Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Trouble tanking level 4s in a Raven. - in Ships and Modules [original thread]
Edited by: Arkedon on 11/01/2008 00:30:23 I am still working on some skills to meet the requirements for the "ideal" Raven. My setup needs some improvement, but this works fine for the time being me without thinking about warping out even in W...
- by Arkedon - at 2008.01.11 00:29:00
|
182. Star Trek Ferox - in Ships and Modules [original thread]
The only real use I have found for my Ferox is for 0.5/0.6 mining. Minerox Setup High: 5 Gallente Mining Lasers 2 Arbalest Assault Missile Launchers Mid: Passive tank modules Low: Passive tank modules Cargo expanders It wont beat a mining barg...
- by Arkedon - at 2008.01.10 19:28:00
|
183. Highsec Hulk vs Highsec Coveter - in Ships and Modules [original thread]
Originally by: Arelius Sarum Two words: Suicide Gankers A Hulk can tank a suicide ganking destroyer, and Covetor can't, not the mention faster mining on the Hulk. It's that simple. Yup. It requires quite a significant force to kill a ...
- by Arkedon - at 2008.01.10 18:54:00
|
184. Mission Pay Scale - in Missions & Complexes [original thread]
These are just general values and you should expect a lot of variations on the actual missions based on your standing and social skills: Lvl 1: Reward isk: I forgot but very small amounts LP: 10-30 Lvl 2: Reward isk: 50k-100k LP: 30-70 Lvl 3: R...
- by Arkedon - at 2008.01.08 18:36:00
|
185. New High Slot Modual, "Automated ammo loader" - in Ships and Modules [original thread]
Originally by: Marak Bon /signed. as for the fire all weapons, grab a logitech G15 keyboard, 18 programmable keys for that ;) great for torp boats with painters etc, shame though its hard to remember which key does what Gotta be car...
- by Arkedon - at 2008.01.08 07:04:00
|
186. New High Slot Modual, "Automated ammo loader" - in Ships and Modules [original thread]
Originally by: Sandeep Originally by: Arkedon stuff This will just make my list of ammo choice even more messy. What about if you hold CTRL when clicking an ammo from the right click menu, it will auto-load that ammo type in a...
- by Arkedon - at 2008.01.08 05:14:00
|
187. Complement for a Raven in lvl 4 gang missions ? - in Ships and Modules [original thread]
Originally by: Lance Fighter The domi would not 'assign' drones, per se, but instead mark them to assist, or guard your raven pilot. Under assist, they will shoot what you are shooting. Under guard, they shoot at the closest target to you ...
- by Arkedon - at 2008.01.07 19:43:00
|
188. Complement for a Raven in lvl 4 gang missions ? - in Ships and Modules [original thread]
Thanks for all the info. The second Raven is a popular idea and I was leaning towards that - bandwagon ftw! But I am also seriously considering a true logistics ship as well. The Dominix idea is also interesting, but I will need to have the alt ...
- by Arkedon - at 2008.01.07 17:53:00
|
189. Torpedoes, myself and npcs - in Ships and Modules [original thread]
These NPC "cheats" are just a way for them to compensate a little bit for their lack of real tactical AI and lower overall performance. Imagine if a gang of NPC battleships actually had the same ship specs and tactical performance as your own mis...
- by Arkedon - at 2008.01.07 17:47:00
|
190. Complement for a Raven in lvl 4 gang missions ? - in Ships and Modules [original thread]
Thanks. I dont have the skills (or money) for a Golem yet, so the closest would be a dual Raven for now. Perhaps upgrade to a dual CNR when I get enough LP to buy them. My problem with torpedos is that my current raven setup is sloooow even when...
- by Arkedon - at 2008.01.07 08:18:00
|
191. Complement for a Raven in lvl 4 gang missions ? - in Ships and Modules [original thread]
I am running lvl 4 missions on my primary character who flies a Raven, and slowly starting to bring my second character along to help speed up the missions. My second character was primarily intended for manufacturing/R&D and does not yet have ba...
- by Arkedon - at 2008.01.07 06:53:00
|
192. What is a yellow skill? - in Skill Discussions [original thread]
Originally by: Dubious Drewski Aww, I was hoping we could screw with him at least a little bit before we gave him a straight answer. Qaija: The yellow skills are interactive. If you are out in space with your character sheet open, you can...
- by Arkedon - at 2008.01.07 05:50:00
|
193. New High Slot Modual, "Automated ammo loader" - in Ships and Modules [original thread]
Another suggestion would be to add this to the right-click menu of the module. The context menu already has the option to switch ammo for each individual module and it already dynamically lists which compatible ammo we have available in the cargo ...
- by Arkedon - at 2008.01.07 05:13:00
|
194. Lvl 3 missions in hostile territory - in Missions & Complexes [original thread]
Are you talking about running missions in a hostile faction's space? or are you referring to low-sec space? If you are going to be running missions in low-sec, you will most likely need a pvp setup. Your first priority will be survival against ot...
- by Arkedon - at 2008.01.06 06:44:00
|
195. Lvl 4 Mission quality drop after completing recent storyline mission? - in Missions & Complexes [original thread]
I'm not sure if this is just a very unfortunate coincidence or if something else is going on. I have been doing quite a few lvl 4 missions for Caldari Corporate Police Force and they are usually in the range of 5000-6000 LP missions, with some 10...
- by Arkedon - at 2008.01.06 06:28:00
|
196. Standings Problem - in Missions & Complexes [original thread]
Thats pretty much all that you can do. Raise your Diplomacy and Social skills as high as you can, and start doing more missions for Minmattar to unlock the storyline missions for faction standing gain.
- by Arkedon - at 2008.01.06 01:38:00
|
197. Carrier Moma ship attribute advice - in Skill Discussions [original thread]
Originally by: Concordokken Plox ACHURAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA LOL, please enough with the Achura Zerg!
- by Arkedon - at 2008.01.05 23:50:00
|
198. How far does YOUR attention span? - in Skill Discussions [original thread]
My skill sheet looks like a school zone crossing. White, yellow, white, yellow, etc. And since my character is cross training combat/industrial it becomes a bigger nightmare for me. Maybe one of these days I will get the resolve to just focus on ...
- by Arkedon - at 2008.01.05 23:47:00
|
199. What is a yellow skill? - in Skill Discussions [original thread]
You may not see this if you do not have the option enabled. In your skills window, click on the Settings tab and check "Highlight Partially Trained Skills".
- by Arkedon - at 2008.01.05 23:43:00
|
200. Storyline Missions -> Standing Increase - in Missions & Complexes [original thread]
If you plan on doing missions for two factions and their home stations are very far apart, you could set up a jump clone for each of the stations you plan to work with. For example: One jump clone in a Caldari/Amarr station and your main character...
- by Arkedon - at 2008.01.05 07:50:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |