comments about lack of fitting and everyone is overlooking the fact that now the missiles are inline with turret users. Yes they are a bit more difficult to fit, and yes you have to train skills, but thats what turret us...
- by Ancient - at 2005.07.06 11:10:00
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4. Dell D600 with ATI 9000 32 mb videocard - can it run eve? - in Ships and Modules [original thread]
Edited by: Ancient on 20/06/2004 11:24:32 Edited by: Ancient on 20/06/2004 11:24:00 I tried to get EVE to work on a D600 but the game was practically unusable with the ATI graphics card, the game ran but was so jerky once you left the stat...
- by Ancient - at 2004.06.20 11:22:00
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5. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
I seem to remember threads before the patch saying 425's were very underpowered and now people are complaining that lasers are underpowered. For once it would seem that Lasers/Hybrid/Proj turrets are now pretty balanced, and i'm pretty sure people...
- by Ancient - at 2004.02.25 13:49:00
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