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1. Cloaking - in Ships and Modules [original thread]
nope cos the offending ore stealer will have to be within 1.5km of the container...and the cloacked ship will no longer be invisible at that range...but you point is an intersting one..
- by Antimater - at 2004.01.19 08:27:00
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2. Caracal CPU resources - in Ships and Modules [original thread]
try fitting diagnostics 1's in the low slots also..this may not solve this problem, but I found a few config's this improves on...cant remember off hand the imporovements...but gave me more options...and better power / shields (idea being you may ...
- by Antimater - at 2003.12.07 00:14:00
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3. Raven outfit - in Ships and Modules [original thread]
as much as ppl say this is good, and that is bad, the bottom line is that you HAVE TO use modules that suit you....(not much help sorry, but its the truth). What do I use: NPC 4* Hybrids 425mm (thorium / Uranium) 1* H-50 (defenders) 3* AB's (NO ...
- by Antimater - at 2003.12.06 17:15:00
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4. Kestral - set up - in Ships and Modules [original thread]
To protect the sheep you have to catch the wolf. To catch the wolf, you have to be a wolf. Being a wolf and protecting the sheep, that is the challenge. but the wolf must be sheepish, thus the wolf is really a sheep in wolfs clothes. Furthermor...
- by Antimater - at 2003.12.02 09:07:00
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5. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Fantastic...this really just might encourage the market again to buy those useless frig BP's and start producing again...the oppertunities are endless...muhhhhahahh
- by Antimater - at 2003.12.01 20:23:00
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6. DPS/range analysis based on testing (chaos) [deprecated] - in Ships and Modules [original thread]
Excellent my friend...excellent! ill be using this info..many thanks..
- by Antimater - at 2003.11.29 15:33:00
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