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1. Nyx Umbral Skin For Sale - in Sell Orders [original thread]
Jommis wrote: 10b 16.723
- by Anope - at 2016.03.30 03:50:55
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2. WTS Chremoas - in Sell Orders [original thread]
Mizhir wrote: Only 105bil and this sexy ship can be yours I BID 140 MIL ISK!!!!
- by Anope - at 2016.03.28 06:47:43
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3. Nyx Umbral Skin For Sale - in Sell Orders [original thread]
Bump
- by Anope - at 2016.03.28 06:14:07
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4. Nyx Umbral Skin For Sale - in Sell Orders [original thread]
Rengas wrote: I agree that caps are for figs. This skin now endorsed by Dalikah and Rengas
- by Anope - at 2016.03.23 03:27:00
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5. Nyx Umbral Skin For Sale - in Sell Orders [original thread]
Bump
- by Anope - at 2016.03.19 23:15:18
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6. Nyx Umbral Skin For Sale - in Sell Orders [original thread]
Do you want to impress all your friends with the dankest Nyx skin? Do you want women everywhere to adorn you and the girth of your big black Nyx? Do you want a Nyx skin as black as your cold dead space heart? Do you have an Obelisk fu...
- by Anope - at 2016.03.18 17:21:55
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7. Giving something EVE vs Hospital boredom <3 - in Out of Pod Experience [original thread]
+ 1 for a great idea by a great guy.
- by Anope - at 2015.09.17 03:38:20
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8. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
I too endorse this idea
- by Anope - at 2015.01.04 08:16:02
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9. WHADAYA MEAN I CAN'T DROP THAT? - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Edie Riggs wrote: Ok, you guys make some fair points here. How, then, am I to hunt down and murder this guy who's playing in our space with impunity? Set a trap for him - cloaked ships inside the first room of the com...
- by Anope - at 2014.11.24 06:54:32
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10. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Anope wrote: The idea isn't about getting fights. Why does everyone assume this has to do with just getting fights? And not everyone has access to a fleet to escort them. We all don't live in the land of TIDI wher...
- by Anope - at 2014.11.12 07:24:13
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11. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Escort ships have been used since navies began. Capital ships, just like in real life, need escorts. This is intentional. Use them... in or out of battle. Using escorts as screens can help you avoid battles that you...
- by Anope - at 2014.11.12 06:27:49
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12. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Anope wrote: The idea is to help you move logistically... This is the one thing capitals should never ever be allowed to do easily. First of all I doubt my idea would make moving a capital "easy". "Safer".... Yes....
- by Anope - at 2014.11.12 06:11:37
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13. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Anope wrote: First off I own a jump freighter. I don't want to scrap expensive T2 rigs every time I wanna move ships. This is one of the problems. Second I own a super carrier and when it dies I will probably never rep...
- by Anope - at 2014.11.12 06:01:14
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14. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Jur Tissant wrote: Capital ships are supposed to have support. If you're worried about moving your capital around because it'll get blown up then have your friends scout/guard. CCP is on a good course with recent changes and I'd hate to see th...
- by Anope - at 2014.11.12 01:35:45
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15. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The whole point behind the jump fatigue changes is that you are not supposed to quickly move between regions ... ... not without paying a HUGE penalty. Being able to move across the map every 24 hours with only a 15 minut...
- by Anope - at 2014.11.12 00:04:17
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16. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Anope wrote: To begin with I love the new changes to jump drive mechanics. The nerf to power projection and being able to move an armada of supers across the map in minutes had to be dealt with. Then I looked at how thi...
- by Anope - at 2014.11.11 23:03:34
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17. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Anope wrote: I do think they are great..... However I don't think they are perfect. It was an excellent idea to fix what it was meant to fix but created new problems, and I think this is a viable solution to the proble...
- by Anope - at 2014.11.11 23:00:15
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18. T2 version of the bowhead - in Player Features and Ideas Discussion [original thread]
dexington wrote: Would there be any game balance reasons not to make a T2 version on the bowhead, which would function as a jump freighter? I've seen some say a jump drive version of the bowhead isn't needed, because carriers and jump freighte...
- by Anope - at 2014.11.11 20:42:31
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19. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Anope wrote: Basically I think we need an option just for moving capitals to stage them where we want them that's not as tedious as it is now. Like I said the recent changes are great... These two statements are at o...
- by Anope - at 2014.11.11 20:33:36
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20. Addition to jump drive changes. - in Player Features and Ideas Discussion [original thread]
To begin with I love the new changes to jump drive mechanics. The nerf to power projection and being able to move an armada of supers across the map in minutes had to be dealt with. Then I looked at how this change would effect me. Long before Pho...
- by Anope - at 2014.11.11 20:23:13
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