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1. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
First of all, I am really happy with these new space structures and the t3 subsystem change is great. A tracking structure of some sort. Maybe along with removing local player listing and some cloaking changes add a structure that tracks and rep...
- by Annrea - at 2013.11.20 03:58:00
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2. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
please reactivate this account thanks
- by Annrea - at 2013.04.28 01:40:00
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3. Scanning system ideas that would reduce clicking headaches and ded requests - in Player Features and Ideas Discussion [original thread]
Hello, I have some ideas for exploration and scanning. First off, I would like to say the last upgrades ccp performed to the scanning system were very good. But, it would be cool if there was a shortcut that separated your probes for you when yo...
- by Annrea - at 2012.01.20 07:10:00
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4. A new kind of faction warfare - in Player Features and Ideas Discussion [original thread]
To add one more note this will diminish a lot of pirates being able to jump noobs unless they are on their way home. But it is still possible I dont really care about helping pirates kill noobs anyway. To me it shows their skill level as in look I...
- by Annrea - at 2011.07.20 14:31:00
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5. A new kind of faction warfare - in Player Features and Ideas Discussion [original thread]
I did take some time to address that. The escort mission is a good example where you are not obligated to meet up with anyone if you don't want to. This will make LP/ISK harder to come by for militia carebears doing the current missions for LP. I ...
- by Annrea - at 2011.07.20 14:20:00
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6. A new kind of faction warfare - in Player Features and Ideas Discussion [original thread]
(Siege) This one is to take control of a system. And will require a fleet to run a siege on a station and pretty much RF it and then come back and occupy it(or take back what was lost). Players will receive LP/ISK rewards for time spent if the mis...
- by Annrea - at 2011.07.20 06:38:00
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7. A new kind of faction warfare - in Player Features and Ideas Discussion [original thread]
Mission Plots-- (Escort) Fleets will do escort for an NPC transport ship.>>> >>When they start the escort mission a separate intel mission on the other militia will pop up showing the planed route (flightplan) and time of departure....
- by Annrea - at 2011.07.20 06:36:00
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8. A new kind of faction warfare - in Player Features and Ideas Discussion [original thread]
Hello all, I have a proposal for faction warfare to post. I will have to post it in sections due to the text limit. The main idea-- Removing the NPC from faction warfare and putting the players in the place of the npc.. The player will then play...
- by Annrea - at 2011.07.20 06:33:00
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9. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
ECM---(Mainly ECM drones)EC-300's should not be able to jam a T2 cruiser at all and they should have no chance on a T3 with a sensor boosting subsystem. 600's should also have a slim chance(0%-5%) on a T3 with a sensor boosting sub. On cruiser's 6...
- by Annrea - at 2011.07.18 17:56:00
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