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161. SKINs for Blender - in EVE Technology Lab [original thread]
so would the blender shaders plug-in also work with png files? I would assume not. So how would you go about applying colour to the png files?
- by Annexe - at 2015.11.19 06:10:04
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162. Help with TriExporter - in EVE Technology Lab [original thread]
So, I just reset Win10 to clean up everything. Reinstalled eve client, linked up to res files (did a rescache.exe check, downloaded an extra 7.5GB) Reinstalled triexporter Now when I double click a gr2 file, it pops-up saying "TriExporter_share...
- by Annexe - at 2015.11.19 05:01:32
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163. shared cache - size - in Issues, Workarounds & Localization [original thread]
rescache.exe just finished. Resfiles folder is now 29.7 GB
- by Annexe - at 2015.11.19 03:21:27
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164. shared cache - size - in Issues, Workarounds & Localization [original thread]
I am slightly confused about the size of my shared cache folder. I have the client downloaded, and the shared cache folder is 19GB. The beta launcher has created new folders for 'tq', 'duality' and 'SISI'. To make sure all the res file were th...
- by Annexe - at 2015.11.19 00:49:38
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165. SKINs for Blender - in EVE Technology Lab [original thread]
I'm sorry, I don't understand how this link works ^^
- by Annexe - at 2015.11.18 05:27:42
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166. Help with TriExporter - in EVE Technology Lab [original thread]
CPPC T'amber wrote: Here are all the ship and station models in .obj format: http://dl.eve-files.com/media/corp/Tamber/hulls.zip
Thanks to Aurora You'll need to get the textures from elsewhere, my internet will die if I upload all of them :...
- by Annexe - at 2015.11.18 05:23:47
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167. Help with TriExporter - in EVE Technology Lab [original thread]
So I've tried just about everything I can think of; I've used different TriExporter versions I've used different .dll files I've set the .dll files to unblock I've set user permissions I've booted in safe mode and still the program closes when ...
- by Annexe - at 2015.11.15 07:40:21
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168. Help with TriExporter - in EVE Technology Lab [original thread]
ive been using the 5.1.1 that has been linked in the thread https://github.com/evem8/triexporter/releases/download/v0.5.1.1/TriExporter-0.5.1.1.zip
- by Annexe - at 2015.11.15 06:27:28
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169. Planetary Interaction - Graphics bug - in Issues, Workarounds & Localization [original thread]
upon messing around.. it kinda looks like I only get the graphics bug when im in the same system as the planet im trying to view. Viewing planets in other systems has no bug, but as soon as i go back to the one im in.. bug. very odd :/
- by Annexe - at 2015.11.11 16:11:29
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170. Planetary Interaction - Graphics bug - in Issues, Workarounds & Localization [original thread]
Yes, I am using ATI gfx *hides in corner* I'll give that stuff ago. I am using a fairly old system, so I'm defiantly needing an upgrade.
- by Annexe - at 2015.11.11 04:18:34
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171. Planetary Interaction - Graphics bug - in Issues, Workarounds & Localization [original thread]
When viewing planets with PI built on it, I sometimes get this bad graphics glitch and cant see whats going on. Anyone else have this issue? https://i.gyazo.com/f9c9023df4632339f560e4f59aa555d1.gif
- by Annexe - at 2015.11.10 16:44:13
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172. Help with TriExporter - in EVE Technology Lab [original thread]
so i had a friend rebuild triexporter. He can get it to work on his Windows7 computer, but I have same issue with Windows10. (even compatibility mode doesn't work) There seems to be an issue with the way the granny2.dll file is being read. Windo...
- by Annexe - at 2015.11.09 09:00:44
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173. Help with TriExporter - in EVE Technology Lab [original thread]
I also have my shared cache on a seperate HD to the launcher and main .exe folders, could this be an issue? I pointed triexporter to the CCP (with the bin folder) and all the folders for ship models show up in triexporter. I had this working a fe...
- by Annexe - at 2015.11.08 18:40:39
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174. Help with TriExporter - in EVE Technology Lab [original thread]
It is. But I only recently downloaded everything, maybe there's something that needs to be refreshed? I also read that the dll file may need to be copied to a Windows system folder in order for 64bit to work?
- by Annexe - at 2015.11.08 18:35:21
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175. Help with TriExporter - in EVE Technology Lab [original thread]
from reading other forum posts.. it sounds like I need a new granny2.dll anyone have one they know will work for Win10 64bit?
- by Annexe - at 2015.11.08 17:46:15
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176. Help with TriExporter - in EVE Technology Lab [original thread]
SanshaGrey wrote: Tried several (like 4 or 5) versions of granny2.dll with no luck so far. I can browse file tree and see files (including files from shared cache ) but I can't actually do anything - every time I double-click any model that is...
- by Annexe - at 2015.11.08 17:11:32
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177. Can someone share old eve files? - in EVE Technology Lab [original thread]
*disregard* I fixed it :D
- by Annexe - at 2015.11.08 16:53:31
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178. Can someone share old eve files? - in EVE Technology Lab [original thread]
I was previously able to open eve models in TriExporter (win10) using a saved collection of eve files before DOD was introduced. But, I did that dangest thing and deleted all these files to make room on my hdd, thinking the DOD would still be rea...
- by Annexe - at 2015.11.08 16:32:21
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179. New Probe scanner - in Player Features and Ideas Discussion [original thread]
https://i.gyazo.com/8d8d965d82f2f567488f4d753c275687.png ^^ fixed the probe scanning window. CCP please take note.
- by Annexe - at 2015.11.06 12:34:27
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180. Eve Gate app? - in EVE Technology Lab [original thread]
Why has CCP not turned Eve Gate into an app for smart phones? It would be much easier to navigate, reply to in-game mails and search forums with a mobile-friendly version of Eve Gate. If CCP won't do it, is it possible to for a 3rd party develo...
- by Annexe - at 2015.11.05 16:52:10
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